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- #include <a_samp>
- /*
- //////////////////////////////
- //////////CopTools////////////
- //////////by Geso/////////////
- //////////////////////////////
- These functions can be used with i.e.:
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/arm", cmdtext, true, 10) == 0)
- {
- PutRiotShieldOnArm(playerid);
- return 1;
- }
- if (strcmp("/back", cmdtext, true, 10) == 0)
- {
- PutRiotShieldOnBack(playerid);
- return 1;
- }
- if (strcmp("/light", cmdtext, true, 10) == 0)
- {
- GiveFlashLight(playerid);
- return 1;
- }
- if (strcmp("/tazer", cmdtext, true, 10) == 0)
- {
- GiveTazer(playerid);
- return 1;
- }
- if (strcmp("/removeitems", cmdtext, true, 10) == 0)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
- if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
- return 1;
- }
- return 0;
- }
- */
- RemoveItems(playerid)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
- if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
- }
- PutRiotShieldOnBack(playerid)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
- SetPlayerAttachedObject(playerid, 1 , 18637, 1, 0, -0.1, 0.18, 90, 0, 272, 1, 1, 1);
- }
- PutRiotShieldOnArm(playerid)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
- SetPlayerAttachedObject(playerid, 1, 18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
- }
- GiveFlashLight(playerid)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
- SetPlayerAttachedObject(playerid, 2,18641, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1);
- }
- GiveTazer(playerid)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
- SetPlayerAttachedObject(playerid, 2,18642, 5, 0.12, 0.02, -0.05, 0, 0, 45,1,1,1);
- }
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