Advertisement
Guest User

Untitled

a guest
Dec 15th, 2019
159
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.99 KB | None | 0 0
  1. # __________________________________________________________
  2. # / / / /\ \
  3. # \_\___________________________________________________\_\/ /
  4. # / / _____ __ __ / /
  5. # / / / ____\ / / /_/ /\ / /
  6. # / / / /__ / /___ ___ __ ______ __/ /_ / /
  7. # / / \___ \ / __/ / __\ / / / __ //_ __/ / /
  8. # / / ____/ / / /\ \ / / / / / /_/ / / / / /
  9. # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
  10. # / / ========================== / / ========== / / \ \
  11. # | | /_/ | | | |
  12. # \_\_________________________________________________\_\_/_/
  13. #
  14. # == Introduction ==
  15. # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
  16. #
  17. # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
  18. # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
  19. # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
  20. #
  21. # === !!! PLEASE NOTE !!! ===
  22. # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
  23. # Please remember the following when editing files:
  24. # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
  25. # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
  26. # - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.
  27. #
  28.  
  29.  
  30.  
  31. # ==== General Options ====
  32.  
  33. language: english
  34. # Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
  35. # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
  36. # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
  37. # (open the jar as zip or rename it to Skript.zip to access it)
  38.  
  39.  
  40. check for new version: true
  41. # Whether Skript should check for whether a new version of Skript is available when the server starts.
  42. # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
  43. # If set to false you can still check for a new version with '/skript update check'.
  44. # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
  45.  
  46. update check interval: 12 hours
  47. # If 'check for new version' is enabled, this sets how often to check for a new update.
  48. # A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
  49. # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
  50. # Please note that this option is currently the only means of making Skript check for an update more than once,
  51. # as '/skript update check' does only display the results of the last check if a check has been made before.
  52.  
  53. release channel: stable
  54. # If 'check for new version' is enabled, this determines how stable the updates must be.
  55. # 'stable' means that only stable releases of Skript will be considered updates.
  56. # 'beta' and 'alpha' mean that also development releases will be checked for.
  57. # Initial value of this depends on the Skript version you first installed; it was 'stable'.
  58.  
  59. enable effect commands: false
  60. effect command token: !
  61. # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
  62. # The token can be longer than a single character, but it should not start with '/' as that starts a command.
  63. # A player needs the permission "skript.effectcommands" to use such commands,
  64. # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
  65. # Some example commands which can be used if this setting is enabled:
  66. # !heal player - heals the player (doesn't do anything if used from the console)
  67. # !repair tool - repairs the currently held item
  68. # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
  69. # !set time to 6:00 - sets the time in the current world
  70. # The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
  71. # !set player's balance to 999999999 - when a compatible economy plugin is installed, this will give the command sender as much money as desired
  72. # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
  73. # !ban all players - as the effect implies
  74.  
  75. allow ops to use effect commands: false
  76. # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
  77. # This setting is mainly useful for servers that do not run any permissions plugin.
  78.  
  79. player variable fix: true
  80. # Whether to enable the player variable fix if a player has rejoined and was reciding inside a variable.
  81. # Player objects inside a variable(list or normal) are not updated to the new player object
  82. # A server creates whenever a player rejoins.
  83. # Basically the variable holds the old player object when a player has rejoined thus rendering the variable kinda broken.
  84. # This fix should work around that and whenever a invalid(old) player object is attempted to be get through a variable
  85. # It will check if the player is online and then get the valid(new) player object and update the variable object to that one.
  86.  
  87. use player UUIDs in variable names: false
  88. # Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
  89. # {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
  90. # Please note that if this setting is changed old variables WILL NOT be renamed automatically.
  91.  
  92.  
  93. date format: default
  94. # The date format to be used when dates should be displayed.
  95. # This can be 'default' to use Java's default date format for the system's language.
  96. # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
  97. # some examples:
  98. # d/M/yyyy h:mm a => 15/7/2012 8:53 PM
  99. # dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
  100.  
  101.  
  102. verbosity: normal
  103. # Determines how much info is logged.
  104. # Allowed values: low, normal, high, very high, debug
  105. # The highest you should go is very high, which prints quite a lot of useful information,
  106. # including how much time each trigger takes to execute.
  107. # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
  108.  
  109.  
  110. plugin priority: high
  111. # Allowed values: lowest, low, normal, high, highest
  112. # Change this if you encounter problems with other plugins, e.g.:
  113. # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
  114. # (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
  115. # and you made some 'place' triggers which should not bypass WorldGuard's protection)
  116. # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
  117. # - effect 'drop': Another plugin doesn't process added drops => decrease priority
  118. # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
  119. # Skript removes drops it shouldn't => decrease priority or specify which item types to remove
  120.  
  121.  
  122. log player commands: true
  123. # Whether Skript should log the usage of custom commands.
  124. # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
  125.  
  126.  
  127. number accuracy: 2
  128. # How many digits should be displayed after the dot at maximum when displaying numbers.
  129. # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
  130. # Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
  131.  
  132.  
  133. maximum target block distance: 100
  134. # How far to search for a player's targeted block in blocks/meters.
  135. # Lower values improve performance, but might reduce the usability of your scripts.
  136. # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
  137.  
  138.  
  139. case sensitive: false
  140. # Whether Skript's functions should be case sensitive or not.
  141. # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
  142. # Variable names are case-insensitive irrespective of this setting.
  143.  
  144. disable variable conflict warnings: false
  145. # Disables warnings of potential variable name conflicts if set to true.
  146. # I recommend to not touch this option, but if you do so you should at least set it back to false
  147. # whenever you create new scripts with new variables.
  148.  
  149. disable variable will not be saved warnings: false
  150. # Disables the "... i.e contents cannot be saved ..." warning when reloading and something in your scripts sets a variable(non local) to a value that is not serializable.
