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Rust Linux Tester

a guest Nov 15th, 2019 83 in 1 day
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  1. Mono path[0] = '/steamcmd/rust/RustDedicated_Data/Managed'
  2. Mono config path = '/steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/etc'
  3. Preloaded 'libRakNet.so'
  4. Preloaded 'libRustNative.so'
  5. Preloaded 'libeac_server.so'
  6. Preloaded 'libeasyanticheat.so'
  7. Preloaded 'libsteam_api.so'
  8. Preloaded 'libsteam_api.so'
  9. Preloaded 'steamclient.so'
  10. Unable to preload the following plugins:
  11. libRenderer.so
  12. PlayerPrefs - Creating folder: /root/.config/unity3d/Facepunch Studios LTD
  13. PlayerPrefs - Creating folder: /root/.config/unity3d/Facepunch Studios LTD/Rust
  14. Unable to load player prefs
  15. Initialize engine version: 2019.2.0f1 (20c1667945cf)
  16. [XR] Discovering subsystems at path /steamcmd/rust/RustDedicated_Data/UnitySubsystems
  17. Forcing GfxDevice: Null
  18. GfxDevice: creating device client; threaded=0
  19. NullGfxDevice:
  20. Version: NULL 1.0 [1.0]
  21. Renderer: Null Device
  22. Vendor: Unity Technologies
  23. Begin MonoManager ReloadAssembly
  24. - Completed reload, in 0.236 seconds
  25. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  27. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  28. UnloadTime: 8.989493 ms
  29. 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
  30. Bootstrap Startup
  31. System
  32. Name: 9b91e79c3816
  33. OS: Linux 4.4 Ubuntu 16.04 64bit
  34. CPU
  35. Model: Intel(R) Xeon(R) CPU @ 2.30GHz
  36. Cores: 2
  37. Memory: 7479 MB
  38. GPU
  39. Model: Null Device
  40. API: NULL 1.0 [1.0]
  41. Memory: 128 MB
  42. SM: 30
  43. Process
  44. Memory: 0 MB
  45. Mono
  46. Collects: 37
  47. Memory: 2 MB
  48. Manifest Metadata Loaded
  49. 14298 pooled strings
  50. 14 mesh colliders
  51. 6177 prefab properties
  52. 388 effect categories
  53. 727 entity names
  54. Command Line: "/steamcmd/rust/RustDedicated" "-batchmode" "-load" "-nographics" "+server.saveinterval" "60" "+server.identity" "rust_test_server" "+server.seed" "12345" "+server.worldsize" "1000" "+server.hostname" "Rust Test Server" "+server.description" "Rust Test Server" "+nav_disable" "1" "-logfile" "rust.log"
  55. Command 'batchmode' not found
  56. Command 'load' not found
  57. Command 'nographics' not found
  58. server.saveinterval: "60"
  59. server.identity: "rust_test_server"
  60. server.seed: "12345"
  61. server.worldsize: "1000"
  62. server.hostname: "Rust Test Server"
  63. server.description: "Rust Test Server"
  64. aimanager.nav_disable: "True"
  65. Command 'logfile' not found
  66. Command 'batchmode' not found
  67. Command 'load' not found
  68. Command 'nographics' not found
  69. server.saveinterval: "60"
  70. server.identity: "rust_test_server"
  71. server.seed: "12345"
  72. server.worldsize: "1000"
  73. server.hostname: "Rust Test Server"
  74. server.description: "Rust Test Server"
  75. aimanager.nav_disable: "True"
  76. Command 'logfile' not found
  77. Server Config Loaded
  78. Skinnable Warmup
  79. Manifest Assets Loaded
  80. 93 skinnable objects
  81. Loading Scene
  82. HDR Render Texture not supported, disabling HDR on reflection probe.
  83. Unloading 4 Unused Serialized files (Serialized files now loaded: 36)
  84. UnloadTime: 7.450543 ms
  85. Missing shader in Main Camera (TOD_Scattering)
  86. Missing shader in Main Camera (TOD_Scattering)
  87. Missing shader in Main Camera (TOD_Scattering)
  88. Missing shader in Main Camera (TOD_Rays)
  89. Missing shader in Main Camera (TOD_Rays)
  90. Missing shader in Main Camera (TOD_Rays)
  91. Plugins: Couldn't open /steamcmd/rust/RustDedicated_Data/Plugins/libRenderer.so, error: /steamcmd/rust/RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB
  92. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  93. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer.so
  94. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/Renderer
  95. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  96. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer.so
  97. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  98. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 31678.
  99. Total: 98.279087 ms (FindLiveObjects: 3.626568 ms CreateObjectMapping: 4.960298 ms MarkObjects: 89.580317 ms DeleteObjects: 0.107982 ms)
  100. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
  101. Missing shader in effect - Cold (ScreenOverlayEx)
  102. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  103. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  104. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  105. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  106. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  107. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  108. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  109. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  110. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  111. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
  112. Missing shader in effect - Hurt (ScreenOverlayEx)
  113. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  114. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  115. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  116. Missing shader in effect - FXAA (FXAA)
  117. Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
  118. Asset Warmup (1/5737)
  119. Asset Warmup (101/5737)
  120. Asset Warmup (217/5737)
  121. Asset Warmup (233/5737)
  122. Asset Warmup (236/5737)
  123. Asset Warmup (246/5737)
  124. Asset Warmup (258/5737)
  125. Asset Warmup (394/5737)
  126. Asset Warmup (480/5737)
  127. Asset Warmup (513/5737)
  128. Asset Warmup (546/5737)
  129. Asset Warmup (632/5737)
  130. Asset Warmup (747/5737)
  131. Asset Warmup (825/5737)
  132. Asset Warmup (832/5737)
  133. Asset Warmup (904/5737)
  134. Asset Warmup (1182/5737)
  135. Asset Warmup (1330/5737)
  136. Asset Warmup (1509/5737)
  137. Asset Warmup (1546/5737)
  138. Asset Warmup (1553/5737)
  139. Asset Warmup (1556/5737)
  140. Asset Warmup (1562/5737)
  141. Asset Warmup (1738/5737)
  142. Asset Warmup (1928/5737)
  143. Asset Warmup (1998/5737)
  144. Asset Warmup (2030/5737)
  145. Asset Warmup (2157/5737)
  146. Asset Warmup (2203/5737)
  147. Asset Warmup (2340/5737)
  148. Asset Warmup (2444/5737)
  149. Asset Warmup (2500/5737)
  150. Asset Warmup (2576/5737)
  151. Asset Warmup (2680/5737)
  152. Asset Warmup (2712/5737)
  153. Asset Warmup (2715/5737)
  154. Asset Warmup (2732/5737)
  155. Asset Warmup (2733/5737)
  156. Asset Warmup (2772/5737)
  157. Asset Warmup (2882/5737)
  158. Asset Warmup (2975/5737)
  159. Asset Warmup (3071/5737)
  160. Asset Warmup (3147/5737)
  161. Asset Warmup (3200/5737)
  162. Asset Warmup (3237/5737)
  163. Asset Warmup (3290/5737)
  164. Asset Warmup (3335/5737)
  165. Asset Warmup (3382/5737)
  166. Asset Warmup (3475/5737)
  167. Asset Warmup (3518/5737)
  168. Asset Warmup (3573/5737)
  169. Asset Warmup (3639/5737)
  170. Asset Warmup (3720/5737)
  171. Asset Warmup (3780/5737)
  172. Asset Warmup (3814/5737)
  173. Asset Warmup (3925/5737)
  174. Asset Warmup (4005/5737)
  175. Asset Warmup (4096/5737)
  176. Asset Warmup (4161/5737)
  177. Asset Warmup (4249/5737)
  178. Asset Warmup (4308/5737)
  179. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  180. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  181. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  182. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  183. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  184. Asset Warmup (4335/5737)
  185. Asset Warmup (4384/5737)
  186. Asset Warmup (4416/5737)
  187. Asset Warmup (4458/5737)
  188. Asset Warmup (4546/5737)
  189. Asset Warmup (4617/5737)
  190. Asset Warmup (4723/5737)
  191. Asset Warmup (4811/5737)
  192. Asset Warmup (4887/5737)
  193. Asset Warmup (4975/5737)
  194. Asset Warmup (5101/5737)
  195. Asset Warmup (5212/5737)
  196. Asset Warmup (5312/5737)
  197. Asset Warmup (5442/5737)
  198. Asset Warmup (5556/5737)
  199. Asset Warmup (5637/5737)
  200. Asset Warmup (5705/5737)
  201. Asset Warmup (5718/5737)
  202. Can't remove Light because ImpostorShadows (Script) depends on it
  203. Asset Warmup (5737/5737)
  204. Generating procedural map of size 1000 with seed 12345
  205. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  206. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  207. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  208. Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  209. Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  210. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  211. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  212. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  213. [5.6s] Harbors
  214. [14.3s] Large Monuments
  215. [3.5s] Medium Monuments
  216. [1.5s] Small Monuments
  217. [0.6s] Tiny Monuments
  218. [1.3s] Swamps
  219. [0.4s] Ice Lakes
  220. [4.5s] Caves
  221. [0.4s] Formation Rocks 3/3
  222. [2.4s] Offshore Monuments
  223. [36.9s] Processing World
  224. Generated ocean patrol path with node count: 98
  225. [2.0s] Ocean Patrol Paths
  226. Unloading 3 Unused Serialized files (Serialized files now loaded: 36)
  227. [2.7s] Cleaning Up
  228. Unloading 7239 unused Assets to reduce memory usage. Loaded Objects now: 606826.
  229. Total: 633.963908 ms (FindLiveObjects: 74.962938 ms CreateObjectMapping: 100.503953 ms MarkObjects: 422.229252 ms DeleteObjects: 36.263916 ms)
  230. Map Spawned 107 entities
  231. Couldn't load server/rust_test_server/proceduralmap.1000.12345.186.sav - file doesn't exist
  232. Missing EnvSync - creating
  233. Missing CommunityEntity - creating
  234. Missing ResourceDepositManager - creating
  235. Missing RelationshipManager - creating
  236. Missing TreeManager - creating
  237. Initializing 920 entity links
  238. done.
  239. Initializing 32 stability supports
  240. done.
  241. Initializing 446 entity save caches
  242. done.
  243. SteamServer Initialized
  244. Server startup complete
  245. SteamServer Connected
  246. Checking for new Steam Item Definitions..
  247. Saved 455 ents, cache(0.00), write(0.00), disk(0.00).
  248. Saving complete
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