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- # Triggers are in Province scope. The From Scope contains the settlement holder (character)
- # start trigger is in title scope.
- #<tag> = {
- # desc = description used in the tooltip of the building
- # trigger = used for tech requirement of the building, set to 0 if no requirement so it can be build automatically on new games
- # gold_cost = cost to build the building
- # build_time = time to build, in days
- #
- # ai_creation_factor = weight that the AI uses to determine what building to build
- # extra_tech_building_start = when starting a new game this building will be pre-built if the province has higher tech than the requirement + this + random 0-1
- #}
- # Castle
- castle = {
- # All cultural buildings follow the same pattern:
- # tech required is 0, 1, 2, 4 for the levels of the buildings
- # cost is 200 + 100 per level
- # 60 maintenance of troops + 20 per level
- # + 0.15 bonus in either offensive, defensive or morale sometimes split over different units or stats same on all levels
- # Culture building names MUST start with ca_culture
- #Welsh and English Longbow archery range
- ca_culture_saxon_english_1 = {
- desc = ca_culture_saxon_english_1_desc
- potential = {
- OR = {
- culture = english
- culture = welsh
- has_building = ca_culture_saxon_english_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = english
- culture = welsh
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture = english
- culture = welsh
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- archers_offensive = 0.15
- archers = 60
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_saxon_english_2 = {
- desc = ca_culture_saxon_english_1_desc
- potential = {
- OR = {
- culture = english
- culture = welsh
- has_building = ca_culture_saxon_english_1
- has_building = ca_culture_saxon_english_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = english
- culture = welsh
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture = english
- culture = welsh
- }
- }
- }
- upgrades_from = ca_culture_saxon_english_1
- gold_cost = 300
- build_time = 1095
- archers_offensive = 0.15
- archers = 80
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_saxon_english_3 = {
- desc = ca_culture_saxon_english_1_desc
- potential = {
- OR = {
- culture = english
- culture = welsh
- has_building = ca_culture_saxon_english_1
- has_building = ca_culture_saxon_english_2
- has_building = ca_culture_saxon_english_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = english
- culture = welsh
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture = english
- culture = welsh
- }
- }
- }
- upgrades_from = ca_culture_saxon_english_2
- gold_cost = 400
- build_time = 2190
- archers_offensive = 0.15
- archers = 100
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_saxon_english_4 = {
- desc = ca_culture_saxon_english_1_desc
- potential = {
- OR = {
- culture = english
- culture = welsh
- has_building = ca_culture_saxon_english_1
- has_building = ca_culture_saxon_english_2
- has_building = ca_culture_saxon_english_3
- has_building = ca_culture_saxon_english_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = english
- culture = welsh
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture = english
- culture = welsh
- }
- }
- }
- upgrades_from = ca_culture_saxon_english_3
- gold_cost = 500
- build_time = 2190
- archers_offensive = 0.15
- archers = 120
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Scottish Schiltron
- ca_culture_scottish_1 = {
- desc = ca_culture_scottish_1_desc
- potential = {
- OR = {
- culture = scottish
- has_building = ca_culture_scottish_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = scottish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = scottish
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- pikemen = 30
- pikemen_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_scottish_2 = {
- desc = ca_culture_scottish_1_desc
- potential = {
- OR = {
- culture = scottish
- has_building = ca_culture_scottish_1
- has_building = ca_culture_scottish_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = scottish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = scottish
- }
- }
- upgrades_from = ca_culture_scottish_1
- gold_cost = 300
- build_time = 1095
- pikemen = 40
- pikemen_defensive = 0.15
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_scottish_3 = {
- desc = ca_culture_scottish_1_desc
- potential = {
- OR = {
- culture = scottish
- has_building = ca_culture_scottish_1
- has_building = ca_culture_scottish_2
- has_building = ca_culture_scottish_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = scottish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = scottish
- }
- }
- upgrades_from = ca_culture_scottish_2
- gold_cost = 400
- build_time = 2190
- pikemen = 60
- pikemen_defensive = 0.15
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_scottish_4 = {
- desc = ca_culture_scottish_1_desc
- potential = {
- OR = {
- culture = scottish
- has_building = ca_culture_scottish_1
- has_building = ca_culture_scottish_2
- has_building = ca_culture_scottish_3
- has_building = ca_culture_scottish_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = scottish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = scottish
- }
- }
- upgrades_from = ca_culture_scottish_3
- gold_cost = 500
- build_time = 2190
- pikemen = 80
- pikemen_defensive = 0.15
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Baltic tribes Heavy Infantry camps
- ca_culture_group_baltic_1 = {
- desc = ca_culture_group_baltic_1_desc
- potential = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- has_building = ca_culture_group_baltic_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 30
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_baltic_2 = {
- desc = ca_culture_group_baltic_1_desc
- potential = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- has_building = ca_culture_group_baltic_1
- has_building = ca_culture_group_baltic_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- }
- }
- }
- upgrades_from = ca_culture_group_baltic_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 40
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_group_baltic_3 = {
- desc = ca_culture_group_baltic_1_desc
- potential = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- has_building = ca_culture_group_baltic_1
- has_building = ca_culture_group_baltic_2
- has_building = ca_culture_group_baltic_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- }
- }
- }
- upgrades_from = ca_culture_group_baltic_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 50
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_group_baltic_4 = {
- desc = ca_culture_group_baltic_1_desc
- potential = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- has_building = ca_culture_group_baltic_1
- has_building = ca_culture_group_baltic_2
- has_building = ca_culture_group_baltic_3
- has_building = ca_culture_group_baltic_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture_group = baltic
- culture_group = finno_ugric
- }
- }
- }
- upgrades_from = ca_culture_group_baltic_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 60
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Altaic horse breeders (and Persian)
- ca_culture_group_altaic_1 = {
- desc = ca_culture_group_altaic_1_desc
- potential = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- has_building = ca_culture_group_altaic_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_cavalry = 10
- knights = 5
- horse_archers = 10
- horse_archers_offensive = 0.1
- horse_archers_morale = 0.05
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_altaic_2 = {
- desc = ca_culture_group_altaic_1_desc
- potential = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- has_building = ca_culture_group_altaic_1
- has_building = ca_culture_group_altaic_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- }
- }
- }
- upgrades_from = ca_culture_group_altaic_1
- gold_cost = 300
- build_time = 1095
- light_cavalry = 15
- knights = 5
- horse_archers = 15
- horse_archers_offensive = 0.1
- horse_archers_morale = 0.05
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_group_altaic_3 = {
- desc = ca_culture_group_altaic_1_desc
- potential = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- has_building = ca_culture_group_altaic_1
- has_building = ca_culture_group_altaic_2
- has_building = ca_culture_group_altaic_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- }
- }
- }
- upgrades_from = ca_culture_group_altaic_2
- gold_cost = 400
- build_time = 2190
- light_cavalry = 15
- knights = 10
- horse_archers = 15
- horse_archers_offensive = 0.1
- horse_archers_morale = 0.05
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_group_altaic_4 = {
- desc = ca_culture_group_altaic_1_desc
- potential = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- has_building = ca_culture_group_altaic_1
- has_building = ca_culture_group_altaic_2
- has_building = ca_culture_group_altaic_3
- has_building = ca_culture_group_altaic_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- custom_tooltip = {
- OR = {
- culture = turkish
- culture = pecheneg
