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- Welcome to MAXScript.
- -- Error occurred in anonymous codeblock; filename: C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\MAXLancer-ExportRigid.mcr; position: 11265; line: 307
- -- MAXScript Rollout Handler Exception:
- -- Type error: Call needs function or class, got: undefined
- -- MAXScript callstack:
- -- thread data: threadID:15384
- -- ------------------------------------------------------
- -- [stack level: 0]
- -- In ExportRigidRollout.open(); filename: C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\MAXLancer-ExportRigid.mcr; position: 11266; line: 307
- -- member of: Rollout:ExportRigidRollout
- -- Locals:
- -- ListPart: undefined
- -- Externals:
- -- compound: false
- -- wireframesCheckbox: RolloutControl:wireframesCheckbox in rollout:ExportRigidRollout : CheckBoxControl:wireframesCheckbox
- -- animationsCheckbox: RolloutControl:animationsCheckbox in rollout:ExportRigidRollout : CheckBoxControl:animationsCheckbox
- -- target: $RigidPartHelper:Root @ [0.000000,0.000000,0.000000]
- -- owner: Rollout:ExportRigidRollout
- -- MAXLancer: Global:MAXLancer : (MAXLancerTools debug:true config:(INIConfig filename:"C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\en-US\plugcfg\MAXLancer.ini") UTFEntry:#Struct:UTFEntry(
- dataSizeAllocated:<data>; Public,
- lastAccessTime:<data>; Public,
- nameOffset:<data>; Public,
- fileAttributes:<data>; Public,
- creationTime:<data>; Public,
- readStream:<fn>; Public,
- childOffset:<data>; Public,
- IsFolder:<fn>; Public,
- writeStream:<fn>; Public,
- nextOffset:<data>; Public,
- dataSizeUsed:<data>; Public,
- dataSizeUncompressed:<data>; Public,
- sharingAttributes:<data>; Public,
- IsFile:<fn>; Public,
- lastWriteTime:<data>; Public) UTFHeader:#Struct:UTFHeader(
- namesSizeUsed:<data>; Public,
- entrySize:<data>; Public,
- unusedSpaceSize:<data>; Public,
- unusedEntryOffset:<data>; Public,
- directorySize:<data>; Public,
- signature:<data>; Public,
- namesOffset:<data>; Public,
- unusedSpaceOffset:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- directoryOffset:<data>; Public,
- filetime:<data>; Public,
- version:<data>; Public,
- namesSizeAllocated:<data>; Public,
- dataOffset:<data>; Public) UTFReader:#Struct:UTFReader(
- entry:<data>; Public,
- GetPath:<fn>; Public,
- GetCurrentFolder:<fn>; Public,
- getFiles:<fn>; Public,
- ReadFile:<fn>; Public,
- CloseFolder:<fn>; Public,
- GetChildOffset:<fn>; Public,
- openfile:<fn>; Public,
- exportFile:<fn>; Public,
- filename:<data>; Public,
- header:<data>; Public,
- open:<fn>; Public,
- names:<data>; Public,
- ReadEntry:<fn>; Public,
- GetFolders:<fn>; Public,
- close:<fn>; Public,
- parents:<data>; Public,
- directory:<data>; Public,
- data:<data>; Public,
- ReadName:<fn>; Public,
- size:<data>; Public,
- reset:<fn>; Public,
- OpenFolder:<fn>; Public) UTFWriter:#Struct:UTFWriter(
- entry:<data>; Public,
- GetPath:<fn>; Public,
- GetCurrentFolder:<fn>; Public,
- getFiles:<fn>; Public,
- CloseFolder:<fn>; Public,
- WriteName:<fn>; Public,
- GetChildOffset:<fn>; Public,
- openfile:<fn>; Public,
- importFile:<fn>; Public,
- filename:<data>; Public,
- WriteEntry:<fn>; Public,
- header:<data>; Public,
- AppendEntry:<fn>; Public,
- open:<fn>; Public,
- fileOffset:<data>; Public,
- location:<data>; Public,
- names:<data>; Public,
- ReadEntry:<fn>; Public,
- CloseFile:<fn>; Public,
- WriteFile:<fn>; Public,
- GetFolders:<fn>; Public,
- close:<fn>; Public,
- parents:<data>; Public,
- directory:<data>; Public,
- data:<data>; Public,
- ReadName:<fn>; Public,
- reset:<fn>; Public,
- OpenFolder:<fn>; Public) VMeshLibrary:#Struct:VMeshLibrary(
- GetMaterialIDs:<fn>; Public,
- BuildWireframe:<fn>; Public,
- ReadUTF:<fn>; Public,
- toString:<fn>; Public,
- BuildLevels:<fn>; Public,
- ReadMeshUTF:<fn>; Public,
- buildMesh:<fn>; Public,
- getMesh:<fn>; Public,
- getItem:<fn>; Public,
- WriteUTF:<fn>; Public,
- BuildTriangleList:<fn>; Public,
- meshes:<data>; Public,
- ParseLevels:<fn>; Public,
- loadfile:<fn>; Public,
- CreateMesh:<fn>; Public,
- ParseLineList:<fn>; Public,
- ParseMesh:<fn>; Public,
- WriteMeshUTF:<fn>; Public,
- savefile:<fn>; Public,
- ParseTriangleList:<fn>; Public,
- ParseWireframe:<fn>; Public) VMeshAttributes:<AttributeDef:Exportable VMesh> FLMaterialMap:#Struct:FLMaterialMap(
- flags:<data>; Public,
- filename:<data>; Public) FLMaterialLibrary:#Struct:FLMaterialLibrary(
- GetMaterialArchetype:<fn>; Public,
- ReadUTF:<fn>; Public,
- materials:<data>; Public,
- Cache:<data>; Public,
- toString:<fn>; Public,
- Build:<fn>; Public,
- GetTextureIDs:<fn>; Public,
- getItem:<fn>; Public,
- GetMaterial:<fn>; Public,
- GetCachedMaterial:<fn>; Public,
- WriteUTF:<fn>; Public,
- loadfile:<fn>; Public,
- AddMaterial:<fn>; Public,
- savefile:<fn>; Public,
- parse:<fn>; Public) FLMaterialAnimationLibrary:undefined FLTexture:#Struct:FLTexture(
- ReadUTF:<fn>; Public,
- toString:<fn>; Public,
- filename:<data>; Public,
- WriteDDS:<fn>; Public,
- ReadDDS:<fn>; Public,
- WriteUTF:<fn>; Public,
- GetBitmap:<fn>; Public,
- ReadTargaMips:<fn>; Public,
- external:<data>; Public,
- image:<data>; Public,
- WriteTargaMips:<fn>; Public) FLTextureLibrary:#Struct:FLTextureLibrary(
- ReadUTF:<fn>; Public,
- toString:<fn>; Public,
- textures:<data>; Public,
- getItem:<fn>; Public,
- GetTexture:<fn>; Public,
- WriteUTF:<fn>; Public,
- loadfile:<fn>; Public,
- AddTexture:<fn>; Public,
- savefile:<fn>; Public) SurfaceLibrary:#Struct:SurfaceLibrary(
- Build:<fn>; Public,
- signature:<data>; Public,
- parts:<data>; Public,
- GetPart:<fn>; Public,
- loadfile:<fn>; Public,
- savefile:<fn>; Public,
- CollectNodes:<fn>; Public,
- version:<data>; Public,
- GetCenterPoint:<fn>; Public,
- parse:<fn>; Public) SurfaceNodeHelper:SurfaceNodeHelper SurfaceAttributes:<AttributeDef:Exportable Surface Hull> AnimationLibrary:#Struct:AnimationLibrary(
- BuildJointPrismatic:<fn>; Public,
- ParseJointRevolute:<fn>; Public,
- ParseObject:<fn>; Public,
- GetDuration:<fn>; Public,
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- BuildJointCylindric:<fn>; Public,
- ReadScriptsUTF:<fn>; Public,
- GetLayerController:<fn>; Public,
- ParseJointLoose:<fn>; Public,
- IsLayerController:<fn>; Public,
- WriteUTF:<fn>; Public,
- BuildJointAxis:<fn>; Public,
- scripts:<data>; Public,
- GetScript:<fn>; Public,
- BuildJointRevolute:<fn>; Public,
- WriteScriptsUTF:<fn>; Public,
- BuildJointSpheric:<fn>; Public,
- loadfile:<fn>; Public,
- GetLayerNames:<fn>; Public,
- ParseJointAxis:<fn>; Public,
- GetAnimations:<fn>; Public,
- BuildObject:<fn>; Public,
- ParseJointPrismatic:<fn>; Public,
- savefile:<fn>; Public,
- BuildJointLoose:<fn>; Public,
- ParseJointSpheric:<fn>; Public,
- ParseJointCylindric:<fn>; Public,
- parse:<fn>; Public) HardpointHelper:HardpointHelper HardpointFixed:#Struct:HardpointFixed(
- ReadUTF:<fn>; Public,
- rotation:<data>; Public,
- WriteUTF:<fn>; Public,
- position:<data>; Public,
- name:<data>; Public) HardpointRevolute:#Struct:HardpointRevolute(
- ReadUTF:<fn>; Public,
- rotation:<data>; Public,
- WriteUTF:<fn>; Public,
- position:<data>; Public,
- limit:<data>; Public,
- name:<data>; Public,
- axis:<data>; Public) HardpointPrismatic:#Struct:HardpointPrismatic(
- ReadUTF:<fn>; Public,
- rotation:<data>; Public,
- WriteUTF:<fn>; Public,
- position:<data>; Public,
- limit:<data>; Public,
- name:<data>; Public,
- axis:<data>; Public) FixedJointController:FixedJointController AxisJointController:AxisJointController SphericJointController:SphericJointController LooseJointController:LooseJointController JointFixed:#Struct:JointFixed(
- rotation:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- position:<data>; Public) JointRevolute:#Struct:JointRevolute(
- offset:<data>; Public,
- rotation:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- position:<data>; Public,
- turnMin:<data>; Public,
- axis:<data>; Public,
- turnMax:<data>; Public) JointPrismatic:#Struct:JointPrismatic(
- offset:<data>; Public,
- rotation:<data>; Public,
- readStream:<fn>; Public,
- slideMin:<data>; Public,
- writeStream:<fn>; Public,
- slideMax:<data>; Public,
- position:<data>; Public,
- axis:<data>; Public) JointCylindric:#Struct:JointCylindric(
- rotation:<data>; Public,
- readStream:<fn>; Public,
- slideMin:<data>; Public,
- writeStream:<fn>; Public,
- slideMax:<data>; Public,
- position:<data>; Public,
- turnMin:<data>; Public,
- axis:<data>; Public,
- turnMax:<data>; Public) JointSpheric:#Struct:JointSpheric(
- offset:<data>; Public,
- yawMin:<data>; Public,
- yawMax:<data>; Public,
- rotation:<data>; Public,
- rollMin:<data>; Public,
- rollMax:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- position:<data>; Public,
- pitchMin:<data>; Public,
- pitchMax:<data>; Public) JointLoose:#Struct:JointLoose(
- rotation:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- position:<data>; Public) RigidPartHelper:RigidPartHelper RigidPart:#Struct:RigidPart(
- hardpoints:<data>; Public,
- wireFrame:<data>; Public,
- ReadUTF:<fn>; Public,
- toString:<fn>; Public,
- Build:<fn>; Public,
- filename:<data>; Public,
- ReadLevelsUTF:<fn>; Public,
- WritePartUTF:<fn>; Public,
- levels:<data>; Public,
- WriteWireUTF:<fn>; Public,
- ReadWireUTF:<fn>; Public,
- WriteUTF:<fn>; Public,
- ranges:<data>; Public,
- GetHashList:<fn>; Public,
- GetHardpoints:<fn>; Public,
- WriteLevelsUTF:<fn>; Public,
- ReadPartUTF:<fn>; Public,
- loadfile:<fn>; Public,
- SetLevelsCount:<fn>; Public,
- GetResourceIDs:<fn>; Public,
- name:<data>; Public,
- index:<data>; Public,
- savefile:<fn>; Public,
- GetBoundaries:<fn>; Public,
- parse:<fn>; Public) RigidCompound:#Struct:RigidCompound(
- ReadUTF:<fn>; Public,
- root:<data>; Public,
- toString:<fn>; Public,
- Build:<fn>; Public,
- filename:<data>; Public,
- constraints:<data>; Public,
- GetPart:<fn>; Public,
- WriteUTF:<fn>; Public,
- GetParts:<fn>; Public,
- GetHashList:<fn>; Public,
- GetHardpoints:<fn>; Public,
- GetPartChildren:<fn>; Public,
- loadfile:<fn>; Public,
- GetPartParent:<fn>; Public,
- GetResourceIDs:<fn>; Public,
- savefile:<fn>; Public,
- GetPartJoint:<fn>; Public,
- GetBoundaries:<fn>; Public,
- BuildRandom:<fn>; Public,
- parse:<fn>; Public) DeformableAttributes:<AttributeDef:Deformable Mesh> DeformablePartHelper:DeformablePartHelper DeformablePart:#Struct:DeformablePart(
- hardpoints:<data>; Public,
- boneToRoot:<data>; Public,
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- filename:<data>; Public,
- WriteUTF:<fn>; Public,
- index:<data>; Public,
- name:<data>; Public,
- LODbits:<data>; Public) DeformableCompound:#Struct:DeformableCompound(
- WriteMultiLevelUTF:<fn>; Public,
- ReadUTF:<fn>; Public,
- root:<data>; Public,
- Build:<fn>; Public,
- filename:<data>; Public,
- BuildSkeleton:<fn>; Public,
- constraints:<data>; Public,
- GetPart:<fn>; Public,
- WriteUTF:<fn>; Public,
- GetParts:<fn>; Public,
- meshes:<data>; Public,
- GetPartChildren:<fn>; Public,
- ParseSkeleton:<fn>; Public,
- ReadMultiLevelUTF:<fn>; Public,
- loadfile:<fn>; Public,
- GetPartParent:<fn>; Public,
- SortBones:<fn>; Public,
- fractions:<data>; Public,
- GetResourceIDs:<fn>; Public,
- savefile:<fn>; Public,
- GetPartJoint:<fn>; Public,
- scaler:<data>; Public,
- parse:<fn>; Public) convexGenerator:1 partSize:0.25 hardpointSize:0.25 exporterVersion:"MAXLancer Tools" surfaceMaterial:Hull:Standard freelancerPath:"C:\Program Files (x86)\Microsoft Games\Freelancer" texturesPath:"C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer" shadersPath:"C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer" temporaryPath:"C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\temp\MAXLancer" textureToolsPath:"C:\Program Files\NVTT\bin64" hashes:#(0, 151466134, 302932268, 453595578, -9583591, -160762737, -312236747, -463170141, -19167182, -136529756, -321525474, -439166584, 28724267, 145849533, 330837255, 448732561, -38334364, -189783822, -273059512, -423738914, ...) shaders:(ShaderLibrary types:#("DcDt", "DcDtTwo", "DcDtEc", "DcDtEcTwo", "DcDtOcOt", "DcDtOcOtTwo", "DcDtEcOcOt", "DcDtEcOcOtTwo", "EcEt", "DcDtEt", "HUDAnimMaterial", "HUDIconMaterial", "BtDetailMapMaterial", "BtDetailMapTwoMaterial", "Nebula", "NebulaTwo", "NomadMaterial", "NomadMaterialNoBendy", "GlassMaterial", "GFGlassMaterial", ...) techniques:#(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 0, 1, 0, 1, 0, 1, ...) filenames:#("C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\DetailMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\DetailMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\Nebula.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\Nebula.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\NomadMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\NomadMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\GlassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\GlassMaterial.fx", ...) archetypes:#(#Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:DetailMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- DetailTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:DetailMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- DetailTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:NebulaMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:NebulaMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:NomadMaterial(
- ReadUTF:<fn>; Public,
- NomadTexture:<data>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:NomadMaterial(
- ReadUTF:<fn>; Public,
- NomadTexture:<data>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:GlassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:GlassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), ...) patterns:#((DataPair "^null$" "NullMaterial"), (DataPair "^sea_anim.*$" "PlanetWaterMaterial"), (DataPair "^anim_hud.*$" "HUDAnimMaterial"), (DataPair "^o_glass$" "HighGlassMaterial"), (DataPair "^bw_glass$" "HighGlassMaterial"), (DataPair "^planet.*_glass$" "GFGlassMaterial"), (DataPair "^r_glass$" "HighGlassMaterial"), (DataPair "^l_glass$" "HighGlassMaterial"), (DataPair "^k_glass$" "HighGlassMaterial"), (DataPair "^b_glass$" "HighGlassMaterial"), (DataPair "^cv_glass$" "HighGlassMaterial"), (DataPair "^c_glass$" "HighGlassMaterial"), (DataPair "^exclusion_.*" "ExclusionZoneMaterial"), (DataPair "^ui_.*" "HUDIconMaterial"), (DataPair "^n-texture.*$" "NomadMaterialNoBendy"), (DataPair "^nomad.*$" "NomadMaterialNoBendy"), (DataPair "^tlr_energy$" "NebulaTwo"), (DataPair "^tlr_material$" "NebulaTwo"), (DataPair "^detailmap_.*" "BtDetailMapMaterial"), (DataPair "^alpha_mask.*2side" "DcDtTwo"), ...) replacements:#((DataPair "EcEtOcOt" "DcDtOcOt"), (DataPair "DcDtEcEt" "DcDtEt"))))
- -- surfacesCheckbox: RolloutControl:surfacesCheckbox in rollout:ExportRigidRollout : CheckBoxControl:surfacesCheckbox
- -- wireCount: 0
- -- animationCount: 0
- -- ExportRigidRollout: Rollout:ExportRigidRollout
- -- timestampsCheckbox: RolloutControl:timestampsCheckbox in rollout:ExportRigidRollout : CheckBoxControl:timestampsCheckbox
- -- hardpointsCheckbox: RolloutControl:hardpointsCheckbox in rollout:ExportRigidRollout : CheckBoxControl:hardpointsCheckbox
- -- materialsCheckbox: RolloutControl:materialsCheckbox in rollout:ExportRigidRollout : CheckBoxControl:materialsCheckbox
- -- ListCompound: ListCompound()
- -- materialAnimCheckbox: RolloutControl:materialAnimCheckbox in rollout:ExportRigidRollout : CheckBoxControl:materialAnimCheckbox
