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May 28th, 2018
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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5.  
  6. [ExecuteInEditMode]
  7. public class FollowSceneCamera : MonoBehaviour {
  8.  
  9. private Vector3 lastPosition;
  10. private Quaternion lastRotation;
  11.  
  12. void OnEnable() {
  13. lastPosition = transform.position;
  14. lastRotation = transform.rotation;
  15. }
  16.  
  17. void OnDisable() {
  18. transform.position = lastPosition;
  19. transform.rotation = lastRotation;
  20. }
  21.  
  22. void OnRenderObject () {
  23. transform.position = SceneView.currentDrawingSceneView.camera.transform.position;
  24. transform.rotation = SceneView.currentDrawingSceneView.camera.transform.rotation;
  25. }
  26. }
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