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FFX log fail

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Feb 17th, 2018
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  1.  
  2. D3D11 DLL starting init - v 1.3.4Eng - Sat Feb 17 20:41:07 2018
  3.  
  4.  
  5. ----------- d3dx.ini settings -----------
  6. [Logging]
  7. calls=1
  8. input=1
  9. debug=0
  10. unbuffered=1
  11. unbuffered return: 0
  12. force_cpu_affinity=0
  13. [System]
  14. load_library_redirect=0
  15. allow_check_interface=1
  16. allow_create_device=1
  17. allow_platform_update=1
  18. [Device]
  19. upscaling=0
  20. full_screen=1
  21. force_stereo=0
  22. get_resolution_from=swap_chain
  23. hide_cursor=0
  24. [Stereo]
  25. automatic_mode=0
  26. create_profile=0
  27. force_no_nvapi=0
  28. [Rendering]
  29. shader_hash=3dmigoto
  30. override_directory=ShaderFixes
  31. cache_directory=ShaderCache
  32. cache_shaders=1
  33. rasterizer_disable_scissor=0
  34. assemble_signature_comments=1
  35. export_fixed=0
  36. export_shaders=0
  37. export_hlsl=0
  38. dump_usage=0
  39. stereo_params=125
  40. ini_params=120
  41. fix_sv_position=0
  42. [Hunting]
  43. hunting=2
  44. marking_mode=skip
  45. mark_snapshot=2
  46. reload_config=no_modifiers VK_F10
  47. toggle_hunting=no_modifiers VK_NUMPAD0
  48. repeat_rate=6
  49. next_pixelshader=no_modifiers VK_NUMPAD2
  50. previous_pixelshader=no_modifiers VK_NUMPAD1
  51. mark_pixelshader=no_modifiers VK_NUMPAD3
  52. take_screenshot=no_modifiers VK_SNAPSHOT
  53. next_indexbuffer=no_modifiers VK_NUMPAD8
  54. previous_indexbuffer=no_modifiers VK_NUMPAD7
  55. mark_indexbuffer=no_modifiers VK_NUMPAD9
  56. next_vertexshader=no_modifiers VK_NUMPAD5
  57. previous_vertexshader=no_modifiers VK_NUMPAD4
  58. mark_vertexshader=no_modifiers VK_NUMPAD6
  59. next_rendertarget=no_modifiers VK_MULTIPLY
  60. previous_rendertarget=no_modifiers VK_DIVIDE
  61. mark_rendertarget=no_modifiers VK_SUBTRACT
  62. done_hunting=no_modifiers VK_ADD
  63. reload_fixes=no_modifiers VK_F10
  64. show_original=no_modifiers VK_F9
  65. verbose_overlay=0
  66. [Key1]
  67. type=cycle
  68. Cycle 1: separation=0 transition=240 transition_type=cosine
  69. Cycle 2: separation=100 transition=240 transition_type=cosine
  70. Key=k
  71. [Key2]
  72. type=cycle
  73. Cycle 1: convergence=2 transition=150 transition_type=cosine
  74. Cycle 2: convergence=4 transition=150 transition_type=cosine
  75. Cycle 3: convergence=8 transition=150 transition_type=cosine
  76. Cycle 4: convergence=16 transition=150 transition_type=cosine
  77. Cycle 5: convergence=40 transition=150 transition_type=cosine
  78. Key=l
  79. [Key5]
  80. type=cycle
  81. Cycle 1: x=0.2 transition=150 transition_type=cosine
  82. Cycle 2: x=0.4 transition=150 transition_type=cosine
  83. Cycle 3: x=0.6 transition=150 transition_type=cosine
  84. Cycle 4: x=0.8 transition=150 transition_type=cosine
  85. Cycle 5: x=1 transition=150 transition_type=cosine
  86. Cycle 6: x=0 transition=150 transition_type=cosine
  87. Key=m
  88. [Key6]
  89. type=toggle
  90. y=1.000000
  91. Key=g
  92. [Key7]
  93. type=toggle
  94. w=1.000000
  95. Key=F6
  96. [Key8]
  97. type=toggle
  98. z=0.000000
  99. Key=b
  100. [KeyChange3DVision2SBSOutputMode]
  101. type=cycle
  102. Cycle 1: x7=1
  103. Cycle 2: x7=2
  104. Cycle 3: x7=3
  105. Cycle 4: x7=4
  106. Cycle 5: x7=5
  107. Cycle 6: x7=6
  108. Cycle 7: x7=7
  109. Cycle 8: x7=0
  110. Key=no_modifiers F11
  111. [Resource3DVision2SBSBackupTexture]
  112. [Resource3DVisionUpscaleBackupTexture]
  113. [ResourceSoftwareMouseBackupTexture1]
  114. [ResourceSoftwareMouseBackupTexture2]
  115. [ResourceSoftwareMouseBackupTexture3]
  116. [ResourceSoftwareMouseBackupTexture4]
  117. [builtincustomshaderdisablescissorclipping]
  118. scissor_enable=0
  119. rasterizer_state_merge=1
  120. draw=from_caller
  121. handling=skip
  122. [builtincustomshaderenablescissorclipping]
  123. scissor_enable=1
  124. rasterizer_state_merge=1
  125. draw=from_caller
  126. handling=skip
  127. [customshadersoftwaremousebw]
  128. blend=ADD INV_DEST_COLOR SRC_ALPHA
  129. w5=2
  130. draw=4, 0
  131. [customshader3dvision2sbs]
  132. vs=ShaderFixes/3dvision2sbs.hlsl
  133. hs=null
  134. ds=null
  135. gs=null
  136. ps=ShaderFixes/3dvision2sbs.hlsl
  137. blend=disable
  138. cull=none
  139. topology=triangle_strip
  140. run=commandlistunbindallrendertargets
  141. o0=set_viewport bb
  142. resource3dvision2sbsbackuptexture=reference ps-t100
  143. ps-t100=stereo2mono bb
  144. vs-t125=stereoparams
  145. ps-t125=stereoparams
  146. vs-t120=iniparams
  147. ps-t120=iniparams
  148. draw=4, 0
  149. post ps-t100=reference resource3dvision2sbsbackuptexture
  150. [customshadersoftwaremouse]
  151. vs=ShaderFixes/mouse.hlsl
  152. hs=null
  153. ds=null
  154. gs=null
  155. ps=ShaderFixes/mouse.hlsl
  156. blend=ADD ONE INV_SRC_ALPHA
  157. cull=none
  158. topology=triangle_strip
  159. run=commandlistunbindallrendertargets
  160. o0=set_viewport bb
  161. vs-t125=stereoparams
  162. ps-t125=stereoparams
  163. vs-t120=iniparams
  164. ps-t120=iniparams
  165. x6=cursor_window_x
  166. y6=cursor_window_y
  167. z6=cursor_hotspot_x
  168. w6=cursor_hotspot_y
  169. y7=cursor_showing
  170. z7=window_width
  171. w7=window_height
  172. resourcesoftwaremousebackuptexture1=reference vs-t100
  173. resourcesoftwaremousebackuptexture2=reference vs-t101
  174. resourcesoftwaremousebackuptexture3=reference ps-t100
  175. resourcesoftwaremousebackuptexture4=reference ps-t101
  176. vs-t100=cursor_mask
  177. vs-t101=cursor_color
  178. ps-t100=cursor_mask
  179. ps-t101=cursor_color
  180. w5=1
  181. draw=4, 0
  182. run=customshadersoftwaremousebw
  183. post vs-t100=reference resourcesoftwaremousebackuptexture1
  184. post vs-t101=reference resourcesoftwaremousebackuptexture2
  185. post ps-t100=reference resourcesoftwaremousebackuptexture3
  186. post ps-t101=reference resourcesoftwaremousebackuptexture4
  187. [customshaderupscale]
  188. vs=ShaderFixes/upscale.hlsl
  189. hs=null
  190. ds=null
  191. gs=null
  192. ps=ShaderFixes/upscale.hlsl
  193. blend=disable
  194. cull=none
  195. topology=triangle_strip
  196. sampler=anisotropic_filter
  197. run=commandlistunbindallrendertargets
  198. o0=set_viewport bb
  199. resource3dvisionupscalebackuptexture=reference ps-t101
  200. ps-t101=f_bb
  201. draw=4, 0
  202. post ps-t101=reference resource3dvisionupscalebackuptexture
  203. [commandlistunbindallrendertargets]
  204. o0=null
  205. o1=null
  206. o2=null
  207. o3=null
  208. o4=null
  209. o5=null
  210. o6=null
  211. o7=null
  212. od=null
  213. [Present]
  214. [ClearRenderTargetView]
  215. [ClearDepthStencilView]
  216. [ClearUnorderedAccessViewUint]
  217. [ClearUnorderedAccessViewFloat]
  218. [Constants]
  219. x=0.000000
  220. y=0.000000
  221. z=1.000000
  222. w=0.000000
  223. x7=0.000000
  224. [Profile]
  225.  
  226. overriding NVAPI wrapper failed.
  227. NVIDIA driver version 390.77 (branch r390_00)
  228. Trying to load original_d3d11.dll
  229. *** LoadLibrary on original_d3d11.dll failed.
  230. Trying to load C:\WINDOWS\system32\d3d11.dll
  231.  
  232.  
  233. *** D3D11CreateDeviceAndSwapChain called with
  234. pAdapter = 00000000
  235. Flags = 0
  236. pFeatureLevels = 0
  237. FeatureLevels = 0
  238. pSwapChainDesc = 00000000
  239. ppSwapChain = 00000000
  240. ppDevice = 0312F7F8
  241. pFeatureLevel = 0xb100
  242. ppImmediateContext = 00000000
  243. -- HackerCreateDevice called
  244. ->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
  245. D3D11CreateDevice returned device handle = 123F9034, context handle = 00000000
  246. QueryInterface(ID3D11Device1) returned result = 0, device1 handle = 123F9034
  247. register_hacker_device: Registering IUnknown: 123F8BC8 -> HackerDevice: 465949A8
  248. HackerDevice 465949A8 created to wrap 123F9034
  249. HackerDevice::Create3DMigotoResources(class HackerDevice@465949A8) called.
  250. created NVAPI stereo handle. Handle = 124CDFF0
  251. creating stereo parameter texture.
  252. stereo texture created, handle = 1242AD70
  253. creating stereo parameter resource view.
  254. stereo texture resource view created, handle = 11B36FD8.
  255. creating .ini constant parameter texture.
  256. IniParam texture created, handle = 1242B1F0
  257. creating IniParam resource view.
  258. Iniparams resource view created, handle = 11B376D8.
  259. Created pink mode pixel shader: 0
  260. ->HackerCreateDevice result = 0, device handle = 123F9034, device wrapper = 465949A8, context handle = 00000000, context wrapper = 00000000
  261. ->Return with HRESULT=0, No swapchain created.
  262.  
  263.  
  264. *** D3D11CreateDeviceAndSwapChain called with
  265. pAdapter = 00000000
  266. Flags = 0
  267. pFeatureLevels = 0xb000
  268. FeatureLevels = 3
  269. pSwapChainDesc = 0312F808
  270. ppSwapChain = 01544F74
  271. ppDevice = 0312F848
  272. pFeatureLevel = 0xb100
  273. ppImmediateContext = 01544F70
  274. -- HackerCreateDevice called
  275. ->Feature level allowed through unchanged: 0xb000
  276. D3D11CreateDevice returned device handle = 123834B4, context handle = 467C0DDC
  277. QueryInterface(ID3D11Device1) returned result = 0, device1 handle = 123834B4
  278. QueryInterface(ID3D11DeviceContext1) returned result = 0, context1 handle = 467C0DDC
  279. register_hacker_device: Registering IUnknown: 12383048 -> HackerDevice: 465946D0
  280. HackerDevice 465946D0 created to wrap 123834B4
  281. Creating FrameAnalysisContext
  282. HackerContext 46894E28 created to wrap 467C0DDC
  283. HackerDevice::Create3DMigotoResources(class HackerDevice@465946D0) called.
  284. created NVAPI stereo handle. Handle = 0D199168
  285. creating stereo parameter texture.
  286. stereo texture created, handle = 12429A30
  287. creating stereo parameter resource view.
  288. stereo texture resource view created, handle = 11B36198.
  289. creating .ini constant parameter texture.
  290. IniParam texture created, handle = 1242A930
  291. creating IniParam resource view.
  292. Iniparams resource view created, handle = 468DCD98.
  293. Created pink mode pixel shader: 0
  294. ->HackerCreateDevice result = 0, device handle = 123834B4, device wrapper = 465946D0, context handle = 467C0DDC, context wrapper = 46894E28
  295. -- HackerCreateSwapChain called
  296. lookup_hacker_device(465946D0): Supports HackerDevice
  297. Got resolution from swap chain: 2560x1440
  298. Windowed = 1
  299. Width = 2560
  300. Height = 1440
  301. Refresh rate = 60.000000
  302. ->Forcing Windowed to = 0
  303.  
  304. Looking up profiles related to G:\SteamLibrary\steamapps\common\FINAL FANTASY FFX&FFX-2 HD Remaster\FFX.exe
  305. ----------- Driver profile settings -----------
  306. BaseProfile "Base Profile"
  307. SelectedGlobalProfile "Base Profile"
  308.  
