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Jan 21st, 2018
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  1.   <Skill id="191100" name="Popori_F_Warrior_Lv11_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="11001" nextSkill="191101" parentId="190100" timeRate="1.0" attackRange="100.000000" attackRangeMax="0.000000" autoUse="True" changeDirToCenter="True" changeDirToCenterForConsole="False" needWeapon="True" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" totalAtk="884.2094">
  2.     <Property weaponStatus="out" defence="False" reactionPendingType="normal" skillPendingType="normal">
  3.       <Direction toCenterWhenNoMove="False" />
  4.     </Property>
  5.     <Bullet shotSkill="0" createTime="0.0" detachTime="0.0" flyingDuration="1000.0" startSkill="-1" />
  6.     <Action>
  7.       <SpecialEffectList />
  8.       <MoveInvincible endTime="5000" startTime="0" ignoreCollision="party" />
  9.       <Pending startTime="450" />
  10.       <StageList>
  11.         <Stage scriptId="0" changeDirToTarget="True" changeDirToTargetMax="0" movable="False">
  12.           <Property animControlType="normal" adjustAnimToTarget="False" />
  13.           <AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" animName="GunsungCombo1" animRate="1.0" blendInTime="150" animMotionId="0" bAnimLooping="False" loopingRate="1.0" rootMotionXYRate="1.0" rootMotionZRate="1.0" movingAnimName="" waitAnimName="" />
  14.         </Stage>
  15.       </StageList>
  16.       <CameraShakeList />
  17.       <CameraType duration="2000.0" type="none" startTime="0.0" weight="2.0" startStageId="0" />
  18.       <Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
  19.     </Action>
  20.     <TargetingList adjustTargetingPos="notUse">
  21.       <Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
  22.         <AreaList>
  23.           <Area rotateAngle="-40.0" type="enemyOrPvp" maxHeight="65.0" maxCount="20" maxRadius="45.0" offsetDistance="0.0" pierceDepth="1" minHeight="-15.0" rangeAngle="-280.0" crosshairRadius="1.0" minRadius="0.0" offsetAngle="0.0" crosshairRadius2="3.0">
  24.             <Effect atk="0.5">
  25.               <AbnormalityOnPvp id="900100" />
  26.               <HpDiff value="0.0" />
  27.               <MpDiff value="0" />
  28.             </Effect>
  29.             <Reaction basicRate="1.5" miniRate="1.5" />
  30.             <HitEffect type="animationDamage" />
  31.           </Area>
  32.         </AreaList>
  33.         <Cost hp="0" mp="25" st="0" stRate="0.0" />
  34.       </Targeting>
  35.       <Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
  36.         <AreaList>
  37.           <Area rotateAngle="0.0" type="enemyOrPvp" maxHeight="65.0" maxCount="20" maxRadius="45.0" offsetDistance="0.0" pierceDepth="1" minHeight="-15.0" rangeAngle="280.0" crosshairRadius="1.0" minRadius="0.0" offsetAngle="0.0" crosshairRadius2="3.0">
  38.             <Effect atk="0.5">
  39.               <AbnormalityOnPvp id="900100" />
  40.               <HpDiff value="0.0" />
  41.               <MpDiff value="0" />
  42.             </Effect>
  43.             <Reaction basicRate="1.5" miniRate="1.5" />
  44.             <HitEffect type="animationDamage" />
  45.           </Area>
  46.         </AreaList>
  47.         <Cost hp="0" mp="25" st="0" stRate="0.0" />
  48.       </Targeting>
  49.     </TargetingList>
  50.     <Defence rootMotion="False" successAnimName="" />
  51.     <Drain backSkillId="0" />
  52.     <Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
  53.       <Cost hp="0" mp="50" st="0" stRate="0.0" />
  54.       <ExclusiveAbnormality />
  55.     </Precondition>
  56.     <Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
  57.       <TargetingList>
  58.         <Targeting>
  59.           <AreaList>
  60.             <Area maxCount="10">
  61.               <Effect atk="0.0">
  62.                 <HpDiff value="0.0" />
  63.                 <MpDiff value="0" />
  64.               </Effect>
  65.               <HitEffect />
  66.             </Area>
  67.           </AreaList>
  68.         </Targeting>
  69.       </TargetingList>
  70.     </Projectile>
  71.   </Skill>
  72.   <Skill id="191101" name="Popori_F_Warrior_Lv11_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="11001" nextSkill="191100" parentId="190101" timeRate="1.0" attackRange="100.000000" attackRangeMax="0.000000" autoUse="True" changeDirToCenter="True" changeDirToCenterForConsole="False" needWeapon="True" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" totalAtk="1267.7171" totalStk="1.0" totalStkPvp="1.0">
  73.     <Property weaponStatus="out" defence="False" reactionPendingType="normal" skillPendingType="normal">
  74.       <Direction toCenterWhenNoMove="False" />
  75.     </Property>
  76.     <Bullet shotSkill="0" createTime="0.0" detachTime="0.0" flyingDuration="1000.0" startSkill="-1" />
  77.     <Action>
  78.       <SpecialEffectList />
  79.       <MoveInvincible endTime="5000" startTime="0" ignoreCollision="party" />
  80.       <Pending startTime="500" />
  81.       <StageList>
  82.         <Stage scriptId="0" changeDirToTarget="True" changeDirToTargetMax="0" movable="False">
  83.           <Property animControlType="normal" adjustAnimToTarget="False" />
  84.           <AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" animName="GunsungCombo2" animRate="1.0" blendInTime="200" animMotionId="0" bAnimLooping="False" loopingRate="1.0" rootMotionXYRate="1.0" rootMotionZRate="1.0" movingAnimName="" waitAnimName="" />
  85.         </Stage>
  86.       </StageList>
  87.       <CameraShakeList>
  88.         <CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1.0" innerRadius="0.0" outerRadius="100.0" speed="3.0" startValue="-1" shakeId="2161" startCondition="firstHit" />
  89.       </CameraShakeList>
  90.       <CameraType duration="2000.0" type="none" startTime="0.0" weight="2.0" startStageId="0" />
  91.       <Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
  92.     </Action>
  93.     <TargetingList adjustTargetingPos="notUse">
  94.       <Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
  95.         <AreaList>
  96.           <Area rotateAngle="-45.0" type="enemyOrPvp" maxHeight="70.0" maxCount="20" maxRadius="70.0" offsetDistance="10.0" pierceDepth="1" minHeight="-15.0" rangeAngle="270.0" crosshairRadius="1.0" minRadius="0.0" offsetAngle="0.0" crosshairRadius2="3.0">
  97.             <Effect atk="1.0">
  98.               <AbnormalityOnPvp id="900100" />
  99.               <HpDiff value="0.0" />
  100.               <MpDiff value="0" />
  101.             </Effect>
  102.             <Reaction basicRate="50.0" miniRate="0.0" />
  103.             <HitEffect type="animationDamage" />
  104.           </Area>
  105.         </AreaList>
  106.         <Cost hp="0" mp="25" st="0" stRate="0.0" />
  107.       </Targeting>
  108.       <Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
  109.         <AreaList>
  110.           <Area rotateAngle="0.0" type="enemy" maxHeight="80.0" maxCount="20" maxRadius="225.0" offsetDistance="-140.0" pierceDepth="1" minHeight="-15.0" rangeAngle="20.0" crosshairRadius="1.0" minRadius="150.0" offsetAngle="0.0" crosshairRadius2="3.0">
  111.             <Effect atk="1.0">
  112.               <HpDiff value="0.0" />
  113.               <MpDiff value="0" />
  114.             </Effect>
  115.             <Reaction basicRate="50.0" miniRate="0.0" />
  116.             <HitEffect type="animationDamage" />
  117.           </Area>
  118.         </AreaList>
  119.         <Cost hp="0" mp="25" st="0" stRate="0.0" />
  120.       </Targeting>
  121.     </TargetingList>
  122.     <Defence rootMotion="False" successAnimName="" />
  123.     <Drain backSkillId="0" />
  124.     <Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
  125.       <Cost hp="0" mp="50" st="0" stRate="0.0" />
  126.       <ExclusiveAbnormality />
  127.     </Precondition>
  128.     <Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
  129.       <TargetingList>
  130.         <Targeting>
  131.           <AreaList>
  132.             <Area maxCount="10">
  133.               <Effect atk="0.0">
  134.                 <HpDiff value="0.0" />
  135.                 <MpDiff value="0" />
  136.               </Effect>
  137.               <HitEffect />
  138.             </Area>
  139.           </AreaList>
  140.         </Targeting>
  141.       </TargetingList>
  142.     </Projectile>
  143.   </Skill>
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