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Sep 22nd, 2018
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  1. Program received signal SIGSEGV, Segmentation fault.
  2. [Switching to Thread 0xf7012b70 (LWP 26129)]
  3. 0xf7e0ada7 in luaH_getstr () from /usr/lib/liblua50.so.5.0
  4. (gdb) where
  5. #0 0xf7e0ada7 in luaH_getstr () from /usr/lib/liblua50.so.5.0
  6. #1 0xf7e0b84a in luaT_gettm () from /usr/lib/liblua50.so.5.0
  7. #2 0xf7e0caae in ?? () from /usr/lib/liblua50.so.5.0
  8. #3 0xf7dff617 in lua_gettable () from /usr/lib/liblua50.so.5.0
  9. #4 0x0810a291 in LuaScript::getGlobalNumber (this=0x8202140, var=...,
  10. defNum=1) at luascript.cpp:449
  11. #5 0x0810ae4e in MagicEffectClass::getDamage (this=0xf70096e4, target=
  12. 0xa622438, attacker=0xa622438) at magic.cpp:71
  13. #6 0x0808af90 in GameState::onAttack (this=0xf70092b8, attacker=0xa622438,
  14. pos=..., me=0xf70096e4) at game.cpp:256
  15. #7 0x0809fab5 in Game::creatureMakeMagic (this=0x8202740, creature=0xa622438,
  16. centerpos=..., me=0xf70096e4) at game.cpp:4591
  17. #8 0x080a0e2f in Game::creatureThrowRune (this=0x8202740, creature=0xa622438,
  18. centerpos=..., me=..., rune=0x0) at game.cpp:4831
  19. #9 0x08163a60 in SpellScript::luaActionDoTargetSpell (L=0x842f108)
  20. at spells.cpp:482
  21. #10 0xf7e0334b in luaD_precall () from /usr/lib/liblua50.so.5.0
  22. #11 0xf7e0dfaf in luaV_execute () from /usr/lib/liblua50.so.5.0
  23. #12 0xf7e03930 in luaD_call () from /usr/lib/liblua50.so.5.0
  24. #13 0xf7dfe88c in ?? () from /usr/lib/liblua50.so.5.0
  25. #14 0xf7e02dce in luaD_rawrunprotected () from /usr/lib/liblua50.so.5.0
  26. #15 0xf7e03c03 in luaD_pcall () from /usr/lib/liblua50.so.5.0
  27. #16 0xf7dffae6 in lua_pcall () from /usr/lib/liblua50.so.5.0
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