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  1. [3299] dismounted men deleted in convoykill
  2. [3201] New systen to keep convoys together in convoykill
  3. [3305] Fixed error in code that slows lead convoy vehicle in convoykill
  4. [3309] convoykill now supports 9 vehicles
  5. [3312] convoykill vec that drops behind is teleported back to near the convoy
  6. [3316] convoykill vecs get aircraft top cover if > 5 players in
  7. [3317] better fail/succeed criteria for hostagerescue. Extra squad for more populated server.
  8. [3318] Difficulty setting reported to server rpt at startup.
  9. [3322] Function compiles done in alphabetic order in description.ext
  10. [3324] Removed unused code in supportmanager and spawnairdrop
  11. [3325] bdaflight error in fail code fixed
  12. [3327] fixes in building chooser in desigcar
  13. [3333] Fixed error in code describing Ekali
  14. [3335] Fixed error in mediccheck
  15. [3336] Added manroadblock mission
  16. [3338] Added manual pathfinders (later removed)
  17. [3344] Fixed wrong IDC in execcode
  18. [3348] Added debug markers to manroadblock
  19. [3349] Manroadblock mission prefers straight road
  20. [3352] Fixed errors in smmanager
  21. [3353] Manroadblock now wont choose bridges, runways and coastal areas
  22. [3357] Terrains now described according to desert/jungle etc
  23. [3359] Selection of data for world and modload improved.
  24. [3369] Overhaul of file structure of client functions
  25. [3370] Added more RHS classnames
  26. [3373] Terrains now classified as green or brown. More RHS classnames
  27. [3382] Airbase compositions support RHS
  28. [3384] Destroyable buildings now uses a premade array, not generated at runtime
  29. [3385] Fixed changed filenames
  30. [3388] RHS desert entries for cfggroups
  31. [3391] Added lazy eval to many files
  32. [3394] Fixed wrong function name in fn devtools
  33. [3395] Better RHS support for roadblocks
  34. [3396] Added better privates and more lazy eval
  35. [3397] Bda mission better suuport for RHS
  36. [3400] Convoykill2 better support for RHS
  37. [3406] Arty system better support for RHS
  38. [3407] Killvecepot better support for RHS
  39. [3408] AI roadblocks fixed SE.
  40. [3410] makedebugmarker added functionality so it can remove markers
  41. [3412] Fixed wrong filepath in flip vehicle
  42. [3413] Added bobcattype variable
  43. [3414] Improved carpark line finding system
  44. [3417] Removed composition objects that are spawned inside carpark lines
  45. [3418] Added a missing safezone marker for DEP
  46. [3419] Sinktrawler instafail bug fised. Trawlers get airsupport in well populated servers
  47. [3420] More optimisations for carpark and busstop finders.
  48. [3424] Fixed bug in desert redressing
  49. [3426] Forward vec inventory now has RHS in it
  50. [3427] Ammobox and fobbox emtpied as they are only used for arsenal
  51. [3428] Fixed missing brackets
  52. [3429] RHS anims for fobveh, fixed failed remove of cruisemissile call
  53. [3430] Filename changes for player markers
  54. [3432] Added and complied (and remarkedout) restrict arsenal
  55. [3434] Removed RHS T80s from brown terrains as they have no desert texture
  56. [3436] RHS replaced BTR60 with BTR70 because no desert texture
  57. [3437] Added desert retexturing for RHS vecs on brown terrains
  58. [3438] Added RHS magazines to forward vehicle
  59. [3441] Added roadblock compositions for manroadblock
  60. [3442] Fixed bad classnames in forward vehicle inventory
  61. [3443] Added special spawn for fob vehicle when its inside the roadblock
  62. [3446] Added more compact composition for roadblock deploy
  63. [3448] Removed toilet from RB composition, improved spawned direction of floddlights
  64. [3449] Added tripods, guns and items to ammo box within the roadblock composition
  65. [3465] Terrains now grouped as lush or arid
  66. [3466] alllogics contains a 0,0,0 record, check for this and ignore it
  67. [3468] Playersetup slowed a little so players see animated tiles
  68. [3471] Added istowncoastal function
  69. [3473] Fixed typo in Kavala Military Base data record
  70. [3474] Manroadblock finds vehicle points that are out of sight of roadblock
  71. [3477] Fixed quadbike tyoename variable not being public'd
  72. [3478] Added othercars var for use in manroadblock
  73. [3479] Added men classnames for use in manroadblock
  74. [3481] Fixed accidental spawn of statics with auto AI (ie, no gunners visible)
  75. [3485] Added spawn and move of RB vecs
  76. [3490] Fixed failed removal of cnc barriers on PT roadblocks
  77. [3492] Fixed error in town choosing for killvecdepot
  78. [3493] Better warning sign for underpopulated servers playing landmineclear
  79. [3496] Working gate sync for manroadblock
  80. [3500] Fixed spelling mistake for Pyrgos in data record
  81. [3502] Now using calculatepath for route finding in manroadblock
  82. [3507] AI drivers wait for the gates to open in manroadblock
  83. [3525] Added restarts for manroadblock when it fails
  84. [3528] Fixed missing fob box after mission reloads
  85. [3553] Fixed undef'd vars in stealaircraft
  86. [3539] Manroadblock ram encounter good.
  87. [3560] Manroadblock u turn encounter good
  88. [3542] Manroadblock disguise enconter good
  89. [3547] Better player markers
  90. [3550] Added mbt fleet check
  91. [3551] Fixed SE in hostagerescue
  92. [3553] Less tanks given as prizes when players already have tanks
  93. [3554] Added disnount where you look by ampersand38
  94. [3555] Manroadblock go-around encounter good
  95. [3557] Removed Livonia trucks from manroadblock
  96. [3558] Fixed undef'd var in bluconvoy
  97. [3559] Improved randomness of HQ position in PT. Animated mast in RHS HQs.
  98. [3561] Added aliveplayercount function which will be part of the fail criteria for manroadblock
  99. [3562] Added exclusion criteria for manroadblock
  100. [3563] Added map marker for manroadblock
  101. [3567] Better restart criteria for laserdesigcar
  102. [3569] Better kill check for the car in laserdesigcar
  103. [3570] Manroadblock now tells players if they need to move to roadbloc, deploy fob there etc
  104. [3576] Added roadblockhelpers to help manroadblock
  105. [3583] Added fncdrivethrough to roadblockhelpers to force vehicle through the middle of the roadblock once the gates are open
  106. [3585] Added isnul check to cleanups so assaultphase finished doesn't try to remove non existing objects
  107. [3590] Custom handling of colouring of van.
  108. [3593] Added unsfecvl
  109. [3596] Beach and air head markers made hexagonal
  110. [3599] Rewrite of manroadblock to improve logic and codeblocks
  111. [3603] Forcing manroadblock to choose straighter stretches of road
  112. [3618] Fix for civ drivethroughs succeeding too early
  113. [3620] Better cleanup of previous encounters in manroadblock
  114. [3621] Slowed down manroadlock because vecs were despawning immediately after they failed
  115. [3623] bdaflight aircfaft must be double manned so smmanager reflects that
  116. [3642] Better counting of dead players in manroadblock
  117. [3645] Trying to fix undef'd fob vehicle for JIPs
  118. [3646] Manroadblock fails if all dead
  119. [3647] Despawn fob veh if it's destroyed during manroadblock
  120. [3648] Checks for and despawns vehicles that don't drive after spawn in manroadblock
  121. [3650] Added counting of succeeds and fails in manroadblock
  122. [3652] Manroadblock pauses if players try to camp vehicle spawn points
  123. [3653] Smmanager won't chose manroadblock if less than 2 players
  124. [3654] Added handlerating script to stop players going side enemy
  125. [3658] Removed guer offroads and vans from vec array because they are confusing. Police and medic vans no longer reskinned
  126. [3659] Slowed the push down that moves vehicle through the roadblock
  127. [3665] manroadblock checks for vehicles blocking the road
  128. [3666] landmineclear minefields smaller
  129. [3668] Manroadblock rb added gaps between gate and hescos
  130. [3670] Better detection of deployed fob in manroadblock
  131. [3672] Rbvec damage handling, only damage from players counts
  132. [3673] Manroadblock chooses straighter road sections
  133. [3674] Manroadblock gates wont close when rbvec is inside the rb
  134. [3675] Beacon lights work on vehicles in manroadblock
  135. [3678] Manroadblock emergency vehilces that have their lights on and are kept waiting at the rb will sound their sirens.
  136. [3680] Deploying fob no longer requires fobveh engine to be off. It's turned off as deploy happens.
  137. [3681] Added a secondary explosion for killed aircraft
  138. [3685] Manroadblock suicide bombers kill all members of their vehicle when detonating
  139. [3686] Missionrestore spawns dead vehicles without fire using new setdamage syntax
  140. [3688] Manroadblock pausepoint waypoint completion radius increased to 10m
  141. [3691] Airsupporton global made to control airsupportmanager
  142. [3692] Added firecode to authenticatedadmins
  143. [3693] Laserdesigasset more EHs added to targets for better destruction sensing
  144. [3694] Added tankbusterlaptop and firecode to enabledebugconsole
  145. [3699] Better mission fail if all players are dead in manroadblock
  146. [3700] Added a nudge for vehicles that stop during drive away in manroadblock
  147. [3706] Added sm_manager criteria for manroadblock (not on Tanoa)
  148. [3707] Improved cleanup of old HQs and radars in primary target
  149. [3708] Improved cleanup of cnc blocks and barbedwire at primary target roadblocks
  150. [3709] Replaced HoM clan flag with new Sea Heroes texture
  151. [3712] Added secondary explosions of dying aircraft
  152. [3713] Added system to stop players amassing too many stolen tanks
  153. [3716] Fixed missing comma that was causing the vipescort mission to fail
  154. [3717] Build
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