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  1. # Start Category: SWGoH_tu10_cert
  2. BattlePauseView_Bindings_Button|KEYBOARD BINDINGS
  3. BattlePauseView_Bindings_Description|Toggle Bindings
  4. BattlePauseView_Bindings_Title|KEYBOARD BINDINGS
  5. MessageView_ClientOutOfSyncTitle|Client Out Of Sync
  6. PUSH_NOTIFICATION_CHANNEL_ACTIVITY_REMINDERS_NAME|Activity Reminders
  7. PUSH_NOTIFICATION_CHANNEL_ARENA_ATTEMPT_REFILL_NAME|Arena Attempt Refill
  8. PUSH_NOTIFICATION_CHANNEL_BONUS_ENERGY_NAME|Bonus Energy
  9. PUSH_NOTIFICATION_CHANNEL_ENERGY_REFILL_NAME|Energy Refill
  10. PUSH_NOTIFICATION_CHANNEL_EVENT_ACTIVE_NAME|Event Active
  11. PUSH_NOTIFICATION_CHANNEL_TOURNAMENTS_NAME|Tournaments
  12. TerritoryCommandError_CooldownMessage|Your guild has already been notified recently. Please wait for the cooldown to end before notifying again.
  13. TerritoryCommandError_CooldownTitle|Notify On Cooldown
  14. TerritoryCommandError_RequirementMessage|Only Guild Leaders or Officers can use Command.
  15. TerritoryCommandError_RequirementTitle|Unauthorized Action
  16. TerritoryCommandMessage_Message|One of the officers of your guild has flagged this mission to be ignored. Are you sure you want to disobey orders?
  17. TerritoryCommandMessage_No|DISOBEY ORDER
  18. TerritoryCommandMessage_Title|Disobey Guild Order
  19. TerritoryCommandMessage_Yes|BACK TO MAP
  20. TerritoryCommandUpdated_Message|One of the officers of your guild has updated the orders on this zone.
  21. TerritoryCommandUpdated_Title|Orders Changed
  22. TerritoryCommandView_Confirm|CONFIRM
  23. TerritoryCommandView_ConfirmNotify|CONFIRM & NOTIFY
  24. TerritoryCommandView_DefaultMessage|Enter Text Here
  25. TerritoryCommandView_Focus|FOCUS ENGAGEMENT
  26. TerritoryCommandView_Ignore|PROHIBIT ENGAGEMENT
  27. TerritoryCommandView_MessageNumbered|SAVED MESSAGE {0}
  28. TerritoryCommandView_MessageSelect|SELECT MESSAGE
  29. TerritoryCommandView_MessageTemp|TEMPORARY MESSAGE
  30. TerritoryCommandView_NoCommand|NONE
  31. TerritoryCommandView_NotifyIn|NOTIFY IN {0}
  32. TerritoryCommandView_Select|OK
  33. TerritoryCommandView_SelectCommand|SELECT COMMAND
  34. TerritoryCommandView_Title|COMMAND YOUR GUILD
  35. TerritoryDetailsView_CommandButton|COMMAND
  36. TerritoryMap_Icon_Information_TU10|[c][9bffff]Phase {1}/{2}:[-][/c] [c][f58c96]{0}[-][/c]
  37. # End Category: SWGoH_tu10_cert (35 strings)
  38. #
  39. # Start Category: SWGoH_tu10_release
  40. CampaignMap_BonusAbilities|BONUS ABILITIES
  41. CampaignMap_StrategicAbilitiesAll|STRATEGIC ABILITIES
  42. CONTEXTUALMSG_FTUE_TERRITORY_WARS_01_TEXT|Oh-ho! A new [f0ff23]GUILD EVENT[-] is here! Fight an epic battle against an opposing Guild for phenomenal [f0ff23]RARE REWARDS[-].
  43. CONTEXTUALMSG_FTUE_TERRITORY_WARS_02_TEXT|Check out this new [f0ff23]GUILD EVENT[-]. This looks exciting!
  44. CONTEXTUALMSG_FTUE_TERRITORY_WARS_03_TEXT|Welcome to the next-generation [f0ff23]TERRITORY HOLO-BATTLEFIELD[-]! This is where blasting the opposing Guild takes place!
  45. CONTEXTUALMSG_FTUE_TERRITORY_WARS_04_TEXT|[f0ff23]DEFEND[-] your [f0ff23]GUILD'S[-] [4286f4]BLUE TERRITORIES[-] on the left.
  46. CONTEXTUALMSG_FTUE_TERRITORY_WARS_05_TEXT|[f0ff23]ATTACK[-] your [f0ff23]OPPONENT'S[-] [f44256]RED TERRITORIES[-] on the right. Turn the opposing guild into Bantha fodder!
  47. CONTEXTUALMSG_FTUE_TERRITORY_WARS_06_TEXT|Use the [f0ff23]PREVIEW PHASE[-] to [f0ff23]COORDINATE[-] battle strategy with your Guild.
  48. CONTEXTUALMSG_FTUE_TERRITORY_WARS_07_TEXT|Pay attention! When the [f0ff23]PREVIEW PHASE ENDS[-], unit stats will remain [f0ff23]LOCKED[-] within this event -- so [f0ff23]UPGRADE EARLY[-]!
  49. CONTEXTUALMSG_FTUE_TERRITORY_WARS_08_A_TEXT|[f0ff23]SETUP PHASE[-] has begun! Assemble [f0ff23]DEFENSES[-] on [f0ff23]YOUR GUILD'S TERRITORIES[-].
  50. CONTEXTUALMSG_FTUE_TERRITORY_WARS_08_B_TEXT|Tap a [f0ff23]TERRITORY[-] to [f0ff23]DEFEND[-]!\n\n[f0ff23]DEFENSES[-] can only be set during [f0ff23]SETUP[-].
  51. CONTEXTUALMSG_FTUE_TERRITORY_WARS_08_TEXT|During the [f0ff23]PREVIEW PHASE[-] you may only view the unit requirements for [f0ff23]Platoon Missions[-] and [f0ff23]Fortification Missions[-]!
  52. CONTEXTUALMSG_FTUE_TERRITORY_WARS_09_TEXT|Command your units to [f0ff23]DEFEND[-] here. When they do, they can't be used elsewhere, so [f0ff23]CHOOSE WISELY[-]!\n\nYour [f0ff23]UNITS DO NOT REFRESH[-] during this event.
  53. CONTEXTUALMSG_FTUE_TERRITORY_WARS_10_TEXT|Don't let the opposing Guild's attackers take over. [f0ff23]LOSING A TERRITORY[-] will give a huge amount of [f0ff23]BANNERS[-] to your opponent!
  54. CONTEXTUALMSG_FTUE_TERRITORY_WARS_11_TEXT|It's time to [f0ff23]BATTLE[-]! Start aggressive negotiations with the opposing Guild!
  55. CONTEXTUALMSG_FTUE_TERRITORY_WARS_12_TEXT|Command your units to [f0ff23]ATTACK[-] here. When they do, they can't attack or defend elsewhere, so [f0ff23]CHOOSE WISELY[-]!\n\nYour [f0ff23]UNITS DO NOT REFRESH[-] during this event.
  56. CONTEXTUALMSG_FTUE_TERRITORY_WARS_13_TEXT|Successful attacks earn [f0ff23]BANNERS[-]. [f0ff23]CONQUER THIS TERRITORY[-] to gain a huge amount of [f0ff23]BANNERS[-]!
  57. CONTEXTUALMSG_FTUE_TERRITORY_WARS_14_TEXT|Remember to use [f0ff23]GUILD CHAT[-] to coordinate strategy for Guild co-operation! Good luck, and [f0ff23]MAY THE FORCE BE WITH YOU[-]!
  58. CONTEXTUALMSG_FTUE_TERRITORY_WARS_14b_TEXT|Tap an enemy to attack.
  59. CONTEXTUALMSG_FTUE_TERRITORY_WARS_15_TEXT|Fill 2 Platoons to unlock this [f0ff23]STRATEGIC ABILITY[-]. Fill more to level it up!
  60. CONTEXTUALMSG_FTUE_TERRITORY_WARS_16_TEXT|[f0ff23]UNITS[-] you [f0ff23]ASSIGN[-] can't be used elsewhere, so [f0ff23]CHOOSE WISELY[-]!\n\nYour [f0ff23]UNITS DO NOT REFRESH[-] during this event.
  61. CONTEXTUALMSG_FTUE_TERRITORY_WARS_17_TEXT|Defeat all enemies to conquer this [f0ff23]Fortification[-]. Doing so will remove the enemy [f0ff23]Guild's Platoon[-] or [f0ff23]Squadron Mission[-] granted ability.
  62. CONTEXTUALMSG_FTUE_TERRITORY_WARS_18_TEXT|Each [f0ff23]Phase[-] has a timer. [f0ff23]Attack[-], [f0ff23]Set Defenses[-], and [f0ff23]Assign[-] units to [f0ff23]Platoons/Squadrons[-] for the next phase.
