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  1. Welcome to MAXScript.
  2.  
  3.  
  4. -- Error occurred in anonymous codeblock; filename: C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\MAXLancer-ExportRigid.mcr; position: 11265; line: 307
  5. -- MAXScript Rollout Handler Exception:
  6. -- Type error: Call needs function or class, got: undefined
  7. -- MAXScript callstack:
  8. -- thread data: threadID:15384
  9. -- ------------------------------------------------------
  10. -- [stack level: 0]
  11. -- In ExportRigidRollout.open(); filename: C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\MAXLancer-ExportRigid.mcr; position: 11266; line: 307
  12. -- member of: Rollout:ExportRigidRollout
  13. -- Locals:
  14. -- ListPart: undefined
  15. -- Externals:
  16. -- compound: false
  17. -- wireframesCheckbox: RolloutControl:wireframesCheckbox in rollout:ExportRigidRollout : CheckBoxControl:wireframesCheckbox
  18. -- animationsCheckbox: RolloutControl:animationsCheckbox in rollout:ExportRigidRollout : CheckBoxControl:animationsCheckbox
  19. -- target: $RigidPartHelper:Root @ [0.000000,0.000000,0.000000]
  20. -- owner: Rollout:ExportRigidRollout
  21. -- MAXLancer: Global:MAXLancer : (MAXLancerTools debug:true config:(INIConfig filename:"C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\en-US\plugcfg\MAXLancer.ini") UTFEntry:#Struct:UTFEntry(
  22. dataSizeAllocated:<data>; Public,
  23. lastAccessTime:<data>; Public,
  24. nameOffset:<data>; Public,
  25. fileAttributes:<data>; Public,
  26. creationTime:<data>; Public,
  27. readStream:<fn>; Public,
  28. childOffset:<data>; Public,
  29. IsFolder:<fn>; Public,
  30. writeStream:<fn>; Public,
  31. nextOffset:<data>; Public,
  32. dataSizeUsed:<data>; Public,
  33. dataSizeUncompressed:<data>; Public,
  34. sharingAttributes:<data>; Public,
  35. IsFile:<fn>; Public,
  36. lastWriteTime:<data>; Public) UTFHeader:#Struct:UTFHeader(
  37. namesSizeUsed:<data>; Public,
  38. entrySize:<data>; Public,
  39. unusedSpaceSize:<data>; Public,
  40. unusedEntryOffset:<data>; Public,
  41. directorySize:<data>; Public,
  42. signature:<data>; Public,
  43. namesOffset:<data>; Public,
  44. unusedSpaceOffset:<data>; Public,
  45. readStream:<fn>; Public,
  46. writeStream:<fn>; Public,
  47. directoryOffset:<data>; Public,
  48. filetime:<data>; Public,
  49. version:<data>; Public,
  50. namesSizeAllocated:<data>; Public,
  51. dataOffset:<data>; Public) UTFReader:#Struct:UTFReader(
  52. entry:<data>; Public,
  53. GetPath:<fn>; Public,
  54. GetCurrentFolder:<fn>; Public,
  55. getFiles:<fn>; Public,
  56. ReadFile:<fn>; Public,
  57. CloseFolder:<fn>; Public,
  58. GetChildOffset:<fn>; Public,
  59. openfile:<fn>; Public,
  60. exportFile:<fn>; Public,
  61. filename:<data>; Public,
  62. header:<data>; Public,
  63. open:<fn>; Public,
  64. names:<data>; Public,
  65. ReadEntry:<fn>; Public,
  66. GetFolders:<fn>; Public,
  67. close:<fn>; Public,
  68. parents:<data>; Public,
  69. directory:<data>; Public,
  70. data:<data>; Public,
  71. ReadName:<fn>; Public,
  72. size:<data>; Public,
  73. reset:<fn>; Public,
  74. OpenFolder:<fn>; Public) UTFWriter:#Struct:UTFWriter(
  75. entry:<data>; Public,
  76. GetPath:<fn>; Public,
  77. GetCurrentFolder:<fn>; Public,
  78. getFiles:<fn>; Public,
  79. CloseFolder:<fn>; Public,
  80. WriteName:<fn>; Public,
  81. GetChildOffset:<fn>; Public,
  82. openfile:<fn>; Public,
  83. importFile:<fn>; Public,
  84. filename:<data>; Public,
  85. WriteEntry:<fn>; Public,
  86. header:<data>; Public,
  87. AppendEntry:<fn>; Public,
  88. open:<fn>; Public,
  89. fileOffset:<data>; Public,
  90. location:<data>; Public,
  91. names:<data>; Public,
  92. ReadEntry:<fn>; Public,
  93. CloseFile:<fn>; Public,
  94. WriteFile:<fn>; Public,
  95. GetFolders:<fn>; Public,
  96. close:<fn>; Public,
  97. parents:<data>; Public,
  98. directory:<data>; Public,
  99. data:<data>; Public,
  100. ReadName:<fn>; Public,
  101. reset:<fn>; Public,
  102. OpenFolder:<fn>; Public) VMeshLibrary:#Struct:VMeshLibrary(
  103. GetMaterialIDs:<fn>; Public,
  104. BuildWireframe:<fn>; Public,
  105. ReadUTF:<fn>; Public,
  106. toString:<fn>; Public,
  107. BuildLevels:<fn>; Public,
  108. ReadMeshUTF:<fn>; Public,
  109. buildMesh:<fn>; Public,
  110. getMesh:<fn>; Public,
  111. getItem:<fn>; Public,
  112. WriteUTF:<fn>; Public,
  113. BuildTriangleList:<fn>; Public,
  114. meshes:<data>; Public,
  115. ParseLevels:<fn>; Public,
  116. loadfile:<fn>; Public,
  117. CreateMesh:<fn>; Public,
  118. ParseLineList:<fn>; Public,
  119. ParseMesh:<fn>; Public,
  120. WriteMeshUTF:<fn>; Public,
  121. savefile:<fn>; Public,
  122. ParseTriangleList:<fn>; Public,
  123. ParseWireframe:<fn>; Public) VMeshAttributes:<AttributeDef:Exportable VMesh> FLMaterialMap:#Struct:FLMaterialMap(
  124. flags:<data>; Public,
  125. filename:<data>; Public) FLMaterialLibrary:#Struct:FLMaterialLibrary(
  126. GetMaterialArchetype:<fn>; Public,
  127. ReadUTF:<fn>; Public,
  128. materials:<data>; Public,
  129. Cache:<data>; Public,
  130. toString:<fn>; Public,
  131. Build:<fn>; Public,
  132. GetTextureIDs:<fn>; Public,
  133. getItem:<fn>; Public,
  134. GetMaterial:<fn>; Public,
  135. GetCachedMaterial:<fn>; Public,
  136. WriteUTF:<fn>; Public,
  137. loadfile:<fn>; Public,
  138. AddMaterial:<fn>; Public,
  139. savefile:<fn>; Public,
  140. parse:<fn>; Public) FLMaterialAnimationLibrary:undefined FLTexture:#Struct:FLTexture(
  141. ReadUTF:<fn>; Public,
  142. toString:<fn>; Public,
  143. filename:<data>; Public,
  144. WriteDDS:<fn>; Public,
  145. ReadDDS:<fn>; Public,
  146. WriteUTF:<fn>; Public,
  147. GetBitmap:<fn>; Public,
  148. ReadTargaMips:<fn>; Public,
  149. external:<data>; Public,
  150. image:<data>; Public,
  151. WriteTargaMips:<fn>; Public) FLTextureLibrary:#Struct:FLTextureLibrary(
  152. ReadUTF:<fn>; Public,
  153. toString:<fn>; Public,
  154. textures:<data>; Public,
  155. getItem:<fn>; Public,
  156. GetTexture:<fn>; Public,
  157. WriteUTF:<fn>; Public,
  158. loadfile:<fn>; Public,
  159. AddTexture:<fn>; Public,
  160. savefile:<fn>; Public) SurfaceLibrary:#Struct:SurfaceLibrary(
  161. Build:<fn>; Public,
  162. signature:<data>; Public,
  163. parts:<data>; Public,
  164. GetPart:<fn>; Public,
  165. loadfile:<fn>; Public,
  166. savefile:<fn>; Public,
  167. CollectNodes:<fn>; Public,
  168. version:<data>; Public,
  169. GetCenterPoint:<fn>; Public,
  170. parse:<fn>; Public) SurfaceNodeHelper:SurfaceNodeHelper SurfaceAttributes:<AttributeDef:Exportable Surface Hull> AnimationLibrary:#Struct:AnimationLibrary(
  171. BuildJointPrismatic:<fn>; Public,
  172. ParseJointRevolute:<fn>; Public,
  173. ParseObject:<fn>; Public,
  174. GetDuration:<fn>; Public,
  175. ReadUTF:<fn>; Public,
  176. Build:<fn>; Public,
  177. BuildJointCylindric:<fn>; Public,
  178. ReadScriptsUTF:<fn>; Public,
  179. GetLayerController:<fn>; Public,
  180. ParseJointLoose:<fn>; Public,
  181. IsLayerController:<fn>; Public,
  182. WriteUTF:<fn>; Public,
  183. BuildJointAxis:<fn>; Public,
  184. scripts:<data>; Public,
  185. GetScript:<fn>; Public,
  186. BuildJointRevolute:<fn>; Public,
  187. WriteScriptsUTF:<fn>; Public,
  188. BuildJointSpheric:<fn>; Public,
  189. loadfile:<fn>; Public,
  190. GetLayerNames:<fn>; Public,
  191. ParseJointAxis:<fn>; Public,
  192. GetAnimations:<fn>; Public,
  193. BuildObject:<fn>; Public,
  194. ParseJointPrismatic:<fn>; Public,
  195. savefile:<fn>; Public,
  196. BuildJointLoose:<fn>; Public,
  197. ParseJointSpheric:<fn>; Public,
  198. ParseJointCylindric:<fn>; Public,
  199. parse:<fn>; Public) HardpointHelper:HardpointHelper HardpointFixed:#Struct:HardpointFixed(
  200. ReadUTF:<fn>; Public,
  201. rotation:<data>; Public,
  202. WriteUTF:<fn>; Public,
  203. position:<data>; Public,
  204. name:<data>; Public) HardpointRevolute:#Struct:HardpointRevolute(
  205. ReadUTF:<fn>; Public,
  206. rotation:<data>; Public,
  207. WriteUTF:<fn>; Public,
  208. position:<data>; Public,
  209. limit:<data>; Public,
  210. name:<data>; Public,
  211. axis:<data>; Public) HardpointPrismatic:#Struct:HardpointPrismatic(
  212. ReadUTF:<fn>; Public,
  213. rotation:<data>; Public,
  214. WriteUTF:<fn>; Public,
  215. position:<data>; Public,
  216. limit:<data>; Public,
  217. name:<data>; Public,
  218. axis:<data>; Public) FixedJointController:FixedJointController AxisJointController:AxisJointController SphericJointController:SphericJointController LooseJointController:LooseJointController JointFixed:#Struct:JointFixed(
  219. rotation:<data>; Public,
  220. readStream:<fn>; Public,
  221. writeStream:<fn>; Public,
  222. position:<data>; Public) JointRevolute:#Struct:JointRevolute(
  223. offset:<data>; Public,
  224. rotation:<data>; Public,
  225. readStream:<fn>; Public,
  226. writeStream:<fn>; Public,
  227. position:<data>; Public,
  228. turnMin:<data>; Public,
  229. axis:<data>; Public,
  230. turnMax:<data>; Public) JointPrismatic:#Struct:JointPrismatic(
  231. offset:<data>; Public,
  232. rotation:<data>; Public,
  233. readStream:<fn>; Public,
  234. slideMin:<data>; Public,
  235. writeStream:<fn>; Public,
  236. slideMax:<data>; Public,
  237. position:<data>; Public,
  238. axis:<data>; Public) JointCylindric:#Struct:JointCylindric(
  239. rotation:<data>; Public,
  240. readStream:<fn>; Public,
  241. slideMin:<data>; Public,
  242. writeStream:<fn>; Public,
  243. slideMax:<data>; Public,
  244. position:<data>; Public,
  245. turnMin:<data>; Public,
  246. axis:<data>; Public,
  247. turnMax:<data>; Public) JointSpheric:#Struct:JointSpheric(
  248. offset:<data>; Public,
  249. yawMin:<data>; Public,
  250. yawMax:<data>; Public,
  251. rotation:<data>; Public,
  252. rollMin:<data>; Public,
  253. rollMax:<data>; Public,
  254. readStream:<fn>; Public,
  255. writeStream:<fn>; Public,
  256. position:<data>; Public,
  257. pitchMin:<data>; Public,
  258. pitchMax:<data>; Public) JointLoose:#Struct:JointLoose(
  259. rotation:<data>; Public,
  260. readStream:<fn>; Public,
  261. writeStream:<fn>; Public,
  262. position:<data>; Public) RigidPartHelper:RigidPartHelper RigidPart:#Struct:RigidPart(
  263. hardpoints:<data>; Public,
  264. wireFrame:<data>; Public,
  265. ReadUTF:<fn>; Public,
  266. toString:<fn>; Public,
  267. Build:<fn>; Public,
  268. filename:<data>; Public,
  269. ReadLevelsUTF:<fn>; Public,
  270. WritePartUTF:<fn>; Public,
  271. levels:<data>; Public,
  272. WriteWireUTF:<fn>; Public,
  273. ReadWireUTF:<fn>; Public,
  274. WriteUTF:<fn>; Public,
  275. ranges:<data>; Public,
  276. GetHashList:<fn>; Public,
  277. GetHardpoints:<fn>; Public,
  278. WriteLevelsUTF:<fn>; Public,
  279. ReadPartUTF:<fn>; Public,
  280. loadfile:<fn>; Public,
  281. SetLevelsCount:<fn>; Public,
  282. GetResourceIDs:<fn>; Public,
  283. name:<data>; Public,
  284. index:<data>; Public,
  285. savefile:<fn>; Public,
  286. GetBoundaries:<fn>; Public,
  287. parse:<fn>; Public) RigidCompound:#Struct:RigidCompound(
  288. ReadUTF:<fn>; Public,
  289. root:<data>; Public,
  290. toString:<fn>; Public,
  291. Build:<fn>; Public,
  292. filename:<data>; Public,
  293. constraints:<data>; Public,
  294. GetPart:<fn>; Public,
  295. WriteUTF:<fn>; Public,
  296. GetParts:<fn>; Public,
  297. GetHashList:<fn>; Public,
  298. GetHardpoints:<fn>; Public,
  299. GetPartChildren:<fn>; Public,
  300. loadfile:<fn>; Public,
  301. GetPartParent:<fn>; Public,
  302. GetResourceIDs:<fn>; Public,
  303. savefile:<fn>; Public,
  304. GetPartJoint:<fn>; Public,
  305. GetBoundaries:<fn>; Public,
  306. BuildRandom:<fn>; Public,
  307. parse:<fn>; Public) DeformableAttributes:<AttributeDef:Deformable Mesh> DeformablePartHelper:DeformablePartHelper DeformablePart:#Struct:DeformablePart(
  308. hardpoints:<data>; Public,
  309. boneToRoot:<data>; Public,
  310. ReadUTF:<fn>; Public,
  311. Build:<fn>; Public,
  312. filename:<data>; Public,
  313. WriteUTF:<fn>; Public,
  314. index:<data>; Public,
  315. name:<data>; Public,
  316. LODbits:<data>; Public) DeformableCompound:#Struct:DeformableCompound(
  317. WriteMultiLevelUTF:<fn>; Public,
  318. ReadUTF:<fn>; Public,
  319. root:<data>; Public,
  320. Build:<fn>; Public,
  321. filename:<data>; Public,
  322. BuildSkeleton:<fn>; Public,
  323. constraints:<data>; Public,
  324. GetPart:<fn>; Public,
  325. WriteUTF:<fn>; Public,
  326. GetParts:<fn>; Public,
  327. meshes:<data>; Public,
  328. GetPartChildren:<fn>; Public,
  329. ParseSkeleton:<fn>; Public,
  330. ReadMultiLevelUTF:<fn>; Public,
  331. loadfile:<fn>; Public,
  332. GetPartParent:<fn>; Public,
  333. SortBones:<fn>; Public,
  334. fractions:<data>; Public,
  335. GetResourceIDs:<fn>; Public,
  336. savefile:<fn>; Public,
  337. GetPartJoint:<fn>; Public,
  338. scaler:<data>; Public,
  339. parse:<fn>; Public) convexGenerator:1 partSize:0.25 hardpointSize:0.25 exporterVersion:"MAXLancer Tools" surfaceMaterial:Hull:Standard freelancerPath:"C:\Program Files (x86)\Microsoft Games\Freelancer" texturesPath:"C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer" shadersPath:"C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer" temporaryPath:"C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\temp\MAXLancer" textureToolsPath:"C:\Program Files\NVTT\bin64" hashes:#(0, 151466134, 302932268, 453595578, -9583591, -160762737, -312236747, -463170141, -19167182, -136529756, -321525474, -439166584, 28724267, 145849533, 330837255, 448732561, -38334364, -189783822, -273059512, -423738914, ...) shaders:(ShaderLibrary types:#("DcDt", "DcDtTwo", "DcDtEc", "DcDtEcTwo", "DcDtOcOt", "DcDtOcOtTwo", "DcDtEcOcOt", "DcDtEcOcOtTwo", "EcEt", "DcDtEt", "HUDAnimMaterial", "HUDIconMaterial", "BtDetailMapMaterial", "BtDetailMapTwoMaterial", "Nebula", "NebulaTwo", "NomadMaterial", "NomadMaterialNoBendy", "GlassMaterial", "GFGlassMaterial", ...) techniques:#(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 0, 1, 0, 1, 0, 1, ...) filenames:#("C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\DetailMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\DetailMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\Nebula.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\Nebula.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\NomadMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\NomadMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\GlassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\GlassMaterial.fx", ...) archetypes:#(#Struct:SinglePassMaterial(
  340. ReadUTF:<fn>; Public,
  341. Build:<fn>; Public,
  342. technique:<data>; Public,
  343. EmissionTexture:<data>; Public,
  344. WriteUTF:<fn>; Public,
  345. DiffuseTexture:<data>; Public,
  346. name:<data>; Public,
  347. EmissionColor:<data>; Public,
  348. diffuseColor:<data>; Public,
  349. parse:<fn>; Public), #Struct:SinglePassMaterial(
  350. ReadUTF:<fn>; Public,
  351. Build:<fn>; Public,
  352. technique:<data>; Public,
  353. EmissionTexture:<data>; Public,
  354. WriteUTF:<fn>; Public,
  355. DiffuseTexture:<data>; Public,
  356. name:<data>; Public,
  357. EmissionColor:<data>; Public,
  358. diffuseColor:<data>; Public,
  359. parse:<fn>; Public), #Struct:SinglePassMaterial(
  360. ReadUTF:<fn>; Public,
  361. Build:<fn>; Public,
  362. technique:<data>; Public,
  363. EmissionTexture:<data>; Public,
  364. WriteUTF:<fn>; Public,
  365. DiffuseTexture:<data>; Public,
  366. name:<data>; Public,
  367. EmissionColor:<data>; Public,
  368. diffuseColor:<data>; Public,
  369. parse:<fn>; Public), #Struct:SinglePassMaterial(
  370. ReadUTF:<fn>; Public,
  371. Build:<fn>; Public,
  372. technique:<data>; Public,
  373. EmissionTexture:<data>; Public,
  374. WriteUTF:<fn>; Public,
  375. DiffuseTexture:<data>; Public,
  376. name:<data>; Public,
  377. EmissionColor:<data>; Public,
  378. diffuseColor:<data>; Public,
  379. parse:<fn>; Public), #Struct:SinglePassMaterial(
  380. ReadUTF:<fn>; Public,
  381. Build:<fn>; Public,
  382. technique:<data>; Public,
  383. EmissionTexture:<data>; Public,
  384. WriteUTF:<fn>; Public,
  385. DiffuseTexture:<data>; Public,
  386. name:<data>; Public,
  387. EmissionColor:<data>; Public,
  388. diffuseColor:<data>; Public,
  389. parse:<fn>; Public), #Struct:SinglePassMaterial(
  390. ReadUTF:<fn>; Public,
  391. Build:<fn>; Public,
  392. technique:<data>; Public,
  393. EmissionTexture:<data>; Public,
  394. WriteUTF:<fn>; Public,
  395. DiffuseTexture:<data>; Public,
  396. name:<data>; Public,
  397. EmissionColor:<data>; Public,
  398. diffuseColor:<data>; Public,
  399. parse:<fn>; Public), #Struct:SinglePassMaterial(
  400. ReadUTF:<fn>; Public,
  401. Build:<fn>; Public,
  402. technique:<data>; Public,
  403. EmissionTexture:<data>; Public,
  404. WriteUTF:<fn>; Public,
  405. DiffuseTexture:<data>; Public,
  406. name:<data>; Public,
  407. EmissionColor:<data>; Public,
  408. diffuseColor:<data>; Public,
  409. parse:<fn>; Public), #Struct:SinglePassMaterial(
  410. ReadUTF:<fn>; Public,
  411. Build:<fn>; Public,
  412. technique:<data>; Public,
  413. EmissionTexture:<data>; Public,
  414. WriteUTF:<fn>; Public,
  415. DiffuseTexture:<data>; Public,
  416. name:<data>; Public,
  417. EmissionColor:<data>; Public,
  418. diffuseColor:<data>; Public,
  419. parse:<fn>; Public), #Struct:SinglePassMaterial(
  420. ReadUTF:<fn>; Public,
  421. Build:<fn>; Public,
  422. technique:<data>; Public,
  423. EmissionTexture:<data>; Public,
  424. WriteUTF:<fn>; Public,
  425. DiffuseTexture:<data>; Public,
  426. name:<data>; Public,
  427. EmissionColor:<data>; Public,
  428. diffuseColor:<data>; Public,
  429. parse:<fn>; Public), #Struct:SinglePassMaterial(
  430. ReadUTF:<fn>; Public,
  431. Build:<fn>; Public,
  432. technique:<data>; Public,
  433. EmissionTexture:<data>; Public,
  434. WriteUTF:<fn>; Public,
  435. DiffuseTexture:<data>; Public,
  436. name:<data>; Public,
  437. EmissionColor:<data>; Public,
  438. diffuseColor:<data>; Public,
  439. parse:<fn>; Public), #Struct:SinglePassMaterial(
  440. ReadUTF:<fn>; Public,
  441. Build:<fn>; Public,
  442. technique:<data>; Public,
  443. EmissionTexture:<data>; Public,
  444. WriteUTF:<fn>; Public,
  445. DiffuseTexture:<data>; Public,
  446. name:<data>; Public,
  447. EmissionColor:<data>; Public,
  448. diffuseColor:<data>; Public,
  449. parse:<fn>; Public), #Struct:SinglePassMaterial(
  450. ReadUTF:<fn>; Public,
  451. Build:<fn>; Public,
  452. technique:<data>; Public,
  453. EmissionTexture:<data>; Public,
  454. WriteUTF:<fn>; Public,
  455. DiffuseTexture:<data>; Public,
  456. name:<data>; Public,
  457. EmissionColor:<data>; Public,
  458. diffuseColor:<data>; Public,
  459. parse:<fn>; Public), #Struct:DetailMaterial(
  460. ReadUTF:<fn>; Public,
  461. Build:<fn>; Public,
  462. technique:<data>; Public,
  463. DetailTexture:<data>; Public,
  464. WriteUTF:<fn>; Public,
  465. DiffuseTexture:<data>; Public,
  466. name:<data>; Public,
  467. diffuseColor:<data>; Public,
  468. parse:<fn>; Public), #Struct:DetailMaterial(
  469. ReadUTF:<fn>; Public,
  470. Build:<fn>; Public,
  471. technique:<data>; Public,
  472. DetailTexture:<data>; Public,
  473. WriteUTF:<fn>; Public,
  474. DiffuseTexture:<data>; Public,
  475. name:<data>; Public,
  476. diffuseColor:<data>; Public,
  477. parse:<fn>; Public), #Struct:NebulaMaterial(
  478. ReadUTF:<fn>; Public,
  479. Build:<fn>; Public,
  480. technique:<data>; Public,
  481. WriteUTF:<fn>; Public,
  482. DiffuseTexture:<data>; Public,
  483. name:<data>; Public,
  484. diffuseColor:<data>; Public,
  485. parse:<fn>; Public), #Struct:NebulaMaterial(
  486. ReadUTF:<fn>; Public,
  487. Build:<fn>; Public,
  488. technique:<data>; Public,
  489. WriteUTF:<fn>; Public,
  490. DiffuseTexture:<data>; Public,
  491. name:<data>; Public,
  492. diffuseColor:<data>; Public,
  493. parse:<fn>; Public), #Struct:NomadMaterial(
  494. ReadUTF:<fn>; Public,
  495. NomadTexture:<data>; Public,
  496. Build:<fn>; Public,
  497. technique:<data>; Public,
  498. WriteUTF:<fn>; Public,
  499. DiffuseTexture:<data>; Public,
  500. name:<data>; Public,
  501. diffuseColor:<data>; Public,
  502. parse:<fn>; Public), #Struct:NomadMaterial(
  503. ReadUTF:<fn>; Public,
  504. NomadTexture:<data>; Public,
  505. Build:<fn>; Public,
  506. technique:<data>; Public,
  507. WriteUTF:<fn>; Public,
  508. DiffuseTexture:<data>; Public,
  509. name:<data>; Public,
  510. diffuseColor:<data>; Public,
  511. parse:<fn>; Public), #Struct:GlassMaterial(
  512. ReadUTF:<fn>; Public,
  513. Build:<fn>; Public,
  514. technique:<data>; Public,
  515. WriteUTF:<fn>; Public,
  516. name:<data>; Public,
  517. diffuseColor:<data>; Public,
  518. parse:<fn>; Public), #Struct:GlassMaterial(
  519. ReadUTF:<fn>; Public,
  520. Build:<fn>; Public,
  521. technique:<data>; Public,
  522. WriteUTF:<fn>; Public,
  523. name:<data>; Public,
  524. diffuseColor:<data>; Public,
  525. parse:<fn>; Public), ...) patterns:#((DataPair "^null$" "NullMaterial"), (DataPair "^sea_anim.*$" "PlanetWaterMaterial"), (DataPair "^anim_hud.*$" "HUDAnimMaterial"), (DataPair "^o_glass$" "HighGlassMaterial"), (DataPair "^bw_glass$" "HighGlassMaterial"), (DataPair "^planet.*_glass$" "GFGlassMaterial"), (DataPair "^r_glass$" "HighGlassMaterial"), (DataPair "^l_glass$" "HighGlassMaterial"), (DataPair "^k_glass$" "HighGlassMaterial"), (DataPair "^b_glass$" "HighGlassMaterial"), (DataPair "^cv_glass$" "HighGlassMaterial"), (DataPair "^c_glass$" "HighGlassMaterial"), (DataPair "^exclusion_.*" "ExclusionZoneMaterial"), (DataPair "^ui_.*" "HUDIconMaterial"), (DataPair "^n-texture.*$" "NomadMaterialNoBendy"), (DataPair "^nomad.*$" "NomadMaterialNoBendy"), (DataPair "^tlr_energy$" "NebulaTwo"), (DataPair "^tlr_material$" "NebulaTwo"), (DataPair "^detailmap_.*" "BtDetailMapMaterial"), (DataPair "^alpha_mask.*2side" "DcDtTwo"), ...) replacements:#((DataPair "EcEtOcOt" "DcDtOcOt"), (DataPair "DcDtEcEt" "DcDtEt"))))
  526. -- surfacesCheckbox: RolloutControl:surfacesCheckbox in rollout:ExportRigidRollout : CheckBoxControl:surfacesCheckbox
  527. -- wireCount: 0
  528. -- animationCount: 0
  529. -- ExportRigidRollout: Rollout:ExportRigidRollout
  530. -- timestampsCheckbox: RolloutControl:timestampsCheckbox in rollout:ExportRigidRollout : CheckBoxControl:timestampsCheckbox
  531. -- hardpointsCheckbox: RolloutControl:hardpointsCheckbox in rollout:ExportRigidRollout : CheckBoxControl:hardpointsCheckbox
  532. -- materialsCheckbox: RolloutControl:materialsCheckbox in rollout:ExportRigidRollout : CheckBoxControl:materialsCheckbox
  533. -- ListCompound: ListCompound()
  534. -- materialAnimCheckbox: RolloutControl:materialAnimCheckbox in rollout:ExportRigidRollout : CheckBoxControl:materialAnimCheckbox
  535. -- treeBox: RolloutControl:treeBox in rollout:ExportRigidRollout : dotNetControl:treeBox:System.Windows.Forms.TreeView
  536. -- meshesCheckbox: RolloutControl:meshesCheckbox in rollout:ExportRigidRollout : CheckBoxControl:meshesCheckbox
  537. -- hardpointCount: 0
  538. -- meshCount: 0
  539. -- hullCount: 0
  540. -- ------------------------------------------------------
  541. -- [stack level: 1]
  542. -- called from execute(); filename: C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\usermacros\MAXLancer-ExportRigid.mcr; position: 12313; line: 331
  543. -- member of: codeblock macroScript: MAXLancer_ExportRigid
  544. -- Locals:
  545. -- Externals:
  546. -- target: $RigidPartHelper:Root @ [0.000000,0.000000,0.000000]
  547. -- MAXLancer_ExportRigid: <CodeBlock:MAXLancer_ExportRigid>
  548. -- owner: <CodeBlock:MAXLancer_ExportRigid>
  549. -- MAXLancer: Global:MAXLancer : (MAXLancerTools debug:true config:(INIConfig filename:"C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\en-US\plugcfg\MAXLancer.ini") UTFEntry:#Struct:UTFEntry(
  550. dataSizeAllocated:<data>; Public,
  551. lastAccessTime:<data>; Public,
  552. nameOffset:<data>; Public,
  553. fileAttributes:<data>; Public,
  554. creationTime:<data>; Public,
  555. readStream:<fn>; Public,
  556. childOffset:<data>; Public,
  557. IsFolder:<fn>; Public,
  558. writeStream:<fn>; Public,
  559. nextOffset:<data>; Public,
  560. dataSizeUsed:<data>; Public,
  561. dataSizeUncompressed:<data>; Public,
  562. sharingAttributes:<data>; Public,
  563. IsFile:<fn>; Public,
  564. lastWriteTime:<data>; Public) UTFHeader:#Struct:UTFHeader(
  565. namesSizeUsed:<data>; Public,
  566. entrySize:<data>; Public,
  567. unusedSpaceSize:<data>; Public,
  568. unusedEntryOffset:<data>; Public,
  569. directorySize:<data>; Public,
  570. signature:<data>; Public,
  571. namesOffset:<data>; Public,
  572. unusedSpaceOffset:<data>; Public,
  573. readStream:<fn>; Public,
  574. writeStream:<fn>; Public,
  575. directoryOffset:<data>; Public,
  576. filetime:<data>; Public,
  577. version:<data>; Public,
  578. namesSizeAllocated:<data>; Public,
  579. dataOffset:<data>; Public) UTFReader:#Struct:UTFReader(
  580. entry:<data>; Public,
  581. GetPath:<fn>; Public,
  582. GetCurrentFolder:<fn>; Public,
  583. getFiles:<fn>; Public,
  584. ReadFile:<fn>; Public,
  585. CloseFolder:<fn>; Public,
  586. GetChildOffset:<fn>; Public,
  587. openfile:<fn>; Public,
  588. exportFile:<fn>; Public,
  589. filename:<data>; Public,
  590. header:<data>; Public,
  591. open:<fn>; Public,
  592. names:<data>; Public,
  593. ReadEntry:<fn>; Public,
  594. GetFolders:<fn>; Public,
  595. close:<fn>; Public,
  596. parents:<data>; Public,
  597. directory:<data>; Public,
  598. data:<data>; Public,
  599. ReadName:<fn>; Public,
  600. size:<data>; Public,
  601. reset:<fn>; Public,
  602. OpenFolder:<fn>; Public) UTFWriter:#Struct:UTFWriter(
  603. entry:<data>; Public,
  604. GetPath:<fn>; Public,
  605. GetCurrentFolder:<fn>; Public,
  606. getFiles:<fn>; Public,
  607. CloseFolder:<fn>; Public,
  608. WriteName:<fn>; Public,
  609. GetChildOffset:<fn>; Public,
  610. openfile:<fn>; Public,
  611. importFile:<fn>; Public,
  612. filename:<data>; Public,
  613. WriteEntry:<fn>; Public,
  614. header:<data>; Public,
  615. AppendEntry:<fn>; Public,
  616. open:<fn>; Public,
  617. fileOffset:<data>; Public,
  618. location:<data>; Public,
  619. names:<data>; Public,
  620. ReadEntry:<fn>; Public,
  621. CloseFile:<fn>; Public,
  622. WriteFile:<fn>; Public,
  623. GetFolders:<fn>; Public,
  624. close:<fn>; Public,
  625. parents:<data>; Public,
  626. directory:<data>; Public,
  627. data:<data>; Public,
  628. ReadName:<fn>; Public,
  629. reset:<fn>; Public,
  630. OpenFolder:<fn>; Public) VMeshLibrary:#Struct:VMeshLibrary(
  631. GetMaterialIDs:<fn>; Public,
  632. BuildWireframe:<fn>; Public,
  633. ReadUTF:<fn>; Public,
  634. toString:<fn>; Public,
  635. BuildLevels:<fn>; Public,
  636. ReadMeshUTF:<fn>; Public,
  637. buildMesh:<fn>; Public,
  638. getMesh:<fn>; Public,
  639. getItem:<fn>; Public,
  640. WriteUTF:<fn>; Public,
  641. BuildTriangleList:<fn>; Public,
  642. meshes:<data>; Public,
  643. ParseLevels:<fn>; Public,
  644. loadfile:<fn>; Public,
  645. CreateMesh:<fn>; Public,
  646. ParseLineList:<fn>; Public,
  647. ParseMesh:<fn>; Public,
  648. WriteMeshUTF:<fn>; Public,
  649. savefile:<fn>; Public,
  650. ParseTriangleList:<fn>; Public,
  651. ParseWireframe:<fn>; Public) VMeshAttributes:<AttributeDef:Exportable VMesh> FLMaterialMap:#Struct:FLMaterialMap(
  652. flags:<data>; Public,
  653. filename:<data>; Public) FLMaterialLibrary:#Struct:FLMaterialLibrary(
  654. GetMaterialArchetype:<fn>; Public,
  655. ReadUTF:<fn>; Public,
  656. materials:<data>; Public,
  657. Cache:<data>; Public,
  658. toString:<fn>; Public,
  659. Build:<fn>; Public,
  660. GetTextureIDs:<fn>; Public,
  661. getItem:<fn>; Public,
  662. GetMaterial:<fn>; Public,
  663. GetCachedMaterial:<fn>; Public,
  664. WriteUTF:<fn>; Public,
  665. loadfile:<fn>; Public,
  666. AddMaterial:<fn>; Public,
  667. savefile:<fn>; Public,
  668. parse:<fn>; Public) FLMaterialAnimationLibrary:undefined FLTexture:#Struct:FLTexture(
  669. ReadUTF:<fn>; Public,
  670. toString:<fn>; Public,
  671. filename:<data>; Public,
  672. WriteDDS:<fn>; Public,
  673. ReadDDS:<fn>; Public,
  674. WriteUTF:<fn>; Public,
  675. GetBitmap:<fn>; Public,
  676. ReadTargaMips:<fn>; Public,
  677. external:<data>; Public,
  678. image:<data>; Public,
  679. WriteTargaMips:<fn>; Public) FLTextureLibrary:#Struct:FLTextureLibrary(
  680. ReadUTF:<fn>; Public,
  681. toString:<fn>; Public,
  682. textures:<data>; Public,
  683. getItem:<fn>; Public,
  684. GetTexture:<fn>; Public,
  685. WriteUTF:<fn>; Public,
  686. loadfile:<fn>; Public,
  687. AddTexture:<fn>; Public,
  688. savefile:<fn>; Public) SurfaceLibrary:#Struct:SurfaceLibrary(
  689. Build:<fn>; Public,
  690. signature:<data>; Public,
  691. parts:<data>; Public,
  692. GetPart:<fn>; Public,
  693. loadfile:<fn>; Public,
  694. savefile:<fn>; Public,
  695. CollectNodes:<fn>; Public,
  696. version:<data>; Public,
  697. GetCenterPoint:<fn>; Public,
  698. parse:<fn>; Public) SurfaceNodeHelper:SurfaceNodeHelper SurfaceAttributes:<AttributeDef:Exportable Surface Hull> AnimationLibrary:#Struct:AnimationLibrary(
  699. BuildJointPrismatic:<fn>; Public,
  700. ParseJointRevolute:<fn>; Public,
  701. ParseObject:<fn>; Public,
  702. GetDuration:<fn>; Public,
  703. ReadUTF:<fn>; Public,
  704. Build:<fn>; Public,
  705. BuildJointCylindric:<fn>; Public,
  706. ReadScriptsUTF:<fn>; Public,
  707. GetLayerController:<fn>; Public,
  708. ParseJointLoose:<fn>; Public,
  709. IsLayerController:<fn>; Public,
  710. WriteUTF:<fn>; Public,
  711. BuildJointAxis:<fn>; Public,
  712. scripts:<data>; Public,
  713. GetScript:<fn>; Public,
  714. BuildJointRevolute:<fn>; Public,
  715. WriteScriptsUTF:<fn>; Public,
  716. BuildJointSpheric:<fn>; Public,
  717. loadfile:<fn>; Public,
  718. GetLayerNames:<fn>; Public,
  719. ParseJointAxis:<fn>; Public,
  720. GetAnimations:<fn>; Public,
  721. BuildObject:<fn>; Public,
  722. ParseJointPrismatic:<fn>; Public,
  723. savefile:<fn>; Public,
  724. BuildJointLoose:<fn>; Public,
  725. ParseJointSpheric:<fn>; Public,
  726. ParseJointCylindric:<fn>; Public,
  727. parse:<fn>; Public) HardpointHelper:HardpointHelper HardpointFixed:#Struct:HardpointFixed(
  728. ReadUTF:<fn>; Public,
  729. rotation:<data>; Public,
  730. WriteUTF:<fn>; Public,
  731. position:<data>; Public,
  732. name:<data>; Public) HardpointRevolute:#Struct:HardpointRevolute(
  733. ReadUTF:<fn>; Public,
  734. rotation:<data>; Public,
  735. WriteUTF:<fn>; Public,
  736. position:<data>; Public,
  737. limit:<data>; Public,
  738. name:<data>; Public,
  739. axis:<data>; Public) HardpointPrismatic:#Struct:HardpointPrismatic(
  740. ReadUTF:<fn>; Public,
  741. rotation:<data>; Public,
  742. WriteUTF:<fn>; Public,
  743. position:<data>; Public,
  744. limit:<data>; Public,
  745. name:<data>; Public,
  746. axis:<data>; Public) FixedJointController:FixedJointController AxisJointController:AxisJointController SphericJointController:SphericJointController LooseJointController:LooseJointController JointFixed:#Struct:JointFixed(
  747. rotation:<data>; Public,
  748. readStream:<fn>; Public,
  749. writeStream:<fn>; Public,
  750. position:<data>; Public) JointRevolute:#Struct:JointRevolute(
  751. offset:<data>; Public,
  752. rotation:<data>; Public,
  753. readStream:<fn>; Public,
  754. writeStream:<fn>; Public,
  755. position:<data>; Public,
  756. turnMin:<data>; Public,
  757. axis:<data>; Public,
  758. turnMax:<data>; Public) JointPrismatic:#Struct:JointPrismatic(
  759. offset:<data>; Public,
  760. rotation:<data>; Public,
  761. readStream:<fn>; Public,
  762. slideMin:<data>; Public,
  763. writeStream:<fn>; Public,
  764. slideMax:<data>; Public,
  765. position:<data>; Public,
  766. axis:<data>; Public) JointCylindric:#Struct:JointCylindric(
  767. rotation:<data>; Public,
  768. readStream:<fn>; Public,
  769. slideMin:<data>; Public,
  770. writeStream:<fn>; Public,
  771. slideMax:<data>; Public,
  772. position:<data>; Public,
  773. turnMin:<data>; Public,
  774. axis:<data>; Public,
  775. turnMax:<data>; Public) JointSpheric:#Struct:JointSpheric(
  776. offset:<data>; Public,
  777. yawMin:<data>; Public,
  778. yawMax:<data>; Public,
  779. rotation:<data>; Public,
  780. rollMin:<data>; Public,
  781. rollMax:<data>; Public,
  782. readStream:<fn>; Public,
  783. writeStream:<fn>; Public,
  784. position:<data>; Public,
  785. pitchMin:<data>; Public,
  786. pitchMax:<data>; Public) JointLoose:#Struct:JointLoose(
  787. rotation:<data>; Public,
  788. readStream:<fn>; Public,
  789. writeStream:<fn>; Public,
  790. position:<data>; Public) RigidPartHelper:RigidPartHelper RigidPart:#Struct:RigidPart(
  791. hardpoints:<data>; Public,
  792. wireFrame:<data>; Public,
  793. ReadUTF:<fn>; Public,
  794. toString:<fn>; Public,
  795. Build:<fn>; Public,
  796. filename:<data>; Public,
  797. ReadLevelsUTF:<fn>; Public,
  798. WritePartUTF:<fn>; Public,
  799. levels:<data>; Public,
  800. WriteWireUTF:<fn>; Public,
  801. ReadWireUTF:<fn>; Public,
  802. WriteUTF:<fn>; Public,
  803. ranges:<data>; Public,
  804. GetHashList:<fn>; Public,
  805. GetHardpoints:<fn>; Public,
  806. WriteLevelsUTF:<fn>; Public,
  807. ReadPartUTF:<fn>; Public,
  808. loadfile:<fn>; Public,
  809. SetLevelsCount:<fn>; Public,
  810. GetResourceIDs:<fn>; Public,
  811. name:<data>; Public,
  812. index:<data>; Public,
  813. savefile:<fn>; Public,
  814. GetBoundaries:<fn>; Public,
  815. parse:<fn>; Public) RigidCompound:#Struct:RigidCompound(
  816. ReadUTF:<fn>; Public,
  817. root:<data>; Public,
  818. toString:<fn>; Public,
  819. Build:<fn>; Public,
  820. filename:<data>; Public,
  821. constraints:<data>; Public,
  822. GetPart:<fn>; Public,
  823. WriteUTF:<fn>; Public,
  824. GetParts:<fn>; Public,
  825. GetHashList:<fn>; Public,
  826. GetHardpoints:<fn>; Public,
  827. GetPartChildren:<fn>; Public,
  828. loadfile:<fn>; Public,
  829. GetPartParent:<fn>; Public,
  830. GetResourceIDs:<fn>; Public,
  831. savefile:<fn>; Public,
  832. GetPartJoint:<fn>; Public,
  833. GetBoundaries:<fn>; Public,
  834. BuildRandom:<fn>; Public,
  835. parse:<fn>; Public) DeformableAttributes:<AttributeDef:Deformable Mesh> DeformablePartHelper:DeformablePartHelper DeformablePart:#Struct:DeformablePart(
  836. hardpoints:<data>; Public,
  837. boneToRoot:<data>; Public,
  838. ReadUTF:<fn>; Public,
  839. Build:<fn>; Public,
  840. filename:<data>; Public,
  841. WriteUTF:<fn>; Public,
  842. index:<data>; Public,
  843. name:<data>; Public,
  844. LODbits:<data>; Public) DeformableCompound:#Struct:DeformableCompound(
  845. WriteMultiLevelUTF:<fn>; Public,
  846. ReadUTF:<fn>; Public,
  847. root:<data>; Public,
  848. Build:<fn>; Public,
  849. filename:<data>; Public,
  850. BuildSkeleton:<fn>; Public,
  851. constraints:<data>; Public,
  852. GetPart:<fn>; Public,
  853. WriteUTF:<fn>; Public,
  854. GetParts:<fn>; Public,
  855. meshes:<data>; Public,
  856. GetPartChildren:<fn>; Public,
  857. ParseSkeleton:<fn>; Public,
  858. ReadMultiLevelUTF:<fn>; Public,
  859. loadfile:<fn>; Public,
  860. GetPartParent:<fn>; Public,
  861. SortBones:<fn>; Public,
  862. fractions:<data>; Public,
  863. GetResourceIDs:<fn>; Public,
  864. savefile:<fn>; Public,
  865. GetPartJoint:<fn>; Public,
  866. scaler:<data>; Public,
  867. parse:<fn>; Public) convexGenerator:1 partSize:0.25 hardpointSize:0.25 exporterVersion:"MAXLancer Tools" surfaceMaterial:Hull:Standard freelancerPath:"C:\Program Files (x86)\Microsoft Games\Freelancer" texturesPath:"C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer" shadersPath:"C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer" temporaryPath:"C:\Users\Vadim\AppData\Local\Autodesk\3dsMax\2020 - 64bit\ENU\temp\MAXLancer" textureToolsPath:"C:\Program Files\NVTT\bin64" hashes:#(0, 151466134, 302932268, 453595578, -9583591, -160762737, -312236747, -463170141, -19167182, -136529756, -321525474, -439166584, 28724267, 145849533, 330837255, 448732561, -38334364, -189783822, -273059512, -423738914, ...) shaders:(ShaderLibrary types:#("DcDt", "DcDtTwo", "DcDtEc", "DcDtEcTwo", "DcDtOcOt", "DcDtOcOtTwo", "DcDtEcOcOt", "DcDtEcOcOtTwo", "EcEt", "DcDtEt", "HUDAnimMaterial", "HUDIconMaterial", "BtDetailMapMaterial", "BtDetailMapTwoMaterial", "Nebula", "NebulaTwo", "NomadMaterial", "NomadMaterialNoBendy", "GlassMaterial", "GFGlassMaterial", ...) techniques:#(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 1, 0, 1, 0, 1, 0, 1, ...) filenames:#("C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\SinglePassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\DetailMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\DetailMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\Nebula.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\Nebula.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\NomadMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\NomadMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\GlassMaterial.fx", "C:\Users\Vadim\Documents\3ds Max 2020\sceneassets\renderassets\MAXLancer\GlassMaterial.fx", ...) archetypes:#(#Struct:SinglePassMaterial(
  868. ReadUTF:<fn>; Public,
  869. Build:<fn>; Public,
  870. technique:<data>; Public,
  871. EmissionTexture:<data>; Public,
  872. WriteUTF:<fn>; Public,
  873. DiffuseTexture:<data>; Public,
  874. name:<data>; Public,
  875. EmissionColor:<data>; Public,
  876. diffuseColor:<data>; Public,
  877. parse:<fn>; Public), #Struct:SinglePassMaterial(
  878. ReadUTF:<fn>; Public,
  879. Build:<fn>; Public,
  880. technique:<data>; Public,
  881. EmissionTexture:<data>; Public,
  882. WriteUTF:<fn>; Public,
  883. DiffuseTexture:<data>; Public,
  884. name:<data>; Public,
  885. EmissionColor:<data>; Public,
  886. diffuseColor:<data>; Public,
  887. parse:<fn>; Public), #Struct:SinglePassMaterial(
  888. ReadUTF:<fn>; Public,
  889. Build:<fn>; Public,
  890. technique:<data>; Public,
  891. EmissionTexture:<data>; Public,
  892. WriteUTF:<fn>; Public,
  893. DiffuseTexture:<data>; Public,
  894. name:<data>; Public,
  895. EmissionColor:<data>; Public,
  896. diffuseColor:<data>; Public,
  897. parse:<fn>; Public), #Struct:SinglePassMaterial(
  898. ReadUTF:<fn>; Public,
  899. Build:<fn>; Public,
  900. technique:<data>; Public,
  901. EmissionTexture:<data>; Public,
  902. WriteUTF:<fn>; Public,
  903. DiffuseTexture:<data>; Public,
  904. name:<data>; Public,
  905. EmissionColor:<data>; Public,
  906. diffuseColor:<data>; Public,
  907. parse:<fn>; Public), #Struct:SinglePassMaterial(
  908. ReadUTF:<fn>; Public,
  909. Build:<fn>; Public,
  910. technique:<data>; Public,
  911. EmissionTexture:<data>; Public,
  912. WriteUTF:<fn>; Public,
  913. DiffuseTexture:<data>; Public,
  914. name:<data>; Public,
  915. EmissionColor:<data>; Public,
  916. diffuseColor:<data>; Public,
  917. parse:<fn>; Public), #Struct:SinglePassMaterial(
  918. ReadUTF:<fn>; Public,
  919. Build:<fn>; Public,
  920. technique:<data>; Public,
  921. EmissionTexture:<data>; Public,
  922. WriteUTF:<fn>; Public,
  923. DiffuseTexture:<data>; Public,
  924. name:<data>; Public,
  925. EmissionColor:<data>; Public,
  926. diffuseColor:<data>; Public,
  927. parse:<fn>; Public), #Struct:SinglePassMaterial(
  928. ReadUTF:<fn>; Public,
  929. Build:<fn>; Public,
  930. technique:<data>; Public,
  931. EmissionTexture:<data>; Public,
  932. WriteUTF:<fn>; Public,
  933. DiffuseTexture:<data>; Public,
  934. name:<data>; Public,
  935. EmissionColor:<data>; Public,
  936. diffuseColor:<data>; Public,
  937. parse:<fn>; Public), #Struct:SinglePassMaterial(
  938. ReadUTF:<fn>; Public,
  939. Build:<fn>; Public,
  940. technique:<data>; Public,
  941. EmissionTexture:<data>; Public,
