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- public void KeyInput(){
- if (playerController.GetCurrentState () == PlayerStates.PlayerState_Types.NormalMovement && !CD_ClientBool && Input.GetKeyDown ("r")) {
- JumpAttackTargeting = true;
- ExecuteJumpAttack = false;
- attackBoundsOBJ = Instantiate (áttackBoundsPrefab, transform.position, Quaternion.Euler (90.0f, 0.0f, 0.0f));
- attackBoundsRenderer = attackBoundsOBJ.GetComponent<MeshRenderer> ();
- attackBoundsOBJ.transform.localScale = attackBoundsOBJ.transform.localScale * jumpAttackAOEDiameter;
- attackBoundsOBJ.SetActive (false);
- playerController.SetCurrentState (PlayerStates.PlayerState_Types.JumpAttackTargeting, true);
- }
- }
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