  63. CONTEXTUALMSG_FTUE_TERRITORY_WARS_19_TEXT|Earn more points than the enemy [f0ff23]Guild[-] to get [f0ff23]1st Place Rewards[-]. Increase your GP to gain bonus rewards.
  64. CONTEXTUALMSG_FTUE_TERRITORY_WARS_20_TEXT|[f0ff23]1st[-] or [f0ff23]2nd place[-] [f0ff23]Rewards[-] are awarded for each participating [f0ff23]Guild Member[-].
  65. CONTEXTUALMSG_FTUE_TERRITORY_WARS_21_TEXT|[f0ff23]Rewards[-] scale up with greater [f0ff23]Guild[-] GP too.
  66. CONTEXTUALMSG_FTUE_TERRITORY_WARS_22_TEXT|You can see [f0ff23]Guild Member[-] activity in the [f0ff23]Stats[-] area, let's check it out!
  67. CONTEXTUALMSG_FTUE_TERRITORY_WARS_23_TEXT|Stats is a good way to see how your [f0ff23]Guild Members[-] are doing in various parts of [f0ff23]Territory Wars[-].
  68. CONTEXTUALMSG_FTUE_TERRITORY_WARS_24_TEXT|[f0ff23]Platoon/Squadron Missions[-] allow you to assign units to unlock powerful [f0ff23]Abilities[-] in combat and gain [f0ff23]Banners[-]!
  69. CONTEXTUALMSG_FTUE_TERRITORY_WARS_25_TEXT|[f0ff23]Units[-] you [f0ff23]Assign[-] to [f0ff23]Platoons/Squadrons[-] will not be available elsewhere in the event until completed.
  70. Cooldown_Refresh_Cooldown_Popup_Territory_War_Message|You have used all of your attempts for this Guild Event. You can choose to refresh back to the maximum of {0}.\n\n
  71. DYNAMICDESC_LAYOUT_TERRITORYBATTLE_STRATEGICABILITIES_BONUS_FACTION_TEXT|[23C8F5]The following abilities are granted to all attacking and defending units based on their Faction.[-]
  72. DYNAMICDESC_LAYOUT_TERRITORYWAR_RULES_1|To provide a fair matchmaking experience, any unit progression (ex. Gear Upgrades, Level Up, Promotion) that occurs after Player Lock will NOT be reflected until the next event. For example, if a unit was 4-star at the moment of Player Lock, it would remain 4-star within that event even if it was promoted 5-star during the event.
  73. DYNAMICDESC_LAYOUT_TERRITORYWAR_RULES_2|A minimum of 25 players must join a Territory War for it to occur.
  74. DYNAMICDESC_LAYOUT_TERRITORYWAR_RULES_2_SKIRMISH|A minimum of 10 players must join a Territory War for it to occur.
  75. DYNAMICDESC_LAYOUT_TERRITORYWAR_RULES_HEADER|STARTING A GAME
  76. DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_DEFENSE_SET|Set Defense: [23C8F5]+20[-] Banners for setting a defensive Squad or Fleet
  77. DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_OFFENSE_WIN|Offense Victory: [23C8F5]+10[-] Banners for defeating an enemy's defensive Squad or Fleet
  78. DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TERRITORY_RALLY|Rally: [23C8F5]+90[-] Banners for completing a Platoon or Squadron
  79. DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TERRITORY_RALLY_SKIRMISH|Rally: [23C8F5]+30[-] Banners for completing a Platoon or Squadron
  80. DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TERRITORY_ROUT|Conquer: [23C8F5]+450[-] Banners for each cleared enemy Territory (doubled for back row Territories), [23C8F5]+10[-] additional Banners per Defensive Squad/Fleet that can be deployed in the Territory
  81. DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TERRITORY_ROUT_SKIRMISH|Conquer: [23C8F5]+150[-] Banners for each cleared enemy Territory (doubled for back row Territories), [23C8F5]+10[-] additional Banners per Defensive Squad/Fleet that can be deployed in the Territory
  82. DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TOP_DESC|Each Guild will earn Banners as follows:
  83. DYNAMICDESC_LAYOUT_TERRITORYWAR_SCORING_TOP_HEADER|BANNERS
  84. EventsView_ReviewButtonTitle|REVIEW
  85. EventsView_ReviewLabel|[c][9bffff]Review Time Remaining:[-][/c] [c][f58c96]{0}[-][/c]
  86. GuildDetailsComponent_OpponentGalacticPower|Total GP Defeated:
  87. GuildHomeView_TerritoryMapMatchmaking|[c][9bffff]Matchmaking:[-][/c] [c][f58c96]{0}[-][/c]
  88. GuildHomeView_TerritoryMapOptIn|[c][9bffff]Preview Phase:[-][/c] [c][f58c96]{0}[-][/c]
  89. GuildHomeView_TerritoryMapSetInitialDefense|[c][9bffff]Setup Phase:[-][/c] [c][f58c96]{0}[-][/c]
  90. GuildLeaderboard_OpponentGuildGalacticPower|Total GP Defeated
  91. GuildRaidLeaderboard_ResetMessage|Resets Periodically
  92. MYSTERYBOX_GENERIC_2_DETAILSDESCKEY|You will receive two of these items when obtaining this Prize Box.
  93. MYSTERYBOX_GENERIC_3_DETAILSDESCKEY|You will receive three of these items when obtaining this Prize Box.
  94. MYSTERYBOX_GENERIC_7_DETAILSDESCKEY|You will receive seven of these items when obtaining this Prize Box.
  95. MYSTERYBOX_TERRITORYBATTLE_REWARD_01_DETAILSDESCKEY|Awards rare Salvage.
  96. MYSTERYBOX_TERRITORYBATTLE_REWARD_02_DETAILSDESCKEY|Awards rare Salvage.
  97. MYSTERYBOX_TERRITORYBATTLE_REWARD_03_DETAILSDESCKEY|Awards [c][ffff33]Tier XII[-][/c] Salvage and Prototype Salvage as well as other rare Salvage.
  98. MYSTERYBOX_TERRITORYWAR_DETAILSTITLEKEY|"Territory War" Prize Box
  99. PBTIER_W1_01A|W1-01A
  100. PBTIER_W1_01B|W1-01B
  101. PBTIER_W1_02A|W1-02A
  102. PBTIER_W1_02B|W1-02B
  103. PBTIER_W1_03A|W1-03A
  104. PBTIER_W1_03B|W1-03B
  105. PBTIER_W1_04A|W1-04A
  106. PBTIER_W1_04B|W1-04B
  107. PBTIER_W1_05A|W1-05A
  108. PBTIER_W1_05B|W1-05B
  109. PBTIER_W1_06A|W1-06A
  110. PBTIER_W1_06B|W1-06B
  111. PBTIER_W1_07A|W1-07A
  112. PBTIER_W1_07B|W1-07B
  113. PBTIER_W1_08A|W1-08A
  114. PBTIER_W1_08B|W1-08B
  115. PBTIER_W1_09A|W1-09A
  116. PBTIER_W1_09B|W1-09B
  117. PBTIER_W1_10A|W1-10A
  118. PBTIER_W1_10B|W1-10B
  119. PBTIER_W1_11A|W1-11A
  120. PBTIER_W1_11B|W1-11B
  121. PBTIER_W1_12A|W1-12A
  122. PBTIER_W1_12B|W1-12B
  123. PBTIER_W1_13A|W1-13A
  124. PBTIER_W1_13B|W1-13B
  125. PBTIER_W1_14A|W1-14A
  126. PlayerHUDView_TerritoryWarGuildScoreOverfillFormat|[64e02f]{0}[-]
  127. PreBattleView_ReinforcementSlots|Reinforcements: {0}/4
  128. PUSH_NOTIFICATION_CHANNEL_TERRITORY_EVENT_ACTIVE_NAME|Territory Event Active
  129. PushNotification_TerritoryBattleBeginsMessage|A Territory Battle has just started!
  130. PushNotification_TerritoryBattleBeginsTitle|GUILD EVENTS
  131. PushNotification_TerritorySkirmishBeginsMessage|A Territory Skirmish just started. Join now!
  132. PushNotification_TerritorySkirmishBeginsSoonMessage|The Territory Skirmish begins in 10 minutes!
  133. PushNotification_TerritorySkirmishBeginsSoonTitle|GUILD EVENTS
  134. PushNotification_TerritorySkirmishBeginsTitle|GUILD EVENTS
  135. PushNotification_TerritorySkirmishSetupBeginsMessage|The Territory Skirmish Setup Phase has started.
  136. PushNotification_TerritorySkirmishSetupBeginsTitle|GUILD EVENTS
  137. PushNotification_TerritoryWarBeginsMessage|A Territory War has just started. Join now!
  138. PushNotification_TerritoryWarBeginsSoonMessage|Time is running out to join the Territory War. Join now!
  139. PushNotification_TerritoryWarBeginsSoonTitle|GUILD EVENTS
  140. PushNotification_TerritoryWarBeginsTitle|GUILD EVENTS
  141. PvePreBattleView_Deploy|SET
  142. ReconZoneDetailsView_AffectedZones|This ability affects the [c][F0FF23]following territories[-][/c]:
  143. ReconZoneError_WarRequirementsNotMetMessage|To provide a fair matchmaking experience, any unit progression (ex. Gear Upgrades, Level Up, Promotion) that occurs after Player Lock will NOT be reflected until the next event. For example, if a unit was 4-star at the moment of Player Lock, it would remain 4-star within that event even if it was promoted 5-star during the event.
  144. ReconZoneError_WarRequirementsNotMetTitle|Unit Snapshot Notice
  145. ReconZoneView_Ability_Disabled|Disabled
  146. ReconZoneView_AbilityCompletionProgressWar|?/{0}
  147. ReconZoneView_EnemyZoneMessage|Units cannot be assigned to the opponent’s Platoon.
  148. ReconZoneView_EnemyZoneTitle|Invalid Action
  149. ReconZoneView_PlatoonCompletionProgressWar|Platoons: ?/{0}
  150. ReconZoneView_SquadronCompletionProgressWar|Squadrons: ?/{0}
  151. ReconZoneView_ZoneCompletedMessage|This Territory has been defeated. No units can be assigned.
  152. ReconZoneView_ZoneCompletedTitle|Invalid Action
  153. ReconZoneView_ZoneInConflictMessage|Units cannot be assigned to a Territory in conflict.
  154. ReconZoneView_ZoneInConflictTitle|Invalid Action
  155. ReconZoneView_ZoneOutOfPhaseMessage|Units cannot be assigned during this phase.
  156. ReconZoneView_ZoneOutOfPhaseTitle|Invalid Action
  157. SharedSelect_DefaultTitle|SELECT
  158. SquadType_TerritoryWarAttack|ATTACK
  159. SquadType_TerritoryWarDefensive|DEFENSIVE
  160. STRATEGICABILITY_STRAFINGRUN_NAME|Strafing Run [c][ffff33](Character Combat Only)[-][/c]
  161. STRATEGICABILITY_SUPPLYLINES_NAME|Supply Lines [c][ffff33](Character Combat Only)[-][/c]
  162. STRATEGICABILITY_TERRITORY_WAR_ABILITY_RANK_LABEL00|Locked
  163. STRATEGICABILITY_TERRITORY_WAR_ABILITY_RANK_LABEL01|Level 1
  164. STRATEGICABILITY_TERRITORY_WAR_ABILITY_RANK_LABEL02|Level 2
  165. STRATEGICABILITY_TERRITORY_WAR_ABILITY_RANK_LABEL03|Level 3
  166. STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Attacking allies ignore Defense against enemies with full Health. \n\n[c][ffffff]Level 2:[-][/c] Add +15% Tenacity and 20% Protection Recovery on Resist \n\n[c][ffffff]Level 3:[-][/c] Add 2-turn buff at start of battle based on role (Attacker: Stealth, Tank: Crit Immunity, Support: Speed Up)
  167. STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER0_NAME|Commando Assault
  168. STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Attacking allies ignore Defense against enemies with full Health. \n\n[c][ffffff]Level 2:[-][/c] Add +15% Tenacity and 20% Protection Recovery on Resist \n\n[c][ffffff]Level 3:[-][/c] Add 2-turn buff at start of battle based on role (Attacker: Stealth, Tank: Crit Immunity, Support: Speed Up)
  169. STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER1_NAME|Commando Assault (Level 1)
  170. STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Attacking allies have +15% Tenacity, recover 20% Protection whenever they Resist, and ignore Defense against enemies with full Health. \n\n[c][ffffff]Level 3:[-][/c] Add 2-turn buff at start of battle based on role (Attacker: Stealth, Tank: Crit Immunity, Support: Speed Up)
  171. STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER2_NAME|Commando Assault (Level 2)
  172. STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Attacking allies have +15% Tenacity, recover 20% Protection whenever they Resist, and ignore Defense against enemies with full Health. In addition, at the start of the battle, each attacking ally gains a buff for 2 turns based on their role. (Attacker: Stealth, Tank: Crit Immunity, Support: Speed Up)
  173. STRATEGICABILITY_WAR_COMMANDOASSAULT_TIER3_NAME|Commando Assault (Level 3)
  174. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Whenever an attacking ally uses a Special ability, other allies with less than 50% Turn Meter gain 10% Turn Meter. \n\n[c][ffffff]Level 2:[-][/c] +20 Speed \n\n[c][ffffff]Level 3:[-][/c] Add 60% chance to Dispel Daze and Speed Down from self at start of turn
  175. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER0_NAME|Coordinated Strike
  176. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Whenever an attacking ally uses a Special ability, other allies with less than 50% Turn Meter gain 10% Turn Meter. \n\n[c][ffffff]Level 2:[-][/c] +20 Speed \n\n[c][ffffff]Level 3:[-][/c] Add 60% chance to Dispel Daze and Speed Down from self at start of turn
  177. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER1_NAME|Coordinated Strike (Level 1)
  178. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Attacking allies have +20 Speed. In addition, whenever an attacking ally uses a Special ability, other allies with less than 50% Turn Meter gain 10% Turn Meter. \n\n[c][ffffff]Level 3:[-][/c] Add 60% chance to Dispel Daze and Speed Down from self at start of turn
  179. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER2_NAME|Coordinated Strike (Level 2)
  180. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Attacking allies have +20 Speed and a 60% chance to Dispel Daze and Speed Down from themselves at the start of their turn. In addition, whenever an attacking ally uses a Special ability, other allies with less than 50% Turn Meter gain 10% Turn Meter.
  181. STRATEGICABILITY_WAR_COORDINATEDSTRIKE_TIER3_NAME|Coordinated Strike (Level 3)
  182. STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] Add +20% Cooldown Recovery after each use (stacking, max +60%)
  183. STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER0_NAME|Defensive Battery
  184. STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] Add +20% Cooldown Recovery after each use (stacking, max +60%)
  185. STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER1_NAME|Defensive Battery (Level 1)
  186. STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability starts on cooldown. \n\n[c][ffffff]Level 3:[-][/c] Add +20% Cooldown Recovery after each use (stacking, max +60%)
  187. STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER2_NAME|Defensive Battery (Level 2)
  188. STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage 3 times to random enemy targets and inflict Offense Down for 2 turns. Each hit also reduces the target's Turn Meter by 10%, plus an additional 20% on a Critical Hit. This ability starts on cooldown, but immediately recovers an additional 20% Cooldown after each use (stacking, max +60%.)
  189. STRATEGICABILITY_WAR_DEFENSIVEBATTERY_TIER3_NAME|Defensive Battery (Level 3)
  190. STRATEGICABILITY_WAR_FIRSTAID_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Defending allies in this territory recover 10% Health per turn. \n\n[c][ffffff]Level 2:[-][/c] +7000 Max Health for two lowest-Health allies \n\n[c][ffffff]Level 3:[-][/c] Add lowest ally recovers 15% Health when another ally uses a Special ability that isn't an attack
  191. STRATEGICABILITY_WAR_FIRSTAID_TIER0_NAME|First Aid
  192. STRATEGICABILITY_WAR_FIRSTAID_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Defending allies in this territory recover 10% Health per turn. \n\n[c][ffffff]Level 2:[-][/c] +7000 Max Health for two lowest-Health allies \n\n[c][ffffff]Level 3:[-][/c] Add lowest ally recovers 15% Health when another ally uses a Special ability that isn't an attack
  193. STRATEGICABILITY_WAR_FIRSTAID_TIER1_NAME|First Aid (Level 1)
  194. STRATEGICABILITY_WAR_FIRSTAID_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Defending allies in this territory recover 10% Health per turn, and the two lowest-Health allies have +7000 Max Health. \n\n[c][ffffff]Level 3:[-][/c] Add lowest ally recovers 15% Health when another ally uses a Special ability that isn't an attack
  195. STRATEGICABILITY_WAR_FIRSTAID_TIER2_NAME|First Aid (Level 2)
  196. STRATEGICABILITY_WAR_FIRSTAID_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Defending allies in this territory recover 10% Health per turn, and the two lowest-Health allies have +7000 Max Health. In addition, whenever a defending ally use a Special ability that isn't an attack, the lowest-Health ally recovers 15% Health.
  197. STRATEGICABILITY_WAR_FIRSTAID_TIER3_NAME|First Aid (Level 3)
  198. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Defending allies have +6000 Max Protection. \n\n[c][ffffff]Level 2:[-][/c] +20% Critical Avoidance \n\n[c][ffffff]Level 3:[-][/c] Add Protection Up (5%) for 2 turns at the start of each turn on allies that don't have Protection Up
  199. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER0_NAME|Fortifications
  200. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Defending allies have +6000 Max Protection. \n\n[c][ffffff]Level 2:[-][/c] +20% Critical Avoidance \n\n[c][ffffff]Level 3:[-][/c] Add Protection Up (5%) for 2 turns at the start of each turn on allies that don't have Protection Up
  201. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER1_NAME|Fortifications (Level 1)
  202. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Defending allies have +20% Critical Avoidance and +6000 Max Protection. \n\n[c][ffffff]Level 3:[-][/c] Add Protection Up (5%) for 2 turns at the start of each turn on allies that don't have Protection Up
  203. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER2_NAME|Fortifications (Level 2)
  204. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Defending allies have +20% Critical Avoidance and +6000 Max Protection. In addition, at the start of each turn, they gain Protection Up (5%) for 2 turns if they didn't already have Protection Up.
  205. STRATEGICABILITY_WAR_FORTIFICATIONS_TIER3_NAME|Fortifications (Level 3)
  206. STRATEGICABILITY_WAR_HEAVYFIRE_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack deals 100% more damage to targets with full Health. \n\n[c][ffffff]Level 2:[-][/c] Cooldown Speed +50 and add Stagger for 2 turns \n\n[c][ffffff]Level 3:[-][/c] +30% Damage
  207. STRATEGICABILITY_WAR_HEAVYFIRE_TIER0_NAME|Heavy Fire
  208. STRATEGICABILITY_WAR_HEAVYFIRE_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to target enemy and inflict Healing Immunity for 2 turns. This attack deals 100% more damage to targets with full Health. \n\n[c][ffffff]Level 2:[-][/c] Cooldown Speed +50 and add Stagger for 2 turns \n\n[c][ffffff]Level 3:[-][/c] +30% Damage
  209. STRATEGICABILITY_WAR_HEAVYFIRE_TIER1_NAME|Heavy Fire (Level 1)
  210. STRATEGICABILITY_WAR_HEAVYFIRE_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to target enemy and inflict Healing Immunity and Stagger for 2 turns. This attack deals 100% more damage to targets with full Health. \n\n[c][ffffff]Level 3:[-][/c] +30% Damage
  211. STRATEGICABILITY_WAR_HEAVYFIRE_TIER2_NAME|Heavy Fire (Level 2)
  212. STRATEGICABILITY_WAR_HEAVYFIRE_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage to target enemy and inflict Healing Immunity and Stagger for 2 turns. This attack deals 100% more damage to targets with full Health.
  213. STRATEGICABILITY_WAR_HEAVYFIRE_TIER3_NAME|Heavy Fire (Level 3)
  214. STRATEGICABILITY_WAR_INNERLIGHT_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Defending allies have +30% Counter Chance and gain 25% Turn Meter at the start of the battle. \n\n[c][ffffff]Level 2:[-][/c] +20% Counter Chance and recover 5% Health per turn \n\n[c][ffffff]Level 3:[-][/c] Add 30% chance to grant another random ally Foresight for 2 turns when damaged by an attack
  215. STRATEGICABILITY_WAR_INNERLIGHT_TIER0_NAME|Ready for Battle
  216. STRATEGICABILITY_WAR_INNERLIGHT_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Defending allies have +30% Counter Chance and gain 25% Turn Meter at the start of the battle. \n\n[c][ffffff]Level 2:[-][/c] +20% Counter Chance and recover 5% Health per turn \n\n[c][ffffff]Level 3:[-][/c] Add 30% chance to grant another random ally Foresight for 2 turns when damaged by an attack
  217. STRATEGICABILITY_WAR_INNERLIGHT_TIER1_NAME|Ready for Battle (Level 1)
  218. STRATEGICABILITY_WAR_INNERLIGHT_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Defending allies have +30% Counter Chance, recover 5% Health per turn, and gain 25% Turn Meter at the start of the battle. \n\n[c][ffffff]Level 3:[-][/c] Add 30% chance to grant another random ally Foresight for 2 turns when damaged by an attack
  219. STRATEGICABILITY_WAR_INNERLIGHT_TIER2_NAME|Ready for Battle (Level 2)
  220. STRATEGICABILITY_WAR_INNERLIGHT_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Defending allies have +30% Counter Chance, recover 5% Health per turn, and gain 25% Turn Meter at the start of the battle. In addition, whenever they are damaged by an attack, they have a 30% chance to grant another random ally Foresight for 2 turns.
  221. STRATEGICABILITY_WAR_INNERLIGHT_TIER3_NAME|Ready for Battle (Level 3)
  222. STRATEGICABILITY_WAR_IONCANNON_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Special Damage to target enemy and Stun them for 1 turn. This ability starts on cooldown. \n\n[c][ffffff]Level 2:[-][/c] +50% Damage and add 100% Turn Meter Reduction \n\n[c][ffffff]Level 3:[-][/c] +50 Cooldown Speed and no longer starts on cooldown
  223. STRATEGICABILITY_WAR_IONCANNON_TIER0_NAME|Ion Cannon Blast
  224. STRATEGICABILITY_WAR_IONCANNON_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Special Damage to target enemy and Stun them for 1 turn. This ability starts on cooldown.\n\n[c][ffffff]Level 2:[-][/c] +50% Damage and add 100% Turn Meter Reduction \n\n[c][ffffff]Level 3:[-][/c] +50 Cooldown Speed and no longer starts on cooldown
  225. STRATEGICABILITY_WAR_IONCANNON_TIER1_NAME|Ion Cannon Blast (Level 1)
  226. STRATEGICABILITY_WAR_IONCANNON_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Special Damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter. This ability starts on cooldown.\n\n[c][ffffff]Level 3:[-][/c] +50 Cooldown Speed and no longer starts on cooldown
  227. STRATEGICABILITY_WAR_IONCANNON_TIER2_NAME|Ion Cannon Blast (Level 2)
  228. STRATEGICABILITY_WAR_IONCANNON_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Special Damage to target enemy, Stun them for 1 turn and remove 100% Turn Meter.
  229. STRATEGICABILITY_WAR_IONCANNON_TIER3_NAME|Ion Cannon Blast (Level 3)
  230. STRATEGICABILITY_WAR_STRAFINGRUN_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown.\n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] Cooldown Speed +30
  231. STRATEGICABILITY_WAR_STRAFINGRUN_TIER0_NAME|Strafing Run
  232. STRATEGICABILITY_WAR_STRAFINGRUN_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown.\n\n[c][ffffff]Level 2:[-][/c] +35% Damage \n\n[c][ffffff]Level 3:[-][/c] Cooldown Speed +30
  233. STRATEGICABILITY_WAR_STRAFINGRUN_TIER1_NAME|Strafing Run (Level 1)
  234. STRATEGICABILITY_WAR_STRAFINGRUN_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown. \n\n[c][ffffff]Level 3:[-][/c] Cooldown Speed +30
  235. STRATEGICABILITY_WAR_STRAFINGRUN_TIER2_NAME|Strafing Run (Level 2)
  236. STRATEGICABILITY_WAR_STRAFINGRUN_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Deal Physical damage to all enemies and Dispel all buffs on them, with a 70% chance to also remove 30% Turn Meter. This ability starts on cooldown.
  237. STRATEGICABILITY_WAR_STRAFINGRUN_TIER3_NAME|Strafing Run (Level 3)
  238. STRATEGICABILITY_WAR_SUPPLYLINES_TIER0_DESC|[c][F0FF23](Currently locked ability)[-][/c]\n\n[c][ffffff]Level 1:[-][/c] Attacking allies have +160 Defense and +5000 Max Health. \n\n[c][ffffff]Level 2:[-][/c] +160 Defense, Recover 10% Health per turn \n\n[c][ffffff]Level 3:[-][/c] +5000 Max Health, +20% Tenacity
  239. STRATEGICABILITY_WAR_SUPPLYLINES_TIER0_NAME|Supply Lines
  240. STRATEGICABILITY_WAR_SUPPLYLINES_TIER1_DESC|[c][ffffff]Level 1:[-][/c] Attacking allies have +160 Defense and +5000 Max Health. \n\n[c][ffffff]Level 2:[-][/c] +160 Defense, Recover 10% Health per turn \n\n[c][ffffff]Level 3:[-][/c] +5000 Max Health, +20% Tenacity
  241. STRATEGICABILITY_WAR_SUPPLYLINES_TIER1_NAME|Supply Lines (Level 1)
  242. STRATEGICABILITY_WAR_SUPPLYLINES_TIER2_DESC|[c][ffffff]Level 2:[-][/c] Attacking allies have +320 Defense, +5000 Max Health, and recover 10% Health when they start their turn. \n\n[c][ffffff]Level 3:[-][/c] +5000 Max Health, +20% Tenacity
  243. STRATEGICABILITY_WAR_SUPPLYLINES_TIER2_NAME|Supply Lines (Level 2)
  244. STRATEGICABILITY_WAR_SUPPLYLINES_TIER3_DESC|[c][ffffff]Level 3:[-][/c] Attacking allies have +320 Defense, +10000 Max Health, +20% Tenacity, and recover 10% Health when they start their turn.