  942. WriteUTF:<fn>; Public,
  943. DiffuseTexture:<data>; Public,
  944. name:<data>; Public,
  945. EmissionColor:<data>; Public,
  946. diffuseColor:<data>; Public,
  947. parse:<fn>; Public), #Struct:SinglePassMaterial(
  948. ReadUTF:<fn>; Public,
  949. Build:<fn>; Public,
  950. technique:<data>; Public,
  951. EmissionTexture:<data>; Public,
  952. WriteUTF:<fn>; Public,
  953. DiffuseTexture:<data>; Public,
  954. name:<data>; Public,
  955. EmissionColor:<data>; Public,
  956. diffuseColor:<data>; Public,
  957. parse:<fn>; Public), #Struct:SinglePassMaterial(
  958. ReadUTF:<fn>; Public,
  959. Build:<fn>; Public,
  960. technique:<data>; Public,
  961. EmissionTexture:<data>; Public,
  962. WriteUTF:<fn>; Public,
  963. DiffuseTexture:<data>; Public,
  964. name:<data>; Public,
  965. EmissionColor:<data>; Public,
  966. diffuseColor:<data>; Public,
  967. parse:<fn>; Public), #Struct:SinglePassMaterial(
  968. ReadUTF:<fn>; Public,
  969. Build:<fn>; Public,
  970. technique:<data>; Public,
  971. EmissionTexture:<data>; Public,
  972. WriteUTF:<fn>; Public,
  973. DiffuseTexture:<data>; Public,
  974. name:<data>; Public,
  975. EmissionColor:<data>; Public,
  976. diffuseColor:<data>; Public,
  977. parse:<fn>; Public), #Struct:SinglePassMaterial(
  978. ReadUTF:<fn>; Public,
  979. Build:<fn>; Public,
  980. technique:<data>; Public,
  981. EmissionTexture:<data>; Public,
  982. WriteUTF:<fn>; Public,
  983. DiffuseTexture:<data>; Public,
  984. name:<data>; Public,
  985. EmissionColor:<data>; Public,
  986. diffuseColor:<data>; Public,
  987. parse:<fn>; Public), #Struct:DetailMaterial(
  988. ReadUTF:<fn>; Public,
  989. Build:<fn>; Public,
  990. technique:<data>; Public,
  991. DetailTexture:<data>; Public,
  992. WriteUTF:<fn>; Public,
  993. DiffuseTexture:<data>; Public,
  994. name:<data>; Public,
  995. diffuseColor:<data>; Public,
  996. parse:<fn>; Public), #Struct:DetailMaterial(
  997. ReadUTF:<fn>; Public,
  998. Build:<fn>; Public,
  999. technique:<data>; Public,
  1000. DetailTexture:<data>; Public,
  1001. WriteUTF:<fn>; Public,
  1002. DiffuseTexture:<data>; Public,
  1003. name:<data>; Public,
  1004. diffuseColor:<data>; Public,
  1005. parse:<fn>; Public), #Struct:NebulaMaterial(
  1006. ReadUTF:<fn>; Public,
  1007. Build:<fn>; Public,
  1008. technique:<data>; Public,
  1009. WriteUTF:<fn>; Public,
  1010. DiffuseTexture:<data>; Public,
  1011. name:<data>; Public,
  1012. diffuseColor:<data>; Public,
  1013. parse:<fn>; Public), #Struct:NebulaMaterial(
  1014. ReadUTF:<fn>; Public,
  1015. Build:<fn>; Public,
  1016. technique:<data>; Public,
  1017. WriteUTF:<fn>; Public,
  1018. DiffuseTexture:<data>; Public,
  1019. name:<data>; Public,
  1020. diffuseColor:<data>; Public,
  1021. parse:<fn>; Public), #Struct:NomadMaterial(
  1022. ReadUTF:<fn>; Public,
  1023. NomadTexture:<data>; Public,
  1024. Build:<fn>; Public,
  1025. technique:<data>; Public,
  1026. WriteUTF:<fn>; Public,
  1027. DiffuseTexture:<data>; Public,
  1028. name:<data>; Public,
  1029. diffuseColor:<data>; Public,
  1030. parse:<fn>; Public), #Struct:NomadMaterial(
  1031. ReadUTF:<fn>; Public,
  1032. NomadTexture:<data>; Public,
  1033. Build:<fn>; Public,
  1034. technique:<data>; Public,
  1035. WriteUTF:<fn>; Public,
  1036. DiffuseTexture:<data>; Public,
  1037. name:<data>; Public,
  1038. diffuseColor:<data>; Public,
  1039. parse:<fn>; Public), #Struct:GlassMaterial(
  1040. ReadUTF:<fn>; Public,
  1041. Build:<fn>; Public,
  1042. technique:<data>; Public,
  1043. WriteUTF:<fn>; Public,
  1044. name:<data>; Public,
  1045. diffuseColor:<data>; Public,
  1046. parse:<fn>; Public), #Struct:GlassMaterial(
  1047. ReadUTF:<fn>; Public,
  1048. Build:<fn>; Public,
  1049. technique:<data>; Public,
  1050. WriteUTF:<fn>; Public,
  1051. name:<data>; Public,
  1052. diffuseColor:<data>; Public,
  1053. parse:<fn>; Public), ...) patterns:#((DataPair "^null$" "NullMaterial"), (DataPair "^sea_anim.*$" "PlanetWaterMaterial"), (DataPair "^anim_hud.*$" "HUDAnimMaterial"), (DataPair "^o_glass$" "HighGlassMaterial"), (DataPair "^bw_glass$" "HighGlassMaterial"), (DataPair "^planet.*_glass$" "GFGlassMaterial"), (DataPair "^r_glass$" "HighGlassMaterial"), (DataPair "^l_glass$" "HighGlassMaterial"), (DataPair "^k_glass$" "HighGlassMaterial"), (DataPair "^b_glass$" "HighGlassMaterial"), (DataPair "^cv_glass$" "HighGlassMaterial"), (DataPair "^c_glass$" "HighGlassMaterial"), (DataPair "^exclusion_.*" "ExclusionZoneMaterial"), (DataPair "^ui_.*" "HUDIconMaterial"), (DataPair "^n-texture.*$" "NomadMaterialNoBendy"), (DataPair "^nomad.*$" "NomadMaterialNoBendy"), (DataPair "^tlr_energy$" "NebulaTwo"), (DataPair "^tlr_material$" "NebulaTwo"), (DataPair "^detailmap_.*" "BtDetailMapMaterial"), (DataPair "^alpha_mask.*2side" "DcDtTwo"), ...) replacements:#((DataPair "EcEtOcOt" "DcDtOcOt"), (DataPair "DcDtEcEt" "DcDtEt"))))
  1054. -- RootFilter: RootFilter()
  1055. -- ExportRigidRollout: Rollout:ExportRigidRollout
  1056. -- ------------------------------------------------------
  1057. -- [stack level: 2]
  1058. -- called from codeblock macroScript: MAXLancer_ExportRigid
  1059. -- Locals:
  1060. -- target: $RigidPartHelper:Root @ [0.000000,0.000000,0.000000]
  1061. -- hardpointHullColor: dotNetObject:System.Drawing.Color
  1062. -- GetMeshElements: GetMeshElements()
  1063. -- FormatSeconds: FormatSeconds()
  1064. -- ExportRigidRollout: Rollout:ExportRigidRollout
  1065. -- RootFilter: RootFilter()
  1066. -- Externals:
  1067. -- ------------------------------------------------------
  1068. -- [stack level: 3]
  1069. -- called from top-level
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