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Mar 24th, 2018
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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xai="uri:ea.com:eala:asset:instance">
  3.     <Tags></Tags>
  4.     <Includes>
  5.         <Include
  6.             type="all"
  7.             source="ART:FXAlliedShell.w3x" />
  8.    
  9.         <Include
  10.             type="instance"
  11.             source="DATA:BaseObjects/BaseProjectile.xml"/>
  12.     </Includes>
  13.     <GameObject
  14.         id="JapanAntiVehicleVehicleTech1Projectile"
  15.         inheritFrom="BaseProjectile"
  16.         Side="Allies"
  17.         EditorName="JapanAntiVehicleVehicleTech1Projectile">
  18.         <Draws>
  19.             <ScriptedModelDraw
  20.                 id="ModuleTag_ScriptedModelDraw">
  21.                 <ModelConditionState
  22.                     ParseCondStateType="PARSE_DEFAULT">
  23.                     <Model
  24.                         Name="" />        
  25.         </ModelConditionState>
  26.             </ScriptedModelDraw>
  27.         </Draws>
  28.         <Behaviors>
  29.             <ProjectileUpdate
  30.                 id="ModuleTag_ProjectileUpdate"
  31.                 StateMachine="StraightLineProjectile"
  32.                 MinTargetDistance="5">
  33.                 <Movement>
  34.                     <MoveInStraightLine
  35.                         MuzzleVelocity="40.0" />
  36.                 </Movement>
  37.             </ProjectileUpdate>
  38.             <FXListBehavior
  39.                 id="ModuleTag_FXLists">
  40.                 <DieMuxData
  41.                     DeathTypes="ALL" />
  42.                 <Event
  43.                     Index="onTerrainCollision"
  44.                     FX="FX_JapanTankMiss"/>
  45.  
  46.             </FXListBehavior>
  47.         </Behaviors>
  48.     </GameObject>
  49.  
  50.   <!-- VETERAN -->
  51.  
  52.   <GameObject
  53.         inheritFrom="JapanAntiVehicleVehicleTech1Projectile"
  54.    id="JapanAntiVehicleVehicleTech1Projectile_Veteran"
  55.         EditorName="JapanAntiVehicleVehicleTech1Projectile_Veteran">
  56.     <Draws>
  57.     </Draws>
  58.     <Behaviors>
  59.       <ProjectileUpdate
  60.                 id="ModuleTag_ProjectileUpdate"
  61.                 StateMachine="StraightLineProjectile"
  62.                 MinTargetDistance="5">
  63.         <Movement>
  64.           <MoveInStraightLine
  65.                         MuzzleVelocity="40.0" />
  66.         </Movement>
  67.       </ProjectileUpdate>
  68.       <FXListBehavior
  69.                 id="ModuleTag_FXLists">
  70.         <DieMuxData
  71.                     DeathTypes="ALL" />
  72.         <Event
  73.                     Index="onTerrainCollision"
  74.                     FX="FX_JapanTankMiss_Vet"/>
  75.       </FXListBehavior>
  76.     </Behaviors>
  77.   </GameObject>
  78. </AssetDeclaration>
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