  245. STRATEGICABILITY_WAR_SUPPLYLINES_TIER3_NAME|Supply Lines (Level 3)
  246. TERRITORY_CHANNEL_ACTIVITY_CONFLICT_DEFENSE_DEPLOY|Earned {0} Banner(s) by setting a defensive squad
  247. TERRITORY_CHANNEL_ACTIVITY_CONFLICT_DEFENSE_FLEET_DEPLOY|Earned {0} Banner(s) by setting a defensive fleet
  248. TERRITORY_CHANNEL_ACTIVITY_CONFLICT_FLEET_WIN|Earned {0} Banner(s) by defeating a fleet
  249. TERRITORY_CHANNEL_ACTIVITY_CONFLICT_SQUAD_WIN|Earned {0} Banner(s) by defeating a squad
  250. TERRITORY_COMMAND_MESSAGE_KEY|New Guild orders have been issued and your Guild needs your help!\n\nPlease check the Territory map for the new orders. Roger, roger!
  251. TERRITORY_COMMAND_SUBJECT_KEY|New Guild Orders Issued!
  252. TERRITORY_DISOBEYED_ORDERS|Rogue Actions
  253. TERRITORY_HOTH_EMPIRE_NAME|HOTH - REBEL ASSAULT
  254. TERRITORY_HOTH_REBEL_NAME|HOTH - IMPERIAL INVASION
  255. TERRITORY_SKIRMISH_A_DESC|Face off against other guilds in a fast-paced battle! Team up with guild mates and choose an event time.
  256. TERRITORY_SKIRMISH_A_NAME|Territory Skirmish 1
  257. TERRITORY_SKIRMISH_EVENT_DESCRIPTION|Battle other guilds!
  258. TERRITORY_SKIRMISH_EVENT_NAME|Territory Skirmish Event Name
  259. TERRITORY_SKIRMISH_EVENT_TIME1_NAME|TS: Time 1
  260. TERRITORY_SKIRMISH_EVENT_TIME2_NAME|TS: Time 2
  261. TERRITORY_SKIRMISH_EVENT_TIME3_NAME|TS: Time 3
  262. TERRITORY_SKIRMISH_EVENT_TIME4_NAME|TS: Time 4
  263. TERRITORY_SKIRMISH_EVENT_TIME5_NAME|TS: Time 5
  264. TERRITORY_SKIRMISH_EVENT_TIME6_NAME|TS: Time 6
  265. TERRITORY_SKIRMISH_EVENT_TIME7_NAME|TS: Time 7
  266. TERRITORY_SKIRMISH_EVENT_TIME8_NAME|TS: Time 8
  267. TERRITORY_SKIRMISH_EVENT_TIME9_NAME|TS: Time 9
  268. TERRITORY_SKIRMISH_NAME|Territory Skirmish
  269. TERRITORY_WAR_A_DESC|[23c8f5]Wage war on a virtual battlefield to be the top guild of the Cantina![-]
  270. TERRITORY_WAR_A_NAME|Territory War
  271. TERRITORY_WAR_A_PHASE01_CONFLICT01_NAME|Trenches Fortification
  272. TERRITORY_WAR_A_PHASE01_CONFLICT01_RECON_NAME|Trenches Mission
  273. TERRITORY_WAR_A_PHASE01_CONFLICT02_NAME|Forward Turrets Fortification
  274. TERRITORY_WAR_A_PHASE01_CONFLICT02_RECON_NAME|Forward Turrets Mission
  275. TERRITORY_WAR_A_PHASE02_CONFLICT01_NAME|Hangar Fortification
  276. TERRITORY_WAR_A_PHASE02_CONFLICT01_RECON_NAME|Hangar Mission
  277. TERRITORY_WAR_A_PHASE02_CONFLICT02_NAME|Infirmary Fortification
  278. TERRITORY_WAR_A_PHASE02_CONFLICT02_RECON_NAME|Infirmary Mission
  279. TERRITORY_WAR_A_PHASE03_CONFLICT01_NAME|Hangar Fortification
  280. TERRITORY_WAR_A_PHASE03_CONFLICT01_RECON_NAME|Hangar Mission
  281. TERRITORY_WAR_A_PHASE03_CONFLICT02_NAME|Supply Depot Fortification
  282. TERRITORY_WAR_A_PHASE03_CONFLICT02_RECON_NAME|Supply Depot Mission
  283. TERRITORY_WAR_A_PHASE03_CONFLICT03_NAME|Ion Cannon Fortification
  284. TERRITORY_WAR_A_PHASE03_CONFLICT03_RECON_NAME|Ion Cannon Mission
  285. TERRITORY_WAR_A_PHASE04_CONFLICT01_NAME|Main Base Fortification
  286. TERRITORY_WAR_A_PHASE04_CONFLICT01_RECON_NAME|Main Base Mission
  287. TERRITORY_WAR_A_PHASE04_CONFLICT02_NAME|Command Post Fortification
  288. TERRITORY_WAR_A_PHASE04_CONFLICT02_RECON_NAME|Command Post Mission
  289. TERRITORY_WAR_A_PHASE04_CONFLICT03_NAME|Special Ops Center Fortification
  290. TERRITORY_WAR_A_PHASE04_CONFLICT03_RECON_NAME|Special Ops Center Mission
  291. TERRITORY_WAR_DEFENSE_REQUIREMENT_GP_6000|6000 Power Minimum
  292. TERRITORY_WAR_DEFENSE_REQUIREMENT_LIGHT_GP_6000|6000 Power Minimum\n\nDefense: Light Side\nOffense: Dark Side
  293. TERRITORY_WAR_DEFENSE_REQUIREMENT_MIX1_GP_6000|6000 Power Minimum\n\nDefense: Separatists or Sith\nOffense: Republic
  294. TERRITORY_WAR_DEFENSE_REQUIREMENT_MIX2_GP_6000|6000 Power Minimum\n\nDefense: Resistance or Separatists\nOffense: Republic
  295. TERRITORY_WAR_EVENT_DESCRIPTION|Battle other guilds!
  296. TERRITORY_WAR_EVENT_NAME|Territory War
  297. TERRITORY_WAR_FIRST_PLACE_MESSAGE_KEY|Congratulations, your guild earned first place in {0}!\n\nFinal score: {1} - {2}\n\nAll participants in your guild received the following rewards:
  298. TERRITORY_WAR_FIRST_PLACE_SUBJECT_KEY|Guild Event Rewards
  299. TERRITORY_WAR_INELIGIBLE_MESSAGE_KEY|You did not receive any rewards in {0}, as you did not participate.\n\nFinal score: {1} - {2}
  300. TERRITORY_WAR_INELIGIBLE_SUBJECT_KEY|Guild Event Results
  301. TERRITORY_WAR_LEADERBOARD|TERRITORY WARS
  302. TERRITORY_WAR_NAME|Territory War
  303. TERRITORY_WAR_NO_MATCH_AVAILABLE_DEFAULT_MESSAGE_KEY|We could not find you a match for {0}, so we have given you first place rewards.\n\nAll participants in your guild received the following rewards:
  304. TERRITORY_WAR_NO_MATCH_AVAILABLE_DEFAULT_SUBJECT_KEY|Guild Event Results
  305. TERRITORY_WAR_NO_MATCH_AVAILABLE_MESSAGE_BOX_MESSAGE_KEY|We could not find you a match for this event. Please check your inbox for first place rewards.
  306. TERRITORY_WAR_NO_REWARDS_MESSAGE_KEY|Your guild did not reach the minimum requirement in {0}, so has not earned any rewards.\n\nFinal score: {1} - {2}
  307. TERRITORY_WAR_NO_REWARDS_SUBJECT_KEY|Guild Event Results
  308. TERRITORY_WAR_NOT_ENOUGH_PARTICIPANTS_DEFAULT_MESSAGE_KEY|Your Guild did not meet the minimum number of participants for starting a Territory War event.\n\nGet more Guild members to join to successfully start the next Territory War event.
  309. TERRITORY_WAR_NOT_ENOUGH_PARTICIPANTS_DEFAULT_SUBJECT_KEY|Territory War Not Started
  310. TERRITORY_WAR_NOT_ENOUGH_PARTICIPANTS_NEEDS_10_MESSAGE_KEY|Your Guild did not meet the 10 player minimum requirement for starting a Territory War event.\n\nGet more Guild members to join to successfully start the next Territory War event.
  311. TERRITORY_WAR_PHASE01_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Defense in this territory with a powerful ability![-][/c]
  312. TERRITORY_WAR_PHASE01_CONFLICT02_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all Character territories with a powerful ability![-][/c]
  313. TERRITORY_WAR_PHASE02_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all Character territories with a powerful ability![-][/c]
  314. TERRITORY_WAR_PHASE02_CONFLICT02_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Defense in this territory with a powerful ability![-][/c]
  315. TERRITORY_WAR_PHASE03_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all Character territories with a powerful ability![-][/c]
  316. TERRITORY_WAR_PHASE03_CONFLICT02_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all Character territories with a powerful ability![-][/c]
  317. TERRITORY_WAR_PHASE03_CONFLICT03_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense and Defense in all Ship territories with a powerful ability![-][/c]
  318. TERRITORY_WAR_PHASE04_CONFLICT01_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all territories with a powerful ability![-][/c]
  319. TERRITORY_WAR_PHASE04_CONFLICT02_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Defense in all territories with a powerful ability![-][/c]
  320. TERRITORY_WAR_PHASE04_CONFLICT03_RECON01_MESSAGE|[c][9BFFFFFF]Reinforce Offense in all territories with a powerful ability![-][/c]
  321. TERRITORY_WAR_RECON_REWARDS_120STAR_DESC|Rally: [23C8F5]+120[-] Banners per Platoon
  322. TERRITORY_WAR_RECON_REWARDS_120STAR_DESC_SHIP|[c][f0ff23]Rally:[-][/c] [23C8F5]+120[-] Banners per Squadron
  323. TERRITORY_WAR_RECON_REWARDS_180STAR_DESC|[c][f0ff23]Rally:[-][/c] [23C8F5]+180[-] Banners per Squadron
  324. TERRITORY_WAR_RECON_REWARDS_40STAR_DESC|Rally: [23C8F5]+40[-] Banners per Platoon
  325. TERRITORY_WAR_RECON_REWARDS_40STAR_DESC_SHIP|Rally: [23C8F5]+40[-] Banners per Squadron
  326. TERRITORY_WAR_RECON_REWARDS_SKIRMISH_DESC|Rally: [23C8F5]+30[-] Banners per Platoon
  327. TERRITORY_WAR_RECON_REWARDS_SKIRMISH_DESC_SHIP|Rally: [23C8F5]+30[-] Banners per Squadron
  328. TERRITORY_WAR_RECON_REWARDS_WAR_DESC|Rally: [23C8F5]+90[-] Banners per Platoon
  329. TERRITORY_WAR_RECON_REWARDS_WAR_DESC_SHIP|[c][f0ff23]Rally:[-][/c] [23C8F5]+90[-] Banners per Squadron
  330. TERRITORY_WAR_RECON_SQUAD_NAME|{0} - Squad {1}
  331. TERRITORY_WAR_SECOND_PLACE_MESSAGE_KEY|Your guild earned second place in {0}.\n\nFinal score: {1} - {2}\n\nAll participants in your guild received the following rewards:
  332. TERRITORY_WAR_SECOND_PLACE_SUBJECT_KEY|Guild Event Rewards
  333. TERRITORY_WAR_STAR_REQUIREMENT_3|3-Star
  334. TERRITORY_WAR_STAT_CATEGORY_ATTACK_STARS_AQUIRED|Banners from Successful Attacks
  335. TERRITORY_WAR_STAT_CATEGORY_SET_DEFENSE_STARS_AQUIRED|Banners from Setting Defense
  336. TERRITORY_WAR_STAT_CATEGORY_STARS_AQUIRED|Total Banners
  337. TERRITORY_WAR_STAT_CATEGORY_UNITS_DONATED|Platoon Mission Units Assigned
  338. TERRITORY_WAR_TERRITORY_DESCRIPTION|Set Defense: [23C8F5]+20[-] Banners\nOffense Win: [23C8F5]+10[-] Banners\nConquer: [23C8F5]+{0}[-] Banners
  339. TERRITORY_WAR_TIE_MESSAGE_KEY|Your guild tied for second place in {0}.\n\nFinal score: {1} - {2}\n\nAll participants in your guild received the following rewards:
  340. TERRITORY_WAR_TIE_SUBJECT_KEY|Guild Event Rewards
  341. TERRITORYABILITY_WAR_BUFF_FIRSTORDER_DESC|Whenever any First Order ally suffers a Debuff or attacks with Advantage, they gain 5% Critical Damage and Potency (stacking) for the rest of the battle.
  342. TERRITORYABILITY_WAR_BUFF_FIRSTORDER_NAME|No Mercy
  343. TERRITORYABILITY_WAR_BUFF_RESISTANCE_DESC|Resistance allies have +10% Offense for each Exposed enemy, and gain Protection Up (15%) for 2 turns whenever they damage an Exposed enemy.
  344. TERRITORYABILITY_WAR_BUFF_RESISTANCE_NAME|Take Every Opportunity
  345. TerritoryBattle_MaxStarsMessage|This territory has reached 3 stars, no further actions can be taken.
  346. TerritoryBattle_MaxStarsTitle|3 Stars Reached
  347. TerritoryBattle_PhaseLockedMessage|The current Phase is locked. This action can not be taken at this time.
  348. TerritoryBattle_PhaseLockedTitle|Phase Locked
  349. TerritoryDetailsView_SetupPhaseLabel|Setup Phase: {0}
  350. TerritoryDetailView_Hoth_Empire_BattleSummary|[23c8f5]Hoth: an icy, desolate world in a remote system, and the site of a secret Rebel base. Crush the Rebel Alliance![-]\n\n[ffcc33]Mission Bonuses: [-][23c8f5]Hoth Heroes, Empire (See Details)[-]\n\n[23c8f5]TIP: [-][ffcc33ff]INVITE ALLIES[-][23c8f5] to join your Guild. Increasing Guild size is the fastest way to improve in Territory Battles[-]
  351. TerritoryDetailView_Hoth_Rebel_BattleSummary|[23c8f5]Hoth: an icy, desolate world in a remote system, and the site of a secret Rebel base. Repel an Imperial onslaught and survive to fight another day![-]\n\n[ffcc33]Mission Bonuses: [-][23c8f5]Hoth Heroes, Rebels (See Details)[-]\n\n[23c8f5]TIP: [-][ffcc33ff]INVITE ALLIES[-][23c8f5] to join your Guild. Increasing Guild size is the fastest way to improve in Territory Battles[-]
  352. TerritoryEvent_LeaveNotAvailableMessage|You cannot leave after player lock has occurred.
  353. TerritoryEvent_LeaveNotAvailableTitle|INVALID ACTION
  354. TERRITORYHOTH_EMPIRE_PHASE01_STRIKE02_DESC|Crush the Rebellion!
  355. TERRITORYHOTH_PHASE02_CONFLICT01_RECON01_MESSAGE_V2|[c][b5e7f5]Reinforce[-][/c] [c][F0FF23]Rear Airspace[-][/c][c][b5e7f5],[-][/c] [c][F0FF23]Forward Airspace[-][/c][c][b5e7f5][-][/c],[c][F0FF23] Contested Airspace[-][/c][c][b5e7f5], and[-][/c][c][F0FF23] Imperial Fleet Staging Area[-][/c] [c][b5e7f5]with a powerful ability![-][/c]
  356. TERRITORYHOTH_REBEL_PHASE01_STRIKE02_DESC|Repel the Empire!
  357. TerritoryMap_ErrorWarExpiredMessage|This Territory War has expired and is no longer accessible.
  358. TerritoryMap_Icon_Information_SingleRound|[c][9bffff]Attack Phase:[-][/c] [c][f58c96]{0}[-][/c]
  359. TerritoryMapEventInfo_WarInfoMessage|Setup starts at:\nLocal Time: {0} {1}\n\nBattle starts at:\nLocal Time: {2} {3}\n\nPhases: {4} ({5})
  360. TerritoryMapEventsView_Matchmaking|[c][9bffff]Matchmaking:[-][/c] [c][f58c96]{0}[-][/c]
  361. TerritoryMapEventsView_OptIn|[c][9bffff]Preview Phase:[-][/c] [c][f58c96]{0}[-][/c]
  362. TerritoryMapEventsView_SetInitialDefense|[c][9bffff]Setup Phase:[-][/c] [c][f58c96]{0}[-][/c]
  363. TerritoryWar_ErrorTitle|Territory War Error
  364. TerritoryWar_ExpiredTitle|Territory War Expired
  365. TerritoryWar_PhaseExpiredMessage|The current Phase is complete. This action can not be taken at this time.
  366. TerritoryWar_PhaseExpiredTitle|Phase Complete
  367. TerritoryWarConflict_EnterButton|ENTER
  368. TerritoryWarConflict_FleetsDefeatedMessage|All Fleets have been defeated
  369. TerritoryWarConflict_FleetsDefeatedTitle|Fleets Defeated
  370. TerritoryWarConflict_SquadCount|{0}/{1}
  371. TerritoryWarConflict_SquadCountHidden|?/{0}
  372. TerritoryWarConflict_SquadCountPreview|0/?
  373. TerritoryWarConflict_SquadsDefeatedMessage|All Squads have been defeated
  374. TerritoryWarConflict_SquadsDefeatedTitle|Squads Defeated
  375. TerritoryWarConflict_SquadThresholdWarningMessage|Remember to save units for the Attack Phase. Units do not refresh.
  376. TerritoryWarConflict_SquadThresholdWarningTitle|Remember to Save Units
  377. TerritoryWarConflict_UnknownReward|?
  378. TerritoryWarConflictDeploy_DeployNotAvailableMessage|Setup is complete. Unable to deploy units during the attack phase.
  379. TerritoryWarConflictDeploy_DeployNotAvailableTitle|Unable to Deploy Units
  380. TerritoryWarConflictSquad_BattleError_SquadInvalidMessage|This opponent is no longer available to battle.
  381. TerritoryWarConflictSquad_BattleError_SquadInvalidTitle|Opponent Not Available
  382. TerritoryWarConflictSquad_BattleError_ZoneUnavailableMessage|This zone is no longer available for battle.
  383. TerritoryWarConflictSquad_BattleError_ZoneUnavailableTitle|Zone Not Available
  384. TerritoryWarConflictSquad_BattleHistoryTab|COMING SOON
  385. TerritoryWarConflictSquad_ButtonCharacter|SET DEFENSIVE SQUAD
  386. TerritoryWarConflictSquad_ButtonShip|SET DEFENSIVE FLEET
  387. TerritoryWarConflictSquad_CapErrorMessage|Your guild has reached the maximum capacity for this mission.
  388. TerritoryWarConflictSquad_CapErrorTitle|Max Capacity Reached
  389. TerritoryWarConflictSquad_CharacterTabAlly|ALLIED SQUADS
  390. TerritoryWarConflictSquad_CharacterTabEnemy|ENEMY SQUADS
  391. TerritoryWarConflictSquad_Defeated|ENEMY DEFEATED!
  392. TerritoryWarConflictSquad_InProgress|IN PROGRESS{0}
  393. TerritoryWarConflictSquad_InProgressName|\n({0})
  394. TerritoryWarConflictSquad_NoDefensiveFleet|No Defensive Fleets Set
  395. TerritoryWarConflictSquad_NoDefensiveSquad|No Defensive Squads Set
  396. TerritoryWarConflictSquad_NoDeployThisPhaseMessage|You cannot set defensive squads during this phase.
  397. TerritoryWarConflictSquad_NoDeployThisPhaseTitle|Cannot Deploy
  398. TerritoryWarConflictSquad_NoOffensiveFleet|All Fleets Have Been Defeated
  399. TerritoryWarConflictSquad_NoOffensiveSquad|All Squads Have Been Defeated
  400. TerritoryWarConflictSquad_NoPreviewFleet|Fleets cannot be set during the Player Lock phase.
  401. TerritoryWarConflictSquad_NoPreviewSquad|Squads cannot be set during the Player Lock phase.
  402. TerritoryWarConflictSquad_PowerLabel|Power: {0}
  403. TerritoryWarConflictSquad_RequirementsErrorMessage|You must have 5 or more eligible units to participate.
  404. TerritoryWarConflictSquad_RequirementsErrorTitle|Unit Requirements Not Met
  405. TerritoryWarConflictSquad_ReviewWarningMessage|This War is in review and you can no longer attack.
  406. TerritoryWarConflictSquad_ReviewWarningTitle|Review
  407. TerritoryWarConflictSquad_ShipTabAlly|ALLIED FLEETS
  408. TerritoryWarConflictSquad_ShipTabEnemy|ENEMY FLEETS
  409. TerritoryWarConflictSquad_SubtitleCharacterAlly|Set Defensive Squad (+{0} Banners per Squad)
  410. TerritoryWarConflictSquad_SubtitleCharacterEnemy|Tap an enemy to attack.
  411. TerritoryWarConflictSquad_SubtitleShipAlly|Set Defensive Fleet (+{0} Banners per Fleet)
  412. TerritoryWarConflictSquad_SubtitleShipEnemy|Tap an enemy to attack.
  413. TerritoryWarConflictSquad_Title|PVP MISSION
  414. TerritoryWarConflictSquadDetails_AbilitiesAffectingTerritory|ABILITIES AFFECTING TERRITORY
  415. TerritoryWarConflictSquadDetails_Details|DETAILS
  416. TerritoryWarConflictSquadDetails_Requirements|REQUIREMENTS
  417. TerritoryWarEvent_ParticipantsDescription|Active Members: {0}/{1}
  418. TerritoryWarEvent_StartTimeDescription|{0} {1} Local
  419. TerritoryWarEventInfo_SelectButton|SELECT
  420. TerritoryWarEventInfo_ViewButton|VIEW
  421. TerritoryWarGuildDetailsComponent_VersusLabel|vs
  422. TerritoryWarMapView_AttackPhaseTallyTimerTitle|Tallying Results {0}/{1}:
  423. TerritoryWarMapView_AttackPhaseTimerTitle|Phase {0}/{1}:
  424. TerritoryWarMapView_AttackPhaseTimerTitle_SingleRound|Attack Phase:
  425. TerritoryWarMapView_MatchmakingTimerTitle|Matchmaking:
  426. TerritoryWarMapView_PreviewPhaseTimerTitle|Preview Phase:
  427. TerritoryWarMapView_ReviewPhaseTimerTitle|Review:
  428. TerritoryWarMapView_SetInitialDefenseTimerTitle|Setup Phase:
  429. TerritoryWarMapView_Title|TERRITORY WAR
  430. TerritoryWarMapView_ZoneUnavailableMessage|You cannot view enemy territories during this phase.
  431. TerritoryWarMapView_ZoneUnavailableTitle|Territory Unavailable
  432. TerritoryWarPreBattle_SquadNotFullMessage|You are attempting to set a squad on defense that is not full. You will not be able to edit the squad after it is set.
  433. TerritoryWarReconView_FleetSubtitle|Complete Fleets to earn Banners
  434. TerritoryWarReconView_PlatoonReward|+{0} Banners
  435. TerritoryWarReconView_PlatoonSubtitle|Earn Banners by assigning units
  436. TerritoryWarReportGuild_AlreadyReportedMessage|Another member of your guild has already sent a report.
  437. TerritoryWarReportGuild_AlreadyReportedTitle|Report Has Already Been Sent
  438. TerritoryWarReportGuild_Button|Report Guild
  439. TerritoryWarReportGuild_CancelButton|CANCEL
  440. TerritoryWarReportGuild_ConfirmButton|CONFIRM
  441. TerritoryWarReportGuild_DefaultInputText|Tap here to send details in the Report
  442. TerritoryWarReportGuild_Message|Would you like to report [c][F0FF23]{0}[-][/c] for being in breach of the terms of service? Additional details can be entered below.
  443. TerritoryWarReportGuild_Title|REPORT GUILD?
  444. TerritoryWarReportGuild_UnauthorizedMessage|Only Guild Leaders or Officers can report other guilds.
  445. TerritoryWarReportGuild_UnauthorizedTitle|Unauthorized Action
  446. TerritoryWarRewardsView_FirstPlaceTitle|FIRST PLACE
  447. TerritoryWarRewardsView_GuildGP|Active GP: {0}
  448. TerritoryWarRewardsView_InstructionTitle|Your Guild must achieve at least {0} banners to earn rewards.
  449. TerritoryWarRewardsView_PersonalGP|Personal GP: {0}
  450. TerritoryWarRewardsView_SecondPlaceTitle|SECOND PLACE
  451. TerritoryWarScoreView_CancelButton|CLOSE
  452. TerritoryWarScoreView_Title|Current Scores
  453. TerritoryWarScoreView_ViewRewards|VIEW REWARDS
  454. TerritoryWarSummaryView_AttackPhaseCountDownLabel|[c][9bffff]Phase {1}/{2}:[-][/c] [c][f58c96]{0}[-][/c]
  455. TerritoryWarSummaryView_AttackPhaseCountDownLabel_SingleRound|[c][9bffff]Attack Phase:[-][/c] [c][f58c96]{0}[-][/c]
  456. TerritoryWarSummaryView_AttackPhaseLabel|Attack Phase: {0}
  457. TerritoryWarSummaryView_AttackPhaseTallyCountDownLabel|[c][9bffff]Tallying Results {1}/{2}:[-][/c] [c][f58c96]{0}[-][/c]
  458. TerritoryWarSummaryView_DurationLabel|Duration: {0}
  459. TerritoryWarSummaryView_EnterButton|ENTER
  460. TerritoryWarSummaryView_EventLockedMessage|The current event is locked.
  461. TerritoryWarSummaryView_EventLockedTitle|Event Locked
  462. TerritoryWarSummaryView_IneligibleForEventMessage|You are ineligible for this event due to leaving the Guild after joining.
  463. TerritoryWarSummaryView_IneligibleForEventTitle|Ineligible for Event
  464. TerritoryWarSummaryView_JoinAttemptsButton|JOIN ({0})
  465. TerritoryWarSummaryView_JoinButton|JOIN
  466. TerritoryWarSummaryView_JoinConfirmationMessage|To provide a fair matchmaking experience, any unit progression (ex. Gear Upgrades, Level Up, Promotion) that occurs after Player Lock will NOT be reflected until the next event. For example, if a unit was 4-star at the moment of Player Lock, it would remain 4-star within that event even if it was promoted 5-star during the event.\n\n[c][9bffff]Player Lock In:[-][/c] [c][f58c96]{0}[-][/c]
  467. TerritoryWarSummaryView_JoinConfirmationTitle|Join {0}?
  468. TerritoryWarSummaryView_JoinErrorMaxParticipantsReachedMessage|The maximum number of participants for this event has been reached. Please join the next event.