- culture = cuman
- culture = khazar
- culture = bolghar
- culture = avar
- culture = karluk
- culture = kirghiz
- culture = uyghur
- culture = mongol
- culture = khitan
- }
- text = ALTAIC_BUT_NOT_JURCHEN_TT
- }
- culture_group = iranian
- }
- }
- }
- upgrades_from = ca_culture_group_altaic_3
- gold_cost = 500
- build_time = 2190
- light_cavalry = 20
- knights = 10
- horse_archers = 20
- horse_archers_offensive = 0.1
- horse_archers_morale = 0.05
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Frankish, Occitan, Norman and German Lists (and Breton)
- ca_culture_frank_norman_german_1 = {
- desc = ca_culture_frank_norman_german_1_desc
- potential = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- has_building = ca_culture_frank_norman_german_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- knights = 15
- knights_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_frank_norman_german_2 = {
- desc = ca_culture_frank_norman_german_1_desc
- potential = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- has_building = ca_culture_frank_norman_german_1
- has_building = ca_culture_frank_norman_german_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- }
- }
- }
- upgrades_from = ca_culture_frank_norman_german_1
- gold_cost = 300
- build_time = 1095
- knights = 20
- knights_offensive = 0.15
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_frank_norman_german_3 = {
- desc = ca_culture_frank_norman_german_1_desc
- potential = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- has_building = ca_culture_frank_norman_german_1
- has_building = ca_culture_frank_norman_german_2
- has_building = ca_culture_frank_norman_german_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- }
- }
- } upgrades_from = ca_culture_frank_norman_german_2
- gold_cost = 400
- build_time = 2190
- knights = 25
- knights_offensive = 0.15
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_frank_norman_german_4 = {
- desc = ca_culture_frank_norman_german_1_desc
- potential = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- has_building = ca_culture_frank_norman_german_1
- has_building = ca_culture_frank_norman_german_2
- has_building = ca_culture_frank_norman_german_3
- has_building = ca_culture_frank_norman_german_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture = frankish
- culture = occitan
- culture = norman
- culture = german
- culture = breton
- culture = outremer
- }
- }
- }
- upgrades_from = ca_culture_frank_norman_german_3
- gold_cost = 500
- build_time = 2190
- knights = 30
- knights_offensive = 0.15
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Iberian Fast horse breeders
- ca_culture_group_iberian_1 = {
- desc = ca_culture_group_iberian_1_desc
- potential = {
- OR = {
- culture_group = iberian
- has_building = ca_culture_group_iberian_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = iberian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture_group = iberian
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_cavalry = 30
- light_cavalry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_iberian_2 = {
- desc = ca_culture_group_iberian_1_desc
- potential = {
- OR = {
- culture_group = iberian
- has_building = ca_culture_group_iberian_1
- has_building = ca_culture_group_iberian_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = iberian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture_group = iberian
- }
- }
- upgrades_from = ca_culture_group_iberian_1
- gold_cost = 300
- build_time = 1095
- light_cavalry = 40
- light_cavalry_offensive = 0.15
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_group_iberian_3 = {
- desc = ca_culture_group_iberian_1_desc
- potential = {
- OR = {
- culture_group = iberian
- has_building = ca_culture_group_iberian_1
- has_building = ca_culture_group_iberian_2
- has_building = ca_culture_group_iberian_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = iberian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture_group = iberian
- }
- }
- upgrades_from = ca_culture_group_iberian_2
- gold_cost = 400
- build_time = 2190
- light_cavalry = 50
- light_cavalry_offensive = 0.15
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_group_iberian_4 = {
- desc = ca_culture_group_iberian_1_desc
- potential = {
- OR = {
- culture_group = iberian
- has_building = ca_culture_group_iberian_1
- has_building = ca_culture_group_iberian_2
- has_building = ca_culture_group_iberian_3
- has_building = ca_culture_group_iberian_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = iberian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture_group = iberian
- }
- }
- upgrades_from = ca_culture_group_iberian_3
- gold_cost = 500
- build_time = 2190
- light_cavalry = 60
- light_cavalry_offensive = 0.15
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Italian Pike formations
- ca_culture_italian_1 = {
- desc = ca_culture_italian_1_desc
- potential = {
- OR = {
- culture = italian
- culture = dalmatian
- has_building = ca_culture_italian_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = italian
- culture = dalmatian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture = italian
- culture = dalmatian
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- pikemen = 30
- pikemen_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_italian_2 = {
- desc = ca_culture_italian_1_desc
- potential = {
- OR = {
- culture = italian
- has_building = ca_culture_italian_1
- has_building = ca_culture_italian_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = italian
- culture = dalmatian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture = italian
- culture = dalmatian
- }
- }
- }
- upgrades_from = ca_culture_italian_1
- gold_cost = 300
- build_time = 1095
- pikemen = 40
- pikemen_morale = 0.15
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_italian_3 = {
- desc = ca_culture_italian_1_desc
- potential = {
- OR = {
- culture = italian
- culture = dalmatian
- has_building = ca_culture_italian_1
- has_building = ca_culture_italian_2
- has_building = ca_culture_italian_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = italian
- culture = dalmatian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture = italian
- culture = dalmatian
- }
- }
- }
- upgrades_from = ca_culture_italian_2
- gold_cost = 400
- build_time = 2190
- pikemen = 50
- pikemen_morale = 0.15
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_italian_4 = {
- desc = ca_culture_italian_1_desc
- potential = {
- OR = {
- culture = italian
- culture = dalmatian
- has_building = ca_culture_italian_1
- has_building = ca_culture_italian_2
- has_building = ca_culture_italian_3
- has_building = ca_culture_italian_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = italian
- culture = dalmatian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture = italian
- culture = dalmatian
- }
- }
- }
- upgrades_from = ca_culture_italian_3
- gold_cost = 500
- build_time = 2190
- pikemen = 60
- pikemen_morale = 0.15
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Russian Armories
- ca_culture_russian_1 = {
- desc = ca_culture_russian_1_desc
- potential = {
- OR = {
- culture_group = east_slavic
- has_building = ca_culture_russian_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = east_slavic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture_group = east_slavic
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 30
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_russian_2 = {
- desc = ca_culture_russian_1_desc
- potential = {
- OR = {
- culture_group = east_slavic
- has_building = ca_culture_russian_1
- has_building = ca_culture_russian_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = east_slavic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture_group = east_slavic
- }
- }
- upgrades_from = ca_culture_russian_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 40
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_russian_3 = {
- desc = ca_culture_russian_1_desc
- potential = {
- OR = {
- culture_group = east_slavic
- has_building = ca_culture_russian_1
- has_building = ca_culture_russian_2
- has_building = ca_culture_russian_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = east_slavic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture_group = east_slavic
- }
- }
- upgrades_from = ca_culture_russian_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 50
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_russian_4 = {
- desc = ca_culture_russian_1_desc
- potential = {
- OR = {
- culture_group = east_slavic
- has_building = ca_culture_russian_1
- has_building = ca_culture_russian_2
- has_building = ca_culture_russian_3
- has_building = ca_culture_russian_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = east_slavic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture_group = east_slavic
- }
- }
- upgrades_from = ca_culture_russian_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 60
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- # Scandinavian Housecarls (and Saxon)
- ca_culture_group_north_germanic_1 = {
- desc = ca_culture_group_north_germanic_1_desc
- potential = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- has_building = ca_culture_group_north_germanic_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 30
- heavy_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_north_germanic_2 = {
- desc = ca_culture_group_north_germanic_1_desc
- potential = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- has_building = ca_culture_group_north_germanic_1
- has_building = ca_culture_group_north_germanic_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- }
- }
- }
- upgrades_from = ca_culture_group_north_germanic_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 40
- heavy_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_north_germanic_3 = {
- desc = ca_culture_group_north_germanic_1_desc
- potential = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- has_building = ca_culture_group_north_germanic_1
- has_building = ca_culture_group_north_germanic_2
- has_building = ca_culture_group_north_germanic_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- }
- }
- }
- upgrades_from = ca_culture_group_north_germanic_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 50
- heavy_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_north_germanic_4 = {
- desc = ca_culture_group_north_germanic_1_desc
- potential = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- has_building = ca_culture_group_north_germanic_1
- has_building = ca_culture_group_north_germanic_2
- has_building = ca_culture_group_north_germanic_3
- has_building = ca_culture_group_north_germanic_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture_group = north_germanic
- culture = saxon
- culture = old_saxon
- culture = frisian
- }
- }
- }
- upgrades_from = ca_culture_group_north_germanic_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 60
- heavy_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Hungarian Hussars (and West Slavic)
- ca_culture_hungarian_1 = {
- desc = ca_culture_hungarian_1_desc
- potential = {
- OR = {
- culture = hungarian
- culture_group = west_slavic
- has_building = ca_culture_hungarian_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = west_slavic
- culture = hungarian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture_group = west_slavic
- culture = hungarian
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_cavalry = 30
- light_cavalry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_hungarian_2 = {
- desc = ca_culture_hungarian_1_desc
- potential = {
- OR = {
- culture = hungarian
- culture_group = west_slavic
- has_building = ca_culture_hungarian_1
- has_building = ca_culture_hungarian_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = west_slavic
- culture = hungarian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture_group = west_slavic
- culture = hungarian
- }
- }
- }
- upgrades_from = ca_culture_hungarian_1
- gold_cost = 300
- build_time = 1095
- light_cavalry = 40
- light_cavalry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_hungarian_3 = {
- desc = ca_culture_hungarian_1_desc
- potential = {
- OR = {
- culture = hungarian
- culture_group = west_slavic
- has_building = ca_culture_hungarian_1
- has_building = ca_culture_hungarian_2
- has_building = ca_culture_hungarian_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = west_slavic
- culture = hungarian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture_group = west_slavic
- culture = hungarian
- }
- }
- }
- upgrades_from = ca_culture_hungarian_2
- gold_cost = 400
- build_time = 2190
- light_cavalry = 50
- light_cavalry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_hungarian_4 = {
- desc = ca_culture_hungarian_1_desc
- potential = {
- OR = {
- culture = hungarian
- culture_group = west_slavic
- has_building = ca_culture_hungarian_1
- has_building = ca_culture_hungarian_2
- has_building = ca_culture_hungarian_3
- has_building = ca_culture_hungarian_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = west_slavic
- culture = hungarian
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture_group = west_slavic
- culture = hungarian
- }
- }
- }
- upgrades_from = ca_culture_hungarian_3
- gold_cost = 500
- build_time = 2190
- light_cavalry = 60
- light_cavalry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Arabian Camel Cavalry
- ca_culture_group_arabic_1 = {
- desc = ca_culture_group_arabic_1_desc
- potential = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- has_building = ca_culture_group_arabic_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- camel_cavalry = 30
- camel_cavalry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_arabic_2 = {
- desc = ca_culture_group_arabic_1_desc
- potential = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- has_building = ca_culture_group_arabic_1
- has_building = ca_culture_group_arabic_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- }
- }
- }
- upgrades_from = ca_culture_group_arabic_1
- gold_cost = 300
- build_time = 1095
- camel_cavalry = 40
- camel_cavalry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_arabic_3 = {
- desc = ca_culture_group_arabic_1_desc
- potential = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- has_building = ca_culture_group_arabic_1
- has_building = ca_culture_group_arabic_2
- has_building = ca_culture_group_arabic_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- }
- }
- }
- upgrades_from = ca_culture_group_arabic_2
- gold_cost = 400
- build_time = 2190
- camel_cavalry = 50
- camel_cavalry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_arabic_4 = {
- desc = ca_culture_group_arabic_1_desc
- potential = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- has_building = ca_culture_group_arabic_1
- has_building = ca_culture_group_arabic_2
- has_building = ca_culture_group_arabic_3
- has_building = ca_culture_group_arabic_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture = bedouin_arabic
- culture = levantine_arabic
- culture = egyptian_arabic
- }
- }
- }
- upgrades_from = ca_culture_group_arabic_3
- gold_cost = 500
- build_time = 2190
- camel_cavalry = 60
- camel_cavalry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Byzantine Cataphracts
- ca_culture_group_byzantine_1 = {
- desc = ca_culture_group_byzantine_1_desc
- potential = {
- OR = {
- AND = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- has_building = ca_culture_group_byzantine_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- knights = 10
- horse_archers = 10
- knights_offensive = 0.075
- horse_archers_offensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_byzantine_2 = {
- desc = ca_culture_group_byzantine_1_desc
- potential = {
- OR = {
- AND = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- has_building = ca_culture_group_byzantine_1
- has_building = ca_culture_group_byzantine_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- }
- upgrades_from = ca_culture_group_byzantine_1
- gold_cost = 300
- build_time = 1095
- knights = 15
- horse_archers = 10
- knights_offensive = 0.075
- horse_archers_offensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_byzantine_3 = {
- desc = ca_culture_group_byzantine_1_desc
- potential = {
- OR = {
- AND = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- has_building = ca_culture_group_byzantine_1
- has_building = ca_culture_group_byzantine_2
- has_building = ca_culture_group_byzantine_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- }
- upgrades_from = ca_culture_group_byzantine_2
- gold_cost = 400
- build_time = 2190
- knights = 15
- horse_archers = 20
- knights_offensive = 0.075
- horse_archers_offensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_byzantine_4 = {
- desc = ca_culture_group_byzantine_1_desc
- potential = {
- OR = {
- AND = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- has_building = ca_culture_group_byzantine_1
- has_building = ca_culture_group_byzantine_2
- has_building = ca_culture_group_byzantine_3
- has_building = ca_culture_group_byzantine_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture_group = byzantine
- NOT = { culture = coptic }
- NOT = { culture = arberian }
- }
- }
- upgrades_from = ca_culture_group_byzantine_3
- gold_cost = 500
- build_time = 2190
- knights = 20
- horse_archers = 20
- knights_offensive = 0.075
- horse_archers_offensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Irish Gallowglass
- ca_culture_irish_1 = {
- desc = ca_culture_irish_1_desc
- potential = {
- OR = {
- culture = irish
- has_building = ca_culture_irish_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = irish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = irish
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 30
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_irish_2 = {
- desc = ca_culture_irish_1_desc
- potential = {
- OR = {
- culture = irish
- has_building = ca_culture_irish_1
- has_building = ca_culture_irish_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = irish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = irish
- }
- }
- upgrades_from = ca_culture_irish_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 40
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_irish_3 = {
- desc = ca_culture_irish_1_desc
- potential = {
- OR = {
- culture = irish
- has_building = ca_culture_irish_1
- has_building = ca_culture_irish_2
- has_building = ca_culture_irish_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = irish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = irish
- }
- }
- upgrades_from = ca_culture_irish_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 50
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_irish_4 = {
- desc = ca_culture_irish_1_desc
- potential = {
- OR = {
- culture = irish
- has_building = ca_culture_irish_1
- has_building = ca_culture_irish_2
- has_building = ca_culture_irish_3
- has_building = ca_culture_irish_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = irish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = irish
- }
- }
- upgrades_from = ca_culture_irish_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 60
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Ethiopian Light Infantry Drilling Ground
- ca_culture_ethiopian_1 = {
- desc = ca_culture_ethiopian_1_desc
- potential = {
- OR = {
- culture = ethiopian
- has_building = ca_culture_ethiopian_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = ethiopian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = ethiopian
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_infantry = 60
- light_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_ethiopian_2 = {
- desc = ca_culture_ethiopian_1_desc
- potential = {
- OR = {
- culture = ethiopian
- has_building = ca_culture_ethiopian_1
- has_building = ca_culture_ethiopian_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = ethiopian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = ethiopian
- }
- }
- upgrades_from = ca_culture_ethiopian_1
- gold_cost = 300
- build_time = 1095
- light_infantry = 80
- light_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_ethiopian_3 = {
- desc = ca_culture_ethiopian_1_desc
- potential = {
- OR = {
- culture = ethiopian
- has_building = ca_culture_ethiopian_1
- has_building = ca_culture_ethiopian_2
- has_building = ca_culture_ethiopian_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = ethiopian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = ethiopian
- }
- }
- upgrades_from = ca_culture_ethiopian_2
- gold_cost = 400
- build_time = 2190
- light_infantry = 100
- light_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_ethiopian_4 = {
- desc = ca_culture_ethiopian_1_desc
- potential = {
- OR = {
- culture = ethiopian
- has_building = ca_culture_ethiopian_1
- has_building = ca_culture_ethiopian_2
- has_building = ca_culture_ethiopian_3
- has_building = ca_culture_ethiopian_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = ethiopian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = ethiopian
- }
- }
- upgrades_from = ca_culture_ethiopian_3
- gold_cost = 500
- build_time = 2190
- light_infantry = 120
- light_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Somali Light Infantry Barracks
- ca_culture_somali_1 = {
- desc = ca_culture_somali_1_desc
- potential = {
- OR = {
- culture = somali
- has_building = ca_culture_somali_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = somali
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = somali
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_infantry = 60
- light_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_somali_2 = {
- desc = ca_culture_somali_1_desc
- potential = {
- OR = {
- culture = somali
- has_building = ca_culture_somali_1
- has_building = ca_culture_somali_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = somali
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = somali
- }
- }
- upgrades_from = ca_culture_somali_1
- gold_cost = 300
- build_time = 1095
- light_infantry = 80
- light_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_somali_3 = {
- desc = ca_culture_somali_1_desc
- potential = {
- OR = {
- culture = somali
- has_building = ca_culture_somali_1
- has_building = ca_culture_somali_2
- has_building = ca_culture_somali_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = somali
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = somali
- }
- }
- upgrades_from = ca_culture_somali_2
- gold_cost = 400
- build_time = 2190
- light_infantry = 100
- light_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_somali_4 = {
- desc = ca_culture_somali_1_desc
- potential = {
- OR = {
- culture = somali
- has_building = ca_culture_somali_1
- has_building = ca_culture_somali_2
- has_building = ca_culture_somali_3
- has_building = ca_culture_somali_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = somali
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = somali
- }
- }
- upgrades_from = ca_culture_somali_3
- gold_cost = 500
- build_time = 2190
- light_infantry = 120
- light_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # West African Free Warrior Lodge
- ca_culture_west_african_1 = {
- desc = ca_culture_west_african_1_desc
- potential = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- has_building = ca_culture_west_african_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_infantry = 30
- archers = 30
- light_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_west_african_2 = {
- desc = ca_culture_west_african_1_desc
- potential = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- has_building = ca_culture_west_african_1
- has_building = ca_culture_west_african_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- }
- }
- }
- upgrades_from = ca_culture_west_african_1
- gold_cost = 300
- build_time = 1095
- light_infantry = 40
- archers = 40
- light_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_west_african_3 = {
- desc = ca_culture_west_african_1_desc
- potential = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- has_building = ca_culture_west_african_1
- has_building = ca_culture_west_african_2
- has_building = ca_culture_west_african_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- }
- }
- }
- upgrades_from = ca_culture_west_african_2
- gold_cost = 400
- build_time = 2190
- light_infantry = 50
- archers = 50
- light_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_west_african_4 = {
- desc = ca_culture_west_african_1_desc
- potential = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- has_building = ca_culture_west_african_1
- has_building = ca_culture_west_african_2
- has_building = ca_culture_west_african_3
- has_building = ca_culture_west_african_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture_group = west_african
- culture_group = central_african
- culture = daju
- }
- }
- }
- upgrades_from = ca_culture_west_african_3
- gold_cost = 500
- build_time = 2190
- light_infantry = 60
- archers = 60
- light_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # South Slavic Cavalry
- ca_culture_group_south_slavic_1 = {
- desc = ca_culture_group_south_slavic_1_desc
- potential = {
- OR = {
- culture_group = south_slavic
- has_building = ca_culture_group_south_slavic_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = south_slavic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture_group = south_slavic
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- knights = 5
- light_cavalry = 20
- knights_defensive = 0.075
- light_cavalry_defensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_south_slavic_2 = {
- desc = ca_culture_group_south_slavic_1_desc
- potential = {
- OR = {
- culture_group = south_slavic
- has_building = ca_culture_group_south_slavic_1
- has_building = ca_culture_group_south_slavic_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = south_slavic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture_group = south_slavic
- }
- }
- upgrades_from = ca_culture_group_south_slavic_1
- gold_cost = 300
- build_time = 1095
- knights = 10
- light_cavalry = 20
- knights_defensive = 0.075
- light_cavalry_defensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_south_slavic_3 = {
- desc = ca_culture_group_south_slavic_1_desc
- potential = {
- OR = {
- culture_group = south_slavic
- has_building = ca_culture_group_south_slavic_1
- has_building = ca_culture_group_south_slavic_2
- has_building = ca_culture_group_south_slavic_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = south_slavic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture_group = south_slavic
- }
- }
- upgrades_from = ca_culture_group_south_slavic_2
- gold_cost = 400
- build_time = 2190
- knights = 15
- light_cavalry = 20
- knights_defensive = 0.075
- light_cavalry_defensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_group_south_slavic_4 = {
- desc = ca_culture_group_south_slavic_1_desc
- potential = {
- OR = {
- culture_group = south_slavic
- has_building = ca_culture_group_south_slavic_1
- has_building = ca_culture_group_south_slavic_2
- has_building = ca_culture_group_south_slavic_3
- has_building = ca_culture_group_south_slavic_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = south_slavic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture_group = south_slavic
- }
- }
- upgrades_from = ca_culture_group_south_slavic_3
- gold_cost = 500
- build_time = 2190
- knights = 15
- light_cavalry = 30
- knights_defensive = 0.075
- light_cavalry_defensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Dutch Urban Militia
- ca_culture_dutch_1 = {
- desc = ca_culture_dutch_1_desc
- potential = {
- OR = {
- culture = dutch
- has_building = ca_culture_dutch_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = dutch
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = dutch
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- pikemen = 15
- light_infantry = 30
- light_infantry_offensive = 0.075
- pikemen_offensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_dutch_2 = {
- desc = ca_culture_dutch_1_desc
- potential = {
- OR = {
- culture = dutch
- has_building = ca_culture_dutch_1
- has_building = ca_culture_dutch_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = dutch
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = dutch
- }
- }
- upgrades_from = ca_culture_dutch_1
- gold_cost = 300
- build_time = 1095
- pikemen = 20
- light_infantry = 40
- light_infantry_offensive = 0.075
- pikemen_offensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_dutch_3 = {
- desc = ca_culture_dutch_1_desc
- potential = {
- OR = {
- culture = dutch
- has_building = ca_culture_dutch_1
- has_building = ca_culture_dutch_2
- has_building = ca_culture_dutch_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = dutch
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = dutch
- }
- }
- upgrades_from = ca_culture_dutch_2
- gold_cost = 400
- build_time = 2190
- pikemen = 25
- light_infantry = 50
- light_infantry_offensive = 0.075
- pikemen_offensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_dutch_4 = {
- desc = ca_culture_dutch_1_desc
- potential = {
- OR = {
- culture = dutch
- has_building = ca_culture_dutch_1
- has_building = ca_culture_dutch_2
- has_building = ca_culture_dutch_3
- has_building = ca_culture_dutch_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = dutch
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = dutch
- }
- }
- upgrades_from = ca_culture_dutch_3
- gold_cost = 500
- build_time = 2190
- pikemen = 30
- light_infantry = 60
- light_infantry_offensive = 0.075
- pikemen_offensive = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Aztec Jaguar Warriors
- ca_culture_nahuatl_1 = {
- desc = ca_culture_nahuatl_1_desc
- potential = {
- OR = {
- culture = nahuatl
- has_building = ca_culture_nahuatl_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = nahuatl
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = nahuatl
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 30
- heavy_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_nahuatl_2 = {
- desc = ca_culture_nahuatl_1_desc
- potential = {
- OR = {
- culture = nahuatl
- has_building = ca_culture_nahuatl_1
- has_building = ca_culture_nahuatl_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = nahuatl
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = nahuatl
- }
- }
- upgrades_from = ca_culture_nahuatl_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 40
- heavy_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_nahuatl_3 = {
- desc = ca_culture_nahuatl_1_desc
- potential = {
- OR = {
- culture = nahuatl
- has_building = ca_culture_nahuatl_1
- has_building = ca_culture_nahuatl_2
- has_building = ca_culture_nahuatl_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = nahuatl
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = nahuatl
- }
- }
- upgrades_from = ca_culture_nahuatl_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 50
- heavy_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_nahuatl_4 = {
- desc = ca_culture_nahuatl_1_desc
- potential = {
- OR = {
- culture = nahuatl
- has_building = ca_culture_nahuatl_1
- has_building = ca_culture_nahuatl_2
- has_building = ca_culture_nahuatl_3
- has_building = ca_culture_nahuatl_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = nahuatl
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = nahuatl
- }
- }
- upgrades_from = ca_culture_nahuatl_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 60
- heavy_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Jewish Heavy Infantry
- ca_culture_jewish_1 = {
- desc = ca_culture_jewish_1_desc
- potential = {
- OR = {
- culture_group = israelite
- has_building = ca_culture_jewish_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = israelite
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture_group = israelite
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 30
- heavy_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_jewish_2 = {
- desc = ca_culture_jewish_1_desc
- potential = {
- OR = {
- culture_group = israelite
- has_building = ca_culture_jewish_1
- has_building = ca_culture_jewish_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = israelite
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture_group = israelite
- }
- }
- upgrades_from = ca_culture_jewish_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 40
- heavy_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_jewish_3 = {
- desc = ca_culture_jewish_1_desc
- potential = {
- OR = {
- culture_group = israelite
- has_building = ca_culture_jewish_1
- has_building = ca_culture_jewish_2
- has_building = ca_culture_jewish_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = israelite
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture_group = israelite
- }
- }
- upgrades_from = ca_culture_jewish_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 50
- heavy_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_jewish_4 = {
- desc = ca_culture_jewish_1_desc
- potential = {
- OR = {
- culture_group = israelite
- has_building = ca_culture_jewish_1
- has_building = ca_culture_jewish_2
- has_building = ca_culture_jewish_3
- has_building = ca_culture_jewish_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = israelite
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture_group = israelite
- }
- }
- upgrades_from = ca_culture_jewish_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 60
- heavy_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Indian war elephant pens
- ca_culture_indian_1 = {
- desc = ca_culture_indian_1_desc
- potential = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- has_building = ca_culture_indian_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- war_elephants = 6
- war_elephants_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_indian_2 = {
- desc = ca_culture_indian_2_desc
- potential = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- has_building = ca_culture_indian_1
- has_building = ca_culture_indian_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- }
- }
- }
- upgrades_from = ca_culture_indian_1
- gold_cost = 300
- build_time = 1095
- war_elephants = 10
- war_elephants_offensive = 0.05
- war_elephants_defensive = 0.10
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_indian_3 = {
- desc = ca_culture_indian_3_desc
- potential = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- has_building = ca_culture_indian_1
- has_building = ca_culture_indian_2
- has_building = ca_culture_indian_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- }
- }
- }
- upgrades_from = ca_culture_indian_2
- gold_cost = 400
- build_time = 2190
- war_elephants = 22
- war_elephants_offensive = 0.05
- war_elephants_defensive = 0.10
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_indian_4 = {
- desc = ca_culture_indian_4_desc
- potential = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- has_building = ca_culture_indian_1
- has_building = ca_culture_indian_2
- has_building = ca_culture_indian_3
- has_building = ca_culture_indian_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture_group = indo_aryan_group
- culture_group = dravidian_group
- }
- }
- }
- upgrades_from = ca_culture_indian_3
- gold_cost = 500
- build_time = 2190
- war_elephants = 22
- war_elephants_offensive = 0.05
- war_elephants_defensive = 0.10
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Nubian warrior barracks
- ca_culture_nubian_1 = {
- desc = ca_culture_nubian_1_desc
- potential = {
- OR = {
- culture = nubian
- has_building = ca_culture_nubian_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = nubian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = nubian
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 10
- light_infantry = 20
- archers = 20
- archers_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_nubian_2 = {
- desc = ca_culture_nubian_1_desc
- potential = {
- OR = {
- culture = nubian
- has_building = ca_culture_nubian_1
- has_building = ca_culture_nubian_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = nubian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = nubian
- }
- }
- upgrades_from = ca_culture_nubian_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 15
- light_infantry = 25
- archers = 25
- archers_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_nubian_3 = {
- desc = ca_culture_nubian_1_desc
- potential = {
- OR = {
- culture = nubian
- has_building = ca_culture_nubian_1
- has_building = ca_culture_nubian_2
- has_building = ca_culture_nubian_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = nubian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = nubian
- }
- }
- upgrades_from = ca_culture_nubian_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 15
- light_infantry = 30
- archers = 30
- archers_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_nubian_4 = {
- desc = ca_culture_nubian_1_desc
- potential = {
- OR = {
- culture = nubian
- has_building = ca_culture_nubian_1
- has_building = ca_culture_nubian_2
- has_building = ca_culture_nubian_3
- has_building = ca_culture_nubian_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = nubian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = nubian
- }
- }
- upgrades_from = ca_culture_nubian_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 20
- light_infantry = 40
- archers = 40
- archers_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Germanic Heavy Infantry Barracks
- ca_culture_germanic_1 = {
- desc = ca_culture_germanic_1_desc
- potential = {
- OR = {
- culture = lombard
- culture = old_frankish
- has_building = ca_culture_germanic_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = lombard
- culture = old_frankish
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture = lombard
- culture = old_frankish
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 30
- heavy_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_germanic_2 = {
- desc = ca_culture_germanic_1_desc
- potential = {
- OR = {
- culture = lombard
- culture = old_frankish
- has_building = ca_culture_germanic_1
- has_building = ca_culture_germanic_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = lombard
- culture = old_frankish
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture = lombard
- culture = old_frankish
- }
- }
- }
- upgrades_from = ca_culture_germanic_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 40
- heavy_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_germanic_3 = {
- desc = ca_culture_germanic_1_desc
- potential = {
- OR = {
- culture = lombard
- culture = old_frankish
- has_building = ca_culture_germanic_1
- has_building = ca_culture_germanic_2
- has_building = ca_culture_germanic_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = lombard
- culture = old_frankish
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture = lombard
- culture = old_frankish
- }
- }
- }
- upgrades_from = ca_culture_germanic_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 50
- heavy_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_germanic_4 = {
- desc = ca_culture_germanic_1_desc
- potential = {
- OR = {
- culture = lombard
- culture = old_frankish
- has_building = ca_culture_germanic_1
- has_building = ca_culture_germanic_2
- has_building = ca_culture_germanic_3
- has_building = ca_culture_germanic_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = lombard
- culture = old_frankish
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture = lombard
- culture = old_frankish
- }
- }
- }
- upgrades_from = ca_culture_germanic_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 60
- heavy_infantry_offensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Pictish Hall of War
- ca_culture_pictish_1 = {
- desc = ca_culture_pictish_1_desc
- potential = {
- OR = {
- culture = pictish
- has_building = ca_culture_pictish_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = pictish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = pictish
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_infantry = 30
- heavy_infantry = 15
- light_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_pictish_2 = {
- desc = ca_culture_pictish_1_desc
- potential = {
- OR = {
- culture = pictish
- has_building = ca_culture_pictish_1
- has_building = ca_culture_pictish_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = pictish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = pictish
- }
- }
- upgrades_from = ca_culture_pictish_1
- gold_cost = 300
- build_time = 1095
- light_infantry = 40
- heavy_infantry = 20
- light_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_pictish_3 = {
- desc = ca_culture_pictish_1_desc
- potential = {
- OR = {
- culture = pictish
- has_building = ca_culture_pictish_1
- has_building = ca_culture_pictish_2
- has_building = ca_culture_pictish_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = pictish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = pictish
- }
- }
- upgrades_from = ca_culture_pictish_2
- gold_cost = 400
- build_time = 2190
- light_infantry = 50
- heavy_infantry = 25
- light_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_pictish_4 = {
- desc = ca_culture_pictish_1_desc
- potential = {
- OR = {
- culture = pictish
- has_building = ca_culture_pictish_1
- has_building = ca_culture_pictish_2
- has_building = ca_culture_pictish_3
- has_building = ca_culture_pictish_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = pictish
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = pictish
- }
- }
- upgrades_from = ca_culture_pictish_3
- gold_cost = 500
- build_time = 2190
- light_infantry = 60
- heavy_infantry = 30
- light_infantry_morale = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Suebi free warriors
- ca_culture_suebi_1 = {
- desc = ca_culture_suebi_1_desc
- potential = {
- OR = {
- culture = suebi
- has_building = ca_culture_suebi_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = suebi
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = suebi
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- pikemen = 15
- light_infantry = 30
- light_infantry_morale = 0.075
- pikemen_morale = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_suebi_2 = {
- desc = ca_culture_suebi_1_desc
- potential = {
- OR = {
- culture = suebi
- has_building = ca_culture_suebi_1
- has_building = ca_culture_suebi_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = suebi
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = suebi
- }
- }
- upgrades_from = ca_culture_suebi_1
- gold_cost = 300
- build_time = 1095
- pikemen = 20
- light_infantry = 40
- light_infantry_morale = 0.075
- pikemen_morale = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_suebi_3 = {
- desc = ca_culture_suebi_1_desc
- potential = {
- OR = {
- culture = suebi
- has_building = ca_culture_suebi_1
- has_building = ca_culture_suebi_2
- has_building = ca_culture_suebi_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = suebi
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = suebi
- }
- }
- upgrades_from = ca_culture_suebi_2
- gold_cost = 400
- build_time = 2190
- pikemen = 25
- light_infantry = 50
- light_infantry_morale = 0.075
- pikemen_morale = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_suebi_4 = {
- desc = ca_culture_suebi_1_desc
- potential = {
- OR = {
- culture = suebi
- has_building = ca_culture_suebi_1
- has_building = ca_culture_suebi_2
- has_building = ca_culture_suebi_3
- has_building = ca_culture_suebi_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = suebi
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = suebi
- }
- }
- upgrades_from = ca_culture_suebi_3
- gold_cost = 500
- build_time = 2190
- pikemen = 30
- light_infantry = 60
- light_infantry_morale = 0.075
- pikemen_morale = 0.075
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Moorish Cavalry Barracks
- ca_culture_moors_1 = {
- desc = ca_culture_moors_1_desc
- potential = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- has_building = ca_culture_moors_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_cavalry = 15
- horse_archers = 15
- light_cavalry_offensive = 0.1
- light_cavalry_defensive = 0.1
- light_cavalry_morale = 0.1
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_moors_2 = {
- desc = ca_culture_moors_1_desc
- potential = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- has_building = ca_culture_moors_1
- has_building = ca_culture_moors_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- }
- }
- }
- upgrades_from = ca_culture_moors_1
- gold_cost = 300
- build_time = 1095
- light_cavalry = 20
- horse_archers = 20
- light_cavalry_offensive = 0.1
- light_cavalry_defensive = 0.1
- light_cavalry_morale = 0.1
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_moors_3 = {
- desc = ca_culture_moors_1_desc
- potential = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- has_building = ca_culture_moors_1
- has_building = ca_culture_moors_2
- has_building = ca_culture_moors_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- }
- }
- }
- upgrades_from = ca_culture_moors_2
- gold_cost = 400
- build_time = 2190
- light_cavalry = 25
- horse_archers = 25
- light_cavalry_offensive = 0.1
- light_cavalry_defensive = 0.1
- light_cavalry_morale = 0.1
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_moors_4 = {
- desc = ca_culture_moors_1_desc
- potential = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- has_building = ca_culture_moors_1
- has_building = ca_culture_moors_2
- has_building = ca_culture_moors_3
- has_building = ca_culture_moors_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture = andalusian_arabic
- culture = maghreb_arabic
- }
- }
- }
- upgrades_from = ca_culture_moors_3
- gold_cost = 500
- build_time = 2190
- light_cavalry = 30
- horse_archers = 30
- light_cavalry_offensive = 0.1
- light_cavalry_defensive = 0.1
- light_cavalry_morale = 0.1
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Han Crossbow Range
- ca_culture_chinese_han_1 = {
