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- --> Library NickTag is a small library for share individual nicknames and avatars.
- --> Basic Functions:
- -- NickTag:SetNickname (name) -> set the player nick name, after set nicktag will broadcast the nick over addon guild channel.
- --
- local major, minor = "NickTag-1.0", 11
- local NickTag, oldminor = LibStub:NewLibrary (major, minor)
- if (not NickTag) then
- return
- end
- --> fix for old nicktag version
- if (_G.NickTag) then
- if (_G.NickTag.OnEvent) then
- _G.NickTag:UnregisterComm ("NickTag")
- _G.NickTag.OnEvent = nil
- end
- end
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- --> constants
- local CONST_INDEX_NICKNAME = 1
- local CONST_INDEX_AVATAR_PATH = 2
- local CONST_INDEX_AVATAR_TEXCOORD = 3
- local CONST_INDEX_BACKGROUND_PATH = 4
- local CONST_INDEX_BACKGROUND_TEXCOORD = 5
- local CONST_INDEX_BACKGROUND_COLOR = 6
- local CONST_INDEX_REVISION = 7
- local CONST_COMM_FULLPERSONA = 1
- --[[global]] NICKTAG_DEFAULT_AVATAR = [[Interface\EncounterJournal\UI-EJ-BOSS-Default]]
- --[[global]] NICKTAG_DEFAULT_BACKGROUND = [[Interface\PetBattles\Weather-ArcaneStorm]]
- --[[global]] NICKTAG_DEFAULT_BACKGROUND_CORDS = {0.129609375, 1, 1, 0}
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- --> library stuff
- _G.NickTag = NickTag --> nicktag object over global container
- local pool = {default = true} --> pointer to the cache pool and the default pool if no cache
- local siblingsPools = {} --> pools registered by other addons
- --when this instance was the first to load
- local isMaster = false
- NickTag.debug = false
- LibStub:GetLibrary ("AceComm-3.0"):Embed (NickTag)
- LibStub:GetLibrary ("AceSerializer-3.0"):Embed (NickTag)
- LibStub:GetLibrary ("AceTimer-3.0"):Embed (NickTag)
- local CallbackHandler = LibStub:GetLibrary ("CallbackHandler-1.0")
- NickTag.callbacks = NickTag.callbacks or CallbackHandler:New (NickTag)
- NickTag.embeds = NickTag.embeds or {}
- local embed_functions = {
- "SetNickname",
- "SetNicknameAvatar",
- "SetNicknameBackground",
- "GetNickname",
- "GetNicknameAvatar",
- "GetNicknameBackground",
- "GetNicknameTable",
- "NickTagSetCache",
- "ResetPlayerPersona"
- }
- function NickTag:Embed (target)
- for k, v in pairs (embed_functions) do
- target[v] = self[v]
- end
- self.embeds [target] = true
- return target
- end
- function NickTag:Msg (...)
- if (NickTag.debug) then
- print ("|cFFFFFF00NickTag:|r", ...)
- end
- end
- local enUS = LibStub("AceLocale-3.0"):NewLocale ("NickTag-1.0", "enUS", true)
- if (enUS) then
- enUS ["STRING_ERROR_1"] = "Your nickname is too long, max of 12 characters is allowed."
- enUS ["STRING_ERROR_2"] = "Only letters and two spaces are allowed."
- enUS ["STRING_ERROR_3"] = "You can't use the same letter three times consecutively, two spaces consecutively or more then two spaces."
- enUS ["STRING_ERROR_4"] = "Name isn't a valid string."
- enUS ["STRING_INVALID_NAME"] = "Invalid Name"
- end
- local ptBR = LibStub("AceLocale-3.0"):NewLocale ("NickTag-1.0", "ptBR")
- if (ptBR) then
- ptBR ["STRING_ERROR_1"] = "Seu apelido esta muito longo, o maximo permitido sao 12 caracteres."
- ptBR ["STRING_ERROR_2"] = "Apenas letras, numeros e espacos sao permitidos no apelido."
- ptBR ["STRING_ERROR_3"] = "Voce nao pode usar a mesma letra mais de 2 vezes consecutivas, dois espacos consecutivos ou mais de 2 espacos."
- ptBR ["STRING_ERROR_4"] = "Nome nao eh uma string valida."
- ptBR ["STRING_INVALID_NAME"] = "Nome Invalido"
- end
- NickTag.background_pool = {
- {[[Interface\PetBattles\Weather-ArcaneStorm]], "Arcane Storm", {0.129609375, 1, 1, 0}},
- {[[Interface\PetBattles\Weather-Blizzard]], "Blizzard", {0.068704154, 1, 1, 0}},
- {[[Interface\PetBattles\Weather-BurntEarth]], "Burnt Earth", {0.087890625, 0.916015625, 1, 0}},
- {[[Interface\PetBattles\Weather-Darkness]], "Darkness", {0.080078125, 0.931640625, 1, 0}},
- {[[Interface\PetBattles\Weather-Moonlight]], "Moonlight", {0.02765625, 0.94359375, 1, 0}},
- {[[Interface\PetBattles\Weather-Moonlight]], "Moonlight (reverse)", {0.94359375, 0.02765625, 1, 0}},
- {[[Interface\PetBattles\Weather-Mud]], "Mud", {0.068359375, 0.94359375, 1, 0}},
- {[[Interface\PetBattles\Weather-Rain]], "Rain", {0.078125, 0.970703125, 1, 0}},
- {[[Interface\PetBattles\Weather-Sandstorm]], "Sand Storm", {0.048828125, 0.947265625, 1, 0}},
- {[[Interface\PetBattles\Weather-StaticField]], "Static Field", {0.1171875, 0.953125, 1, 0}},
- {[[Interface\PetBattles\Weather-Sunlight]], "Sun Light", {0.1772721, 0.953125, 1, 0}},
- {[[Interface\PetBattles\Weather-Windy]], "Windy", {0.9453125, 0.07421875, 0.8203125, 0}}
- }
- NickTag.avatar_pool = {
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Arcanist Doan]], "Arcanist Doan"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Archbishop Benedictus]], "Archbishop Benedictus"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Argent Confessor Paletress]], "Argent Confessor Paletress"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Armsmaster Harlan]], "Armsmaster Harlan"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Asira Dawnslayer]], "Asira Dawnslayer"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Baelog]], "Baelog"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Baron Ashbury]], "Baron Ashbury"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Baron Silverlaine]], "Baron Silverlaine"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Blood Guard Porung]], "Blood Guard Porung"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Bronjahm]], "Bronjahm"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Brother Korloff]], "Brother Korloff"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Captain Skarloc]], "Captain Skarloc"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Chief Ukorz Sandscalp]], "Chief Ukorz Sandscalp"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Kolurg]], "Commander Kolurg"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Malor]], "Commander Malor"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Sarannis]], "Commander Sarannis"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Springvale]], "Commander Springvale"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Commander Stoutbeard]], "Commander Stoutbeard"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Corla, Herald of Twilight]], "Corla, Herald of Twilight"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Cyanigosa]], "Cyanigosa"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Darkmaster Gandling]], "Darkmaster Gandling"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Doctor Theolen Krastinov]], "Doctor Theolen Krastinov"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-DoomRel]], "DoomRel"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Eadric the Pure]], "Eadric the Pure"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Emperor Thaurissan]], "Emperor Thaurissan"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Empyreal Queens]], "Lu'lin"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Exarch Maladaar]], "Exarch Maladaar"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Fineous Darkvire]], "Fineous Darkvire"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Galdarah]], "Galdarah"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Garajal the Spiritbinder]], "Garajal the Spiritbinder"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Garrosh Hellscream]], "Garrosh Hellscream"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-General Nazgrim]], "General Nazgrim"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Grand Champions-Alliance]], "Grand Champions-Alliance"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Grand Champions-Horde]], "Grand Champions-Horde"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Grand Magus Telestra]], "Grand Magus Telestra"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-HateRel]], "HateRel"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Hazzarah]], "Hazzarah"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Hearthsinger Forresten]], "Hearthsinger Forresten"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Helix Gearbreaker]], "Helix Gearbreaker"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-High Botanist Freywinn]], "High Botanist Freywinn"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-High Inquisitor Whitemane]], "High Inquisitor Whitemane"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-High Interrogator Gerstahn]], "High Interrogator Gerstahn"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-High Justice Grimstone]], "High Justice Grimstone"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Houndmaster Braun]], "Houndmaster Braun"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Houndmaster Loksey]], "Houndmaster Loksey"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Hydromancer Velratha]], "Hydromancer Velratha"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Illyanna Ravenoak]], "Illyanna Ravenoak"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Ingvar the Plunderer]], "Ingvar the Plunderer"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Instructor Galford]], "Instructor Galford"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Instructor Malicia]], "Instructor Malicia"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Interrogator Vishas]], "Interrogator Vishas"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Isiset]], "Isiset"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-JainaProudmoore]], "Jaina Proudmoore"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Jandice Barov]], "Jandice Barov"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Kaelthas Sunstrider]], "Kaelthas Sunstrider"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Kelidan the Breaker]], "Kelidan the Breaker"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Krick]], "Krick"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lady Anacondra]], "Lady Anacondra"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lady Illucia Barov]], "Lady Illucia Barov"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lethtendris]], "Lethtendris"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Loken]], "Loken"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Alexei Barov]], "Lord Alexei Barov"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Aurius Rivendare]], "Lord Aurius Rivendare"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Cobrahn]], "Lord Cobrahn"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Pythas]], "Lord Pythas"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lord Serpentis]], "Lord Serpentis"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Lorgus Jett]], "Lorgus Jett"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Mage Lord Urom]], "Mage Lord Urom"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Magister Kalendris]], "Magister Kalendris"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Magistrate Barthilas]], "Magistrate Barthilas"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Maiden of Grief]], "Maiden of Grief"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Maleki the Pallid]], "Maleki the Pallid"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Nethermancer Sepethrea]], "Nethermancer Sepethrea"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Olaf]], "Olaf"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Pathaleon the Calculator]], "Pathaleon the Calculator"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Prince Tortheldrin]], "Prince Tortheldrin"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Princess Moira Bronzebeard]], "Princess Moira Bronzebeard"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-QueenAzshara]], "Queen Azshara"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Randolph Moloch]], "Randolph Moloch"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Renataki]], "Renataki"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Ribbly Screwspigot]], "Ribbly Screwspigot"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Scarlet Commander Mograine]], "Scarlet Commander Mograine"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Selin Fireheart]], "Selin Fireheart"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Siegecrafter Blackfuse]], "Siegecrafter Blackfuse"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Skarvald the Constructor]], "Skarvald the Constructor"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Tribunal of the Ages]], "Tribunal of the Ages"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-TyrandeWhisperwind]], "Tyrande Whisperwind"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Twilight Lord Kelris]], "Twilight Lord Kelris"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Vanessa VanCleef]], "Vanessa VanCleef"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Vazruden]], "Vazruden"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Warchief Rend Blackhand]], "Warchief Rend Blackhand"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Willey Hopebreaker]], "Willey Hopebreaker"},
- {[[Interface\EncounterJournal\UI-EJ-BOSS-Witch Doctor Zumrah]], "Witch Doctor Zumrah"},
- }
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- --> send and receive functions
- function NickTag:OnReceiveComm (prefix, data, channel, source)
- if (not source) then
- return
- end
- local _type, serial, arg3, name, realm, version = select (2, NickTag:Deserialize (data))
- --> 0x1: received a full persona
- if (_type == CONST_COMM_FULLPERSONA) then
- local receivedPersona = arg3
- version = name
- if (not receivedPersona or type (receivedPersona) ~= "table") then
- NickTag:Msg ("FULLPERSONA received but it's invalid ", source)
- return
- end
- if (source ~= UnitName ("player") and (version and version == minor) and receivedPersona) then
- local storedPersona = NickTag:GetNicknameTable (source)
- if (not storedPersona) then
- storedPersona = NickTag:Create (source)
- end
- storedPersona [CONST_INDEX_REVISION] = receivedPersona [CONST_INDEX_REVISION]
- --> we need to check if the received nickname fit in our rules.
- local allowNickName = NickTag:CheckName (receivedPersona [CONST_INDEX_NICKNAME])
- if (allowNickName) then
- storedPersona [CONST_INDEX_NICKNAME] = receivedPersona [CONST_INDEX_NICKNAME]
- else
- storedPersona [CONST_INDEX_NICKNAME] = LibStub ("AceLocale-3.0"):GetLocale ("NickTag-1.0")["STRING_INVALID_NAME"]
- end
- storedPersona [CONST_INDEX_NICKNAME] = receivedPersona [CONST_INDEX_NICKNAME]
- --> update the rest
- --avatar path
- storedPersona [CONST_INDEX_AVATAR_PATH] = type (receivedPersona [CONST_INDEX_AVATAR_PATH]) == "string" and receivedPersona [CONST_INDEX_AVATAR_PATH] or ""
- --avatar texcoord
- if (type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD]) == "boolean") then
- storedPersona [CONST_INDEX_AVATAR_TEXCOORD] = {0, 1, 0, 1}
- elseif (type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD]) == "table") then
- storedPersona [CONST_INDEX_AVATAR_TEXCOORD] = storedPersona [CONST_INDEX_AVATAR_TEXCOORD] or {}
- storedPersona [CONST_INDEX_AVATAR_TEXCOORD][1] = type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][1]) == "number" and receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][1] or 0
- storedPersona [CONST_INDEX_AVATAR_TEXCOORD][2] = type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][2]) == "number" and receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][2] or 1
- storedPersona [CONST_INDEX_AVATAR_TEXCOORD][3] = type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][3]) == "number" and receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][3] or 0
- storedPersona [CONST_INDEX_AVATAR_TEXCOORD][4] = type (receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][4]) == "number" and receivedPersona [CONST_INDEX_AVATAR_TEXCOORD][4] or 1
- else
- storedPersona [CONST_INDEX_AVATAR_TEXCOORD] = {0, 1, 0, 1}
- end
- --background texcoord
- if (type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD]) == "boolean") then
- storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD] = {0, 1, 0, 1}
- elseif (type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD]) == "table") then
- storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD] = storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD] or {}
- storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][1] = type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][1]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][1] or 0
- storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][2] = type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][2]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][2] or 1
- storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][3] = type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][3]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][3] or 0
- storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][4] = type (receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][4]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_TEXCOORD][4] or 1
- else
- storedPersona [CONST_INDEX_BACKGROUND_TEXCOORD] = {0, 1, 0, 1}
- end
- --background path
- storedPersona [CONST_INDEX_BACKGROUND_PATH] = type (receivedPersona [CONST_INDEX_BACKGROUND_PATH]) == "string" and receivedPersona [CONST_INDEX_BACKGROUND_PATH] or ""
- --background color
- if (type (receivedPersona [CONST_INDEX_BACKGROUND_COLOR]) == "table") then
- storedPersona [CONST_INDEX_BACKGROUND_COLOR] = storedPersona [CONST_INDEX_BACKGROUND_COLOR] or {}
- storedPersona [CONST_INDEX_BACKGROUND_COLOR][1] = type (receivedPersona [CONST_INDEX_BACKGROUND_COLOR][1]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_COLOR][1] or 1
- storedPersona [CONST_INDEX_BACKGROUND_COLOR][2] = type (receivedPersona [CONST_INDEX_BACKGROUND_COLOR][2]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_COLOR][2] or 1
- storedPersona [CONST_INDEX_BACKGROUND_COLOR][3] = type (receivedPersona [CONST_INDEX_BACKGROUND_COLOR][3]) == "number" and receivedPersona [CONST_INDEX_BACKGROUND_COLOR][3] or 1
- else
- storedPersona [CONST_INDEX_BACKGROUND_COLOR] = {1, 1, 1}
- end
- NickTag:SyncSiblings()
- NickTag:Msg ("FULLPERSONA received and updated for character: ", source, "new nickname: ", receivedPersona [CONST_INDEX_NICKNAME])
- end
- end
- end
- NickTag:RegisterComm ("NickTag", "OnReceiveComm")
- --frame for listening to event
- NickTag.EventFrame = NickTag.EventFrame or CreateFrame ("frame")
- NickTag.EventFrame.InfoSendCooldown = 0
- function NickTag.OnEvent (self, event, ...)
