Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- [ExecuteInEditMode]
- public class FollowSceneCamera : MonoBehaviour {
- private Vector3 lastPosition;
- private Quaternion lastRotation;
- void OnEnable() {
- lastPosition = transform.position;
- lastRotation = transform.rotation;
- }
- void OnDisable() {
- transform.position = lastPosition;
- transform.rotation = lastRotation;
- }
- void OnRenderObject () {
- transform.position = SceneView.currentDrawingSceneView.camera.transform.position;
- transform.rotation = SceneView.currentDrawingSceneView.camera.transform.rotation;
- }
- }
Add Comment
Please, Sign In to add comment