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- #include <a_samp>
- #define GREEN 0x21DD00FF
- #define RED 0xE60000FF
- #define ADMIN_RED 0xFB0000FF
- #define YELLOW 0xFFFF00FF
- #define ORANGE 0xF97804FF
- #define LIGHTRED 0xFF8080FF
- #define LIGHTBLUE 0x00C2ECFF
- #define PURPLE 0xB360FDFF
- #define PLAYER_COLOR 0xFFFFFFFF
- #define BLUE 0x1229FAFF
- #define LIGHTGREEN 0x38FF06FF
- #define DARKPINK 0xE100E1FF
- #define DARKGREEN 0x008040FF
- #define ANNOUNCEMENT 0x6AF7E1FF
- #define COLOR_SYSTEM 0xEFEFF7AA
- #define GRAY 0xCECECEFF
- #define COLOR_LOCALMSG 0xEC5413AA
- #define COLOR_ADMINCMD 0xF97804FF
- #define COLOR_ADMINDUTY 0x007E96F6
- #define COLOR_NOTLOGGED 0x00000000
- #define COLOR_GRAD1 0xB4B5B7FF
- #define COLOR_GRAD2 0xBFC0C2FF
- #define COLOR_MONEYBAR 0x005800FF
- #define COLOR_GRAD3 0xCBCCCEFF
- #define COLOR_GRAD4 0xD8D8D8FF
- #define COLOR_GRAD5 0xE3E3E3FF
- #define COLOR_GRAD6 0xF0F0F0FF
- #define COLOR_GREY 0xAFAFAFAA
- #define COLOR_GREEN 0x33AA33AA
- #define COLOR_RED 0xA10000AA
- #define COLOR_DARKRED 0xCD000000
- #define COLOR_ANTICHEAT 0xAA3333AA
- #define COLOR_LIGHTRED 0xFF6347AA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_LIGHTGREEN 0x9ACD32AA
- #define COLOR_LIGHTRED 0xFF6347AA
- #define COLOR_LIGHTBLUE 0x33CCFFAA
- #define COLOR_LIGHTBLUE2 0x0080FFAA
- #define COLOR_LIGHTGREEN 0x9ACD32AA
- #define COLOR_LIGHTORANGE 0xFF8000FF
- #define COLOR_DARKBROWN 0xB36C42FF
- #define COLOR_MEDIUMBLUE 0x1ED5C7FF
- #define COLOR_LIGHTYELLOW 0xFFFFFFAA
- #define COLOR_LIGHTYELLOW2 0xFFFFFFAA
- #define COLOR_LIGHTYELLOW3 0xFFFFFFAA
- #define COLOR_DARKPURPLE 0x5F56F8AA
- #define COLOR_YELLOW 0xFFFF00AA
- #define COLOR_YELLOW2 0xF5DEB3AA
- #define WHITE 0xFFFFFFAA
- #define COLOR_FADE1 0xE6E6E6E6
- #define COLOR_FADE2 0xC8C8C8C8
- #define COLOR_FADE3 0xAAAAAAAA
- #define COLOR_FADE4 0x8C8C8C8C
- #define COLOR_FADE5 0x6E6E6E6E
- #define COLOR_PURPLE 0xC2A2DAAA
- #define COLOR_CHAT1 0xC2A2DAAA
- #define COLOR_CHAT2 0xC2A2DAAA
- #define COLOR_CHAT3 0xC2A2DAAA
- #define COLOR_CHAT4 0xC2A2DAAA
- #define COLOR_CHAT5 0xC2A2DAAA
- #define COLOR_DBLUE 0x2641FEAA
- #define COLOR_ALLDEPT 0xFF8282AA
- #define COLOR_NEWS 0xFFA500AA
- #define COLOR_OOC 0xE0FFFFAA
- #define COLOR_NEWOOC 0x0080FFAA
- #define SPECIAL_ACTION_PISSING 68
- new gPlayerUsingLoopingAnim[MAX_PLAYERS];
- new gPlayerAnimLibsPreloaded[MAX_PLAYERS];
- new animation[200];
- new Text:txtAnimHelper;
- //------------------------------------------------
- public OnFilterScriptInit()
- {
- txtAnimHelper = TextDrawCreate(610.0, 400.0, "Type /stopanim to stop the animation");
- TextDrawUseBox(txtAnimHelper, 0);
- TextDrawFont(txtAnimHelper, 2);
- TextDrawSetShadow(txtAnimHelper,0); // no shadow
- TextDrawSetOutline(txtAnimHelper,1); // thickness 1
- TextDrawBackgroundColor(txtAnimHelper,0x000000FF);
- TextDrawColor(txtAnimHelper,0xFFFFFFFF);
- TextDrawAlignment(txtAnimHelper,3); // align right
- print("\n--Mayko's Anims Loaded.\n");
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- gPlayerUsingLoopingAnim[playerid] = 0;
- gPlayerAnimLibsPreloaded[playerid] = 0;
