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- local mt = getrawmetatable(game);
- local nc = mt.__namecall;
- setreadonly(mt, false);
- mt.__namecall = newcclosure(function(...) [nonamecall]
- if getnamecallmethod():lower()=="fireserver" then
- local args={...};
- if tostring(args[1])=='Damage' then
- args[4]=180;
- end
- return nc(unpack(args))
- end
- return nc(...)
- end)
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