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- [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_End: BeginState
- [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_End: Start of Begin Block
- [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_End: End of Begin Block
- [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: BeginState
- [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: Start of Begin Block
- [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_Begin: End of Begin Block
- [4954.65] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: BeginState
- [4954.66] Log: Kismet: <<<< Processing Turn Timer : UMS Basic Timer >>>>
- [4954.66] Log: Kismet: X : Decrement mission timer
- [4954.72] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Start of Begin Block
- [4954.79] Cloista_MiniKineticPlating: CheckCHG:[ 1 ] CheckMAX:[ 0 ]
- [4954.80] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [4954.93] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Check for Available Actions
- [4954.93] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Going to the Next Player
- [4954.99] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [4954.99] Cloista_MiniKineticPlating: CheckCHG:[ 1 ] CheckMAX:[ 0 ]
- [4955.04] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Check for Available Actions
- [4955.04] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions
- [4978.74] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [4978.77] Log: X2TacticalGameRuleset_1 TurnPhase_UnitActions: Available Actions
- [4980.98] UISL: ILB: Screen initialized: UIHackingScreen_HackFudge
- [4993.73] StillDontWasteMyTime: FinalizeIntrusion activated 2.0000
- [4993.73] StillDontWasteMyTime: Set slomo 2.0000
- [4993.73] StillDontWasteMyTime: Set slomo 2.0000
- [4993.74] Log: Kismet: X : XCOM hunt system engaged
- [4993.74] Log: Kismet: 0 : Alien units remaining
- [4993.75] Log: Kismet: >> Checking for mission termination
- [4993.75] Log: Kismet: 0 : Alien units remaining
- [4993.76] ScriptLog: DLC2 OnTacticalGameEnd
- [4993.76] ScriptLog: Mechatronic Warfare :: Recovering SPARK datacores
- [4993.76] ScriptLog: ExtractCorpses :: Recovering Evacced Enemy Corpses
- [4993.77] DudeWheresMyLoot: Processing loot for friendly unit "M3M3-735L4-807" ('MEMEbot_TR') in event: 'TacticalGameEnd'
- [4993.77] DudeWheresMyLoot: Recovered carried loot from unit "M3M3-735L4-807" ('MEMEbot_TR') in event: 'TacticalGameEnd'
- [4993.77] Warning: SeqAct_ActivateRemoteEvent Obj_HackWorkstation.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_49 failed to find target event: SITREP_Waves_CancelReinforcements
- [4993.77] Soldier Dev Redux: Queued hack change (100% max chance, 1 points), ability "FinalizeIntrusion", distance 20.
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