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- # __________________________________________________________
- # / / / /\ \
- # \_\___________________________________________________\_\/ /
- # / / _____ __ __ / /
- # / / / ____\ / / /_/ /\ / /
- # / / / /__ / /___ ___ __ ______ __/ /_ / /
- # / / \___ \ / __/ / __\ / / / __ //_ __/ / /
- # / / ____/ / / /\ \ / / / / / /_/ / / / / /
- # / / \_____/ /_/ /_/ /_/ /_/ / ____/ /_/ / /__
- # / / ========================== / / ========== / / \ \
- # | | /_/ | | | |
- # \_\_________________________________________________\_\_/_/
- #
- # == Introduction ==
- # This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.
- #
- # Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.
- # This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.
- # You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.
- #
- # === !!! PLEASE NOTE !!! ===
- # This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!
- # Please remember the following when editing files:
- # - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.
- # - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")
- # - If you use special characters (§, äöü, éèà ôç, ñ, etc.) you have to encode the file in UTF-8.
- #
- # ==== General Options ====
- language: english
- # Which language to use. Currently english and german are included in the download, but custom languages can be created as well.
- # Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.
- # If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar
- # (open the jar as zip or rename it to Skript.zip to access it)
- check for new version: true
- # Whether Skript should check for whether a new version of Skript is available when the server starts.
- # If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.
- # If set to false you can still check for a new version with '/skript update check'.
- # Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.
- update check interval: 12 hours
- # If 'check for new version' is enabled, this sets how often to check for a new update.
- # A first check will always be made when the server starts, after that checks will be made in intervals set by this option.
- # Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.
- # Please note that this option is currently the only means of making Skript check for an update more than once,
- # as '/skript update check' does only display the results of the last check if a check has been made before.
- release channel: stable
- # If 'check for new version' is enabled, this determines how stable the updates must be.
- # 'stable' means that only stable releases of Skript will be considered updates.
- # 'beta' and 'alpha' mean that also development releases will be checked for.
- # Initial value of this depends on the Skript version you first installed; it was 'stable'.
- enable effect commands: false
- effect command token: !
- # If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.
- # The token can be longer than a single character, but it should not start with '/' as that starts a command.
- # A player needs the permission "skript.effectcommands" to use such commands,
- # which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).
- # Some example commands which can be used if this setting is enabled:
- # !heal player - heals the player (doesn't do anything if used from the console)
- # !repair tool - repairs the currently held item
- # !broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command
- # !set time to 6:00 - sets the time in the current world
- # The command can also be abused, so only give the permission to trusted players, like owners & co-owners:
- # !set player's balance to 999999999 - when a compatible economy plugin is installed, this will give the command sender as much money as desired
- # !create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time
- # !ban all players - as the effect implies
- allow ops to use effect commands: false
- # Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.
- # This setting is mainly useful for servers that do not run any permissions plugin.
- player variable fix: true
- # Whether to enable the player variable fix if a player has rejoined and was reciding inside a variable.
- # Player objects inside a variable(list or normal) are not updated to the new player object
- # A server creates whenever a player rejoins.
- # Basically the variable holds the old player object when a player has rejoined thus rendering the variable kinda broken.
- # This fix should work around that and whenever a invalid(old) player object is attempted to be get through a variable
- # It will check if the player is online and then get the valid(new) player object and update the variable object to that one.
- use player UUIDs in variable names: false
- # Whether to use a player's UUID instead of their name in variables, e.g. {home.%player%} will look like
- # {home.e5240337-a4a2-39dd-8ed9-e5ce729a8522} instead of {home.njol}.
- # Please note that if this setting is changed old variables WILL NOT be renamed automatically.
- date format: default
- # The date format to be used when dates should be displayed.
- # This can be 'default' to use Java's default date format for the system's language.
- # The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html
- # some examples:
- # d/M/yyyy h:mm a => 15/7/2012 8:53 PM
- # dd.MM.yyyy, HH:mm => 16.03.2013, 09:33
- verbosity: normal
- # Determines how much info is logged.
- # Allowed values: low, normal, high, very high, debug
- # The highest you should go is very high, which prints quite a lot of useful information,
- # including how much time each trigger takes to execute.
- # Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.
- plugin priority: high
- # Allowed values: lowest, low, normal, high, highest
- # Change this if you encounter problems with other plugins, e.g.:
- # - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority
- # (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,
- # and you made some 'place' triggers which should not bypass WorldGuard's protection)
- # - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority
- # - effect 'drop': Another plugin doesn't process added drops => decrease priority
- # - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority
- # Skript removes drops it shouldn't => decrease priority or specify which item types to remove
- log player commands: true
- # Whether Skript should log the usage of custom commands.
- # They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'
- number accuracy: 2
- # How many digits should be displayed after the dot at maximum when displaying numbers.
- # Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.
- # Money bypasses this setting and is displayed as configured in your economy plugin if you have one.
- maximum target block distance: 100
- # How far to search for a player's targeted block in blocks/meters.
- # Lower values improve performance, but might reduce the usability of your scripts.
- # This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.
- case sensitive: false
- # Whether Skript's functions should be case sensitive or not.
- # This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.
