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Feb 18th, 2018
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  1. respawn = "BASE";
  2. respawndelay = 45;
  3. disabledAI = 1;
  4.  
  5. //mission loading text
  6. onLoadMission = "Get cars and get out.";
  7.  
  8. //mission time
  9. onLoadMissionTime = true;
  10.  
  11. class Header
  12. {
  13. gameType = Coop; //DM, Team, Coop, CTI
  14. minPlayers = 2; //min # of players the mission supports
  15. maxPlayers = 20; //Max # of players the mission supports
  16. playerCountMultipleOf = 1; //Unknown
  17. };
  18.  
  19. //background ambience
  20. class CfgSounds
  21. {
  22.  
  23. class radiomessage
  24. {
  25. name = "radiomessage";
  26. sound[] = {radiomessage.ogg, db+0, 1.0};
  27. titles[] = {0, ""};
  28. };
  29.  
  30. class die1
  31. {
  32. name = "die1";
  33. sound[] = {die1.ogg, db+0, 1.0};
  34. titles[] = {0, ""};
  35. };
  36.  
  37. class die2
  38. {
  39. name = "die2";
  40. sound[] = {die2.ogg, db+0, 1.0};
  41. titles[] = {0, ""};
  42. };
  43.  
  44. class idle1
  45. {
  46. name = "idle1";
  47. sound[] = {idle1.ogg, db+0, 1.0};
  48. titles[] = {0, ""};
  49. };
  50.  
  51. class idle2
  52. {
  53. name = "idle2";
  54. sound[] = {idle2.ogg, db+0, 1.0};
  55. titles[] = {0, ""};
  56. };
  57.  
  58. class idle3
  59. {
  60. name = "idle3";
  61. sound[] = {idle3.ogg, db+0, 1.0};
  62. titles[] = {0, ""};
  63. }; class idle4
  64. {
  65. name = "idle4";
  66. sound[] = {idle4.ogg, db+0, 1.0};
  67. titles[] = {0, ""};
  68. }; class idle5
  69. {
  70. name = "idle5";
  71. sound[] = {idle5.ogg, db+0, 1.0};
  72. titles[] = {0, ""};
  73. }; class idle6
  74. {
  75. name = "idle6";
  76. sound[] = {idle6.ogg, db+0, 1.0};
  77. titles[] = {0, ""};
  78. }; class idle7
  79. {
  80. name = "idle7";
  81. sound[] = {idle7.ogg, db+0, 1.0};
  82. titles[] = {0, ""};
  83. };
  84. class idle8
  85. {
  86. name = "idle8";
  87. sound[] = {idle8.ogg, db+0, 1.0};
  88. titles[] = {0, ""};
  89. };
  90.  
  91. class attack1
  92. {
  93. name = "attack1";
  94. sound[] = {attack1.ogg, db+0, 1.0};
  95. titles[] = {0, ""};
  96. };
  97.  
  98. class attack2
  99. {
  100. name = "attack2";
  101. sound[] = {attack2.ogg, db+0, 1.0};
  102. titles[] = {0, ""};
  103. };
  104.  
  105. class attack3
  106. {
  107. name = "attack3";
  108. sound[] = {attack3.ogg, db+0, 1.0};
  109. titles[] = {0, ""};
  110. };
  111.  
  112. class scream1
  113. {
  114. name = "scream1";
  115. sound[] = {scream1.ogg, db+0, 1.0};
  116. titles[] = {0, ""};
  117. };
  118.  
  119. class scream2
  120. {
  121. name = "scream2";
  122. sound[] = {scream2.ogg, db+0, 1.0};
  123. titles[] = {0, ""};
  124. };
  125.  
  126. class scream3
  127. {
  128. name = "scream3";
  129. sound[] = {scream3.ogg, db+0, 1.0};
  130. titles[] = {0, ""};
  131. };
  132. class CfgMusic
  133. {
  134. tracks[]={};
  135.  
  136. class Tarman
  137. {
  138. name = "";
  139. sound[] = {"tarman.ogg", db+0, 1.0};
  140. };
  141. };
  142. loadScreen = "intro.paa";
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