mootaz23

Tunisian Army V2

Dec 19th, 2020 (edited)
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  1. class CfgPatches
  2. {
  3.     class Tunisian_Army_v2
  4.     {
  5.         units[] = {"Tunisian_Uniform_v2"};
  6.         weapons[] = {};
  7.         requiredVersion = 0.1;
  8.         requiredAddons[] = {"A3_Characters_F"};
  9.     };
  10. };
  11. class CfgMods
  12. {
  13.     class Mod_Base;
  14.     class Tunisian_Army_v2 : Mod_Base
  15.     {
  16.         author = "K Mootaz";
  17.         picture = ""; // Your logo
  18.         logo = ""; // Your logo
  19.         logoOver = ""; // Your logo
  20.         logoSmall = ""; // Your logo
  21.         dlcColor[] = {0,0,0,1};
  22.         hideName = 1;
  23.         hidePicture = 0;
  24.         tooltip = "Tunisian Army";
  25.         tooltipOwned = "Tunisian Army";
  26.         name = "Tunisian Army";
  27.         overview = "Tunisian_Army modification for ArmA 3!";
  28.         action = "facebook.com/arma2tunisia/";
  29.         actionName = "Website";
  30.         overviewPicture = "";
  31.         overviewText = "Tunisian Army";
  32.     };
  33. };
  34. //************************************************************************************************************************************************************************************************
  35. //*****        Factions                  *********************************************************************************************************************************************************
  36. //************************************************************************************************************************************************************************************************
  37. class CfgFactionClasses
  38. {
  39.     class Tunisian_Army_v2
  40.     {
  41.         displayName = "Tunisian Army 2020+";
  42.         priority = 1;
  43.         side = 1;
  44.         icon = ""; // Tunisian Icon
  45.         flag = ""; // Tunisian Flag
  46.         author = "K Mootaz";
  47.     };
  48. };
  49.  
  50. class CfgMarkers
  51. {
  52.     class Flag;
  53.     class flag_Tunisian: Flag   // Flag for map markers
  54.     {
  55.         name = "Tunisian Armed Forces";
  56.         icon = "data\Tunisian_flag128_co.paa";              // Tunisian Flag
  57.         texture = "data\Tunisian_flag128_co.paa";           // Tunisian Flag
  58.         size = 32;
  59.         scope = 1;
  60.         shadow = 0;
  61.         color[] = {1,1,1,1};
  62.         markerClass = "Flags";
  63.     };
  64. };
  65.  
  66. class cfgEditorSubCatergories
  67. {
  68.     class Tunisian_Army //Faction Calling Name
  69.     {
  70.         displayName = "Tunisian Army";  //Faction name in-game
  71.         icon = "data\Tunisian_flag128_co.paa";      //Path to texture next to the faction name in editor "PBOname\filename.paa"
  72.         priority = 1;   //How far down it is on the menu
  73.         side = 1;       // 0 Opfor, 1 Blufor, 2 Independent
  74.         flag = "data\Tunisian_flag128_co.paa";
  75.         author = "K Mootaz";
  76.     };
  77. };
  78.  
  79.  
  80.  
  81. class UniformSlotInfo
  82. {
  83.     slotType = 0;
  84.     linkProxy = "-";
  85. };
  86.  
  87. class CfgVehicles
  88.  
  89.     //************************************************************************************************************************************************************************************************
  90.     //*****             Units                *********************************************************************************************************************************************************
  91.     //************************************************************************************************************************************************************************************************
  92.     {
  93.     class CUP_Creatures_Military_USA_Soldier_ACU_Base;
  94.  
  95.  
  96.     // Units
  97.  
  98.     class Tunisian_Uniform_v2 : CUP_Creatures_Military_USA_Soldier_ACU_Base // Medic
  99.     {
  100.         scope = 2
  101.         scopeCurator = 2;
  102.         faction = "Tunisian_Army_v2"; // Faction
  103.         vehicleclass = "Tunisian_Infantry"; //Unit Group
  104.         author = "K Mootaz";  
  105.         _generalMacro = "Tunisian_Rifleman"; //Class Name
  106.         displayName = "Rifleman"; //In-Game Name
  107.         model             = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  108.         uniformClass     = "Tunisian_Uniform_2";
  109.         hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "flag", "clan", "insignia"};
  110.         hiddenSelectionsTextures[] =
  111.         {"Data\Tunisian_uniformP1.paa","Data\Tunisian_uniformP2.paa","\CUP\Creatures\People\Military\CUP_Creatures_People_Military_Russia\data\oakley_2_creme_co.paa", "Data\Tunisia_flag.paa"
  112.         };
  113.         icon = "iconMan";
  114.     };
  115.    
  116. };
  117.  
  118. class cfgWeapons
  119. {
  120.     //********************************************************************************************************************************************************************************************
  121.     //*****            Uniforms              *****************************************************************************************************************************************************
  122.     //********************************************************************************************************************************************************************************************
  123.     class ItemCore;
  124.     class UniformItem;
  125.     class Uniform_Base: ItemCore
  126.     {
  127.         class ItemInfo;
  128.     };
  129.  
  130.     class Tunisian_Uniform_2: Uniform_Base  // medic
  131.     {
  132.         scope = 2;
  133.         displayName = "Tunisian Uniform 2";
  134.         picture = "-";
  135.         model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_USArmy\ACU\CUP_ACU_1.p3d";
  136.         class ItemInfo : UniformItem {
  137.             uniformClass = "Tunisian_Uniform_v2";
  138.             containerClass = "Supply50";
  139.             mass = 50;
  140.         };
  141.     };
  142.    
  143.    
  144.  
  145.    
  146.  
  147.  
  148. //************************************************************************************************************************************************************************************************
  149.     //*****             Vests                *********************************************************************************************************************************************************
  150.     //************************************************************************************************************************************************************************************************
  151.    
  152.     class InventoryItem_Base_F;
  153.     class VestItem;
  154.     class CUP_Vest_Camo_Base: ItemCore
  155.     {
  156.         class ItemInfo : VestItem
  157.         {
  158.         hiddenSelections[]=
  159.             {
  160.                 "camo2"
  161.             };
  162.         };
  163.     };
  164.      
  165.     class Custom_Vest_1_Desert: CUP_Vest_Camo_Base
  166.     {
  167.         scope = 2;
  168.         displayName = "Desert vest";
  169.         picture = "-";
  170.         model = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_BAF\CUP_vests\osprey_mk3\osprey_mk3_empty.p3d";
  171.         hiddenSelections[] = {"Camo2"};
  172.         hiddenSelectionsTextures[] = {"macl_Desert\Data\vest_One_co.paa"};
  173.         class ItemInfo:  ItemInfo
  174.         {
  175.             uniformModel = "\CUP\Creatures\People\Military\CUP_Creatures_People_Military_BAF\CUP_vests\osprey_mk3\osprey_mk3_empty.p3d";
  176.             containerClass = "Supply120";
  177.             mass = 80;
  178.             armor = "5";
  179.             passThrough = 0.3;
  180.             hiddenSelections[] = {"camo2"};
  181.             hiddenSelectionsTextures[] = {"macl_Desert\Data\vest_One_co.paa"};
  182.         };
  183.     };
  184. };
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