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- <Skill id="191100" name="Popori_F_Warrior_Lv11_Tenacious Attack_Attack 01" type="combo" category="1019,12,550,102,9011,10000,9999" templateId="11001" nextSkill="191101" parentId="190100" timeRate="1.0" attackRange="100.000000" attackRangeMax="0.000000" autoUse="True" changeDirToCenter="True" changeDirToCenterForConsole="False" needWeapon="True" pushtarget="pass" returnAnimName="GunsungCombo1R" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" totalAtk="884.2094">
- <Property weaponStatus="out" defence="False" reactionPendingType="normal" skillPendingType="normal">
- <Direction toCenterWhenNoMove="False" />
- </Property>
- <Bullet shotSkill="0" createTime="0.0" detachTime="0.0" flyingDuration="1000.0" startSkill="-1" />
- <Action>
- <SpecialEffectList />
- <MoveInvincible endTime="5000" startTime="0" ignoreCollision="party" />
- <Pending startTime="450" />
- <StageList>
- <Stage scriptId="0" changeDirToTarget="True" changeDirToTargetMax="0" movable="False">
- <Property animControlType="normal" adjustAnimToTarget="False" />
- <AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" animName="GunsungCombo1" animRate="1.0" blendInTime="150" animMotionId="0" bAnimLooping="False" loopingRate="1.0" rootMotionXYRate="1.0" rootMotionZRate="1.0" movingAnimName="" waitAnimName="" />
- </Stage>
- </StageList>
- <CameraShakeList />
- <CameraType duration="2000.0" type="none" startTime="0.0" weight="2.0" startStageId="0" />
- <Cancel frontCancelEndTime="0" moveCancelStartTime="-1" rearCancelStartTime="0" />
- </Action>
- <TargetingList adjustTargetingPos="notUse">
- <Targeting id="1" type="real_ccw" time="60" method="normal" endTime="270" startTime="80" interval="0" until="0">
- <AreaList>
- <Area rotateAngle="-40.0" type="enemyOrPvp" maxHeight="65.0" maxCount="20" maxRadius="45.0" offsetDistance="0.0" pierceDepth="1" minHeight="-15.0" rangeAngle="-280.0" crosshairRadius="1.0" minRadius="0.0" offsetAngle="0.0" crosshairRadius2="3.0">
- <Effect atk="0.5">
- <AbnormalityOnPvp id="900100" />
- <HpDiff value="0.0" />
- <MpDiff value="0" />
- </Effect>
- <Reaction basicRate="1.5" miniRate="1.5" />
- <HitEffect type="animationDamage" />
- </Area>
- </AreaList>
- <Cost hp="0" mp="25" st="0" stRate="0.0" />
- </Targeting>
- <Targeting id="2" type="real_cw" time="390" method="normal" endTime="600" startTime="410" interval="0" until="0">
- <AreaList>
- <Area rotateAngle="0.0" type="enemyOrPvp" maxHeight="65.0" maxCount="20" maxRadius="45.0" offsetDistance="0.0" pierceDepth="1" minHeight="-15.0" rangeAngle="280.0" crosshairRadius="1.0" minRadius="0.0" offsetAngle="0.0" crosshairRadius2="3.0">
- <Effect atk="0.5">
- <AbnormalityOnPvp id="900100" />
- <HpDiff value="0.0" />
- <MpDiff value="0" />
- </Effect>
- <Reaction basicRate="1.5" miniRate="1.5" />
- <HitEffect type="animationDamage" />
- </Area>
- </AreaList>
- <Cost hp="0" mp="25" st="0" stRate="0.0" />
- </Targeting>
- </TargetingList>
- <Defence rootMotion="False" successAnimName="" />
- <Drain backSkillId="0" />
- <Precondition coolTime="4500" modeChangeMethod="2" modeNo="0">
- <Cost hp="0" mp="50" st="0" stRate="0.0" />
- <ExclusiveAbnormality />
- </Precondition>
- <Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
- <TargetingList>
- <Targeting>
- <AreaList>
- <Area maxCount="10">
- <Effect atk="0.0">
- <HpDiff value="0.0" />
- <MpDiff value="0" />
- </Effect>
- <HitEffect />
- </Area>
- </AreaList>
- </Targeting>
- </TargetingList>
- </Projectile>
- </Skill>