  151. # By Mirre.
  152.  
  153. disable variable missing and/or warnings: false
  154. # Disables the "List is missing 'and' or 'or', defaulting to 'and'" warning when reloading your script.
  155.  
  156. disable starting a variable's name with an expression warnings: false
  157. # Disables the "Starting a variable's name with an expression is discouraged..." warnings
  158.  
  159. soft api exceptions: false
  160. # Allows Skript to ignore certain actions which would normally result in thrown exceptions.
  161. # If everything works correctly, you should keep this option disabled. It might cause problems in some cases.
  162. # However, if Skript or addons of it are not working correctly, this might help.
  163. # You may also get told to enable this by Skript or addon developers - then do so.
  164.  
  165. enable timings: false
  166. # When enabled, triggers in scripts will be present in timings reports.
  167. # Note that this requires Paper (https://paper.readthedocs.io/en/paper-1.11/) to work; on Bukkit/Spigot this option has no effect.
  168. # When false, timings are not enabled for scripts even if you're running Paper.
  169.  
  170. parse links in chat messages: disabled
  171. # Controls how Skript will try to parse links in chat messages.
  172. # If 'disabled' or 'false', no links will be automatically parsed.
  173. # When 'strict', everything starting with http(s):// will be parsed as link.
  174. # When 'lenient', everything that contains a dot will be interpreted as a link.
  175.  
  176. color codes reset formatting: true
  177. # With old Minecraft chat protocol, color codes used to reset formatting of text.
  178. # With JSON-based new chat protocol, this is not necessary, but can be done
  179. # manually for compatibility. This is done by default for compatibility.
  180.  
  181. keep command last usage dates: false
  182. # When a cooldown is set on a command, the last usage date is kept in memory (or in a variable if cooldown storage is specified),
  183. # but when the player uses the command again after the cooldown period is over, the last usage will be deleted as it's no longer needed,
  184. # If you need to use the expression 'last usage date', then you'll want to enable this.
  185.  
  186. # ==== Variables ====
  187.  
  188. databases:
  189. # Databases to store variables in. These can either be used as a simple one-server-storage
  190. # where variables are written constantly but only read at server start,
  191. # or as a connection between multiple servers by monitoring the database(s) for changes.
  192. #
  193. # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
  194. #
  195. # To be able to use a database you'll need to download the plugin 'SQLibrary' from https://dev.bukkit.org/projects/sqlibrary/files
  196. # and install it in your server's plugin directory like other plugins.
  197. #
  198. # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
  199.  
  200. # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
  201. database 1:
  202. # An example database to describe all possible options.
  203.  
  204. type: disabled
  205. # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
  206. # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
  207.  
  208. pattern: .*
  209. # Defines which variables to save in this database.
  210. # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
  211. # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
  212. # Please note that variables are only stored in one database, and databases are checked from top to bottom,
  213. # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
  214. # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
  215.  
  216. monitor changes: false
  217. monitor interval: 20 seconds
  218. # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
  219. # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
  220.  
  221. # == MySQL configuration ==
  222. host: localhost# Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
  223. port: 3306# 3306 is MySQL's default port, i.e. you likely won't need to change this value
  224. user: root
  225. password: pass
  226. database: skript# The database to use, the table will be created in this database.
  227. table: variables21# The name of the table to create. 'variables21' is the default name, if this was to be omitted.
  228. # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
  229. # == SQLite/CSV configuration ==
  230. file: ./plugins/Skript/variables.db
  231. # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
  232. # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
  233.  
  234. #table: variables21
  235. # The name of the table to create. 'variables21' is the default name, if this was to be omitted.
  236. # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
  237. # This is generally not required as the the .db file will only be used by Skript, unless you want to split different variables into different tables
  238.  
  239. backup interval: 2 hours
  240. # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.
  241. # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.
  242. # Set this to 0 to disable this feature.
  243.  
  244.  
  245. MySQL example:
  246. # A MySQL database example, with options unrelated to MySQL removed.
  247.  
  248. type: disabled# change to line below to enable this database
  249. # type: MySQL
  250.  
  251. pattern: synced_.*# this pattern will save all variables that start with 'synced_' in this MySQL database.
  252.  
  253. host: localhost
  254. port: 3306
  255. user: root
  256. password: pass
  257. database: skript
  258. table: variables21
  259.  
  260. monitor changes: true
  261. monitor interval: 20 seconds
  262.  
  263. SQLite example:
  264. # An SQLite database example.
  265.  
  266. type: disabled# change to line below to enable this database
  267. # type: SQLite
  268.  
  269. pattern: db_.*# this pattern will save all variables that start with 'db_' in this SQLite database.
  270.  
  271. file: ./plugins/Skript/variables.db
  272. # SQLite databases must end in '.db'
  273. #table: variables21
  274. # Usually not required, if omitted defaults to variables21 (see above for more details)
  275.  
  276. backup interval: 0# 0 = don't create backups
  277. monitor changes: false
  278. monitor interval: 20 seconds
  279.  
  280. default:
  281. # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
  282. # This is the last database in this list to catch all variables that have not been saved anywhere else.
  283. # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
  284.  
  285. type: CSV
  286.  
  287. pattern: .*
  288.  
  289. file: ./plugins/Skript/variables.csv
  290.  
  291. backup interval: 2 hours
  292.  
  293. # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
  294. # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
  295. # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
  296. # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
  297.  
  298.  
  299.  
  300. # ==== Settings that should not be changed ====
  301.  
  302. version: 2.4
  303. # DO NOT CHANGE THIS VALUE MANUALLY!
  304. # This saves for which version of Skript this configuration was written for.
  305. # If it does not match the version of the .jar file then the config will be updated automatically.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement