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Jun 19th, 2017
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Lua 0.31 KB | None | 0 0
  1. local function linePlaneIntersect( lineStart, lineEnd, planeNormal, planePoint )
  2.     local d = planeNormal:Dot( lineEnd - lineStart )
  3.     if ( d == 0 ) then return false end
  4.     local t = planeNormal:Dot( planePoint - lineStart ) / d
  5.     if ( t < 0 ) then return false end
  6.     return lineStart + t * ( lineEnd - lineStart )
  7. end
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