Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [3299] dismounted men deleted in convoykill
- [3201] New systen to keep convoys together in convoykill
- [3305] Fixed error in code that slows lead convoy vehicle in convoykill
- [3309] convoykill now supports 9 vehicles
- [3312] convoykill vec that drops behind is teleported back to near the convoy
- [3316] convoykill vecs get aircraft top cover if > 5 players in
- [3317] better fail/succeed criteria for hostagerescue. Extra squad for more populated server.
- [3318] Difficulty setting reported to server rpt at startup.
- [3322] Function compiles done in alphabetic order in description.ext
- [3324] Removed unused code in supportmanager and spawnairdrop
- [3325] bdaflight error in fail code fixed
- [3327] fixes in building chooser in desigcar
- [3333] Fixed error in code describing Ekali
- [3335] Fixed error in mediccheck
- [3336] Added manroadblock mission
- [3338] Added manual pathfinders (later removed)
- [3344] Fixed wrong IDC in execcode
- [3348] Added debug markers to manroadblock
- [3349] Manroadblock mission prefers straight road
- [3352] Fixed errors in smmanager
- [3353] Manroadblock now wont choose bridges, runways and coastal areas
- [3357] Terrains now described according to desert/jungle etc
- [3359] Selection of data for world and modload improved.
- [3369] Overhaul of file structure of client functions
- [3370] Added more RHS classnames
- [3373] Terrains now classified as green or brown. More RHS classnames
- [3382] Airbase compositions support RHS
- [3384] Destroyable buildings now uses a premade array, not generated at runtime
- [3385] Fixed changed filenames
- [3388] RHS desert entries for cfggroups
- [3391] Added lazy eval to many files
- [3394] Fixed wrong function name in fn devtools
- [3395] Better RHS support for roadblocks
- [3396] Added better privates and more lazy eval
- [3397] Bda mission better suuport for RHS
- [3400] Convoykill2 better support for RHS
- [3406] Arty system better support for RHS
- [3407] Killvecepot better support for RHS
- [3408] AI roadblocks fixed SE.
- [3410] makedebugmarker added functionality so it can remove markers
- [3412] Fixed wrong filepath in flip vehicle
- [3413] Added bobcattype variable
- [3414] Improved carpark line finding system
- [3417] Removed composition objects that are spawned inside carpark lines
- [3418] Added a missing safezone marker for DEP
- [3419] Sinktrawler instafail bug fised. Trawlers get airsupport in well populated servers
- [3420] More optimisations for carpark and busstop finders.
- [3424] Fixed bug in desert redressing
- [3426] Forward vec inventory now has RHS in it
- [3427] Ammobox and fobbox emtpied as they are only used for arsenal
- [3428] Fixed missing brackets
- [3429] RHS anims for fobveh, fixed failed remove of cruisemissile call
- [3430] Filename changes for player markers
- [3432] Added and complied (and remarkedout) restrict arsenal
- [3434] Removed RHS T80s from brown terrains as they have no desert texture
- [3436] RHS replaced BTR60 with BTR70 because no desert texture
- [3437] Added desert retexturing for RHS vecs on brown terrains
- [3438] Added RHS magazines to forward vehicle
- [3441] Added roadblock compositions for manroadblock
- [3442] Fixed bad classnames in forward vehicle inventory
- [3443] Added special spawn for fob vehicle when its inside the roadblock
- [3446] Added more compact composition for roadblock deploy
- [3448] Removed toilet from RB composition, improved spawned direction of floddlights
- [3449] Added tripods, guns and items to ammo box within the roadblock composition
- [3465] Terrains now grouped as lush or arid
- [3466] alllogics contains a 0,0,0 record, check for this and ignore it
- [3468] Playersetup slowed a little so players see animated tiles
- [3471] Added istowncoastal function
- [3473] Fixed typo in Kavala Military Base data record
- [3474] Manroadblock finds vehicle points that are out of sight of roadblock
- [3477] Fixed quadbike tyoename variable not being public'd
- [3478] Added othercars var for use in manroadblock
- [3479] Added men classnames for use in manroadblock
- [3481] Fixed accidental spawn of statics with auto AI (ie, no gunners visible)
- [3485] Added spawn and move of RB vecs
- [3490] Fixed failed removal of cnc barriers on PT roadblocks
- [3492] Fixed error in town choosing for killvecdepot
- [3493] Better warning sign for underpopulated servers playing landmineclear
- [3496] Working gate sync for manroadblock
- [3500] Fixed spelling mistake for Pyrgos in data record
- [3502] Now using calculatepath for route finding in manroadblock
- [3507] AI drivers wait for the gates to open in manroadblock
- [3525] Added restarts for manroadblock when it fails
- [3528] Fixed missing fob box after mission reloads
- [3553] Fixed undef'd vars in stealaircraft
- [3539] Manroadblock ram encounter good.
