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  1. ;-------------------------------------------------------------------------------------------
  2. ;LOST IN NIGHTMARE
  3. [statedef 3200]
  4. type = S
  5. movetype = A
  6. physics = S
  7. anim = 3200
  8. velset = 0,0
  9. ctrl = 0
  10.  
  11. [State 3000, SuperBG]
  12. type = Explod
  13. trigger1 = animelem = 2
  14. anim = 2500
  15. ID = 2500
  16. pos = 0,0
  17. postype = back
  18. bindtime = 999
  19. removetime = 59
  20. supermovetime = 59
  21. pausemovetime = 59
  22. sprpriority = -2
  23. ownpal = 1
  24.  
  25. [State 3000, AssertSpecial]
  26. type = AssertSpecial
  27. trigger1 = animelem = 2
  28. flag = noBG
  29. flag2 = noFG
  30.  
  31. [State 3100, SuperPause]
  32. type = SuperPause
  33. trigger1 = animelem = 2
  34. time = 40
  35. pos = 0,-50
  36. movetime = 40
  37. poweradd = -3000
  38. unhittable = 1
  39.  
  40. [State 3100, Super SFX]
  41. type = PlaySnd
  42. trigger1 = animelem = 2
  43. value = S2500,1
  44. volumescale = 45
  45. channel = 1
  46. ignorehitpause = 1
  47. ;persistent =
  48.  
  49. [State 3100, Super FX]
  50. type = Explod
  51. trigger1 = animelem = 2
  52. anim = 8010
  53. ID = 8010
  54. pos = 0,-50
  55. facing = 1
  56. removeongethit = 1
  57. postype = p1
  58. bindtime = 999
  59. removetime = 38
  60. supermove = 38
  61. pausemovetime = 38
  62. sprpriority = 5
  63. scale = 0.5,0.5
  64. ownpal = 1
  65.  
  66. [State 3100, Super WOO]
  67. type = PlaySnd
  68. trigger1 = Time = 0
  69. value = 2500, 0
  70. volumescale = 40
  71.  
  72. [State 3100, Voice]
  73. type = PlaySnd
  74. trigger1 = animelem = 1
  75. value = 3000, 0
  76. channel = 0
  77.  
  78. [State 200, HitDef]
  79. type = HitDef
  80. trigger1 = !time
  81. attr = S, NA
  82. damage = 1
  83. animtype = Light
  84. guardflag = MA
  85. hitflag = MAF
  86. priority = 3, Hit
  87. pausetime = 8,8
  88. sparkno = 0
  89. sparkxy = -15, -70
  90. hitsound = 5, 0
  91. guardsound = 6, 0
  92. ground.type = High
  93. ground.slidetime = 17
  94. ground.hittime  = 16-fvar(8)
  95. air.hittime = 16-fvar(8)
  96. guard.hittime = 12
  97. ground.velocity = -4
  98. air.velocity = -2,-3
  99. air.hittime = 15
  100. guard.kill = 0
  101. getpower = 0
  102. givepower = 0
  103. ground.cornerpush.veloff = -6
  104. guard.cornerpush.veloff = -8
  105. air.cornerpush.veloff = -4
  106.  
  107. [State 3100, End]
  108. type = changestate
  109. trigger1 = movehit
  110. value = 3201
  111. ctrl = 0
  112. ignorehitpause = 1
  113.  
  114. [State 3100, End]
  115. type = changestate
  116. trigger1 = !animtime
  117. value = 0
  118. ctrl = 1
  119. ignorehitpause = 1
  120. ;-------------------------------------------------------------------------------------------
  121. ;P1 part 2
  122. [statedef 3201]
  123. type = S
  124. movetype = A
  125. physics = S
  126. anim = 3201
  127. velset = 0,0
  128. ctrl = 0
  129.  
  130. [State 3100, End]
  131. type = changestate
  132. trigger1 = !animtime
  133. value = 3202
  134. ctrl = 1
  135. ignorehitpause = 1
  136. ;-------------------------------------------------------------------------------------------
  137. ;P1 part 3
  138. [statedef 3202]
  139. type = S
  140. movetype = A
  141. physics = S
  142. anim = 3202
  143. velset = 0,0
  144. ctrl = 0
  145.  
  146. [State 1101, VelSet]
  147. type = velset
  148. trigger1 = !time
  149. x = 34
  150.  
  151. [State 3100, End]
  152. type = changestate
  153. trigger1 = !animtime
  154. value = 3203
  155. ctrl = 1
  156. ignorehitpause = 1
  157. ;-------------------------------------------------------------------------------------------
  158. ;P1 part 4
  159. [statedef 3203]
  160. type = S
  161. movetype = A
  162. physics = S
  163. anim = 3203
  164. velset = 0,0
  165. ctrl = 0
  166.  
  167. [State 1101, VelSet]
  168. type = velset
  169. trigger1 = !time
  170. x = -34
  171. y = -2.4
  172.  
  173. [State 3100, End]
  174. type = changestate
  175. trigger1 = !animtime
  176. value = 3204
  177. ctrl = 1
  178. ignorehitpause = 1
  179. ;-------------------------------------------------------------------------------------------
  180. ;P1 part 5
  181. [statedef 3204]
  182. type = S
  183. movetype = A
  184. physics = S
  185. anim = 3204
  186. velset = 0,0
  187. ctrl = 0
  188.  
  189. [State 1101, VelSet]
  190. type = velset
  191. trigger1 = !time
  192. y = 2.4
  193.  
  194. [State 3100, End]
  195. type = changestate
  196. trigger1 = !animtime
  197. value = 3205
  198. ctrl = 1
  199. ignorehitpause = 1
  200. ;-------------------------------------------------------------------------------------------
  201. ;P1 part 6
  202. [statedef 3205]
  203. type = S
  204. movetype = A
  205. physics = S
  206. anim = 3205
  207. velset = 0,0
  208. ctrl = 0
  209.  
  210. [State 1101, VelSet]
  211. type = velset
  212. trigger1 = !time
  213. x = 34
  214. y = -2.4
  215.  
  216. [State 3100, End]
  217. type = changestate
  218. trigger1 = !animtime
  219. value = 3206
  220. ctrl = 1
  221. ignorehitpause = 1
  222. ;-------------------------------------------------------------------------------------------
  223. ;P1 part 7
  224. [statedef 3206]
  225. type = S
  226. movetype = A
  227. physics = S
  228. anim = 3206
  229. velset = 0,0
  230. ctrl = 0
  231.  
  232. [State 1101, VelSet]
  233. type = velset
  234. trigger1 = !time
  235. x = -34
  236. y = 2.4
  237.  
  238. [State 3100, End]
  239. type = changestate
  240. trigger1 = !animtime
  241. value = 3207
  242. ctrl = 1
  243. ignorehitpause = 1
  244. ;-------------------------------------------------------------------------------------------
  245. ;P1 part 8
  246. [statedef 3207]
  247. type = S
  248. movetype = A
  249. physics = S
  250. anim = 3207
  251. velset = 0,0
  252. ctrl = 0
  253.  
  254. [State 1101, VelSet]
  255. type = velset
  256. trigger1 = !time
  257. x = 34
  258. y = -2.4
  259.  
  260. [State 3100, End]
  261. type = changestate
  262. trigger1 = !animtime
  263. value = 3208
  264. ctrl = 1
  265. ignorehitpause = 1
  266. ;-------------------------------------------------------------------------------------------
  267. ;P1 part 9
  268. [statedef 3208]
  269. type = S
  270. movetype = A
  271. physics = S
  272. anim = 3208
  273. velset = 0,0
  274. ctrl = 0
  275.  
  276. [State 1101, VelSet]
  277. type = velset
  278. trigger1 = !time
  279. x = -34
  280. y = 2.4
  281.  
  282. [State 3100, End]
  283. type = changestate
  284. trigger1 = !animtime
  285. value = 3209
  286. ctrl = 1
  287. ignorehitpause = 1
  288. ;-------------------------------------------------------------------------------------------
  289. ;P1 part 10
  290. [statedef 3209]
  291. type = A
  292. movetype = A
  293. physics = S
  294. anim = 3209
  295. velset = 0,0
  296. ctrl = 0
  297.  
  298. [State 1101, VelSet]
  299. type = velset
  300. trigger1 = !time
  301. x = 11
  302. y = -4.4
  303.  
  304. [State 0, VelAdd]
  305. type = VelAdd
  306. trigger1 = time = 16
  307. x = 0
  308. y = 4.4
  309.  
  310. [State 3100, End]
  311. type = changestate
  312. trigger1 = !animtime
  313. value = 50
  314. ctrl = 1
  315. ignorehitpause = 1
RAW Paste Data
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