- # Variable names are case-insensitive irrespective of this setting.
- disable variable conflict warnings: false
- # Disables warnings of potential variable name conflicts if set to true.
- # I recommend to not touch this option, but if you do so you should at least set it back to false
- # whenever you create new scripts with new variables.
- disable variable will not be saved warnings: false
- # Disables the "... i.e contents cannot be saved ..." warning when reloading and something in your scripts sets a variable(non local) to a value that is not serializable.
- # By Mirre.
- disable variable missing and/or warnings: false
- # Disables the "List is missing 'and' or 'or', defaulting to 'and'" warning when reloading your script.
- disable starting a variable's name with an expression warnings: false
- # Disables the "Starting a variable's name with an expression is discouraged..." warnings
- soft api exceptions: false
- # Allows Skript to ignore certain actions which would normally result in thrown exceptions.
- # If everything works correctly, you should keep this option disabled. It might cause problems in some cases.
- # However, if Skript or addons of it are not working correctly, this might help.
- # You may also get told to enable this by Skript or addon developers - then do so.
- enable timings: false
- # When enabled, triggers in scripts will be present in timings reports.
- # Note that this requires Paper (https://paper.readthedocs.io/en/paper-1.11/) to work; on Bukkit/Spigot this option has no effect.
- # When false, timings are not enabled for scripts even if you're running Paper.
- parse links in chat messages: disabled
- # Controls how Skript will try to parse links in chat messages.
- # If 'disabled' or 'false', no links will be automatically parsed.
- # When 'strict', everything starting with http(s):// will be parsed as link.
- # When 'lenient', everything that contains a dot will be interpreted as a link.
- color codes reset formatting: true
- # With old Minecraft chat protocol, color codes used to reset formatting of text.
- # With JSON-based new chat protocol, this is not necessary, but can be done
- # manually for compatibility. This is done by default for compatibility.
- keep command last usage dates: false
- # When a cooldown is set on a command, the last usage date is kept in memory (or in a variable if cooldown storage is specified),
- # but when the player uses the command again after the cooldown period is over, the last usage will be deleted as it's no longer needed,
- # If you need to use the expression 'last usage date', then you'll want to enable this.
- # ==== Variables ====
- databases:
- # Databases to store variables in. These can either be used as a simple one-server-storage
- # where variables are written constantly but only read at server start,
- # or as a connection between multiple servers by monitoring the database(s) for changes.
- #
- # You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.
- #
- # To be able to use a database you'll need to download the plugin 'SQLibrary' from https://dev.bukkit.org/projects/sqlibrary/files
- # and install it in your server's plugin directory like other plugins.
- #
- # Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.
- # Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.
- database 1:
- # An example database to describe all possible options.
- type: disabled
- # The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.
- # CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.
- pattern: .*
- # Defines which variables to save in this database.
- # This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,
- # or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).
- # Please note that variables are only stored in one database, and databases are checked from top to bottom,
- # e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.
- # BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.
- monitor changes: false
- monitor interval: 20 seconds
- # If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').
- # ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!
- # == MySQL configuration ==
- host: localhost# Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'
- port: 3306# 3306 is MySQL's default port, i.e. you likely won't need to change this value
- user: root
- password: pass
- database: skript# The database to use, the table will be created in this database.
- table: variables21# The name of the table to create. 'variables21' is the default name, if this was to be omitted.
- # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
- # == SQLite/CSV configuration ==
- file: ./plugins/Skript/variables.db
- # Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).
- # The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').
- #table: variables21
- # The name of the table to create. 'variables21' is the default name, if this was to be omitted.
- # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)
- # This is generally not required as the the .db file will only be used by Skript, unless you want to split different variables into different tables
- backup interval: 2 hours
- # Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.
- # Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.
- # Set this to 0 to disable this feature.
- MySQL example:
- # A MySQL database example, with options unrelated to MySQL removed.
- type: disabled# change to line below to enable this database
- # type: MySQL
- pattern: synced_.*# this pattern will save all variables that start with 'synced_' in this MySQL database.
- host: localhost
- port: 3306
- user: root
- password: pass
- database: skript
- table: variables21
- monitor changes: true
- monitor interval: 20 seconds
- SQLite example:
- # An SQLite database example.
- type: disabled# change to line below to enable this database
- # type: SQLite
- pattern: db_.*# this pattern will save all variables that start with 'db_' in this SQLite database.
- file: ./plugins/Skript/variables.db
- # SQLite databases must end in '.db'
- #table: variables21
- # Usually not required, if omitted defaults to variables21 (see above for more details)
- backup interval: 0# 0 = don't create backups
- monitor changes: false
- monitor interval: 20 seconds
- default:
- # The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.
- # This is the last database in this list to catch all variables that have not been saved anywhere else.
- # You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.
- type: CSV
- pattern: .*
- file: ./plugins/Skript/variables.csv
- backup interval: 2 hours
- # PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)
- # you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.
- # Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.
- # I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.
- # ==== Settings that should not be changed ====
- version: 2.4
- # DO NOT CHANGE THIS VALUE MANUALLY!
- # This saves for which version of Skript this configuration was written for.
- # If it does not match the version of the .jar file then the config will be updated automatically.
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