- -- treeBox: RolloutControl:treeBox in rollout:ExportRigidRollout : dotNetControl:treeBox:System.Windows.Forms.TreeView
- -- meshesCheckbox: RolloutControl:meshesCheckbox in rollout:ExportRigidRollout : CheckBoxControl:meshesCheckbox
- -- hardpointCount: 0
- -- meshCount: 0
- -- hullCount: 0
- -- ------------------------------------------------------
- -- [stack level: 1]
- -- called from execute(); filename: C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\MAXLancer-ExportRigid.mcr; position: 12313; line: 331
- -- member of: codeblock macroScript: MAXLancer_ExportRigid
- -- Locals:
- -- Externals:
- -- target: $RigidPartHelper:Root @ [0.000000,0.000000,0.000000]
- -- MAXLancer_ExportRigid: <CodeBlock:MAXLancer_ExportRigid>
- -- owner: <CodeBlock:MAXLancer_ExportRigid>
- -- MAXLancer: Global:MAXLancer : (MAXLancerTools debug:true config:(INIConfig filename:"C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\en-US\plugcfg\MAXLancer.ini") UTFEntry:#Struct:UTFEntry(
- dataSizeAllocated:<data>; Public,
- lastAccessTime:<data>; Public,
- nameOffset:<data>; Public,
- fileAttributes:<data>; Public,
- creationTime:<data>; Public,
- readStream:<fn>; Public,
- childOffset:<data>; Public,
- IsFolder:<fn>; Public,
- writeStream:<fn>; Public,
- nextOffset:<data>; Public,
- dataSizeUsed:<data>; Public,
- dataSizeUncompressed:<data>; Public,
- sharingAttributes:<data>; Public,
- IsFile:<fn>; Public,
- lastWriteTime:<data>; Public) UTFHeader:#Struct:UTFHeader(
- namesSizeUsed:<data>; Public,
- entrySize:<data>; Public,
- unusedSpaceSize:<data>; Public,
- unusedEntryOffset:<data>; Public,
- directorySize:<data>; Public,
- signature:<data>; Public,
- namesOffset:<data>; Public,
- unusedSpaceOffset:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- directoryOffset:<data>; Public,
- filetime:<data>; Public,
- version:<data>; Public,
- namesSizeAllocated:<data>; Public,
- dataOffset:<data>; Public) UTFReader:#Struct:UTFReader(
- entry:<data>; Public,
- GetPath:<fn>; Public,
- GetCurrentFolder:<fn>; Public,
- getFiles:<fn>; Public,
- ReadFile:<fn>; Public,
- CloseFolder:<fn>; Public,
- GetChildOffset:<fn>; Public,
- openfile:<fn>; Public,
- exportFile:<fn>; Public,
- filename:<data>; Public,
- header:<data>; Public,
- open:<fn>; Public,
- names:<data>; Public,
- ReadEntry:<fn>; Public,
- GetFolders:<fn>; Public,
- close:<fn>; Public,
- parents:<data>; Public,
- directory:<data>; Public,
- data:<data>; Public,
- ReadName:<fn>; Public,
- size:<data>; Public,
- reset:<fn>; Public,
- OpenFolder:<fn>; Public) UTFWriter:#Struct:UTFWriter(
- entry:<data>; Public,
- GetPath:<fn>; Public,
- GetCurrentFolder:<fn>; Public,
- getFiles:<fn>; Public,
- CloseFolder:<fn>; Public,
- WriteName:<fn>; Public,
- GetChildOffset:<fn>; Public,
- openfile:<fn>; Public,
- importFile:<fn>; Public,
- filename:<data>; Public,
- WriteEntry:<fn>; Public,
- header:<data>; Public,
- AppendEntry:<fn>; Public,
- open:<fn>; Public,
- fileOffset:<data>; Public,
- location:<data>; Public,
- names:<data>; Public,
- ReadEntry:<fn>; Public,
- CloseFile:<fn>; Public,
- WriteFile:<fn>; Public,
- GetFolders:<fn>; Public,
- close:<fn>; Public,
- parents:<data>; Public,
- directory:<data>; Public,
- data:<data>; Public,
- ReadName:<fn>; Public,
- reset:<fn>; Public,
- OpenFolder:<fn>; Public) VMeshLibrary:#Struct:VMeshLibrary(
- GetMaterialIDs:<fn>; Public,
- BuildWireframe:<fn>; Public,
- ReadUTF:<fn>; Public,
- toString:<fn>; Public,
- BuildLevels:<fn>; Public,
- ReadMeshUTF:<fn>; Public,
- buildMesh:<fn>; Public,
- getMesh:<fn>; Public,
- getItem:<fn>; Public,
- WriteUTF:<fn>; Public,
- BuildTriangleList:<fn>; Public,
- meshes:<data>; Public,
- ParseLevels:<fn>; Public,
- loadfile:<fn>; Public,
- CreateMesh:<fn>; Public,
- ParseLineList:<fn>; Public,
- ParseMesh:<fn>; Public,
- WriteMeshUTF:<fn>; Public,
- savefile:<fn>; Public,
- ParseTriangleList:<fn>; Public,
