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Jun 30th, 2014
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  1. let x = atkDV * 16 + dfnDV
  2. let y = spdDV * 16 + spcDV
  3.  
  4. Then for grass with encounter rate 25 either
  5. floor(13 + 3/2 * y) <= x <= floor(26 + 3/2 * y)
  6. or
  7. floor(141 + 3/2 * y) <= x <= floor(154 + 3/2 * y)
  8.  
  9. It seems uniform within these bounds, but I'm not sure.
  10.  
  11. Graph: http://imgur.com/5Zqf5X2
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