- [3560] Manroadblock u turn encounter good
- [3542] Manroadblock disguise enconter good
- [3547] Better player markers
- [3550] Added mbt fleet check
- [3551] Fixed SE in hostagerescue
- [3553] Less tanks given as prizes when players already have tanks
- [3554] Added disnount where you look by ampersand38
- [3555] Manroadblock go-around encounter good
- [3557] Removed Livonia trucks from manroadblock
- [3558] Fixed undef'd var in bluconvoy
- [3559] Improved randomness of HQ position in PT. Animated mast in RHS HQs.
- [3561] Added aliveplayercount function which will be part of the fail criteria for manroadblock
- [3562] Added exclusion criteria for manroadblock
- [3563] Added map marker for manroadblock
- [3567] Better restart criteria for laserdesigcar
- [3569] Better kill check for the car in laserdesigcar
- [3570] Manroadblock now tells players if they need to move to roadbloc, deploy fob there etc
- [3576] Added roadblockhelpers to help manroadblock
- [3583] Added fncdrivethrough to roadblockhelpers to force vehicle through the middle of the roadblock once the gates are open
- [3585] Added isnul check to cleanups so assaultphase finished doesn't try to remove non existing objects
- [3590] Custom handling of colouring of van.
- [3593] Added unsfecvl
- [3596] Beach and air head markers made hexagonal
- [3599] Rewrite of manroadblock to improve logic and codeblocks
- [3603] Forcing manroadblock to choose straighter stretches of road
- [3618] Fix for civ drivethroughs succeeding too early
- [3620] Better cleanup of previous encounters in manroadblock
- [3621] Slowed down manroadlock because vecs were despawning immediately after they failed
- [3623] bdaflight aircfaft must be double manned so smmanager reflects that
- [3642] Better counting of dead players in manroadblock
- [3645] Trying to fix undef'd fob vehicle for JIPs
- [3646] Manroadblock fails if all dead
- [3647] Despawn fob veh if it's destroyed during manroadblock
- [3648] Checks for and despawns vehicles that don't drive after spawn in manroadblock
- [3650] Added counting of succeeds and fails in manroadblock
- [3652] Manroadblock pauses if players try to camp vehicle spawn points
- [3653] Smmanager won't chose manroadblock if less than 2 players
- [3654] Added handlerating script to stop players going side enemy
- [3658] Removed guer offroads and vans from vec array because they are confusing. Police and medic vans no longer reskinned
- [3659] Slowed the push down that moves vehicle through the roadblock
- [3665] manroadblock checks for vehicles blocking the road
- [3666] landmineclear minefields smaller
- [3668] Manroadblock rb added gaps between gate and hescos
- [3670] Better detection of deployed fob in manroadblock
- [3672] Rbvec damage handling, only damage from players counts
- [3673] Manroadblock chooses straighter road sections
- [3674] Manroadblock gates wont close when rbvec is inside the rb
- [3675] Beacon lights work on vehicles in manroadblock
- [3678] Manroadblock emergency vehilces that have their lights on and are kept waiting at the rb will sound their sirens.
- [3680] Deploying fob no longer requires fobveh engine to be off. It's turned off as deploy happens.
- [3681] Added a secondary explosion for killed aircraft
- [3685] Manroadblock suicide bombers kill all members of their vehicle when detonating
- [3686] Missionrestore spawns dead vehicles without fire using new setdamage syntax
- [3688] Manroadblock pausepoint waypoint completion radius increased to 10m
- [3691] Airsupporton global made to control airsupportmanager
- [3692] Added firecode to authenticatedadmins
- [3693] Laserdesigasset more EHs added to targets for better destruction sensing
- [3694] Added tankbusterlaptop and firecode to enabledebugconsole
- [3699] Better mission fail if all players are dead in manroadblock
- [3700] Added a nudge for vehicles that stop during drive away in manroadblock
- [3706] Added sm_manager criteria for manroadblock (not on Tanoa)
- [3707] Improved cleanup of old HQs and radars in primary target
- [3708] Improved cleanup of cnc blocks and barbedwire at primary target roadblocks
- [3709] Replaced HoM clan flag with new Sea Heroes texture
- [3712] Added secondary explosions of dying aircraft
- [3713] Added system to stop players amassing too many stolen tanks
- [3716] Fixed missing comma that was causing the vipescort mission to fail
- [3717] Build
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement