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Aug 7th, 2017
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  1. All it took was a single breath of air
  2. And life was brought into this world
  3.  
  4. Exhale Dungeons
  5. Game goal: To defeat the creature living in each dungeon of this world
  6. Game type: Dungeon explorer. Begins as a single player game, but eventually multiple players will be needed to complete dungeons.
  7. Story: Dungeons are actually living creatures which you must excavate and rid of the demons. Dungeons, overtaken by demons, will throw the world off balance and cause havoc. Demons leech the energy from dungeons, slowly killing them.
  8.  
  9. Each dungeon will be compromised of two kinds of floors. Generated floors and pre-built floors. Pre-built floors will focus on puzzle solving, keenness, and fast-paced thinking. Generated floors will be a grind, wearing you and your team down as you conquer each and every room.
  10.  
  11. Gameplay Aspects:
  12. • Generated floors will have enemies blocking routes, walking back and forth, searching for something to do, and ones waiting to sense you. Many traps will be set that the player will have to avoid.
  13. • Enemies will be very versatile and different from dungeon to dungeon (they aren’t meant to be easy!)
  14. • Rebuilding your character will require difficult quests to reset stats, or very expensive items
  15. • Fighting styles (each ‘style’ will have different forms of attack that can be swapped mid-fight)
  16. o Long Sword (with Shield or Assassin Dagger)
  17. o Assassin Daggers (2) (or with shield) (10% damage boost when dual-equip)
  18. o Throw-able Dagger-Kunai
  19. o Spear
  20. • ~6 spell trees (4 elements, light/darkness)
  21. • ~Combat trees (fighting styles/attribute boosts)
  22. • Classes (apt to change)
  23. o Timelord (Sp)
  24. o Ninja (Assassin)
  25. o Monk (Protecting/Healer)
  26. o Summoner (Sp)
  27. o Spirit Winds (Mage)
  28. o Morpher (Tank)
  29. • Each skill tree will have 6-8 unique spells
  30. • Skills will be based off of both energy (combat) & mana (spells)
  31. • Players can repeat old dungeons in which they’ll fight a mini-boss at the end in order to level up.
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