- if (NickTag.EventFrame.InfoSendCooldown > time()) then
- if (not NickTag.EventFrame.ScheduledSend or NickTag.EventFrame.ScheduledSend._cancelled) then
- NickTag.EventFrame.ScheduledSend = C_Timer.NewTimer (30, NickTag.SendPersona)
- end
- else
- NickTag:SendPersona()
- end
- end
- --when the roster changes or the player enters the game, send the persona to guild mates
- --send on roster update can only happen every 30 seconds, if is on cooldown, it'll schedule an update
- NickTag.EventFrame:RegisterEvent ("GROUP_ROSTER_UPDATE")
- NickTag.EventFrame:RegisterEvent ("PLAYER_LOGIN")
- NickTag.EventFrame:SetScript ("OnEvent", NickTag.OnEvent)
- --send the persona in the guild comm chanel
- function NickTag:SendPersona()
- --check if the player has a persona
- local nickTable = NickTag:GetNicknameTable (UnitName ("player"), true)
- if (not nickTable) then
- return
- end
- NickTag:Msg ("SendPersona() -> broadcast")
- if (NickTag.EventFrame.ScheduledSend and not NickTag.EventFrame.ScheduledSend._cancelled) then
- NickTag.EventFrame.ScheduledSend:Cancel()
- end
- NickTag.EventFrame.ScheduledSend = nil
- NickTag.EventFrame.InfoSendCooldown = time() + 29
- --> updating my own persona
- NickTag.send_scheduled = false
- --> auto change nickname if we have an invalid nickname
- if (NickTag:GetNickname (UnitName ("player")) == LibStub ("AceLocale-3.0"):GetLocale ("NickTag-1.0")["STRING_INVALID_NAME"]) then
- nickTable [CONST_INDEX_NICKNAME] = UnitName ("player")
- end
- --> broadcast over guild channel
- if (IsInGuild()) then
- if (isMaster) then
- NickTag:SyncSiblings()
- end
- NickTag:SendCommMessage ("NickTag", NickTag:Serialize (CONST_COMM_FULLPERSONA, 0, NickTag:GetNicknameTable (UnitName ("player")), minor), "GUILD")
- end
- end
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- --> cache stuff
- --> this will clear the information about the player within nicktag cache
- function NickTag:ResetPlayerPersona()
- local playerName = UnitName ("player")
- if (playerName) then
- local playerPersona = NickTag:GetNicknameTable (playerName)
- if (playerPersona) then
- playerPersona [CONST_INDEX_NICKNAME] = playerName
- playerPersona [CONST_INDEX_AVATAR_PATH] = false
- playerPersona [CONST_INDEX_AVATAR_TEXCOORD] = false
- playerPersona [CONST_INDEX_BACKGROUND_PATH] = false
- playerPersona [CONST_INDEX_BACKGROUND_TEXCOORD] = false
- playerPersona [CONST_INDEX_BACKGROUND_COLOR] = false
- playerPersona [CONST_INDEX_REVISION] = playerPersona [CONST_INDEX_REVISION] + 1
- C_Timer.After (1, NickTag.SendPersona)
- end
- end
- end
- --> reset cache
- function NickTag:ResetCache()
- local playerName = UnitName ("player")
- if (playerName) then
- local player = NickTag:GetNicknameTable (playerName)
- if (player and pool.last_version == minor) then
- for thisPlayerName, _ in pairs (pool) do
- if (thisPlayerName ~= playerName) then
- pool [thisPlayerName] = nil
- end
- end
- --vardump (pool)
- else
- table.wipe (pool)
- end
- pool.nextreset = time() + (60*60*24*15) --> 15 days or 1296000 seconds
- pool.last_version = minor
- else
- --> sometimes player guid isn't available right after logon, so, just schedule until it become available.
- NickTag:ScheduleTimer ("ResetCache", 0.3)
- end
- end
- --register a table where data can be saved
- function NickTag:NickTagSetCache (_table)
- if (not pool.default) then
- --already have a place to save
- --save the new table as sibling
- --so all addons using nicktag can have the data synchronized
- siblingsPools [#siblingsPools + 1] = _table
- --copy all players into the sibling table
- for key, value in pairs (pool) do
- _table [key] = value
- end
- return
- end
- pool = _table
- isMaster = true --> this instance of nicktag will save data
- if (not pool.nextreset) then
- pool.nextreset = time() + (60*60*24*15)
- end
- if (not pool.last_version) then
- pool.last_version = minor
- end
- if (pool.last_version < minor) then
- pool.nextreset = 1
- end
- if (time() > pool.nextreset) then
- NickTag:ResetCache()
- end
- end
- function NickTag:SyncSiblings()
- --copy all data into siblings table
- for _, syblingTable in ipairs (siblingsPools) do
- for key, value in pairs (pool) do
- syblingTable [key] = value
- end
- end
- end
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- --> basic functions
- --> trim from from http://lua-users.org/wiki/StringTrim
- function trim (s)
- local from = s:match"^%s*()"
- return from > #s and "" or s:match(".*%S", from)
- end
- --
- local titlecase = function (first, rest)
- return first:upper()..rest:lower()
- end
- --
- local have_repeated = false
- local count_spaces = 0
- local check_repeated = function (char)
- if (char == " ") then
- have_repeated = true
- elseif (string.len (char) > 2) then
- have_repeated = true
- elseif (char == " ") then
- count_spaces = count_spaces + 1
- end
- end
- --> we need to keep game smooth checking and formating nicknames.
- --> SetNickname and names comming from other player need to be check.
- function NickTag:CheckName (name)
- return true
- end
- --> set the "player" nickname and schedule for send updated persona
- function NickTag:SetNickname (name)
- --> check data before
- assert (type (name) == "string", "NickTag 'SetNickname' expects a string on #1 argument.")
- --> check if the nickname is okey to allowed to use.
