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- class CfgPatches
- {
- class Tunisian_Army_v2
- {
- units[] = {"Tunisian_Uniform_v2"};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] = {"A3_Characters_F"};
- };
- };
- class CfgMods
- {
- class Mod_Base;
- class Tunisian_Army_v2 : Mod_Base
- {
- author = "K Mootaz";
- picture = ""; // Your logo
- logo = ""; // Your logo
- logoOver = ""; // Your logo
- logoSmall = ""; // Your logo
- dlcColor[] = {0,0,0,1};
- hideName = 1;
- hidePicture = 0;
- tooltip = "Tunisian Army";
- tooltipOwned = "Tunisian Army";
- name = "Tunisian Army";
- overview = "Tunisian_Army modification for ArmA 3!";
- action = "facebook.com/arma2tunisia/";
- actionName = "Website";
- overviewPicture = "";
- overviewText = "Tunisian Army";
- };
- };
- //************************************************************************************************************************************************************************************************
- //***** Factions *********************************************************************************************************************************************************
- //************************************************************************************************************************************************************************************************
- class CfgFactionClasses
- {
- class Tunisian_Army_v2
- {
- displayName = "Tunisian Army 2020+";
- priority = 1;
- side = 1;
- icon = ""; // Tunisian Icon
- flag = ""; // Tunisian Flag
- author = "K Mootaz";
- };
- };
- class CfgMarkers
- {
- class Flag;
- class flag_Tunisian: Flag // Flag for map markers
- {
- name = "Tunisian Armed Forces";
- icon = "data\Tunisian_flag128_co.paa"; // Tunisian Flag
- texture = "data\Tunisian_flag128_co.paa"; // Tunisian Flag
- size = 32;
- scope = 1;
- shadow = 0;
- color[] = {1,1,1,1};
- markerClass = "Flags";
- };
- };
- class cfgEditorSubCatergories
- {
- class Tunisian_Army //Faction Calling Name
- {
- displayName = "Tunisian Army"; //Faction name in-game
- icon = "data\Tunisian_flag128_co.paa"; //Path to texture next to the faction name in editor "PBOname\filename.paa"
- priority = 1; //How far down it is on the menu
- side = 1; // 0 Opfor, 1 Blufor, 2 Independent
- flag = "data\Tunisian_flag128_co.paa";
- author = "K Mootaz";
- };
- };
- class UniformSlotInfo
- {
- slotType = 0;
- linkProxy = "-";
- };
- class CfgVehicles
- //************************************************************************************************************************************************************************************************
- //***** Units *********************************************************************************************************************************************************
- //************************************************************************************************************************************************************************************************
- {
- class CUP_Creatures_Military_USA_Soldier_ACU_Base;
- // Units
- class Tunisian_Uniform_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base // Medic
- {
- scope = 2
- scopeCurator = 2;
- faction = "Tunisian_Army_v2"; // Faction
- vehicleclass = "Tunisian_Infantry"; //Unit Group
- author = "K Mootaz";
- _generalMacro = "Tunisian_Rifleman"; //Class Name
- displayName = "Rifleman"; //In-Game Name
- model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
- uniformClass = "Tunisian_Uniform_2";
- hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
- hiddenSelectionsTextures[] =
- {"Data\Tunisian_uniformP1.paa","Data\Tunisian_uniformP2.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "Data\Tunisia_flag.paa"
- };
- icon = "iconMan";
- };
- };
- class cfgWeapons
- {
- //********************************************************************************************************************************************************************************************
- //***** Uniforms *****************************************************************************************************************************************************
- //********************************************************************************************************************************************************************************************
- class ItemCore;
- class UniformItem;
- class Uniform_Base: ItemCore
- {
- class ItemInfo;
- };
- class Tunisian_Uniform_2: Uniform_Base // medic
- {
- scope = 2;
- displayName = "Tunisian Uniform 2";
- picture = "-";
- model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
- class ItemInfo : UniformItem {
- uniformClass = "Tunisian_Uniform_v2";
- containerClass = "Supply50";
- mass = 50;
- };
- };
- //************************************************************************************************************************************************************************************************
- //***** Vests *********************************************************************************************************************************************************
- //************************************************************************************************************************************************************************************************
- class InventoryItem_Base_F;
- class VestItem;
- class CUP_Vest_Camo_Base: ItemCore
- {
- class ItemInfo : VestItem
- {
- hiddenSelections[]=
- {
- "camo2"
- };
- };
- };
- class Custom_Vest_1_Desert: CUP_Vest_Camo_Base
- {
- scope = 2;
- displayName = "Desert vest";
- picture = "-";
- model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_BAF\CUP_vests\osprey_mk3\osprey_mk3_empty.p3d";
- hiddenSelections[] = {"Camo2"};
- hiddenSelectionsTextures[] = {"macl_Desert\Data\vest_One_co.paa"};
- class ItemInfo: ItemInfo
- {
- uniformModel = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_BAF\CUP_vests\osprey_mk3\osprey_mk3_empty.p3d";
- containerClass = "Supply120";
- mass = 80;
- armor = "5";
- passThrough = 0.3;
- hiddenSelections[] = {"camo2"};
- hiddenSelectionsTextures[] = {"macl_Desert\Data\vest_One_co.paa"};
- };
- };
- };
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