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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.  # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74.  # This option does not send scoreboard remove packets
  75.   # to the client on quit. This can increase performance on servers
  76.   # where players quit a lot (hubs, ...)
  77.   #
  78.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79.   # /data folder
  80.   #
  81.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82.   keepScoreboardOnQuit: false
  83.  
  84. # Toggling allows you to disable the scoreboard
  85. database:
  86.  # If you want the toggle to stay even when your users
  87.   # log off you can enable this. Keep in mind that this requires a
  88.   # MySQL or SQLite database.
  89.   # If you are configuring the plugin for the first time it is advised
  90.   # to stay away from these settings until you managed the scoreboard
  91.   # set up.
  92.   persistent: false
  93.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  94.   # with isolation, url, driver, ...
  95.   # Database name
  96.   database: "featherboard"
  97.   # Database username
  98.   username: bukkit
  99.   # Database isolation type
  100.   isolation: SERIALIZABLE
  101.   # Database driver
  102.   driver: org.sqlite.JDBC
  103.   # Database password
  104.   password: walrus
  105.   # Database driver URL
  106.   # {DIR} will be replaced with the plugin directory
  107.   # {NAME} will be replaced wit the plugin name
  108.   url: jdbc:sqlite:{DIR}{NAME}.db
  109.   # Save interval in ticks
  110.   save-interval: 6000
  111.  
  112. # Disabled worlds. Add your world name in this list to
  113. # disable it.
  114. disabled-worlds:
  115. - 'example_world'
  116.  
  117. # Show delay on join. Usefull if you wish to let the user
  118. # enjoy a Title MOTD without having the scoreboard obstructing
  119. # the view.
  120. show-delay: 0
  121.  
  122. # Anti Flicker will use a new engine that will allow you to use fast animations
  123. # without any flicker.
  124. # You can disable this feature if you do not have fast refresh rates.
  125. antiflicker: true
  126.  
  127. # A list of different scoreboards
  128. boards:
  129.  # Default FeatherBoard comes with a board called "default". All players have the permission
  130.   # featherboard.group.default  (by default) meaning all players should see the scoreboard unless
  131.   # the permission is negated.
  132.   #
  133.   # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  134.   # names such as "vip-board", "mcmmo-levelup", ...
  135.   default:
  136.    # Every section here are different lines. The first section will be used as the title
  137.     # the following sections will be used as the lines on the scoreboard (max 15)
  138.     # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  139.     # things simple I will use logical names such as "title", "spacer", "header", ...
  140.     title:
  141.       text:
  142.      - '&6&lAzoticMC Network'
  143.       interval: 2
  144.       random: false
  145.     line1:
  146.       text: '&7&m-----------------------------'
  147.       interval: 100
  148.       random: false
  149.     spacer1:
  150.       text: []
  151.       interval: 100
  152.       random: false
  153.     onlineplayers:
  154.       text:
  155.     - '&e&lOnline Players'
  156.       interval: 100
  157.       random: false
  158.     onlineplayersvalue:
  159.       text:
  160.     - '{players@GLOBAL_ONLINE}'
  161.       interval: 100
  162.       random: false
  163.     spacer2:
  164.       text: []
  165.       interval: 100
  166.       random: false
  167.     ping:
  168.       text:
  169.     - '&e&lPing'
  170.       interval: 100
  171.       random: false
  172.     pingvalue:
  173.       text:
  174.     - '{ping}'
  175.       interval: 100
  176.       random: false
  177.     spacer3:
  178.       text: []
  179.       interval: 100
  180.       random: false
  181.     website:
  182.       text: '&6www.azoticmc.com'
  183.       interval: 100
  184.       random: false
  185.     line2:
  186.       text: '&7&m-----------------------------'
  187.       interval: 100
  188.       random: false
  189.     # This is a combat scoreboard example showing
  190.   # combat related information.
  191.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  192.   # (Unless you want it to show all the time)
  193.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  194.   combat-scoreboard-example:
  195.    # Lets just use the title,header and footer from the example above
  196.     # for in depth configuration look above.
  197.     #
  198.     # When designing a board that is used when triggered on an event. You have
  199.     # to think (before looking at the placeholders) what is relevant.
  200.     # For example: When I think of combat my first thoughts are:
  201.     # - Health: To see how much you have left
  202.     # - Possible cooldown timers
  203.     # - With who am I in combat?
  204.     # - Target health
  205.     # - mcMMO attacking level?
  206.     #
  207.     # Next you have to think what is important during that event:
  208.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  209.     #
  210.     # Once you know those things start looking for placeholders. A lot of events such
  211.     # as mcmmo have placeholders that can only be used in such events.
