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Jul 26th, 2017
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  1. Ret Overview:
  2.  
  3. Talents:
  4.  
  5. Final Verdict
  6. Zeal
  7. Fist of Justice
  8. Blade of Wrath (if you don't cleave, probably even better for cleaving since divine hammer got nerfed)
  9. Eye for an Eye (vs comps with atleast 1 meele), Justicar's Vengeance vs 2 casters
  10. Divine Intervention
  11. Crusade (vs comps that can't kite you on your wings/u have a lot of uptime on), Divine Purpose vs comps that kite u
  12.  
  13.  
  14. Honortalents:
  15. Trinket/Adapt/Relent - comp dependend
  16. Sparring vs atleast 1 meele, normally reinforced armor
  17. Jurisdiction vs comps where the healer stands max range to heal (90% of the time), against some comps u can play Law and Order aswell to gain more uptime
  18. Luminescence always
  19. Blessing of Sanctuary (vs comps where u need cc to be removed, remember you can use it on a root beam so the beam gets removed!) if theres only small cc that doesnt really matter go Vengeance Aura
  20. Lawbringer always
  21.  
  22. To build up Crusade:
  23.  
  24. get 5 holy power>templar's verdict>zeal>templar's verdict>wake of ashes>templar's verdict>zeal>templar's verdict>normal rotation
  25.  
  26. prio:
  27.  
  28. Judgement > templar's verdict > Blade of Wrath > Zeal
  29.  
  30. Remember, that if you press Templar's Verdict the next Blade of Wrath/divine hammer's damage gets increased by like 30%
  31.  
  32. against bursty meele comps use eye for an eye on high hp, helping the healer to prevent using cds
  33.  
  34. try to hoj always when u have a go/ur mate has dmg/cc off
  35.  
  36. against boomkins it might be useful to keep a freedom for root beam if u used ur blessing of sanctuary already
  37.  
  38. be careful of breaking cc with judgement/divine storm/zeal
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