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- materialPath: H:\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
- Loading h:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_idoneus_a1.vmf
- Patching WVT material: maps/cp_idoneus_a1/harvest/blendgrassground001_nosprites_wvt_patch
- fixing up env_cubemap materials on brush sides...
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 40 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing h:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_idoneus_a1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (145992 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 57 texinfos to 38
- Reduced 14 texdatas to 13 (377 bytes to 310)
- Writing h:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_idoneus_a1.bsp
- Wrote ZIP buffer, estimated size 630, actual size 550
- 2 seconds elapsed
- 8 threads
- reading h:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_idoneus_a1.bsp
- reading h:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_idoneus_a1.prt
- 703 portalclusters
- 2273 numportals
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1638 visible clusters (0.66%)
- Total clusters visible: 249577
- Average clusters visible: 355
- Building PAS...
- Average clusters audible: 701
- visdatasize:127474 compressed from 123728
- writing h:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_idoneus_a1.bsp
- 1 minute, 4 seconds elapsed
- [Reading texlights from 'lights.rad']
- [56 texlights parsed from 'lights.rad']
- Loading h:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_idoneus_a1.bsp
- 2486 faces
- 6 degenerate faces
- 880293 square feet [126762272.00 square inches]
- 48 Displacements
- 23607 Square Feet [3399483.25 Square Inches]
- 2480 patches before subdivision
- 55810 patches after subdivision
- 4 direct lights
- 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 3379491, max 397
- transfer lists: 25.8 megs
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(513877, 405397, 289463)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(105961, 83208, 59657)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(25428, 19009, 13570)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6427, 4742, 3410)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1745, 1247, 903)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(486, 345, 252)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(143, 99, 73)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(42, 29, 22)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 9, 7)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(4, 3, 2)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
- 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0146 sec>
- 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 7/1024 336/49152 ( 0.7%)
- brushes 423/8192 5076/98304 ( 5.2%)
- brushsides 2649/65536 21192/524288 ( 4.0%)
- planes 1112/65536 22240/1310720 ( 1.7%)
- vertexes 3455/65536 41460/786432 ( 5.3%)
- nodes 1436/65536 45952/2097152 ( 2.2%)
- texinfos 38/12288 2736/884736 ( 0.3%)
- texdata 13/2048 416/65536 ( 0.6%)
- dispinfos 48/0 8448/0 ( 0.0%)
- disp_verts 1200/0 24000/0 ( 0.0%)
- disp_tris 1536/0 3072/0 ( 0.0%)
- disp_lmsamples 68584/0 68584/0 ( 0.0%)
- faces 2486/65536 139216/3670016 ( 3.8%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1574/65536 88144/3670016 ( 2.4%)
- leaves 1444/65536 46208/2097152 ( 2.2%)
- leaffaces 2777/65536 5554/131072 ( 4.2%)
- leafbrushes 989/65536 1978/131072 ( 1.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 18143/512000 72572/2048000 ( 3.5%)
- edges 10552/256000 42208/1024000 ( 4.1%)
- LDR worldlights 4/8192 352/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 282/32768 2820/327680 ( 0.9%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 4245/65536 8490/131072 ( 6.5%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 2/512 704/180224 ( 0.4%)
- LDR lightdata [variable] 1225620/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 127474/16777216 ( 0.8%)
- entdata [variable] 9941/393216 ( 2.5%)
- LDR ambient table 1444/65536 5776/262144 ( 2.2%)
- HDR ambient table 1444/65536 5776/262144 ( 2.2%)
- LDR leaf ambient 8121/65536 227388/1835008 (12.4%)
- HDR leaf ambient 1444/65536 40432/1835008 ( 2.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8160 ( 0.0%)
- pakfile [variable] 550/0 ( 0.0%)
- physics [variable] 145992/4194304 ( 3.5%)
- physics terrain [variable] 7306/1048576 ( 0.7%)
- Level flags = 0
- Total triangle count: 6898
- Writing h:\steamlibrary\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\cp_idoneus_a1.bsp
- 33 seconds elapsed
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