- <Skill id="191101" name="Popori_F_Warrior_Lv11_Tenacious Attack_Attack 02" type="combo" category="1019,12,550,111,102,9011,10001,9999" templateId="11001" nextSkill="191100" parentId="190101" timeRate="1.0" attackRange="100.000000" attackRangeMax="0.000000" autoUse="True" changeDirToCenter="True" changeDirToCenterForConsole="False" needWeapon="True" pushtarget="pass" returnAnimName="Wait" returnAnimSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" totalAtk="1267.7171" totalStk="1.0" totalStkPvp="1.0">
- <Property weaponStatus="out" defence="False" reactionPendingType="normal" skillPendingType="normal">
- <Direction toCenterWhenNoMove="False" />
- </Property>
- <Bullet shotSkill="0" createTime="0.0" detachTime="0.0" flyingDuration="1000.0" startSkill="-1" />
- <Action>
- <SpecialEffectList />
- <MoveInvincible endTime="5000" startTime="0" ignoreCollision="party" />
- <Pending startTime="500" />
- <StageList>
- <Stage scriptId="0" changeDirToTarget="True" changeDirToTargetMax="0" movable="False">
- <Property animControlType="normal" adjustAnimToTarget="False" />
- <AnimSeq duration="0" animSet="Popori_F_ANI.Anim.Popori_F_Class01_Anim" animName="GunsungCombo2" animRate="1.0" blendInTime="200" animMotionId="0" bAnimLooping="False" loopingRate="1.0" rootMotionXYRate="1.0" rootMotionZRate="1.0" movingAnimName="" waitAnimName="" />
- </Stage>
- </StageList>
- <CameraShakeList>
- <CameraShake duration="1000" targetType="meAndTarget" startTime="0" power="1.0" innerRadius="0.0" outerRadius="100.0" speed="3.0" startValue="-1" shakeId="2161" startCondition="firstHit" />
- </CameraShakeList>
- <CameraType duration="2000.0" type="none" startTime="0.0" weight="2.0" startStageId="0" />
- <Cancel frontCancelEndTime="0" moveCancelStartTime="1400" rearCancelStartTime="0" />
- </Action>
- <TargetingList adjustTargetingPos="notUse">
- <Targeting id="1" type="real_cw" time="410" method="normal" endTime="500" startTime="430" interval="0" until="0">
- <AreaList>
- <Area rotateAngle="-45.0" type="enemyOrPvp" maxHeight="70.0" maxCount="20" maxRadius="70.0" offsetDistance="10.0" pierceDepth="1" minHeight="-15.0" rangeAngle="270.0" crosshairRadius="1.0" minRadius="0.0" offsetAngle="0.0" crosshairRadius2="3.0">
- <Effect atk="1.0">
- <AbnormalityOnPvp id="900100" />
- <HpDiff value="0.0" />
- <MpDiff value="0" />
- </Effect>
- <Reaction basicRate="50.0" miniRate="0.0" />
- <HitEffect type="animationDamage" />
- </Area>
- </AreaList>
- <Cost hp="0" mp="25" st="0" stRate="0.0" />
- </Targeting>
- <Targeting id="1" type="real_cw" time="470" method="normal" endTime="540" startTime="490" interval="0" until="0">
- <AreaList>
- <Area rotateAngle="0.0" type="enemy" maxHeight="80.0" maxCount="20" maxRadius="225.0" offsetDistance="-140.0" pierceDepth="1" minHeight="-15.0" rangeAngle="20.0" crosshairRadius="1.0" minRadius="150.0" offsetAngle="0.0" crosshairRadius2="3.0">
- <Effect atk="1.0">
- <HpDiff value="0.0" />
- <MpDiff value="0" />
- </Effect>
- <Reaction basicRate="50.0" miniRate="0.0" />
- <HitEffect type="animationDamage" />
- </Area>
- </AreaList>
- <Cost hp="0" mp="25" st="0" stRate="0.0" />
- </Targeting>
- </TargetingList>
- <Defence rootMotion="False" successAnimName="" />
- <Drain backSkillId="0" />
- <Precondition coolTime="0" modeChangeMethod="2" modeNo="0">
- <Cost hp="0" mp="50" st="0" stRate="0.0" />
- <ExclusiveAbnormality />
- </Precondition>
- <Projectile lifeTime="0" areaBoxSizeX="0" areaBoxSizeY="0" areaBoxSizeZ="0">
- <TargetingList>
- <Targeting>
- <AreaList>
- <Area maxCount="10">
- <Effect atk="0.0">
- <HpDiff value="0.0" />
- <MpDiff value="0" />
- </Effect>
- <HitEffect />
- </Area>
- </AreaList>
- </Targeting>
- </TargetingList>
- </Projectile>
- </Skill>
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