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- ;-------------------------------------------------------------------------------------------
- ;LOST IN NIGHTMARE
- [statedef 3200]
- type = S
- movetype = A
- physics = S
- anim = 3200
- velset = 0,0
- ctrl = 0
- [State 3000, SuperBG]
- type = Explod
- trigger1 = animelem = 2
- anim = 2500
- ID = 2500
- pos = 0,0
- postype = back
- bindtime = 999
- removetime = 59
- supermovetime = 59
- pausemovetime = 59
- sprpriority = -2
- ownpal = 1
- [State 3000, AssertSpecial]
- type = AssertSpecial
- trigger1 = animelem = 2
- flag = noBG
- flag2 = noFG
- [State 3100, SuperPause]
- type = SuperPause
- trigger1 = animelem = 2
- time = 40
- pos = 0,-50
- movetime = 40
- poweradd = -3000
- unhittable = 1
- [State 3100, Super SFX]
- type = PlaySnd
- trigger1 = animelem = 2
- value = S2500,1
- volumescale = 45
- channel = 1
- ignorehitpause = 1
- ;persistent =
- [State 3100, Super FX]
- type = Explod
- trigger1 = animelem = 2
- anim = 8010
- ID = 8010
- pos = 0,-50
- facing = 1
- removeongethit = 1
- postype = p1
- bindtime = 999
- removetime = 38
- supermove = 38
- pausemovetime = 38
- sprpriority = 5
- scale = 0.5,0.5
- ownpal = 1
- [State 3100, Super WOO]
- type = PlaySnd
- trigger1 = Time = 0
- value = 2500, 0
- volumescale = 40
- [State 3100, Voice]
- type = PlaySnd
- trigger1 = animelem = 1
- value = 3000, 0
- channel = 0
- [State 200, HitDef]
- type = HitDef
- trigger1 = !time
- attr = S, NA
- damage = 1
- animtype = Light
- guardflag = MA
- hitflag = MAF
- priority = 3, Hit
- pausetime = 8,8
- sparkno = 0
- sparkxy = -15, -70
- hitsound = 5, 0
- guardsound = 6, 0
- ground.type = High
- ground.slidetime = 17
- ground.hittime = 16-fvar(8)
- air.hittime = 16-fvar(8)
- guard.hittime = 12
- ground.velocity = -4
- air.velocity = -2,-3
- air.hittime = 15
- guard.kill = 0
- getpower = 0
- givepower = 0
- ground.cornerpush.veloff = -6
- guard.cornerpush.veloff = -8
- air.cornerpush.veloff = -4
- [State 3100, End]
- type = changestate
- trigger1 = movehit
- value = 3201
- ctrl = 0
- ignorehitpause = 1
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 0
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 2
- [statedef 3201]
- type = S
- movetype = A
- physics = S
- anim = 3201
- velset = 0,0
- ctrl = 0
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 3202
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 3
- [statedef 3202]
- type = S
- movetype = A
- physics = S
- anim = 3202
- velset = 0,0
- ctrl = 0
- [State 1101, VelSet]
- type = velset
- trigger1 = !time
- x = 34
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 3203
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 4
- [statedef 3203]
- type = S
- movetype = A
- physics = S
- anim = 3203
- velset = 0,0
- ctrl = 0
- [State 1101, VelSet]
- type = velset
- trigger1 = !time
- x = -34
- y = -2.4
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 3204
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 5
- [statedef 3204]
- type = S
- movetype = A
- physics = S
- anim = 3204
- velset = 0,0
- ctrl = 0
- [State 1101, VelSet]
- type = velset
- trigger1 = !time
- y = 2.4
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 3205
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 6
- [statedef 3205]
- type = S
- movetype = A
- physics = S
- anim = 3205
- velset = 0,0
- ctrl = 0
- [State 1101, VelSet]
- type = velset
- trigger1 = !time
- x = 34
- y = -2.4
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 3206
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 7
- [statedef 3206]
- type = S
- movetype = A
- physics = S
- anim = 3206
- velset = 0,0
- ctrl = 0
- [State 1101, VelSet]
- type = velset
- trigger1 = !time
- x = -34
- y = 2.4
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 3207
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 8
- [statedef 3207]
- type = S
- movetype = A
- physics = S
- anim = 3207
- velset = 0,0
- ctrl = 0
- [State 1101, VelSet]
- type = velset
- trigger1 = !time
- x = 34
- y = -2.4
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 3208
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 9
- [statedef 3208]
- type = S
- movetype = A
- physics = S
- anim = 3208
- velset = 0,0
- ctrl = 0
- [State 1101, VelSet]
- type = velset
- trigger1 = !time
- x = -34
- y = 2.4
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 3209
- ctrl = 1
- ignorehitpause = 1
- ;-------------------------------------------------------------------------------------------
- ;P1 part 10
- [statedef 3209]
- type = A
- movetype = A
- physics = S
- anim = 3209
- velset = 0,0
- ctrl = 0
- [State 1101, VelSet]
- type = velset
- trigger1 = !time
- x = 11
- y = -4.4
- [State 0, VelAdd]
- type = VelAdd
- trigger1 = time = 16
- x = 0
- y = 4.4
- [State 3100, End]
- type = changestate
- trigger1 = !animtime
- value = 50
- ctrl = 1
- ignorehitpause = 1
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