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Jul 18th, 2018
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  1. //launch commands
  2. //-console -refresh 60 -novid -nojoy -noipx -heapsize 1048576 -noforcemaccel -noforcemparms -thread 2 -high
  3. //refresh=refresh rate, novid=no intro videos, nojoy=no gamepad,
  4. //noipx=no lan, heapsize=memory allocation (2GB*1024*1024)/2, thread=cpu cores, high=process priority
  5.  
  6. bind ' "toggleconsole";
  7. bind v "thirdpersonshoulder";
  8. bind 1 "Vocalize SmartLook";
  9. bind 2 "Vocalize PlayerHurryUp";
  10. bind 3 "Vocalize PlayerWaithere";
  11. bind 4 "Vocalize PlayeralsoWarnboomer";
  12. bind 5 "Vocalize PlayerTaunt";
  13.  
  14. //connect lobby to a specific server
  15. mm_dedicated_force_servers "212.226.88.200";
  16.  
  17. con_enable "1";
  18. cl_forcepreload "1";
  19. dsp_enhance_stereo "1";
  20.  
  21. //increase gamma
  22. //mat_monitorgamma_tv_enabled "1.6";
  23.  
  24. cl_allowdownload "1";
  25. cl_downloadfilter "nosounds";
  26. cl_showhelp "0";
  27. cl_autohelp "0";
  28. cl_timeout "90";
  29. cl_resend "3";
  30.  
  31. //netcode
  32. rate "30000";
  33. cl_cmdrate "30";
  34. cl_updaterate "30";
  35. cl_interp "0.067";
  36. cl_lagcompensation "1";
  37.  
  38. //mouse and crosshair
  39. sensitivity 1.15;
  40. cl_crosshair_alpha "255"
  41. cl_crosshair_red "0";
  42. cl_crosshair_green "255";
  43. cl_crosshair_blue "0";
  44. cl_crosshair_thickness "2";
  45. cl_observercrosshair "0";
  46. cl_crosshair_dynamic "0";
  47.  
  48. //3rd person camera settings
  49. c_thirdpersonshoulderoffset "0";
  50. c_thirdpersonshoulderaimdist "720";
  51. c_thirdpersonshoulderheight "10";
  52. C_thirdpersonshoulderdist "50";
  53. cam_ideallag "0";
  54.  
  55. bind "TAB" "+ng";
  56. alias "+ng" "+showscores; net_graph 1;";
  57. alias "-ng" "net_graph 0; -showscores;";
  58.  
  59. //colors
  60. cl_glow_ghost_infected_r "0.8"; // White infected ghosts
  61. cl_glow_ghost_infected_g "0.8";
  62. cl_glow_ghost_infected_b "0.8";
  63. cl_glow_survivor_vomit_r "0.9"; // Purple survivor puke
  64. cl_glow_survivor_vomit_g "0.0";
  65. cl_glow_survivor_vomit_b "0.8";
  66. cl_glow_infected_r "0.0"; // Sea blue infected
  67. cl_glow_infected_g "0.5";
  68. cl_glow_infected_b "1.0";
  69. cl_glow_survivor_r "0.0"; // Sea blue survivors
  70. cl_glow_survivor_g "0.5";
  71. cl_glow_survivor_b "1.0";
  72. cl_glow_item_r "0.7"; // Silver items (in range)
  73. cl_glow_item_g "0.5";
  74. cl_glow_item_b "1.0";
  75. cl_glow_item_far_r "0.3"; // Minty items (far)
  76. cl_glow_item_far_g "1.0";
  77. cl_glow_item_far_b "0.6";
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