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Jan 17th, 2019
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  1. /*************
  2. * colors.js *
  3. *************
  4. *
  5. * You're almost at the exit. You just need to get past this
  6. * color lock.
  7. *
  8. * Changing your environment is no longer enough. You must
  9. * learn to change yourself. I've sent you a little something
  10. * that should help with that.
  11. */
  12.  
  13. function startLevel(map) {
  14. map.placePlayer(0, 12);
  15.  
  16. map.placeObject(5, 12, 'phone');
  17.  
  18. // The function phone lets you call arbitrary functions,
  19. // as defined by player.setPhoneCallback() below.
  20. // The function phone callback is bound to Q or Ctrl-6.
  21. map.getPlayer().setPhoneCallback(function () {
  22. var player = map.getPlayer();
  23.  
  24. if(player.getColor()=='#0f0'){
  25. player.setColor('#f00');
  26. }
  27. else if(player.getColor()=='#f00'){
  28. player.setColor('#ff0');
  29. }
  30. else if(player.getColor()=='#ff0'){
  31. player.setColor('#0f0');
  32. }
  33.  
  34.  
  35.  
  36.  
  37.  
  38. });
  39.  
  40.  
  41. map.defineObject('redLock', {
  42. symbol: '☒',
  43. color: "#f00", // red
  44. impassable: function(player, object) {
  45. return player.getColor() != object.color;
  46. }
  47. });
  48.  
  49. map.defineObject('greenLock', {
  50. symbol: '☒',
  51. color: "#0f0", // green
  52. impassable: function(player, object) {
  53. return player.getColor() != object.color;
  54. }
  55. });
  56.  
  57. map.defineObject('yellowLock', {
  58. symbol: '☒',
  59. color: "#ff0", // yellow
  60. impassable: function(player, object) {
  61. return player.getColor() != object.color;
  62. }
  63. });
  64.  
  65. for (var x = 20; x <= 40; x++) {
  66. map.placeObject(x, 11, 'block');
  67. map.placeObject(x, 13, 'block');
  68. }
  69. map.placeObject(22, 12, 'greenLock');
  70. map.placeObject(25, 12, 'redLock');
  71. map.placeObject(28, 12, 'yellowLock');
  72. map.placeObject(31, 12, 'greenLock');
  73. map.placeObject(34, 12, 'redLock');
  74. map.placeObject(37, 12, 'yellowLock');
  75. map.placeObject(40, 12, 'exit');
  76. for (var y = 0; y < map.getHeight(); y++) {
  77. if (y != 12) {
  78. map.placeObject(40, y, 'block');
  79. }
  80. for (var x = 41; x < map.getWidth(); x++) {
  81. map.setSquareColor(x, y, '#080');
  82. }
  83. }
  84. }
  85.  
  86. function validateLevel(map) {
  87. map.validateExactlyXManyObjects(1, 'exit');
  88. }
  89.  
  90. function onExit(map) {
  91. if (!map.getPlayer().hasItem('phone')) {
  92. map.writeStatus("We need the phone!");
  93. return false;
  94. } else {
  95. return true;
  96. }
  97. }
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