  212.     title:
  213.       text:
  214.      # To create cool looking animations you create yourself
  215.       # you can use the graphical tool AnimationCreator
  216.       # https://www.spigotmc.org/resources/animationcreator.6001/
  217.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  218.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  219.       - '<single><delay times="10">&l><</delay></single>'
  220.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  221.       - '<single>&f&lherB</single>'
  222.       - '<single>&f&lherBo</single>'
  223.       - '<single>&f&latherBoa</single>'
  224.       - '<single>&f&leatherBoar</single>'
  225.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  226.       interval: 2
  227.       random: false
  228.     header:
  229.       text:
  230.      - '&a&m+-----------------+'
  231.       interval: 10
  232.       random: true
  233.     combat-label:
  234.       text:
  235.      - '&8&l> &7&lCombat target:'
  236.       interval: 100
  237.       random: false
  238.     combat-data:
  239.       text:
  240.      - '{vanilla-combat_opponent_name}'
  241.       interval: 2
  242.       random: false
  243.     spacer1:
  244.       text: []
  245.       interval: 100
  246.     health-label:
  247.       text:
  248.      - '&8&l> &7&lHealth stats:'
  249.       interval: 100
  250.       random: false
  251.     health-data-1:
  252.       text:
  253.       - '&aYou: {healthbar}'
  254.       interval: 1
  255.       random: false
  256.     health-data-2:
  257.       text:
  258.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  259.       interval: 1
  260.       random: false
  261.     footer:
  262.       text:
  263.      - '&a&m+-----------------+'
  264.       interval: 10
  265.       random: true
  266.   # This is an example for mcMMO when you level up
  267.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  268.   # (Unless you want it to show all the time)
  269.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  270.   mcmmo-levelup:
  271.     title:
  272.       text:
  273.      # To create cool looking animations you create yourself
  274.       # you can use the graphical tool AnimationCreator
  275.       # https://www.spigotmc.org/resources/animationcreator.6001/
  276.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  277.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  278.       - '<single><delay times="10">&l><</delay></single>'
  279.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  280.       - '<single>&f&lherB</single>'
  281.       - '<single>&f&lherBo</single>'
  282.       - '<single>&f&latherBoa</single>'
  283.       - '<single>&f&leatherBoar</single>'
  284.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  285.       interval: 2
  286.       random: false
  287.     header:
  288.       text:
  289.      - '&a&m+-----------------+'
  290.       interval: 10
  291.       random: true
  292.     info-label:
  293.       text:
  294.      # mcMMO-levelup comes with several event specific placeholders
  295.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  296.       interval: 10
  297.     spacer1: # This is a spacer an empty line
  298.       text:
  299.      - ''
  300.       interval: 10
  301.       # Do you want to randomize the animation frames?
  302.       random: false
  303.     skill-label: # You can add elements to the group and name them like you want
  304.       # Lets make a static label
  305.       text:
  306.      - '&9&l> &e&lSkill:'
  307.       interval: 10 # The interval is not important since its just 1 static text.
  308.       # Do you want to randomize the animation frames?
  309.       random: false
  310.     skill:
  311.      # Lets make a static label
  312.       text:
  313.      - '{mcmmo-levelup_skill_name}'
  314.       interval: 10 # The interval is not important since its just 1 static text.
  315.       # Do you want to randomize the animation frames?
  316.       random: false
  317.     spacer2: # This is a spacer an empty line
  318.       text:
  319.      - ''
  320.       interval: 100
  321.       # Do you want to randomize the animation frames?
  322.       random: false
  323.     skilllevel-label: # You can add elements to the group and name them like you want
  324.       # Lets make a static label
  325.       text:
  326.      - '&b&l> &e&lCurrent level:'
  327.       interval: 10 # The interval is not important since its just 1 static text.
  328.       # Do you want to randomize the animation frames?
  329.       random: false
  330.     skilllevel:
  331.      # Lets make a static label
  332.       text:
  333.      - '{mcmmo-levelup_skilllevel}'
  334.       interval: 10 # The interval is not important since its just 1 static text.
  335.       # Do you want to randomize the animation frames?
  336.       random: false
  337.     footer:
  338.       text:
  339.      - '&a&m+-----------------+'
  340.       interval: 10
  341.       random: true
  342.   # This is an example for Towny when you enter a town
  343.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  344.   # (Unless you want it to show all the time)
  345.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  346.   towny-town-example:
  347.    # Lets just use the title,header and footer from the example above
  348.     # for in depth configuration look above.
  349.     title:
  350.       text:
  351.      # To create cool looking animations you create yourself
  352.       # you can use the graphical tool AnimationCreator
  353.       # https://www.spigotmc.org/resources/animationcreator.6001/
  354.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  355.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  356.       - '<single><delay times="10">&l><</delay></single>'
  357.       - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  358.       - '<single>&f&lherB</single>'
  359.       - '<single>&f&lherBo</single>'
  360.       - '<single>&f&latherBoa</single>'
  361.       - '<single>&f&leatherBoar</single>'
  362.       - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  363.       interval: 2
  364.       random: false
  365.     header:
  366.       text:
  367.      - '&a&m+-------------------+'
  368.       interval: 10
  369.       random: true
  370.     town-label:
  371.       text:
  372.      - '&bYou are in town:'
  373.       interval: 100
  374.     town-data:
  375.       text:
  376.      - '{towny_currenttown_name}'
  377.       interval: 100
  378.     spacer1:
  379.       text: []
  380.       interval: 100
  381.     townboard-label:
  382.       text:
  383.      - '&bTown board:'
  384.       interval: 100
  385.     townboard:
  386.       text:
  387.      - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  388.       interval: 3
  389.     spacer2:
  390.       text: []
  391.       interval: 100
  392.     population-label:
  393.       text:
  394.      - '&bPopulation:'
  395.       interval: 100
  396.     poplulation-data:
  397.       text:
  398.      - '{towny_currenttown_residents}'
  399.       interval: 100
  400.     footer:
  401.       text:
  402.      - '&a&m+-------------------+'
  403.       interval: 10
  404.       random: true
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