  309. Profile "Base Profile"
  310. ShowOn All
  311. Setting ID_0x0019bb68 = 0x00000001 UserSpecified=true // Texture filtering - Negative LOD bias
  312. Setting ID_0x002ecaf2 = 0x00000000 UserSpecified=true // Texture filtering - Trilinear optimization
  313. Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control
  314. Setting ID_0x0064b541 = 0x00000000 UserSpecified=true // Preferred refresh rate
  315. Setting ID_0x007ba09e = 0x00000001 UserSpecified=true // Maximum pre-rendered frames
  316. Setting ID_0x0084cd70 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic filter optimization
  317. Setting ID_0x00a879cf = 0x47814940 UserSpecified=true // Vertical Sync
  318. Setting ID_0x00ce2691 = 0xfffffff6 UserSpecified=true // Texture filtering - Quality
  319. Setting ID_0x00e73211 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic sample optimization
  320. Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior
  321. Setting ID_0x101e61a9 = 0x00000010 UserSpecified=true // Anisotropic filtering setting
  322. Setting ID_0x1094f157 = 0x00000000 UserSpecified=true // Toggle the VRR global feature
  323. Setting ID_0x1094f1f7 = 0x00000000 UserSpecified=true // VRR requested state
  324. Setting ID_0x10a879ac = 0x00000004 UserSpecified=true // G-SYNC
  325. Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC
  326. Setting ID_0x10d2bb16 = 0x00000001 UserSpecified=true // Anisotropic filtering mode
  327. Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally
  328. Setting ID_0x208e55e3 = 0x00000001 UserSpecified=true // Maximum frames allowed
  329. Setting ID_0x80303a19 = 0x00000001
  330. Setting ID_0x80857a28 = 0x00000001
  331. Setting ID_0x809d5f60 = 0x00000001
  332. EndProfile
  333.  
  334. Profile "FINAL FANTASY X/X-2 HD Remaster"
  335. ShowOn GeForce
  336. Executable "ffx-2.exe" FindFile="ffx&x-2_launcher.exe"
  337. Executable "ffx.exe" FindFile="ffx&x-2_launcher.exe"
  338. Executable "ffx&x-2_will.exe"
  339. Executable "ffx&x-2_launcher.exe"
  340. Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel
  341. Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus
  342. Setting ID_0x707f4b45 = 0x00000000 UserSpecified=true // StereoMemoEnabled
  343. EndProfile
  344.  
  345. ----------- End driver profile settings -----------
  346. No profile update required
  347.  
  348. *** D3D11 DLL successfully initialized. ***
  349.  
  350. Trying to load original_d3d11.dll
  351. *** LoadLibrary on original_d3d11.dll failed.
  352. Trying to load C:\WINDOWS\system32\d3d11.dll
  353.  
  354.  
  355. *** D3D11CreateDeviceAndSwapChain called with
  356. pAdapter = 00000000
  357. Flags = 0
  358. pFeatureLevels = 0xb000
  359. FeatureLevels = 1
  360. pSwapChainDesc = 0798FB50
  361. ppSwapChain = 0798FBC0
  362. ppDevice = 0798FBBC
  363. pFeatureLevel = 0x776950b0
  364. ppImmediateContext = 0798FBB4
  365. -- HackerCreateDevice called
  366. ->Feature level allowed through unchanged: 0xb000
  367. D3D11CreateDevice returned device handle = 128A3AD4, context handle = 0D70A0F4
  368. QueryInterface(ID3D11Device1) returned result = 0, device1 handle = 128A3AD4
  369. QueryInterface(ID3D11DeviceContext1) returned result = 0, context1 handle = 0D70A0F4
  370. register_hacker_device: Registering IUnknown: 128A3668 -> HackerDevice: 465922A8
  371. HackerDevice 465922A8 created to wrap 128A3AD4
  372. Creating FrameAnalysisContext
  373. HackerContext 46894828 created to wrap 0D70A0F4
  374. HackerDevice::Create3DMigotoResources(class HackerDevice@465922A8) called.
  375. created NVAPI stereo handle. Handle = 12900218
  376. creating stereo parameter texture.
  377. stereo texture created, handle = 0D0B9270
  378. creating stereo parameter resource view.
  379. stereo texture resource view created, handle = 468DC518.
  380. creating .ini constant parameter texture.
  381. IniParam texture created, handle = 0D0BAC70
  382. creating IniParam resource view.
  383. Iniparams resource view created, handle = 468DCF18.
  384. Created pink mode pixel shader: 0
  385. ->HackerCreateDevice result = 0, device handle = 128A3AD4, device wrapper = 465922A8, context handle = 0D70A0F4, context wrapper = 46894828
  386. -- HackerCreateSwapChain called
  387. lookup_hacker_device(465922A8): Supports HackerDevice
  388. Got resolution from swap chain: 2x2
  389. Windowed = 1
  390. Width = 2
  391. Height = 2
  392. Refresh rate = -1.#IND00
  393. ->Forcing Windowed to = 0
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