- return 1;
- }
- public OnPlayerDeath(playerid, killerid, reason)
- {
- if(gPlayerUsingLoopingAnim[playerid]) {
- gPlayerUsingLoopingAnim[playerid] = 0;
- TextDrawHideForPlayer(playerid,txtAnimHelper); }
- return 1;
- }
- //------------------------------------------------
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new cmd[256];
- new idx;
- new dancestyle;
- cmd = strtok(cmdtext, idx);
- new tmp[256];
- if(strcmp("/stopanim", cmdtext, true) == 0)
- {
- StopLoopingAnim(playerid);
- gPlayerUsingLoopingAnim[playerid] = 0;
- TextDrawHideForPlayer(playerid,txtAnimHelper);
- animation[playerid] = 0;
- return 1;
- }
- if(strcmp(cmd,"/animlist",true)==0)
- {
- SendClientMessage(playerid, YELLOW, "________________________________________________________________________________________________________________________");
- SendClientMessage(playerid,RED,"-Available Animations:");
- SendClientMessage(playerid,WHITE,"/fall - /fallback - /injured - /akick - /push - /lowbodypush - /handsup - /bomb - /drunk - /getarrested - /laugh - /sup");
- SendClientMessage(playerid,WHITE," /basket - /headbutt - /medic - /spray - /robman - /taichi - /lookout - /kiss - /cellin - /cellout - /crossarms - /lay");
- SendClientMessage(playerid,WHITE,"/deal - /crack - /smoke - /groundsit - /chat - /dance - /fucku - /strip - /hide - /vomit - /eat - /chairsit - /reload");
- SendClientMessage(playerid,WHITE,"/koface - /kostomach - /rollfall - /carjacked1 - /carjacked2 - /rcarjack1 - /rcarjack2 - /lcarjack1 - /lcarjack2 - /bat");
- SendClientMessage(playerid,WHITE,"/lifejump - /exhaust - /leftslap - /carlock - /hoodfrisked - /lightcig - /tapcig - /box - /lay2 - /chant - finger");
- SendClientMessage(playerid,WHITE,"/shouting - /knife - /cop - /elbow - /kneekick - /airkick - /gkick - /gpunch - /fstance - /lowthrow - /highthrow - /aim");
- SendClientMessage(playerid,WHITE,"/pee - /lean - /run");
- SendClientMessage(playerid, YELLOW, "________________________________________________________________________________________________________________________");
- return true;
- }
- // carjacked
- if(strcmp(cmd, "/carjacked1", true) == 0) {
- LoopingAnim(playerid,"PED","CAR_jackedLHS",4.0,1,1,1,1,0,1);
- return 1;
- }
- // carjacked
- if(strcmp(cmd, "/carjacked2", true) == 0) {
- LoopingAnim(playerid,"PED","CAR_jackedRHS",4.0,1,1,1,1,0,1);
- return 1;
- }
- #if defined DISALLOW_ANIMS_INVEHICLES
- if (GetPlayerState(playerid) == PLAYER_STATE_ONFOOT) return SendClientMessage(playerid, RED, "You are not allowed to use animations inside a vehicle");
- #endif
- // HANDSUP
- if(strcmp(cmd, "/handsup", true) == 0) {
- //SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
- LoopingAnim(playerid, "ROB_BANK","SHP_HandsUp_Scr", 4.0,1,1,1,1,0,1);
- return 1;
- }
- // CELLPHONE IN
- if(strcmp(cmd, "/cellin", true) == 0) {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
- return 1;
- }
- // CELLPHONE OUT
- if(strcmp(cmd, "/cellout", true) == 0) {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- return 1;
- }
- // Drunk
- if(strcmp(cmd, "/drunk", true) == 0) {
- LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Place a Bomb
- if (strcmp("/bomb", cmdtext, true) == 0) {
- ClearAnimations(playerid);
- LoopingAnim(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,1,1,1,0,1); // Place Bomb
- return 1;
- }
- // Police Arrest
- if (strcmp("/getarrested", cmdtext, true) == 0) {
- LoopingAnim(playerid,"ped", "ARRESTgun", 4.0,1,1,1,1,0,1); // Gun Arrest
- return 1;
- }
- // Laugh
- if (strcmp("/laugh", cmdtext, true) == 0) {
- OnePlayAnim(playerid, "RAPPING", "Laugh_01",4.0,1,1,1,1,0,1); // Laugh
- return 1;
- }
- // Rob Lookout
- if (strcmp("/lookout", cmdtext, true) == 0) {
- OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0,1,1,1,1,0,1); // Rob Lookout
- return 1;
- }
- // Rob Threat
- if (strcmp("/robman", cmdtext, true) == 0) {
- LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0,1,1,1,1,0,1); // Rob
- return 1;
- }
- // Arms crossed
- if (strcmp("/crossarms", cmdtext, true) == 0) {
- LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop",4.0,1,1,1,1,0,1); // Arms crossed
- return 1;
- }
- // Lay Down
- if (strcmp("/lay", cmdtext, true) == 0) {
- LoopingAnim(playerid,"BEACH", "bather", 4.0,1,1,1,1,0,1); // Lay down
- return 1;
- }
- // Take Cover
- if (strcmp("/hide", cmdtext, true) == 0) {
- LoopingAnim(playerid, "ped", "cower", 4.0,1,1,1,1,0,1); // Taking Cover
- return 1;
- }
- // Vomit
- if (strcmp("/vomit", cmdtext, true) == 0) {
- OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 4.0,1,1,1,1,0,1); // Vomit BAH!
- return 1;
- }
- // Eat Burger
- if (strcmp("/eat", cmdtext, true) == 0) {
- OnePlayAnim(playerid, "FOOD", "EAT_Burger", 4.0,1,1,1,1,0,1); // Eat Burger
- return 1;
- }
- // Wave
- if (strcmp("/wave", cmdtext, true) == 0) {
- LoopingAnim(playerid, "ON_LOOKERS", "wave_loop",4.0,1,1,1,1,0,1); // Wave
- return 1;
- }
- // Slap Ass
- if (strcmp("/slapass", cmdtext, true) == 0) {
- OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0,1,1,1,1,0,1); // Ass Slapping
- return 1;
- }
- // Dealer
- if (strcmp("/deal", cmdtext, true) == 0) {
- OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0,1,1,1,1,0,1); // Deal Drugs
- return 1;
- }
- // Crack Dieing
- if (strcmp("/crack", cmdtext, true) == 0) {
- LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0,1,1,1,1,0,1); // Dieing of Crack
- return 1;
- }
- // Smoking animations
- if(strcmp(cmd, "/smoke", true) == 0)
- {
- if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
- switch (cmdtext[7])
- {
- case '1': LoopingAnim(playerid,"SMOKING", "M_smklean_loop", 4.0,1,1,1,1,0,1); // male
- case '2': LoopingAnim(playerid,"SMOKING", "F_smklean_loop", 4.0,1,1,1,1,0,1); //female
- case '3': LoopingAnim(playerid,"SMOKING","M_smkstnd_loop", 4.0,1,1,1,1,0,1); // standing-fucked
- case '4': LoopingAnim(playerid,"SMOKING","M_smk_out", 4.0,1,1,1,1,0,1); // standing
- default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
- }
- return 1;
- }
- // Sit
- if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
- LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0,1,1,1,1,0,1); // Sit
- return 1;
- }
- // Idle Chat
- if(strcmp(cmd, "/chat", true) == 0) {
- LoopingAnim(playerid,"PED","IDLE_CHAT",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Fucku
- if(strcmp(cmd, "/fucku", true) == 0) {
- OnePlayAnim(playerid,"PED","fucku",4.0,1,1,1,1,0,1);
- return 1;
- }
- // TaiChi
- if(strcmp(cmd, "/taichi", true) == 0) {
- LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,1,1,1,0,1);
- return 1;
- }
- // ChairSit
- if(strcmp(cmd, "/chairsit", true) == 0) {
- LoopingAnim(playerid,"PED","SEAT_down",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Fall on the ground
- if(strcmp(cmd, "/fall", true) == 0) {
- LoopingAnim(playerid,"PED","KO_skid_front",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Fall
- if(strcmp(cmd, "/fallback", true) == 0) {
- LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0,1,1,1,1,0,1);
- return 1;
- }
- // kiss
- if(strcmp(cmd, "/kiss", true) == 0) {
- LoopingAnim(playerid, "KISSING", "Playa_Kiss_02", 4.0,1,1,1,1,0,1);
- return 1;
- }
- // Injujred
- if(strcmp(cmd, "/injured", true) == 0) {
- LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0,1,1,1,1,0,1);
- return 1;
- }
- // Homie animations
- if(strcmp(cmd, "/sup", true) == 0)
- {
- if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
- switch (cmdtext[5])
- {
- case '1': OnePlayAnim(playerid,"GANGS","hndshkba",4.0,1,1,1,1,0,1);
- case '2': OnePlayAnim(playerid,"GANGS","hndshkda",4.0,1,1,1,1,0,1);
- case '3': OnePlayAnim(playerid,"GANGS","hndshkfa_swt",4.0,1,1,1,1,0,1);
- default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
- }
- return 1;
- }
- // Rap animations
- if(strcmp(cmd, "/rap", true) == 0)
- {
- if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
- switch (cmdtext[5])
- {
- case '1': LoopingAnim(playerid,"RAPPING","RAP_A_Loop",4.0,1,1,1,1,0,1);
- case '2': LoopingAnim(playerid,"RAPPING","RAP_C_Loop",4.0,1,1,1,1,0,1);
- case '3': LoopingAnim(playerid,"GANGS","prtial_gngtlkD",4.0,1,1,1,1,0,1);
- case '4': LoopingAnim(playerid,"GANGS","prtial_gngtlkH",4.0,1,1,1,1,0,1);
- default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
- }
- return 1;
- }
- // Violence animations
- if(strcmp(cmd, "/push", true) == 0) {
- OnePlayAnim(playerid,"GANGS","shake_cara",4.0,1,1,1,1,0,1);
- return 1;
- }
- if(strcmp(cmd, "/akick", true) == 0) {
- OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,1,1,1,1,0,1);
- return 1;
- }
- if(strcmp(cmd, "/lowbodypush", true) == 0) {
- OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Spray
- if(strcmp(cmd, "/spray", true) == 0) {
- OnePlayAnim(playerid,"SPRAYCAN","spraycan_full",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Headbutt
- if(strcmp(cmd, "/headbutt", true) == 0) {
- OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Medic
- if(strcmp(cmd, "/medic", true) == 0) {
- OnePlayAnim(playerid,"MEDIC","CPR",4.0,1,1,1,1,0,1);
- return 1;
- }
- // KO Face
- if(strcmp(cmd, "/koface", true) == 0) {
- LoopingAnim(playerid,"PED","KO_shot_face",4.0,1,1,1,1,0,1);
- return 1;
- }
- // KO Stomach
- if(strcmp(cmd, "/kostomach", true) == 0) {
- LoopingAnim(playerid,"PED","KO_shot_stom",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Jump for your life!
- if(strcmp(cmd, "/lifejump", true) == 0) {
- LoopingAnim(playerid,"PED","EV_dive",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Exhausted
- if(strcmp(cmd, "/exhaust", true) == 0) {
- LoopingAnim(playerid,"PED","IDLE_tired",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Left big slap
- if(strcmp(cmd, "/leftslap", true) == 0) {
- OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Big fall
- if(strcmp(cmd, "/rollfall", true) == 0) {
- LoopingAnim(playerid,"PED","BIKE_fallR",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Locked
- if(strcmp(cmd, "/carlock", true) == 0) {
- OnePlayAnim(playerid,"PED","CAR_doorlocked_LHS",4.0,1,1,1,1,0,1);
- return 1;
- }
- // carjack
- if(strcmp(cmd, "/rcarjack1", true) == 0) {
- OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,1,1,1,1,0,1);
- return 1;
- }
- // carjack
- if(strcmp(cmd, "/lcarjack1", true) == 0) {
- OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,1,1,1,1,0,1);
- return 1;
- }
- // carjack
- if(strcmp(cmd, "/rcarjack2", true) == 0) {
- OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,1,1,1,1,0,1);
- return 1;
- }
- // carjack
- if(strcmp(cmd, "/lcarjack2", true) == 0) {
- OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Hood frisked
- if(strcmp(cmd, "/hoodfrisked", true) == 0) {
- LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Lighting cigarette
- if(strcmp(cmd, "/lightcig", true) == 0) {
- OnePlayAnim(playerid,"SMOKING","M_smk_in",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Tap cigarette
- if(strcmp(cmd, "/tapcig", true) == 0) {
- OnePlayAnim(playerid,"SMOKING","M_smk_tap",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Bat stance
- if(strcmp(cmd, "/bat", true) == 0) {
- LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Boxing
- if(strcmp(cmd, "/box", true) == 0) {
- LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Lay 2
- if(strcmp(cmd, "/lay2", true) == 0) {
- LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Gogogo
- if(strcmp(cmd, "/chant", true) == 0) {
- LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Finger
- if(strcmp(cmd, "/finger", true) == 0) {
- OnePlayAnim(playerid,"RIOT","RIOT_FUKU",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Shouting
- if(strcmp(cmd, "/shouting", true) == 0) {
- LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Cop stance
- if(strcmp(cmd, "/cop", true) == 0) {
- OnePlayAnim(playerid,"SWORD","sword_block",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Elbow
- if(strcmp(cmd, "/elbow", true) == 0) {
- OnePlayAnim(playerid,"FIGHT_D","FightD_3",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Knee kick
- if(strcmp(cmd, "/kneekick", true) == 0) {
- OnePlayAnim(playerid,"FIGHT_D","FightD_2",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Fight stance
- if(strcmp(cmd, "/fstance", true) == 0) {
- LoopingAnim(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Ground punch
- if(strcmp(cmd, "/gpunch", true) == 0) {
- OnePlayAnim(playerid,"FIGHT_B","FightB_G",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Air kick
- if(strcmp(cmd, "/airkick", true) == 0) {
- OnePlayAnim(playerid,"FIGHT_C","FightC_M",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Ground kick
- if(strcmp(cmd, "/gkick", true) == 0) {
- OnePlayAnim(playerid,"FIGHT_D","FightD_G",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Low throw
- if(strcmp(cmd, "/lowthrow", true) == 0) {
- OnePlayAnim(playerid,"GRENADE","WEAPON_throwu",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Ground kick
- if(strcmp(cmd, "/highthrow", true) == 0) {
- OnePlayAnim(playerid,"GRENADE","WEAPON_throw",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Deal stance
- if(strcmp(cmd, "/dealstance", true) == 0) {
- LoopingAnim(playerid,"DEALER","DEALER_IDLE",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Deal stance
- if(strcmp(cmd, "/pee", true) == 0) {
- SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
- return 1;
- }
- // Knife animations
- if(strcmp(cmd, "/knife", true) == 0)
- {
- if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
- switch (cmdtext[7])
- {
- case '1': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,1,1,1,1,0,1);
- case '2': LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,1,1,1,1,0,1);
- case '3': OnePlayAnim(playerid,"KNIFE","KILL_Knife_Player",4.0,1,1,1,1,0,1);
- case '4': LoopingAnim(playerid,"KNIFE","KILL_Partial",4.0,1,1,1,1,0,1);
- default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
- }
- return 1;
- }
- // Basket-ball
- if(strcmp(cmd, "/basket", true) == 0)
- {
- if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
- switch (cmdtext[8])
- {
- case '1': LoopingAnim(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,1,1,1,0,1);
- case '2': OnePlayAnim(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,1,1,1,1,0,1);
- case '3': OnePlayAnim(playerid,"BSKTBALL","BBALL_pickup",4.0,1,1,1,1,0,1);
- case '4': LoopingAnim(playerid,"BSKTBALL","BBALL_run",4.0,1,1,1,1,0,1);
- case '5': LoopingAnim(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,1,1,1,0,1);
- case '6': LoopingAnim(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,1,1,1,0,1);
- default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
- }
- return 1;
- }
- // Reloading guns
- if(strcmp(cmd, "/reload", true) == 0)
- {
- if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /reload [deagle/smg/ak/m4]");
- if (strcmp("deagle",cmdtext[8],true) == 0)
- {
- OnePlayAnim(playerid,"COLT45","colt45_reload",4.0,1,1,1,1,0,1);
- }
- else if (strcmp("smg",cmdtext[8],true) == 0 || strcmp("ak",cmdtext[8],true) == 0 || strcmp("m4",cmdtext[8],true) == 0)
- {
- OnePlayAnim(playerid,"UZI","UZI_reload",4.0,1,1,1,1,0,1);
- }
- else SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /reload [deagle/smg/ak/m4]");
- return 1;
- }
- if(strcmp(cmd, "/gwalk", true) == 0)
- {
- if (!strlen(cmdtext[6])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /gwalk [1/2]");
- new style = strval(cmdtext[6]);
- if (style == 1)
- {
- LoopingAnim(playerid,"PED","WALK_gang1",4.0,1,1,1,1,0,1);
- }
- else if (style == 2)
- {
- LoopingAnim(playerid,"PED","WALK_gang2",4.0,1,1,1,1,0,1);
- }
- else SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /gwalk [1/2]");
- return 1;
- }
- //Aiming animation
- if(strcmp(cmd, "/aim", true) == 0)
- {
- if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /aim [1-.]");
- switch (cmdtext[5])
- {
- case '1': LoopingAnim(playerid,"PED","gang_gunstand",4.0,1,1,1,1,0,1);
- case '2': LoopingAnim(playerid,"PED","Driveby_L",4.0,1,1,1,1,0,1);
- case '3': LoopingAnim(playerid,"PED","Driveby_R",4.0,1,1,1,1,0,1);
- default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /aim [1-3]");
- }
- return 1;
- }
- // Leaning animation
- if(strcmp(cmd, "/lean", true) == 0)
- {
- if (!strlen(cmdtext[6])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /lean [1-2]");
- switch (cmdtext[6])
- {
- case '1': LoopingAnim(playerid,"GANGS","leanIDLE",4.0,1,1,1,1,0,1);
- case '2': LoopingAnim(playerid,"MISC","Plyrlean_loop",4.0,1,1,1,1,0,1);
- default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /lean [1-2]");
- }
- return 1;
- }
- // Clear
- if(strcmp(cmd, "/clear", true) == 0) {
- //ClearAnimations(playerid);
- ApplyAnimation(playerid, "CARRY", "crry_prtial",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Strip
- if(strcmp(cmd, "/strip", true) == 0)
- {
- if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /strip [A-G]");
- switch (cmdtext[7])
- {
- case 'a', 'A': LoopingAnim(playerid,"STRIP", "strip_A", 4.1,1,1,1,1,0,1);
- case 'b', 'B': LoopingAnim(playerid,"STRIP", "strip_B", 4.1,1,1,1,1,0,1);
- case 'c', 'C': LoopingAnim(playerid,"STRIP", "strip_C", 4.1,1,1,1,1,0,1);
