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Mar 21st, 2018
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C++ 0.31 KB | None | 0 0
  1. Game::Game(Sep::Interface &io, std::string config)
  2. {
  3.   Sep::Interface &io_ = io;
  4.   config_ = config;
  5.   board_width_ = 20;
  6.   board_height_ = 10;
  7.   money_ = 100;
  8.   map_ = std::vector<std::vector<Field::FieldType>> (Game::board_width_, std::vector<Field::FieldType> (Game::board_height_, Field::FieldType::GRASS));
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