- ParseWireframe:<fn>; Public) VMeshAttributes:<AttributeDef:Exportable VMesh> FLMaterialMap:#Struct:FLMaterialMap(
- flags:<data>; Public,
- filename:<data>; Public) FLMaterialLibrary:#Struct:FLMaterialLibrary(
- GetMaterialArchetype:<fn>; Public,
- ReadUTF:<fn>; Public,
- materials:<data>; Public,
- Cache:<data>; Public,
- toString:<fn>; Public,
- Build:<fn>; Public,
- GetTextureIDs:<fn>; Public,
- getItem:<fn>; Public,
- GetMaterial:<fn>; Public,
- GetCachedMaterial:<fn>; Public,
- WriteUTF:<fn>; Public,
- loadfile:<fn>; Public,
- AddMaterial:<fn>; Public,
- savefile:<fn>; Public,
- parse:<fn>; Public) FLMaterialAnimationLibrary:undefined FLTexture:#Struct:FLTexture(
- ReadUTF:<fn>; Public,
- toString:<fn>; Public,
- filename:<data>; Public,
- WriteDDS:<fn>; Public,
- ReadDDS:<fn>; Public,
- WriteUTF:<fn>; Public,
- GetBitmap:<fn>; Public,
- ReadTargaMips:<fn>; Public,
- external:<data>; Public,
- image:<data>; Public,
- WriteTargaMips:<fn>; Public) FLTextureLibrary:#Struct:FLTextureLibrary(
- ReadUTF:<fn>; Public,
- toString:<fn>; Public,
- textures:<data>; Public,
- getItem:<fn>; Public,
- GetTexture:<fn>; Public,
- WriteUTF:<fn>; Public,
- loadfile:<fn>; Public,
- AddTexture:<fn>; Public,
- savefile:<fn>; Public) SurfaceLibrary:#Struct:SurfaceLibrary(
- Build:<fn>; Public,
- signature:<data>; Public,
- parts:<data>; Public,
- GetPart:<fn>; Public,
- loadfile:<fn>; Public,
- savefile:<fn>; Public,
- CollectNodes:<fn>; Public,
- version:<data>; Public,
- GetCenterPoint:<fn>; Public,
- parse:<fn>; Public) SurfaceNodeHelper:SurfaceNodeHelper SurfaceAttributes:<AttributeDef:Exportable Surface Hull> AnimationLibrary:#Struct:AnimationLibrary(
- BuildJointPrismatic:<fn>; Public,
- ParseJointRevolute:<fn>; Public,
- ParseObject:<fn>; Public,
- GetDuration:<fn>; Public,
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- BuildJointCylindric:<fn>; Public,
- ReadScriptsUTF:<fn>; Public,
- GetLayerController:<fn>; Public,
- ParseJointLoose:<fn>; Public,
- IsLayerController:<fn>; Public,
- WriteUTF:<fn>; Public,
- BuildJointAxis:<fn>; Public,
- scripts:<data>; Public,
- GetScript:<fn>; Public,
- BuildJointRevolute:<fn>; Public,
- WriteScriptsUTF:<fn>; Public,
- BuildJointSpheric:<fn>; Public,
- loadfile:<fn>; Public,
- GetLayerNames:<fn>; Public,
- ParseJointAxis:<fn>; Public,
- GetAnimations:<fn>; Public,
- BuildObject:<fn>; Public,
- ParseJointPrismatic:<fn>; Public,
- savefile:<fn>; Public,
- BuildJointLoose:<fn>; Public,
- ParseJointSpheric:<fn>; Public,
- ParseJointCylindric:<fn>; Public,
- parse:<fn>; Public) HardpointHelper:HardpointHelper HardpointFixed:#Struct:HardpointFixed(
- ReadUTF:<fn>; Public,
- rotation:<data>; Public,
- WriteUTF:<fn>; Public,
- position:<data>; Public,
- name:<data>; Public) HardpointRevolute:#Struct:HardpointRevolute(
- ReadUTF:<fn>; Public,
- rotation:<data>; Public,
- WriteUTF:<fn>; Public,
- position:<data>; Public,
- limit:<data>; Public,
- name:<data>; Public,
- axis:<data>; Public) HardpointPrismatic:#Struct:HardpointPrismatic(
- ReadUTF:<fn>; Public,
- rotation:<data>; Public,
- WriteUTF:<fn>; Public,
- position:<data>; Public,
- limit:<data>; Public,
- name:<data>; Public,
- axis:<data>; Public) FixedJointController:FixedJointController AxisJointController:AxisJointController SphericJointController:SphericJointController LooseJointController:LooseJointController JointFixed:#Struct:JointFixed(
- rotation:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- position:<data>; Public) JointRevolute:#Struct:JointRevolute(
- offset:<data>; Public,
- rotation:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- position:<data>; Public,
- turnMin:<data>; Public,
- axis:<data>; Public,
- turnMax:<data>; Public) JointPrismatic:#Struct:JointPrismatic(
- offset:<data>; Public,
- rotation:<data>; Public,
- readStream:<fn>; Public,
- slideMin:<data>; Public,
- writeStream:<fn>; Public,
- slideMax:<data>; Public,
- position:<data>; Public,
- axis:<data>; Public) JointCylindric:#Struct:JointCylindric(
- rotation:<data>; Public,
- readStream:<fn>; Public,
- slideMin:<data>; Public,
- writeStream:<fn>; Public,
- slideMax:<data>; Public,
- position:<data>; Public,
- turnMin:<data>; Public,
- axis:<data>; Public,
- turnMax:<data>; Public) JointSpheric:#Struct:JointSpheric(
- offset:<data>; Public,
- yawMin:<data>; Public,
- yawMax:<data>; Public,
- rotation:<data>; Public,
- rollMin:<data>; Public,
- rollMax:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- position:<data>; Public,
- pitchMin:<data>; Public,
- pitchMax:<data>; Public) JointLoose:#Struct:JointLoose(
- rotation:<data>; Public,
- readStream:<fn>; Public,
- writeStream:<fn>; Public,
- position:<data>; Public) RigidPartHelper:RigidPartHelper RigidPart:#Struct:RigidPart(
- hardpoints:<data>; Public,
- wireFrame:<data>; Public,
- ReadUTF:<fn>; Public,
- toString:<fn>; Public,
- Build:<fn>; Public,
- filename:<data>; Public,
- ReadLevelsUTF:<fn>; Public,
- WritePartUTF:<fn>; Public,
- levels:<data>; Public,
- WriteWireUTF:<fn>; Public,
- ReadWireUTF:<fn>; Public,
- WriteUTF:<fn>; Public,
- ranges:<data>; Public,
- GetHashList:<fn>; Public,
- GetHardpoints:<fn>; Public,
- WriteLevelsUTF:<fn>; Public,
- ReadPartUTF:<fn>; Public,
- loadfile:<fn>; Public,
- SetLevelsCount:<fn>; Public,
- GetResourceIDs:<fn>; Public,
- name:<data>; Public,
- index:<data>; Public,
- savefile:<fn>; Public,
- GetBoundaries:<fn>; Public,
- parse:<fn>; Public) RigidCompound:#Struct:RigidCompound(
- ReadUTF:<fn>; Public,
- root:<data>; Public,
- toString:<fn>; Public,
- Build:<fn>; Public,
- filename:<data>; Public,
- constraints:<data>; Public,
- GetPart:<fn>; Public,
- WriteUTF:<fn>; Public,
- GetParts:<fn>; Public,
- GetHashList:<fn>; Public,
- GetHardpoints:<fn>; Public,
- GetPartChildren:<fn>; Public,
- loadfile:<fn>; Public,
- GetPartParent:<fn>; Public,
- GetResourceIDs:<fn>; Public,
- savefile:<fn>; Public,
- GetPartJoint:<fn>; Public,
- GetBoundaries:<fn>; Public,
- BuildRandom:<fn>; Public,
- parse:<fn>; Public) DeformableAttributes:<AttributeDef:Deformable Mesh> DeformablePartHelper:DeformablePartHelper DeformablePart:#Struct:DeformablePart(
- hardpoints:<data>; Public,
- boneToRoot:<data>; Public,
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- filename:<data>; Public,
- WriteUTF:<fn>; Public,
- index:<data>; Public,
- name:<data>; Public,
- LODbits:<data>; Public) DeformableCompound:#Struct:DeformableCompound(
- WriteMultiLevelUTF:<fn>; Public,
- ReadUTF:<fn>; Public,
- root:<data>; Public,
- Build:<fn>; Public,
- filename:<data>; Public,
- BuildSkeleton:<fn>; Public,
- constraints:<data>; Public,
- GetPart:<fn>; Public,
- WriteUTF:<fn>; Public,
- GetParts:<fn>; Public,
- meshes:<data>; Public,
- GetPartChildren:<fn>; Public,
- ParseSkeleton:<fn>; Public,
- ReadMultiLevelUTF:<fn>; Public,
- loadfile:<fn>; Public,
- GetPartParent:<fn>; Public,
- SortBones:<fn>; Public,
- fractions:<data>; Public,
- GetResourceIDs:<fn>; Public,
- savefile:<fn>; Public,
- GetPartJoint:<fn>; Public,
- scaler:<data>; Public,
- parse:<fn>; Public) convexGenerator:1 partSize:0.25 hardpointSize:0.25 exporterVersion:"MAXLancer Tools" surfaceMaterial:Hull:Standard freelancerPath:"C:\Program Files (x86)\Microsoft Games\Freelancer" texturesPath:"C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer" shadersPath:"C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer" temporaryPath:"C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\temp\MAXLancer" textureToolsPath:"C:\Program Files\NVTT\bin64" hashes:#(0, 151466134, 302932268, 453595578, -9583591, -160762737, -312236747, -463170141, -19167182, -136529756, -321525474, -439166584, 28724267, 145849533, 330837255, 448732561, -38334364, -189783822, -273059512, -423738914, ...) shaders:(ShaderLibrary