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- let x = atkDV * 16 + dfnDV
- let y = spdDV * 16 + spcDV
- Then for grass with encounter rate 25 either
- floor(13 + 3/2 * y) <= x <= floor(26 + 3/2 * y)
- or
- floor(141 + 3/2 * y) <= x <= floor(154 + 3/2 * y)
- It seems uniform within these bounds, but I'm not sure.
- Graph: http://imgur.com/5Zqf5X2
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