- local okey, errortype = NickTag:CheckName (name)
- if (not okey) then
- NickTag:Msg ("SetNickname() invalid name ", name)
- return false, errortype
- end
- --> here we format the text to match titles, e.g converts name like "JASON NICKSHOW" into "Jason Nickshow".
- name = name:gsub ("(%a)([%w_']*)", titlecase)
- local playerName = UnitName ("player")
- --> get the full nick table.
- local nickTable = NickTag:GetNicknameTable (playerName)
- if (not nickTable) then
- nickTable = NickTag:Create (playerName, true)
- end
- --> change the nickname for the player nick table.
- if (nickTable [CONST_INDEX_NICKNAME] ~= name) then
- nickTable [CONST_INDEX_NICKNAME] = name
- --increase the table revision
- NickTag:IncRevision()
- --> send the update for script which need it.
- NickTag.callbacks:Fire ("NickTag_Update", CONST_INDEX_NICKNAME)
- --> schedule a update for revision and broadcast full persona.
- --> this is a kind of protection for scripts which call SetNickname, SetColor and SetAvatar one after other, so scheduling here avoid three revisions upgrades and 3 broadcasts to the guild.
- if (not NickTag.send_scheduled) then
- NickTag.send_scheduled = true
- NickTag:ScheduleTimer ("SendPersona", 1)
- end
- else
- NickTag:Msg ("SetNickname() name is the same on the pool ", name, nickTable [CONST_INDEX_NICKNAME])
- end
- return true
- end
- function NickTag:SetNicknameAvatar (texture, l, r, t, b)
- if (l == nil) then
- l, r, t, b = 0, 1, 0, 1
- elseif (type (l) == "table") then
- l, r, t, b = unpack (l)
- end
- --> check data before
- assert (texture and l and r and t and b, "NickTag 'SetNicknameAvatar' bad format. Usage NickTag:SetAvatar (texturepath [, L, R, T, B] or texturepath [, {L, R, T, B}])")
- local playerName = UnitName ("player")
- local nickTable = NickTag:GetNicknameTable (playerName)
- if (not nickTable) then
- nickTable = NickTag:Create (playerName, true)
- end
- if (nickTable [CONST_INDEX_AVATAR_PATH] ~= texture) then
- nickTable [CONST_INDEX_AVATAR_PATH] = texture
- --increase the table revision
- NickTag:IncRevision()
- --> by default, CONST_INDEX_AVATAR_TEXCOORD comes as boolean false
- if (type (nickTable [CONST_INDEX_AVATAR_TEXCOORD]) == "boolean") then
- nickTable [CONST_INDEX_AVATAR_TEXCOORD] = {}
- end
- nickTable [CONST_INDEX_AVATAR_TEXCOORD][1] = l
- nickTable [CONST_INDEX_AVATAR_TEXCOORD][2] = r
- nickTable [CONST_INDEX_AVATAR_TEXCOORD][3] = t
- nickTable [CONST_INDEX_AVATAR_TEXCOORD][4] = b
- NickTag.callbacks:Fire ("NickTag_Update", CONST_INDEX_AVATAR_PATH)
- if (not NickTag.send_scheduled) then
- NickTag.send_scheduled = true
- NickTag:ScheduleTimer ("SendPersona", 1)
- end
- end
- return true
- end
- --> set the background
- function NickTag:SetNicknameBackground (path, texcoord, color, silent)
- if (not silent) then
- assert (type (path) == "string", "NickTag 'SetNicknameBackground' expects a string on #1 argument.")
- else
- if (type (path) ~= "string") then
- return
- end
- end
- if (not texcoord) then
- texcoord = {0, 1, 0, 1}
- end
- if (not color) then
- color = {1, 1, 1}
- end
- local playerName = UnitName ("player")
- local nickTable = NickTag:GetNicknameTable (playerName)
- if (not nickTable) then
- nickTable = NickTag:Create (playerName, true)
- end
- local need_sync = false
- if (nickTable [CONST_INDEX_BACKGROUND_PATH] ~= path) then
- nickTable [CONST_INDEX_BACKGROUND_PATH] = path
- need_sync = true
- end
- if (nickTable [CONST_INDEX_BACKGROUND_TEXCOORD] ~= texcoord) then
- nickTable [CONST_INDEX_BACKGROUND_TEXCOORD] = texcoord
- need_sync = true
- end
- if (nickTable [CONST_INDEX_BACKGROUND_COLOR] ~= color) then
- nickTable [CONST_INDEX_BACKGROUND_COLOR] = color
- need_sync = true
- end
- if (need_sync) then
- --increase the table revision
- NickTag:IncRevision()
- NickTag.callbacks:Fire ("NickTag_Update", CONST_INDEX_BACKGROUND_PATH)
- if (not NickTag.send_scheduled) then
- NickTag.send_scheduled = true
- NickTag:ScheduleTimer ("SendPersona", 1)
- end
- end
- return true
- end
- function NickTag:GetNickname (playerName, default, silent)
- if (not silent) then
- assert (type (playerName) == "string", "NickTag 'GetNickname' expects a string or string on #1 argument.")
- end
- local _table = pool [playerName]
- if (not _table) then
- return default or nil
- end
- return _table [CONST_INDEX_NICKNAME] or default or nil
- end
- --> return the avatar and the texcoord.
- function NickTag:GetNicknameAvatar (playerName, default, silent)
- if (not silent) then
- assert (type (playerName) == "string", "NickTag 'GetNicknameAvatar' expects a string or string on #1 argument.")
- end
- local _table = pool [playerName]
- if (not _table and default) then
- return default, {0, 1, 0, 1}
- elseif (not _table) then
- return "", {0, 1, 0, 1}
- end
- return _table [CONST_INDEX_AVATAR_PATH] or default or "", _table [CONST_INDEX_AVATAR_TEXCOORD] or {0, 1, 0, 1}
- end
- function NickTag:GetNicknameBackground (playerName, default_path, default_texcoord, default_color, silent)
- if (not silent) then
- assert (type (playerName) == "string", "NickTag 'GetNicknameBackground' expects a string or string on #1 argument.")
- end
- local _table = pool [playerName]
- if (not _table) then
- return default_path, default_texcoord, default_color
- end
- return _table [CONST_INDEX_BACKGROUND_PATH] or default_path, _table [CONST_INDEX_BACKGROUND_TEXCOORD] or default_texcoord, _table [CONST_INDEX_BACKGROUND_COLOR] or default_color
- end
- --> get the full nicktag table
- function NickTag:GetNicknameTable (playerName, silent)
- --> check data before
- if (not silent) then
- assert (type (playerName) == "string", "NickTag 'GetNicknameTable' expects a string on #1 argument.")
- else
- if (not playerName or type (playerName) ~= "string") then
- return
- end
- end
- return pool [playerName]
- end
- ------------------------------------------------------------------------------------------------------------------------------------------------------
- --> internal functions
- --> create a empty nick table for the player
- function NickTag:Create (playerName, isSelf)
- --> check data before
- assert (type (playerName) == "string", "NickTag 'Create' expects a string on #1 argument.")
- --> check if alredy exists
- local alredyHave = pool [playerName]
- if (alredyHave) then
- return alredyHave
- end
- --> create the table:
- local newTable = {
- UnitName ("player"), --[1] player nickname
- false, --[2] avatar texture path
- false, --[3] avatar texture coord
- false, --[4] background texture path
- false, --[5] background texcoord
- false, --[6] background color
- 1 --[7] revision
- }
- --> if not my persona, set revision to 0, this make always get update after creation
- if (not isSelf) then
- newTable [CONST_INDEX_REVISION] = 0
- end
- pool [playerName] = newTable
- return newTable
- end
- --> inc the revision of the player persona after update nick or avatar
- function NickTag:IncRevision()
- local playerName = UnitName ("player")
- local nickTable = NickTag:GetNicknameTable (playerName)
- if (not nickTable) then
- nickTable = NickTag:Create (playerName, true)
- end
- nickTable [CONST_INDEX_REVISION] = nickTable [CONST_INDEX_REVISION] + 1
- return true
- end
- --> convert GUID into serial number (deprecated, it uses player name - realm name)
- function NickTag:GetSerial (serial, silent)
- return 0
- end
- --> choose avatar window
- do
- local avatar_pick_frame = CreateFrame ("frame", "AvatarPickFrame", UIParent)
- avatar_pick_frame:SetFrameStrata ("DIALOG")
- avatar_pick_frame:SetBackdrop ({bgFile = [[Interface\FrameGeneral\UI-Background-Marble]], edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], tile = true, tileSize = 256, edgeSize = 32, insets = {left = 11, right = 12, top = 12, bottom = 11}})
- avatar_pick_frame:SetBackdropColor (.3, .3, .3, .9)
- avatar_pick_frame:SetWidth (460)
- avatar_pick_frame:SetHeight (240)
- avatar_pick_frame.selected_avatar = 1
- avatar_pick_frame.selected_background = 1
- avatar_pick_frame.selected_color = {1, 1, 1}
- avatar_pick_frame.selected_texcoord = {0, 1, 0, 1}
- avatar_pick_frame:SetPoint ("center", UIParent, "center", 200, 0)
- ---
- local avatar_texture = avatar_pick_frame:CreateTexture ("AvatarPickFrameAvatarPreview", "overlay")
- avatar_texture:SetPoint ("topleft", avatar_pick_frame, "topleft", 167, -10)
- avatar_texture:SetTexture ([[Interface\EncounterJournal\UI-EJ-BOSS-Default]])
- --
- local background_texture = avatar_pick_frame:CreateTexture ("AvatarPickFrameBackgroundPreview", "artwork")
- background_texture:SetPoint ("topleft", avatar_pick_frame, "topleft", 167, 2)
- background_texture:SetWidth (290)
- background_texture:SetHeight (75)
- background_texture:SetTexture (NickTag.background_pool[1][1])
- background_texture:SetTexCoord (unpack (NickTag.background_pool[1][3]))
- --
- local name = avatar_pick_frame:CreateFontString ("AvatarPickFrameName", "overlay", "GameFontHighlightHuge")
- name:SetPoint ("left", avatar_texture, "right", -11, -17)
- name:SetText (UnitName ("player"))
- ---
- local OnClickFunction = function (button)
- if (button.isAvatar) then
- local avatar = NickTag.avatar_pool [button.IconID]
- _G.AvatarPickFrameAvatarPreview:SetTexture ( avatar [1] )
- avatar_pick_frame.selected_avatar = avatar [1]
- elseif (button.isBackground) then
- local background = NickTag.background_pool [button.IconID]
- _G.AvatarPickFrameBackgroundPreview:SetTexture ( background [1] )
- _G.AvatarPickFrameBackgroundPreview:SetTexCoord (unpack (background [3]))
- avatar_pick_frame.selected_background = background [1]
- avatar_pick_frame.selected_texcoord = background [3]
- end
- end
- local selectedColor = function()
- local r, g, b = ColorPickerFrame:GetColorRGB()
- background_texture:SetVertexColor (r, g, b)
- avatar_pick_frame.selected_color[1] = r
- avatar_pick_frame.selected_color[2] = g
- avatar_pick_frame.selected_color[3] = b
- end
- local okey = CreateFrame ("button", "AvatarPickFrameAccept", avatar_pick_frame, "OptionsButtonTemplate")
- okey:SetPoint ("bottomright", avatar_pick_frame, "bottomright", -37, 12)
- okey:SetText ("Accept")
- okey:SetFrameLevel (avatar_pick_frame:GetFrameLevel()+2)
- okey:SetScript ("OnClick", function (self)
- avatar_pick_frame:Hide()
- if (avatar_pick_frame.callback) then
- avatar_pick_frame.callback (avatar_pick_frame.selected_avatar, {0, 1, 0, 1}, avatar_pick_frame.selected_background, avatar_pick_frame.selected_texcoord, avatar_pick_frame.selected_color)
- end
- end)
- local change_color = CreateFrame ("button", "AvatarPickFrameColor", avatar_pick_frame, "OptionsButtonTemplate")
- change_color:SetPoint ("bottomright", avatar_pick_frame, "bottomright", -205, 12)
- change_color:SetText ("Color")
- change_color:SetFrameLevel (avatar_pick_frame:GetFrameLevel()+2)
- change_color:SetScript ("OnClick", function (self)
- ColorPickerFrame.func = selectedColor
- ColorPickerFrame.hasOpacity = false
- ColorPickerFrame:SetParent (avatar_pick_frame)
- ColorPickerFrame:SetColorRGB (_G.AvatarPickFrameBackgroundPreview:GetVertexColor())
- ColorPickerFrame:ClearAllPoints()
- ColorPickerFrame:SetPoint ("left", avatar_pick_frame, "right", 0, -10)
- ColorPickerFrame:Show()
- end)
- local buttons = {}
- for i = 0, 2 do
- local newbutton = CreateFrame ("button", "AvatarPickFrameAvatarScrollButton"..i+1, avatar_pick_frame)
- newbutton:SetScript ("OnClick", OnClickFunction)
- newbutton:SetWidth (128)
- newbutton:SetHeight (64)
- newbutton:SetPoint ("topleft", avatar_pick_frame, "topleft", 15, (i*70*-1) - 20)
- newbutton:SetID (i+1)
- newbutton.isAvatar = true
- buttons [#buttons+1] = newbutton
- end
- local buttonsbg = {}
- for i = 0, 2 do
- local newbutton = CreateFrame ("button", "AvatarPickFrameBackgroundScrollButton"..i+1, avatar_pick_frame)
- newbutton:SetScript ("OnClick", OnClickFunction)
- newbutton:SetWidth (275)
- newbutton:SetHeight (60)
- newbutton:SetPoint ("topleft", avatar_pick_frame, "topleft", 157, (i*50*-1) - 80)
- newbutton:SetID (i+1)
- newbutton.isBackground = true
- buttonsbg [#buttonsbg+1] = newbutton
- end
- local avatar_list = CreateFrame ("ScrollFrame", "AvatarPickFrameAvatarScroll", avatar_pick_frame, "ListScrollFrameTemplate")
- avatar_list:SetPoint ("topleft", avatar_pick_frame, "topleft", 10, -10)
- local background_list = CreateFrame ("ScrollFrame", "AvatarPickFrameBackgroundScroll", avatar_pick_frame, "ListScrollFrameTemplate")
- background_list:SetPoint ("topleft", avatar_pick_frame, "topleft", 147, -85)
- avatar_list:SetWidth (128)
- avatar_list:SetHeight (220)
- background_list:SetWidth (275)
- background_list:SetHeight (140)
- local avatar_scroll_update = function (self)
- local numMacroIcons = #NickTag.avatar_pool
- local macroPopupIcon, macroPopupButton, index, texture
- local macroPopupOffset = FauxScrollFrame_GetOffset (avatar_list)
- for i = 1, 3 do
- macroPopupIcon = _G ["AvatarPickFrameAvatarScrollButton"..i]
- macroPopupButton = _G ["AvatarPickFrameAvatarScrollButton"..i]
- index = (macroPopupOffset * 1) + i
- texture = NickTag.avatar_pool [index][1]
- if ( index <= numMacroIcons and texture ) then
- macroPopupButton:SetNormalTexture (texture)
- macroPopupButton:SetPushedTexture (texture)
- macroPopupButton:SetDisabledTexture (texture)
- macroPopupButton:SetHighlightTexture (texture, "ADD")
- macroPopupButton.IconID = index
- macroPopupButton:Show()
- else
- macroPopupButton:Hide()
- end
- end
- FauxScrollFrame_Update (avatar_list, numMacroIcons , 3, 64)
- end
- local background_scroll_update = function (self)
- local numMacroIcons = #NickTag.background_pool
- local macroPopupIcon, macroPopupButton, index, texture
- local macroPopupOffset = FauxScrollFrame_GetOffset (background_list)
- for i = 1, 3 do
- macroPopupIcon = _G ["AvatarPickFrameBackgroundScrollButton"..i]
- macroPopupButton = _G ["AvatarPickFrameBackgroundScrollButton"..i]
- index = (macroPopupOffset * 1) + i
- texture = NickTag.background_pool [index][1]
- if ( index <= numMacroIcons and texture ) then
- macroPopupButton:SetNormalTexture (texture)
- macroPopupButton:SetPushedTexture (texture)
- macroPopupButton:SetDisabledTexture (texture)
- macroPopupButton:SetHighlightTexture (texture, "ADD")
- macroPopupButton.IconID = index
- macroPopupButton:Show()
- else
- macroPopupButton:Hide()
- end
- end
- FauxScrollFrame_Update (background_list, numMacroIcons , 3, 40)
- end
- avatar_list:SetScript ("OnVerticalScroll", function (self, offset)
- FauxScrollFrame_OnVerticalScroll (avatar_list, offset, 64, avatar_scroll_update)
- end)
- background_list:SetScript ("OnVerticalScroll", function (self, offset)
- FauxScrollFrame_OnVerticalScroll (background_list, offset, 40, background_scroll_update)
- end)
- avatar_scroll_update (avatar_list)
- background_scroll_update (background_list)
- function avatar_pick_frame:SetAvatar (n)
- if (type (n) ~= "number") then
- n = 1
- end
- if (n > #NickTag.avatar_pool) then
- n = 1
- end
- local avatar = NickTag.avatar_pool [n]
- _G.AvatarPickFrameAvatarPreview:SetTexture ( avatar [1] )
- avatar_pick_frame.selected_avatar = avatar [1]
- end
- function avatar_pick_frame:SetBackground (n)
- if (type (n) ~= "number") then
- n = 1
- end
- if (n > #NickTag.background_pool) then
- n = 1
- end
- local background = NickTag.background_pool [n]
- _G.AvatarPickFrameBackgroundPreview:SetTexture ( background [1] )
- _G.AvatarPickFrameBackgroundPreview:SetTexCoord (unpack (background [3]))
- _G.AvatarPickFrameBackgroundPreview:SetVertexColor (unpack (avatar_pick_frame.selected_color))
- avatar_pick_frame.selected_background = background [1]
- end
- function avatar_pick_frame:SetColor (r, g, b)
- if (type (r) ~= "number" or r > 1) then
- r = 1
- end
- if (type (g) ~= "number" or g > 1) then
- g = 1
- end
- if (type (b) ~= "number" or b > 1) then
- b = 1
- end
- _G.AvatarPickFrameBackgroundPreview:SetVertexColor (r, g, b)
- avatar_pick_frame.selected_color[1] = r
- avatar_pick_frame.selected_color[2] = g
- avatar_pick_frame.selected_color[3] = b
- end
- local CONST_INDEX_NICKNAME = 1
- local CONST_INDEX_AVATAR_PATH = 2
- local CONST_INDEX_AVATAR_TEXCOORD = 3
- local CONST_INDEX_BACKGROUND_PATH = 4
- local CONST_INDEX_BACKGROUND_TEXCOORD = 5
- local CONST_INDEX_BACKGROUND_COLOR = 6
- avatar_pick_frame:SetScript ("OnShow", function()
- --get player avatar
- local avatar = NickTag:GetNicknameTable (UnitGUID ("player"))
- if (avatar) then
- _G.AvatarPickFrameName:SetText ( avatar [1] or UnitName ("player"))
- _G.AvatarPickFrameAvatarPreview:SetTexture ( avatar [CONST_INDEX_AVATAR_PATH] or [[Interface\EncounterJournal\UI-EJ-BOSS-Default]] )
- avatar_pick_frame.selected_avatar = avatar [CONST_INDEX_AVATAR_PATH] or [[Interface\EncounterJournal\UI-EJ-BOSS-Default]]
- _G.AvatarPickFrameAvatarPreview:SetTexCoord ( 0, 1, 0, 1 ) --> always
- _G.AvatarPickFrameBackgroundPreview:SetTexture ( avatar [CONST_INDEX_BACKGROUND_PATH] or [[Interface\PetBattles\Weather-ArcaneStorm]] )
- avatar_pick_frame.selected_background = avatar [CONST_INDEX_BACKGROUND_PATH] or [[Interface\PetBattles\Weather-ArcaneStorm]]
- if (avatar [CONST_INDEX_BACKGROUND_TEXCOORD]) then
- _G.AvatarPickFrameBackgroundPreview:SetTexCoord ( unpack (avatar [CONST_INDEX_BACKGROUND_TEXCOORD]) )
- avatar_pick_frame.selected_texcoord = avatar [CONST_INDEX_BACKGROUND_TEXCOORD]
- else
- _G.AvatarPickFrameBackgroundPreview:SetTexCoord ( 0.129609375, 1, 1, 0 )
- avatar_pick_frame.selected_texcoord = {0.129609375, 1, 1, 0}
- end
- if (avatar [CONST_INDEX_BACKGROUND_COLOR]) then
- _G.AvatarPickFrameBackgroundPreview:SetVertexColor ( unpack (avatar [CONST_INDEX_BACKGROUND_COLOR]) )
- avatar_pick_frame.selected_color = avatar [CONST_INDEX_BACKGROUND_COLOR]
- else
- _G.AvatarPickFrameBackgroundPreview:SetVertexColor ( 1, 1, 1 )
- avatar_pick_frame.selected_color = {1, 1, 1}
- end
- else
- --> if none
- _G.AvatarPickFrameAvatarPreview:SetTexture ( [[Interface\EncounterJournal\UI-EJ-BOSS-Default]] )
- avatar_pick_frame.selected_avatar = [[Interface\EncounterJournal\UI-EJ-BOSS-Default]]
- local background = NickTag.background_pool [1]
- if (background) then
- _G.AvatarPickFrameBackgroundPreview:SetTexture ( background [1] )
- avatar_pick_frame.selected_background = background [1]
- _G.AvatarPickFrameBackgroundPreview:SetTexCoord (unpack (background [3]))
- avatar_pick_frame.selected_texcoord = background [3]
- _G.AvatarPickFrameBackgroundPreview:SetVertexColor (unpack (avatar_pick_frame.selected_color))
- avatar_pick_frame.selected_color = avatar_pick_frame.selected_color
- end
- end
- end)
- avatar_pick_frame:Hide()
- end
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