types:#("DcDt", "DcDtTwo", "DcDtEc", "DcDtEcTwo", "DcDtOcOt", "DcDtOcOtTwo", "DcDtEcOcOt", "DcDtEcOcOtTwo", "EcEt", "DcDtEt", "HUDAnimMaterial", "HUDIconMaterial", "BtDetailMapMaterial", "BtDetailMapTwoMaterial", "Nebula", "NebulaTwo", "NomadMaterial", "NomadMaterialNoBendy", "GlassMaterial", "GFGlassMaterial", ...) techniques:#(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 0, 1, 0, 1, 0, 1, ...) filenames:#("C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\DetailMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\DetailMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\Nebula.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\Nebula.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\NomadMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\NomadMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\GlassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\GlassMaterial.fx", ...) archetypes:#(#Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:SinglePassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- EmissionTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- EmissionColor:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:DetailMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- DetailTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:DetailMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- DetailTexture:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:NebulaMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:NebulaMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:NomadMaterial(
- ReadUTF:<fn>; Public,
- NomadTexture:<data>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:NomadMaterial(
- ReadUTF:<fn>; Public,
- NomadTexture:<data>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- DiffuseTexture:<data>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:GlassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), #Struct:GlassMaterial(
- ReadUTF:<fn>; Public,
- Build:<fn>; Public,
- technique:<data>; Public,
- WriteUTF:<fn>; Public,
- name:<data>; Public,
- diffuseColor:<data>; Public,
- parse:<fn>; Public), ...) patterns:#((DataPair "^null$" "NullMaterial"), (DataPair "^sea_anim.*$" "PlanetWaterMaterial"), (DataPair "^anim_hud.*$" "HUDAnimMaterial"), (DataPair "^o_glass$" "HighGlassMaterial"), (DataPair "^bw_glass$" "HighGlassMaterial"), (DataPair "^planet.*_glass$" "GFGlassMaterial"), (DataPair "^r_glass$" "HighGlassMaterial"), (DataPair "^l_glass$" "HighGlassMaterial"), (DataPair "^k_glass$" "HighGlassMaterial"), (DataPair "^b_glass$" "HighGlassMaterial"), (DataPair "^cv_glass$" "HighGlassMaterial"), (DataPair "^c_glass$" "HighGlassMaterial"), (DataPair "^exclusion_.*" "ExclusionZoneMaterial"), (DataPair "^ui_.*" "HUDIconMaterial"), (DataPair "^n-texture.*$" "NomadMaterialNoBendy"), (DataPair "^nomad.*$" "NomadMaterialNoBendy"), (DataPair "^tlr_energy$" "NebulaTwo"), (DataPair "^tlr_material$" "NebulaTwo"), (DataPair "^detailmap_.*" "BtDetailMapMaterial"), (DataPair "^alpha_mask.*2side" "DcDtTwo"), ...) replacements:#((DataPair "EcEtOcOt" "DcDtOcOt"), (DataPair "DcDtEcEt" "DcDtEt"))))
- -- RootFilter: RootFilter()
- -- ExportRigidRollout: Rollout:ExportRigidRollout
- -- ------------------------------------------------------
- -- [stack level: 2]
- -- called from codeblock macroScript: MAXLancer_ExportRigid
- -- Locals:
- -- target: $RigidPartHelper:Root @ [0.000000,0.000000,0.000000]
- -- hardpointHullColor: dotNetObject:System.Drawing.Color
- -- GetMeshElements: GetMeshElements()
- -- FormatSeconds: FormatSeconds()
- -- ExportRigidRollout: Rollout:ExportRigidRollout
- -- RootFilter: RootFilter()
- -- Externals:
- -- ------------------------------------------------------
- -- [stack level: 3]
- -- called from top-level
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