- desc = ca_culture_chinese_han_1_desc
- potential = {
- OR = {
- culture = han
- has_building = ca_culture_chinese_han_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = han
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = han
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- archers_offensive = 0.15
- archers = 80
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_chinese_han_2 = {
- desc = ca_culture_chinese_han_1_desc
- potential = {
- OR = {
- culture = han
- has_building = ca_culture_chinese_han_1
- has_building = ca_culture_chinese_han_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = han
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = han
- }
- }
- upgrades_from = ca_culture_chinese_han_1
- gold_cost = 300
- build_time = 1095
- archers_offensive = 0.15
- archers = 100
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_chinese_han_3 = {
- desc = ca_culture_chinese_han_1_desc
- potential = {
- OR = {
- culture = han
- has_building = ca_culture_chinese_han_1
- has_building = ca_culture_chinese_han_2
- has_building = ca_culture_chinese_han_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = han
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = han
- }
- }
- upgrades_from = ca_culture_chinese_han_2
- gold_cost = 400
- build_time = 2190
- archers_offensive = 0.15
- archers = 120
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_chinese_han_4 = {
- desc = ca_culture_chinese_han_1_desc
- potential = {
- OR = {
- culture = han
- has_building = ca_culture_chinese_han_1
- has_building = ca_culture_chinese_han_2
- has_building = ca_culture_chinese_han_3
- has_building = ca_culture_chinese_han_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = han
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = han
- }
- }
- upgrades_from = ca_culture_chinese_han_3
- gold_cost = 500
- build_time = 2190
- archers_offensive = 0.15
- archers = 150
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Jurchen Cavalry Barracks
- ca_culture_altaic_jurchen_1 = {
- desc = ca_culture_altaic_jurchen_1_desc
- potential = {
- OR = {
- culture = jurchen
- has_building = ca_culture_altaic_jurchen_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = jurchen
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = jurchen
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_cavalry = 15
- knights = 5
- light_cavalry_offensive = 0.05
- light_cavalry_defensive = 0.05
- light_cavalry_morale = 0.05
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_altaic_jurchen_2 = {
- desc = ca_culture_altaic_jurchen_1_desc
- potential = {
- OR = {
- culture = jurchen
- has_building = ca_culture_altaic_jurchen_1
- has_building = ca_culture_altaic_jurchen_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = jurchen
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = jurchen
- }
- }
- upgrades_from = ca_culture_altaic_jurchen_1
- gold_cost = 300
- build_time = 1095
- light_cavalry = 20
- knights = 5
- light_cavalry_offensive = 0.05
- light_cavalry_defensive = 0.05
- light_cavalry_morale = 0.05
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_altaic_jurchen_3 = {
- desc = ca_culture_altaic_jurchen_1_desc
- potential = {
- OR = {
- culture = jurchen
- has_building = ca_culture_altaic_jurchen_1
- has_building = ca_culture_altaic_jurchen_2
- has_building = ca_culture_altaic_jurchen_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = jurchen
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = jurchen
- }
- }
- upgrades_from = ca_culture_altaic_jurchen_2
- gold_cost = 400
- build_time = 2190
- light_cavalry = 25
- knights = 5
- light_cavalry_offensive = 0.05
- light_cavalry_defensive = 0.05
- light_cavalry_morale = 0.05
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_altaic_jurchen_4 = {
- desc = ca_culture_altaic_jurchen_1_desc
- potential = {
- OR = {
- culture = jurchen
- has_building = ca_culture_altaic_jurchen_1
- has_building = ca_culture_altaic_jurchen_2
- has_building = ca_culture_altaic_jurchen_3
- has_building = ca_culture_altaic_jurchen_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = jurchen
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = jurchen
- }
- }
- upgrades_from = ca_culture_altaic_jurchen_3
- gold_cost = 500
- build_time = 2190
- light_cavalry = 30
- knights = 5
- light_cavalry_offensive = 0.05
- light_cavalry_defensive = 0.05
- light_cavalry_morale = 0.05
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Tibetan Culture Group
- ca_culture_tibetan_1 = {
- desc = ca_culture_tibetan_desc
- potential = {
- OR = {
- culture_group = tibetan_group
- has_building = ca_culture_tibetan_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = tibetan_group
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture_group = tibetan_group
- }
- }
- #prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_cavalry = 10
- light_infantry = 50
- light_infantry_offensive = 0.05
- light_infantry_defensive = 0.05
- light_infantry_morale = 0.05
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_tibetan_2 = {
- desc = ca_culture_tibetan_desc
- potential = {
- OR = {
- culture_group = tibetan_group
- has_building = ca_culture_tibetan_1
- has_building = ca_culture_tibetan_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = tibetan_group
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture_group = tibetan_group
- }
- }
- upgrades_from = ca_culture_tibetan_1
- gold_cost = 300
- build_time = 1095
- light_cavalry = 15
- light_infantry = 65
- light_infantry_offensive = 0.05
- light_infantry_defensive = 0.05
- light_infantry_morale = 0.05
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_tibetan_3 = {
- desc = ca_culture_tibetan_desc
- potential = {
- OR = {
- culture_group = tibetan_group
- has_building = ca_culture_tibetan_1
- has_building = ca_culture_tibetan_2
- has_building = ca_culture_tibetan_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = tibetan_group
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture_group = tibetan_group
- }
- }
- upgrades_from = ca_culture_tibetan_2
- gold_cost = 400
- build_time = 2190
- light_cavalry = 20
- light_infantry = 80
- light_infantry_offensive = 0.05
- light_infantry_defensive = 0.05
- light_infantry_morale = 0.05
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_tibetan_4 = {
- desc = ca_culture_tibetan_desc
- potential = {
- OR = {
- culture_group = tibetan_group
- has_building = ca_culture_tibetan_1
- has_building = ca_culture_tibetan_2
- has_building = ca_culture_tibetan_3
- has_building = ca_culture_tibetan_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture_group = tibetan_group
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture_group = tibetan_group
- }
- }
- upgrades_from = ca_culture_tibetan_3
- gold_cost = 500
- build_time = 2190
- light_cavalry = 25
- light_infantry = 95
- light_infantry_offensive = 0.05
- light_infantry_defensive = 0.05
- light_infantry_morale = 0.05
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- #Roman Heavy Infantry camps
- ca_culture_roman_1 = {
- desc = ca_culture_roman_1_desc
- potential = {
- OR = {
- culture = roman
- has_building = ca_culture_roman_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = roman
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = roman
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- pikemen = 30
- pikemen_defensive = 0.07
- pikemen_offensive = 0.07
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_roman_2 = {
- desc = ca_culture_roman_1_desc
- potential = {
- OR = {
- culture = roman
- has_building = ca_culture_roman_1
- has_building = ca_culture_roman_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = roman
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = roman
- }
- }
- upgrades_from = ca_culture_roman_1
- gold_cost = 300
- build_time = 1095
- pikemen = 40
- pikemen_defensive = 0.07
- pikemen_offensive = 0.07
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_roman_3 = {
- desc = ca_culture_roman_1_desc
- potential = {
- OR = {
- culture = roman
- has_building = ca_culture_roman_1
- has_building = ca_culture_roman_2
- has_building = ca_culture_roman_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = roman
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = roman
- }
- }
- upgrades_from = ca_culture_roman_2
- gold_cost = 400
- build_time = 2190
- pikemen = 50
- pikemen_defensive = 0.07
- pikemen_offensive = 0.07
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_roman_4 = {
- desc = ca_culture_roman_1_desc
- potential = {
- OR = {
- culture = roman
- has_building = ca_culture_roman_1
- has_building = ca_culture_roman_2
- has_building = ca_culture_roman_3
- has_building = ca_culture_roman_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = roman
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = roman
- }
- }
- upgrades_from = ca_culture_roman_3
- gold_cost = 500
- build_time = 2190
- pikemen = 60
- pikemen_defensive = 0.07
- pikemen_offensive = 0.07
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- ca_government_monastery_1 = {
- desc = ca_government_monastery_1_desc
- potential = {
- OR = {
- FROM = { government = theocratic_feudal_government }
- has_building = ca_government_monastery_1
- }
- }
- is_active_trigger = {
- owner = { government = theocratic_feudal_government }
- }
- trigger = {
- TECH_TEMPLE_CONSTRUCTION = 0
- FROM = { government = theocratic_feudal_government }
- }
- gold_cost = 150
- build_time = 547
- levy_size = 0.05
- garrison_size = 0.05
- tech_growth_modifier = 0.025
- culture_techpoints = 0.01
- ai_creation_factor = 96
- add_number_to_name = no
- liege_piety = 0.05
- extra_tech_building_start = 0.2
- }
- ca_government_monastery_2 = {
- desc = ca_government_monastery_1_desc
- potential = {
- OR = {
- FROM = { government = theocratic_feudal_government }
- has_building = ca_government_monastery_1
- has_building = ca_government_monastery_2
- }
- }
- is_active_trigger = {
- owner = { government = theocratic_feudal_government }
- }
- trigger = {
- TECH_TEMPLE_CONSTRUCTION = 1
- FROM = { government = theocratic_feudal_government }
- }
- prerequisites = { ca_wall_1 }
- upgrades_from = ca_government_monastery_1
- gold_cost = 200
- build_time = 730
- levy_size = 0.05
- garrison_size = 0.05
- tech_growth_modifier = 0.05
- culture_techpoints = 0.02
- ai_creation_factor = 95
- add_number_to_name = no
- liege_piety = 0.05
- extra_tech_building_start = 0.2
- }
- ca_government_monastery_3 = {
- desc = ca_government_monastery_1_desc
- potential = {
- OR = {
- FROM = { government = theocratic_feudal_government }
- has_building = ca_government_monastery_1
- has_building = ca_government_monastery_2
- has_building = ca_government_monastery_3
- }
- }
- is_active_trigger = {
- owner = { government = theocratic_feudal_government }
- }
- trigger = {
- TECH_TEMPLE_CONSTRUCTION = 2
- FROM = { government = theocratic_feudal_government }
- }
- upgrades_from = ca_government_monastery_2
- gold_cost = 300
- build_time = 1095
- levy_size = 0.05
- garrison_size = 0.05
- tech_growth_modifier = 0.075
- culture_techpoints = 0.03
- ai_creation_factor = 94
- add_number_to_name = no
- liege_piety = 0.05
- extra_tech_building_start = 0.2
- }
- ca_government_monastery_4 = {
- desc = ca_government_monastery_1_desc
- potential = {
- OR = {
- FROM = { government = theocratic_feudal_government }
- has_building = ca_government_monastery_1
- has_building = ca_government_monastery_2
- has_building = ca_government_monastery_3
- has_building = ca_government_monastery_4
- }
- }
- is_active_trigger = {
- owner = { government = theocratic_feudal_government }
- }
- trigger = {
- TECH_TEMPLE_CONSTRUCTION = 4
- FROM = { government = theocratic_feudal_government }
- }
- upgrades_from = ca_government_monastery_3
- gold_cost = 400
- build_time = 1460
- levy_size = 0.05
- garrison_size = 0.05
- tech_growth_modifier = 0.1
- culture_techpoints = 0.04
- ai_creation_factor = 93
- add_number_to_name = no
- liege_piety = 0.05
- extra_tech_building_start = 0.2
- }
- # Coptic Spearmen
- ca_culture_coptic_1 = {
- desc = ca_culture_coptic_1_desc
- potential = {
- OR = {
- culture = coptic
- has_building = ca_culture_coptic_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = coptic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = coptic
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- pikemen = 30
- pikemen_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_coptic_2 = {
- desc = ca_culture_coptic_1_desc
- potential = {
- OR = {
- culture = coptic
- has_building = ca_culture_coptic_1
- has_building = ca_culture_coptic_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = coptic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = coptic
- }
- }
- upgrades_from = ca_culture_coptic_1
- gold_cost = 300
- build_time = 1095
- pikemen = 40
- pikemen_defensive = 0.15
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_coptic_3 = {
- desc = ca_culture_coptic_1_desc
- potential = {
- OR = {
- culture = coptic
- has_building = ca_culture_coptic_1
- has_building = ca_culture_coptic_2
- has_building = ca_culture_coptic_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = coptic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = coptic
- }
- }
- upgrades_from = ca_culture_coptic_2
- gold_cost = 400
- build_time = 2190
- pikemen = 60
- pikemen_defensive = 0.15
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_coptic_4 = {
- desc = ca_culture_coptic_1_desc
- potential = {
- OR = {
- culture = coptic
- has_building = ca_culture_coptic_1
- has_building = ca_culture_coptic_2
- has_building = ca_culture_coptic_3
- has_building = ca_culture_coptic_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = coptic
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = coptic
- }
- }
- upgrades_from = ca_culture_coptic_3
- gold_cost = 500
- build_time = 2190
- pikemen = 80
- pikemen_defensive = 0.15
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- # Animal Farm
- ca_culture_animal_1 = {
- desc = ca_culture_animal_desc
- potential = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- has_building = ca_culture_animal_1
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- }
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- heavy_infantry = 30
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_animal_2 = {
- desc = ca_culture_animal_desc
- potential = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- has_building = ca_culture_animal_1
- has_building = ca_culture_animal_2
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- }
- }
- }
- upgrades_from = ca_culture_animal_1
- gold_cost = 300
- build_time = 1095
- heavy_infantry = 40
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_animal_3 = {
- desc = ca_culture_animal_desc
- potential = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- has_building = ca_culture_animal_1
- has_building = ca_culture_animal_2
- has_building = ca_culture_animal_3
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- }
- }
- }
- upgrades_from = ca_culture_animal_2
- gold_cost = 400
- build_time = 2190
- heavy_infantry = 50
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_animal_4 = {
- desc = ca_culture_animal_desc
- potential = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- has_building = ca_culture_animal_1
- has_building = ca_culture_animal_2
- has_building = ca_culture_animal_3
- has_building = ca_culture_animal_4
- }
- }
- is_active_trigger = {
- ROOT = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- }
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- OR = {
- culture_group = horse_group
- culture_group = cat_group
- culture_group = bear_group
- culture_group = hedgehog_group
- culture_group = duck_group
- culture_group = dog_group
- culture_group = elephant_group
- culture_group = dragon_group
- }
- }
- }
- upgrades_from = ca_culture_animal_3
- gold_cost = 500
- build_time = 2190
- heavy_infantry = 60
- heavy_infantry_defensive = 0.15
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- # Arberian cavalry
- ca_culture_arberian_1 = {
- desc = ca_culture_arberian_1_desc
- potential = {
- OR = {
- culture = arberian
- has_building = ca_culture_arberian_1
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = arberian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 0
- ROOT = {
- culture = arberian
- }
- }
- prerequisites = { ca_wall_2 }
- gold_cost = 200
- build_time = 730
- light_cavalry = 30
- light_cavalry_defensive = 0.10
- light_cavalry_offensive = 0.10
- ai_creation_factor = 101
- extra_tech_building_start = 0.8
- }
- ca_culture_arberian_2 = {
- desc = ca_culture_arberian_1_desc
- potential = {
- OR = {
- culture = arberian
- has_building = ca_culture_arberian_1
- has_building = ca_culture_arberian_2
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = arberian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 1
- ROOT = {
- culture = arberian
- }
- }
- upgrades_from = ca_culture_arberian_1
- gold_cost = 300
- build_time = 1095
- light_cavalry = 40
- light_cavalry_defensive = 0.10
- light_cavalry_offensive = 0.10
- ai_creation_factor = 100
- extra_tech_building_start = 0.8
- }
- ca_culture_arberian_3 = {
- desc = ca_culture_arberian_1_desc
- potential = {
- OR = {
- culture = arberian
- has_building = ca_culture_arberian_1
- has_building = ca_culture_arberian_2
- has_building = ca_culture_arberian_3
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = arberian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 2
- ROOT = {
- culture = arberian
- }
- }
- upgrades_from = ca_culture_arberian_2
- gold_cost = 400
- build_time = 2190
- light_cavalry = 50
- light_cavalry_defensive = 0.10
- light_cavalry_offensive = 0.10
- ai_creation_factor = 99
- extra_tech_building_start = 0.8
- }
- ca_culture_arberian_4 = {
- desc = ca_culture_arberian_1_desc
- potential = {
- OR = {
- culture = arberian
- has_building = ca_culture_arberian_1
- has_building = ca_culture_arberian_2
- has_building = ca_culture_arberian_3
- has_building = ca_culture_arberian_4
- }
- }
- is_active_trigger = {
- ROOT = {
- culture = arberian
- }
- }
- trigger = {
- TECH_CASTLE_CONSTRUCTION = 4
- ROOT = {
- culture = arberian
- }
- }
- upgrades_from = ca_culture_arberian_3
- gold_cost = 500
- build_time = 2190
- light_cavalry = 60
- light_cavalry_defensive = 0.10
- light_cavalry_offensive = 0.10
- ai_creation_factor = 98
- extra_tech_building_start = 0.8
- }
- }
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