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- Program received signal SIGSEGV, Segmentation fault.
- [Switching to Thread 0xf7012b70 (LWP 26129)]
- 0xf7e0ada7 in luaH_getstr () from /usr/lib/liblua50.so.5.0
- (gdb) where
- #0 0xf7e0ada7 in luaH_getstr () from /usr/lib/liblua50.so.5.0
- #1 0xf7e0b84a in luaT_gettm () from /usr/lib/liblua50.so.5.0
- #2 0xf7e0caae in ?? () from /usr/lib/liblua50.so.5.0
- #3 0xf7dff617 in lua_gettable () from /usr/lib/liblua50.so.5.0
- #4 0x0810a291 in LuaScript::getGlobalNumber (this=0x8202140, var=...,
- defNum=1) at luascript.cpp:449
- #5 0x0810ae4e in MagicEffectClass::getDamage (this=0xf70096e4, target=
- 0xa622438, attacker=0xa622438) at magic.cpp:71
- #6 0x0808af90 in GameState::onAttack (this=0xf70092b8, attacker=0xa622438,
- pos=..., me=0xf70096e4) at game.cpp:256
- #7 0x0809fab5 in Game::creatureMakeMagic (this=0x8202740, creature=0xa622438,
- centerpos=..., me=0xf70096e4) at game.cpp:4591
- #8 0x080a0e2f in Game::creatureThrowRune (this=0x8202740, creature=0xa622438,
- centerpos=..., me=..., rune=0x0) at game.cpp:4831
- #9 0x08163a60 in SpellScript::luaActionDoTargetSpell (L=0x842f108)
- at spells.cpp:482
- #10 0xf7e0334b in luaD_precall () from /usr/lib/liblua50.so.5.0
- #11 0xf7e0dfaf in luaV_execute () from /usr/lib/liblua50.so.5.0
- #12 0xf7e03930 in luaD_call () from /usr/lib/liblua50.so.5.0
- #13 0xf7dfe88c in ?? () from /usr/lib/liblua50.so.5.0
- #14 0xf7e02dce in luaD_rawrunprotected () from /usr/lib/liblua50.so.5.0
- #15 0xf7e03c03 in luaD_pcall () from /usr/lib/liblua50.so.5.0
- #16 0xf7dffae6 in lua_pcall () from /usr/lib/liblua50.so.5.0
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