Advertisement
meme_magic

Traitor Legions

Nov 18th, 2018
343
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.56 KB | None | 0 0
  1. When generating a roster for a Heretic Astartes Killteam, you may select one of the Legions below. All models within the roster gain the effects from their selected Legion, and may use the Tactic associated with their selected Legion.
  2.  
  3. In addition, add the following to the Options section of Chaos Space Marines:
  4. You may replace this model's Faction Keyword with Servants of the Abyss.
  5.  
  6.  
  7.  
  8. Black Legion
  9. -Endless Hatred
  10. Black Legion Chaos Space Marines may reroll failed to-hit rolls of 1 against IMPERIUM models
  11. True Chaos
  12. -Black Legion Chaos Cultist Champions may not be leaders. If the Leader Specialist of your Kill Team leaves the battlefield or becomes shaken, then your Kill Team must always test for Break Tests in the Morale Phase.
  13.  
  14. -Sons of Horus-
  15. Black Legion Tactic
  16. 1cp
  17. Use after a Chaos Space Marine model from your Killteam fires at short-range in the shooting phase, or fights in the fight phase. That model may immediately fire any of their Ranged Weapons as if it was the shooting phase, but must target enemies within short-range of that weapon. A model may fire their pistol even if they charged or were charged.
  18.  
  19.  
  20.  
  21. Alpha Legion
  22. -Forward Operatives
  23. After all models are setup, you may select one of your models on the table. That model may immediately make a single attack as if it were the shooting phase, or move as if it were the movement phase.
  24. -I Am Needed Elsewhere
  25. During the Morale phase of the second turn and all subsequent Morale phases afterwards, choose a single friendly Chaos Space Marine model on the field. Roll a d6; on an unmodified 1, immediately remove that model from the battlefield. This model does not count as out-of-action. If no friendly Chaos Space Marines are on the battlefield, this ability does not take effect.
  26.  
  27. -I am Alpharius-
  28. Alpha Legion Tactic
  29. 2cp
  30. Use after a Specialist from your Killteam is removed from the battlefield. Select a nonspecialist member from your Killteam. Until the end of the battle, that model counts as a Level 1 Specialist of the model that was just removed from the battlefield. This model still gains experience for their fire team, and remains a member of their fire team.
  31.  
  32.  
  33.  
  34. Iron Warriors
  35. -Iron Within, Iron Without
  36. Whenever this model takes a wound, roll a d6. On an unmodified roll of 6, this model may ignore that wound. This ability does not stack with similar abilites, and only one of this kind of ability may be used by the model. If this model has more than ability like this, they must select one, but may reroll if it the roll is failed.
  37. -Without Mercy
  38. Iron Warriors Chaos Space Marines may never Fall Back, make a Retreat Reaction, and must always Consolidate towards the nearest target. Friendly Models that are shaken and are within 12" of a friendly Chaos Space Marine must roll a d6 at the start of the Battleround, adding 1 to the roll if the nearby model is a Specialist, the Leader, or a Champion (these modifiers stack). On a 5+, the model suffers a mortal wound, and is no longer Shaken.
  39.  
  40. -Unbreakable Litany-
  41. Iron Warriors Tactic
  42. 2cp
  43. Use this tactic at the start of a Battleround. All Chaos Space Marine models gain +1 T, and may ignore any out-of-action models for the purpose of Nerve tests
  44.  
  45.  
  46.  
  47. Night Lords
  48. -In Midnight Clad
  49. Models within 3" of Nightlord Chaos Space Marines must make Nerve tests during their Morale phase.
  50. -Feed off Fear
  51. When a model from this Killteam is within 12" of a Shaken enemy model, they may reroll to-hit rolls of 1 against models from that Killteam. If the enemy Killteam is broken, all models in a Night Lord Killteam may reroll any to-hit rolls against enemy models from that Killteam. If there are no Shaken or Broken models in the enemy's Killteam by the start of the second Battleround, you must roll always roll for Break tests in the Morale phase until a model from the enemy Killteam is Shaken or Broken.
  52. -Malice
  53. Models within Night Lords Killteams may not take a Mark of Chaos or use the Beseech the Gods tactic.
  54.  
  55. -Vox Screech-
  56. Night Lords Tactic
  57. 1cp
  58. Use this tactic before any Killteams checks or rolls for Break tests in the Morale phase. Select a Nightlords Chaos Space Marine. All enemy models within 12" of that model add 1 to their Nerve tests.
  59.  
  60.  
  61.  
  62. Word Bearers
  63. -Dark Rituals
  64. Word Bearers Killteams may choose not to partipate during the Scouting Phase. Instead, for a battle in which you didn't partipate in scouting, you may modify the "Beseech the Gods" tactic, so that it costs 1cp, and may replace the line, "You can only use this Tactic once per battle." with "You may use this Tactic multiple times at the start of the first Battleround."
  65. -Chaos Undivided
  66. Models within Word Bearers Killteams may not take a Mark of Chaos. When a Word Bearers Killteam is broken, all models in the Killteam gain -1 Strength.
  67.  
  68. -Diabolist-
  69. Word Bearers Tactic
  70. 1cp
  71. Use this tactic during the Psychic phase, and an Aspiring Champion model is within 18" and line of sight of a friendly model. Select a single friendly model within line of sight and 18" of your Aspiring Champion. Roll 2d6; on a roll of 6+, that model gains +1 to Hit and Wound rolls. On a roll of 10+, that model may additionally reroll failed Hit and Wound rolls. On a 2 or 3, the selected model suffers a mortal wound.
  72.  
  73.  
  74.  
  75. World Eaters
  76. -Berzerker Horde
  77. Models with a Chainsword or Brutal Close-Combat Weapon in a World Eaters Killteam gain +1 Strength. All Models in a World Eaters Killteam must take Marks of Khorne
  78. -The Butcher's Nails
  79. At the beginning of the Movement phase, make a Leadership test for each model in the Killteam. If they fail, they must immediately charge the nearest unit. If they can't charge, they must Move and Advance their full distance towards the nearest enemy model.
  80.  
  81. -Tide of Blood-
  82. World Eaters Tactic
  83. 2cp
  84. Use this tactic during the end of a Fight phase in which 33% (rounded up) of an enemy Killteam was taken out-of-action. The enemy Killteam is immediately Broken
  85. without having to take a test.
  86.  
  87.  
  88.  
  89. Emperor's Children
  90. -Endless Lust
  91. All models in an Emperor's Children Killteam must take Marks of Slaanesh. If an Emperor's Children model begins the Morale phase not within 12" of an enemy model, they must make a Nerve test (or be distracted by the endless seductions of Slannesh!). Emperor's Children Models may reroll Advance rolls and failed Charge Rolls
  92.  
  93. -Sonic Blast-
  94. Emperor's Children Tactic
  95. 2cp
  96. Use this tactic before firing a weapon in the Shooting Phase. When firing that weapon, the firer may opt out of rolling to hit, and automatically hit their
  97. target if they're at Short Range
  98.  
  99.  
  100.  
  101. Update History
  102. 12/8/18: Added ability to change Faction Keyword to Servants of the Abyss
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement