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- Game::Game(Sep::Interface &io, std::string config)
- {
- Sep::Interface &io_ = io;
- config_ = config;
- board_width_ = 20;
- board_height_ = 10;
- money_ = 100;
- map_ = std::vector<std::vector<Field::FieldType>> (Game::board_width_, std::vector<Field::FieldType> (Game::board_height_, Field::FieldType::GRASS));
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