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- Ret Overview:
- Talents:
- Final Verdict
- Zeal
- Fist of Justice
- Blade of Wrath (if you don't cleave, probably even better for cleaving since divine hammer got nerfed)
- Eye for an Eye (vs comps with atleast 1 meele), Justicar's Vengeance vs 2 casters
- Divine Intervention
- Crusade (vs comps that can't kite you on your wings/u have a lot of uptime on), Divine Purpose vs comps that kite u
- Honortalents:
- Trinket/Adapt/Relent - comp dependend
- Sparring vs atleast 1 meele, normally reinforced armor
- Jurisdiction vs comps where the healer stands max range to heal (90% of the time), against some comps u can play Law and Order aswell to gain more uptime
- Luminescence always
- Blessing of Sanctuary (vs comps where u need cc to be removed, remember you can use it on a root beam so the beam gets removed!) if theres only small cc that doesnt really matter go Vengeance Aura
- Lawbringer always
- To build up Crusade:
- get 5 holy power>templar's verdict>zeal>templar's verdict>wake of ashes>templar's verdict>zeal>templar's verdict>normal rotation
- prio:
- Judgement > templar's verdict > Blade of Wrath > Zeal
- Remember, that if you press Templar's Verdict the next Blade of Wrath/divine hammer's damage gets increased by like 30%
- against bursty meele comps use eye for an eye on high hp, helping the healer to prevent using cds
- try to hoj always when u have a go/ur mate has dmg/cc off
- against boomkins it might be useful to keep a freedom for root beam if u used ur blessing of sanctuary already
- be careful of breaking cc with judgement/divine storm/zeal
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