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  1. [Chances]
  2.  
  3. # The base percent chance of an item dropping.
  4. BaseDropChance = 1
  5.  
  6. # The multiplier applied to the base drop chance per player. 0 to disable.
  7. PlayerScaling = 1.4
  8.  
  9. # Scale back drop chances. Note that reverse scaling can quickly backfire. You should find yourself adjusting ReverseScalingRate a lot.
  10. ReverseScaling = false
  11.  
  12. # Rate at which to scale back drop chances in relation to time played.
  13. ReverseScalingRate = 0.1
  14.  
  15. [Chances.Boss]
  16.  
  17. # The weight of a lunar item dropping (in comparison to other item catagories) on boss kills.
  18. Lunar = 0
  19.  
  20. # The weight of a white item dropping (in comparison to other item catagories) on boss kills.
  21. Tier1 = 0.05
  22.  
  23. # The weight of a green item dropping (in comparison to other item catagories) on boss kills.
  24. Tier2 = 0.8
  25.  
  26. # The weight of a red item dropping (in comparison to other item catagories) on boss kills.
  27. Tier3 = 0.7
  28.  
  29. # The weight of an equipment item dropping (in comparison to other item catagories) on boss kills.
  30. Equipment = 0
  31.  
  32. [Chances.Elite]
  33.  
  34. # The weight of a lunar item dropping (in comparison to other item catagories) on elite kills.
  35. Lunar = 0.05
  36.  
  37. # The weight of a white item dropping (in comparison to other item catagories) on elite kills.
  38. Tier1 = 0.2
  39.  
  40. # The weight of a green item dropping (in comparison to other item catagories) on elite kills.
  41. Tier2 = 0.3
  42.  
  43. # The weight of a red item dropping (in comparison to other item catagories) on elite kills.
  44. Tier3 = 0.6
  45.  
  46. # The weight of an equipment item dropping (in comparison to other item catagories) on elite kills.
  47. Equipment = 0
  48.  
  49. [Chances.Normal]
  50.  
  51. # The weight of a lunar item dropping (in comparison to other item catagories) on kills.
  52. Lunar = 0
  53.  
  54. # The weight of a white item dropping (in comparison to other item catagories) on kills.
  55. Tier1 = 1
  56.  
  57. # The weight of a green item dropping (in comparison to other item catagories) on kills.
  58. Tier2 = 0.4
  59.  
  60. # The weight of a red item dropping (in comparison to other item catagories) on kills.
  61. Tier3 = 0.3
  62.  
  63. # The weight of an equipment item dropping (in comparison to other item catagories) on kills.
  64. Equipment = 0.2
  65.  
  66. [Interactables]
  67.  
  68. # A multiplier on the amount of interactables that will spawn in a level.
  69. InteractableSpawnMultiplier = 1
  70.  
  71. # A multiplier applied to the cost of all interactables.
  72. InteractableCostMultiplier = 1
  73.  
  74. [Interactables.Chances]
  75.  
  76. # The multiplier for this item to spawn.
  77. Chest = 0
  78.  
  79. # The multiplier for this item to spawn.
  80. Chest2 = 0
  81.  
  82. # The multiplier for this item to spawn.
  83. CategoryChestDamage = 0
  84.  
  85. # The multiplier for this item to spawn.
  86. CategoryChestHealing =
  87.  
  88. # The multiplier for this item to spawn.
  89. CategoryChestUtility = 0
  90.  
  91. # The multiplier for this item to spawn.
  92. EquipmentBarrel = 0
  93.  
  94. # The multiplier for this item to spawn.
  95. TripleShop = 0
  96.  
  97. # The multiplier for this item to spawn.
  98. TripleShopLarge = 0
  99.  
  100. # The multiplier for this item to spawn.
  101. GoldChest = 0
  102.  
  103. # The multiplier for this item to spawn.
  104. LunarChest = 1
  105.  
  106. # The multiplier for this item to spawn.
  107. Barrel1 = 0
  108.  
  109. # The multiplier for this item to spawn.
  110. ShrineHealing = 0
  111.  
  112. # The multiplier for this item to spawn.
  113. ShrineBlood = 0
  114.  
  115. # The multiplier for this item to spawn.
  116. ShrineBoss = 1
  117.  
  118. # The multiplier for this item to spawn.
  119. ShrineChance = 0
  120.  
  121. # The multiplier for this item to spawn.
  122. ShrineCombat = 1
  123.  
  124. # The multiplier for this item to spawn.
  125. ShrineRestack = 1.5
  126.  
  127. # The multiplier for this item to spawn.
  128. BrokenDrone1 = 0
  129.  
  130. # The multiplier for this item to spawn.
  131. BrokenDrone2 = 0
  132.  
  133. # The multiplier for this item to spawn.
  134. BrokenMegaDrone = 0
  135.  
  136. # The multiplier for this item to spawn.
  137. BrokenMissileDrone = 0
  138.  
  139. # The multiplier for this item to spawn.
  140. EquipmentDroneBroken = 1
  141.  
  142. # The multiplier for this item to spawn.
  143. FlameDroneBroken = 0
  144.  
  145. # The multiplier for this item to spawn.
  146. BrokenTurret1 = 0
  147.  
  148. # The multiplier for this item to spawn.
  149. Chest1Stealthed = 1
  150.  
  151. # The multiplier for this item to spawn.
  152. RadarTower = 0
  153.  
  154. # The multiplier for this item to spawn.
  155. ShrineGoldshoresAccess = 1.3
  156.  
  157. # The multiplier for this item to spawn.
  158. Duplicator = 1
  159.  
  160. # The multiplier for this item to spawn.
  161. DuplicatorLarge = 1
  162.  
  163. # The multiplier for this item to spawn.
  164. DuplicatorMilitary = 1
  165.  
  166. [Other]
  167.  
  168. # Can clovers reroll the chance of an item dropping.
  169. CloversRerollDrops = true
  170.  
  171. # Instead of dropping items, enemies drop chests.
  172. DropChestsInstead = false
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