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- [14:13:05] [DEBUG] Created script domain 'ScriptDomain_F7D1BD4E' with v2.10.3.
- [14:13:05] [DEBUG] Loading scripts from 'E:\Program Files\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_F7D1BD4E' ...
- [14:13:05] [INFO] Loading assembly 'BTTF Time Travel 0.8.0.dll' ...
- [14:13:05] [DEBUG] Found 1 script(s) in 'BTTF Time Travel 0.8.0.dll'.
- [14:13:05] [INFO] Loading assembly 'NativeUI.dll' ...
- [14:13:05] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
- [14:13:05] [INFO] Loading assembly 'NAudio.dll' ...
- [14:13:05] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
- [14:13:05] [INFO] Loading assembly 'SoundTouch_x64.dll' ...
- [14:13:05] [ERROR] Failed to load assembly 'SoundTouch_x64.dll':
- System.BadImageFormatException: Impossible de charger le fichier ou l'assembly 'file:///E:\Program Files\Grand Theft Auto V\scripts\SoundTouch_x64.dll' ou une de ses dépendances. Le module était censé contenir un manifeste de l'assembly.
- Nom de fichier : 'file:///E:\Program Files\Grand Theft Auto V\scripts\SoundTouch_x64.dll'
- à System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
- à System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
- à System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
- à System.Reflection.Assembly.LoadFrom(String assemblyFile)
- à GTA.ScriptDomain.LoadAssembly(String filename)
- AVT : la journalisation de liaison d'assembly est désactivée.
- Pour activer la journalisation des échecs de liaison d'assembly, attribuez la valeur 1 à la valeur de Registre [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD).
- Remarque : une certaine perte de performance est associée à l'enregistrement dans le journal des échecs de liaison d'assembly.
- Pour désactiver cette fonctionnalité, supprimez la valeur de Registre [HKLM\Software\Microsoft\Fusion!EnableLog].
- [14:13:05] [DEBUG] Starting 2 script(s) ...
- [14:13:05] [DEBUG] Instantiating script 'BTTF_Time_Travel.TimeTravel' in script domain 'ScriptDomain_F7D1BD4E' ...
- [14:13:05] [DEBUG] Started script 'BTTF_Time_Travel.TimeTravel'.
- [14:13:05] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_F7D1BD4E' ...
- [14:13:05] [DEBUG] Started script 'NativeUI.BigMessageThread'.
- [14:13:31] [ERROR] Caught unhandled exception:
- System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'BTTF_Time_Travel.Variableclass'. ---> NAudio.MmException: UnspecifiedError calling waveOutOpen
- à NAudio.Wave.WaveOutEvent.Init(IWaveProvider waveProvider)
- à BTTF_Time_Travel.soundplayer..ctor(String Path, Boolean playloop)
- à BTTF_Time_Travel.Variableclass..cctor()
- --- Fin de la trace de la pile d'exception interne ---
- à BTTF_Time_Travel.TimeTravel.onKeyUp(Object sender, KeyEventArgs e)
- à GTA.Script.raise_KeyUp(Object value0, KeyEventArgs value1)
- à GTA.Script.MainLoop()
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