- case 'd', 'D': LoopingAnim(playerid,"STRIP", "strip_D", 4.1,1,1,1,1,0,1);
- case 'e', 'E': LoopingAnim(playerid,"STRIP", "strip_E", 4.1,1,1,1,1,0,1);
- case 'f', 'F': LoopingAnim(playerid,"STRIP", "strip_F", 4.1,1,1,1,1,0,1);
- case 'g', 'G': LoopingAnim(playerid,"STRIP", "strip_G", 4.1,1,1,1,1,0,1);
- default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /strip [A-G]");
- }
- return 1;
- }
- /* Would allow people to troll... but would be cool as a script
- controlled function
- // Bed Sleep R
- if(strcmp(cmd, "/inbedright", true) == 0) {
- LoopingAnim(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,1,1,1,0,1);
- return 1;
- }
- // Bed Sleep L
- if(strcmp(cmd, "/inbedleft", true) == 0) {
- LoopingAnim(playerid,"INT_HOUSE","BED_Loop_L",4.0,1,1,1,1,0,1);
- return 1;
- }*/
- // START DANCING
- if(strcmp(cmd, "/dance", true) == 0) {
- // Get the dance style param
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp)) {
- SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
- return 1;
- }
- dancestyle = strval(tmp);
- if(dancestyle < 1 || dancestyle > 4) {
- SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
- return 1;
- }
- if(dancestyle == 1) {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
- } else if(dancestyle == 2) {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
- } else if(dancestyle == 3) {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
- } else if(dancestyle == 4) {
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
- }
- return 1;
- }
- return 0;
- }
- strtok(const string[], &index)
- {
- new length = strlen(string);
- while ((index < length) && (string[index] <= ' '))
- {
- index++;
- }
- new offset = index;
- new result[20];
- while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
- {
- result[index - offset] = string[index];
- index++;
- }
- result[index - offset] = EOS;
- return result;
- }
- OnePlayAnim(playerid,animlib[],animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
- {
- if (gPlayerUsingLoopingAnim[playerid] == 1) TextDrawHideForPlayer(playerid,txtAnimHelper);
- ApplyAnimation(playerid, animlib, animname, fDelta, 0, lockx, locky, freeze, time, forcesync);
- animation[playerid]++;
- gPlayerUsingLoopingAnim[playerid] = 1;
- TextDrawShowForPlayer(playerid, txtAnimHelper);
- }
- //-------------------------------------------------
- LoopingAnim(playerid,animlib[],animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
- {
- if (gPlayerUsingLoopingAnim[playerid] == 1) TextDrawHideForPlayer(playerid,txtAnimHelper);
- gPlayerUsingLoopingAnim[playerid] = 1;
- ApplyAnimation(playerid, animlib, animname, fDelta, 0, lockx, locky, freeze, time, forcesync);
- TextDrawShowForPlayer(playerid,txtAnimHelper);
- animation[playerid]++;
- }
- public OnPlayerSpawn(playerid)
- {
- if(!gPlayerAnimLibsPreloaded[playerid])
- {
- PreloadAnimLib(playerid,"BOMBER");
- PreloadAnimLib(playerid,"RAPPING");
- PreloadAnimLib(playerid,"SHOP");
- PreloadAnimLib(playerid,"BEACH");
- PreloadAnimLib(playerid,"SMOKING");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"ON_LOOKERS");
- PreloadAnimLib(playerid,"DEALER");
- PreloadAnimLib(playerid,"CRACK");
- PreloadAnimLib(playerid,"CARRY");
- PreloadAnimLib(playerid,"COP_AMBIENT");
- PreloadAnimLib(playerid,"PARK");
- PreloadAnimLib(playerid,"INT_HOUSE");
- PreloadAnimLib(playerid,"FOOD");
- PreloadAnimLib(playerid,"PED");
- gPlayerAnimLibsPreloaded[playerid] = 1;
- }
- return 1;
- }
- //-------------------------------------------------
- StopLoopingAnim(playerid)
- {
- gPlayerUsingLoopingAnim[playerid] = 0;
- ApplyAnimation(playerid, "CARRY", "crry_prtial", 4.0, 0, 0, 0, 0, 0);
- }
- //-------------------------------------------------
- PreloadAnimLib(playerid, animlib[])
- {
- ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
- }
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