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  1. [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_End: BeginState
  2. [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_End: Start of Begin Block
  3. [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_End: End of Begin Block
  4. [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: BeginState
  5. [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: Start of Begin Block
  6. [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: End of Begin Block
  7. [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: BeginState
  8. [4954.66] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
  9. [4954.66] Log: Kismet: X : Decrement mission timer
  10. [4954.72] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Start of Begin Block
  11. [4954.79] Cloista_MiniKineticPlating: CheckCHG:[ 1 ] CheckMAX:[ 0 ]
  12. [4954.80] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Waiting for Visualizer: 1
  13. [4954.93] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Check for Available Actions
  14. [4954.93] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Going to the Next Player
  15. [4954.99] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Waiting for Visualizer: 1
  16. [4954.99] Cloista_MiniKineticPlating: CheckCHG:[ 1 ] CheckMAX:[ 0 ]
  17. [4955.04] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Check for Available Actions
  18. [4955.04] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions
  19. [4978.74] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  20. [4978.77] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions
  21. [4980.98] UISL: ILB: Screen initialized: UIHackingScreen_HackFudge
  22. [4993.73] StillDontWasteMyTime: FinalizeIntrusion activated 2.0000
  23. [4993.73] StillDontWasteMyTime: Set slomo 2.0000
  24. [4993.73] StillDontWasteMyTime: Set slomo 2.0000
  25. [4993.74] Log: Kismet: X : XCOM hunt system engaged
  26. [4993.74] Log: Kismet: 0 : Alien units remaining
  27. [4993.75] Log: Kismet: >> Checking for mission termination
  28. [4993.75] Log: Kismet: 0 : Alien units remaining
  29. [4993.76] ScriptLog: DLC2 OnTacticalGameEnd
  30. [4993.76] ScriptLog: Mechatronic Warfare :: Recovering SPARK datacores
  31. [4993.76] ScriptLog: ExtractCorpses :: Recovering Evacced Enemy Corpses
  32. [4993.77] DudeWheresMyLoot: Processing loot for friendly unit "M3M3-735L4-807" ('MEMEbot_TR') in event: 'TacticalGameEnd'
  33. [4993.77] DudeWheresMyLoot: Recovered carried loot from unit "M3M3-735L4-807" ('MEMEbot_TR') in event: 'TacticalGameEnd'
  34. [4993.77] Warning: SeqAct_ActivateRemoteEvent Obj_HackWorkstation.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_49 failed to find target event: SITREP_Waves_CancelReinforcements
  35. [4993.77] Soldier Dev Redux: Queued hack change (100% max chance, 1 points), ability "FinalizeIntrusion", distance 20.
  36.  
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