  469. TerritoryWarSummaryView_JoinErrorMessage|The join time for this event has expired.
  470. TerritoryWarSummaryView_JoinErrorTitle|Unable to Join
  471. TerritoryWarSummaryView_LeaveButton|LEAVE
  472. TerritoryWarSummaryView_LeaveConfirmationMessage|Would you like to leave this event and have your attempt refunded? This action may cause this event to not occur if the number of participants goes below the minimum required participants.
  473. TerritoryWarSummaryView_LeaveConfirmationTitle|Leave Event?
  474. TerritoryWarSummaryView_MatchmakingCountDownLabel|[c][9bffff]Matchmaking:[-][/c] [c][f58c96]{0}[-][/c]
  475. TerritoryWarSummaryView_MaxJoinsExceededMessage|You have already joined a timeslot. You will need to leave that timeslot before entering this one.
  476. TerritoryWarSummaryView_MaxJoinsExceededTitle|Max Attempts Met
  477. TerritoryWarSummaryView_MinimumPlayerRequirementTitle|Minimum Player Requirement
  478. TerritoryWarSummaryView_NoOpponentGuildTitle|No Match Found
  479. TerritoryWarSummaryView_ParticipantsSubtitle|[FFC891](Minimum: {0})[-]
  480. TerritoryWarSummaryView_ParticipantsTitle|Participants: {0}/{1}
  481. TerritoryWarSummaryView_PhaseDurationLabel|Phase Duration: {0}
  482. TerritoryWarSummaryView_PlayerLockInCountDownLabel|[c][9bffff]Player Lock In:[-][/c] [c][f58c96]{0}[-][/c]
  483. TerritoryWarSummaryView_RefreshAttemptsMessage|You have used all attempts for this Guild Event.\n\nAttempts will refresh in [00ff00]{0}[-].
  484. TerritoryWarSummaryView_RefreshAttemptsTitle|Refresh Attempts
  485. TerritoryWarSummaryView_ReviewPhaseCountDownLabel|[c][9bffff]Review:[-][/c] [c][f58c96]{0}[-][/c]
  486. TerritoryWarSummaryView_SetInitialDefenseCountDownLabel|[c][9bffff]Setup Phase:[-][/c] [c][f58c96]{0}[-][/c]
  487. TerritoryWarSummaryView_UnavailableMessage|A Guild Leader or Officer must enter your Guild into the Territory War event before you may join.
  488. TerritoryWarSummaryView_UnavailableTitle|Unavailable
  489. TerritoryWarSummaryView_WarExpiredMessage|The current Territory War is complete. Rewards should arrive in your inbox when final calculations are complete.
  490. TerritoryWarSummaryView_WarExpiredTitle|TERRITORY WAR COMPLETE
  491. TerritoryWarVictoryView_ScoreEarned|You EARNED +{0} Banners
  492.  
  493. AgeRequirement_Player_ImportButton|IMPORT
  494. AgeRequirement_Device_MinAgeViolation_Message|This account is ineligible to participate in the Beta.
  495. AgeRequirement_Device_MinAgeViolation_Title|Ineligible Account
  496. AgeRequirement_Player_MinAgeViolation_Message|This account is ineligible to participate in the Beta.
  497. AgeRequirement_Player_MinAgeViolation_Title|Ineligible Account
  498.  
  499. BETA_AGREEMENT_TITLE_TEXT|Beta Agreement
  500. BETA_AGREEMENT_MESSAGE_TEXT|Star Wars: Galaxy of Heroes\nBeta Agreement\n\nWelcome to EA. We hope you enjoy participating in the Beta Program, which includes access to pre-release product, EA Virtual Currency (defined below in Section 3), and In-Game Content (collectively, the "Beta Materials").\n\nYour participation in the Beta Program is governed by this Agreement, and EA's User Agreement (terms.ea.com) and Privacy and Cookie Policy (privacy.ea.com), which are incorporated by reference (collectively, the "Beta Agreement Terms"). This Agreement is between you and the EA entity listed in the EA User Agreement.\n\nBy participating in the Beta Program, you agree to the BETA AGREEMENT Terms. IF YOU DO NOT AGREE, DO NOT install or use THE BETA MATERIALS, OR PARTICIPATE IN THE BETA PROGRAM.\n\n1. Beta Program Participation Requirements\n\nBy participating in the Beta Program, you agree that:\n\nA. Your access to the Beta Program begins once you install or access the Beta Materials, and ends when the Beta Program expires unless extended or terminated earlier.\n\nB. An Internet connection and EA Account may be required to participate in the Beta. To create an EA Account, you must provide a valid email address. You must be eligible to participate in the Beta Program and be a resident of a country where participation in the Beta Program is permitted.\n\nC. You are 18 years of age or older.\n\n2. License\n\nYour use of the Beta Materials is subject to all license and other terms described in the EA User Agreement."\n\n3. Virtual Currency and other In-Game Content\n\nEA may offer virtual or fictional points, coins, or currencies ("EA Virtual Currency") in the Beta Program. When you obtain this EA Virtual Currency, you receive a limited, non-assignable, non-exclusive, revocable license to access and select from in-game products, services, assets, or content ("EA In-Game Content") that EA expressly makes available in the Beta Program. The EA User Agreement contains additional terms that apply to your access and use of EA Virtual Currency and EA In-Game Content.\n\nThe Beta Program and Beta Materials will run in a test environment, and characters, achievements, progress, features, EA Virtual Currency and EA In-Game Content that you obtain while participating in the Beta Program may be erased, updated or modified at EA's sole discretion, at any time and without notice to you. EA does not guarantee that any particular EA Virtual Currency or EA In-Game Content will be available at all times or at any given time. These items may not be accessible after the Beta Program ends, or after commercial launch of the game.\n\n4. Reviewing and Evaluating Beta Materials\n\nYour participation in the Beta Program is voluntary, done for your personal enjoyment, and does not constitute employment or an offer of employment between you and EA. EA does not ask or require you to work a certain number of hours or shifts to participate in the Program. EA expects you only to use your leisure time to participate in the Beta Program, and does not expect you to forego other activities, including gainful employment. Your participation in the Beta Program and any feedback, suggestions and comments you give EA (such as bug reports and test results) ("Feedback") do not entitle you to receive compensation of any kind.\n\nEA shall have the right (but not the obligation), at its sole discretion, to credit you for the Feedback, and you grant EA a license to attribute such Feedback to you. You grant EA the right (but not the obligation) to use the Feedback for any purpose, including in any products, marketing or other media, without your approval or notice, and without compensating you. You represent and warrant that (1) you have the right to enter into this Agreement and assign and grant these rights; and (2) any Feedback provided by you is your original work and does not infringe any third party intellectual property rights.\n\nBy participating in the Beta Program, you agree to receive communications by email about your participation in the Beta Program, including to solicit Feedback, even if you have not agreed to receive general EA marketing email.\n\n5. Termination\n\nThis Agreement is effective until terminated by you or EA. EA may terminate your EA Account as well as your access to the Beta Program and Beta Materials if you violate this Agreement or any of the Beta Agreement Terms. Sections 1-9 of this Agreement survive termination of this Agreement.\n\n6. Relief and Indemnity\n\nYou agree that a breach or threatened breach of this Agreement will cause EA irreparable injury, that money damages would be an inadequate remedy, and that EA shall be entitled to ex parte injunctive relief without bond to stop a breach or threatened breach.\n\n7. Use of Data\n\nWhen you participate in the Beta Program, EA may collect and store data from your computer or device, including information about your computer or device and operating system (such as IP Address and device ID), information about your Beta Materials usage, gameplay and usage statistics, system interactions and peripheral hardware. If you participate in the Beta Program offline, this data will be stored on your device and transmitted to EA when your device connects to the Internet. EA uses this information to operate its business, improve its products and services, provide services to and communicate with you (including for marketing purposes), provide software updates, dynamically served content and software support, and troubleshoot bugs or enhance your experience.\n\nYou should not disclose your personal information in your public communications within the Beta Materials. EA is not responsible for information that you choose to communicate to other users within the Beta Program, or for the actions of other users. EA reserves the right to monitor this content and communications.\n\n8. Confidentiality\n\nAll Beta Materials and information you provide EA in connection with the Beta Program are EA "Confidential Information." Confidential Information includes: (1) Information about, within, or sent through the Beta Materials and the Beta Program, including (a) the performance, capabilities and content of the Beta Materials; and (b) Feedback from you, other Beta Program Participants, or EA employees; and (2) Information about EA's products, services or business business operations.\n\nYour confidentiality obligations are laid out in the Addendum. EA reserves the right to amend the Addendum from time to time upon written notice to you. At EA's request, you must return to EA any and all copies of the Beta Materials delivered to you.\n\n9. Warranty\n\nYOU ACKNOWLEDGE THAT THE BETA MATERIALS PROVIDED HEREUNDER ARE PRE-RELEASE PRODUCTS. YOU ACKNOWLEDGE THAT THE BETA MATERIALS MAY CONTAIN ERRORS AND DEFECTS, AND ARE NOT FINAL PRODUCTS. EA DOES NOT PROVIDE ANY TECHNICAL SUPPORT FOR THE BETA PROGRAM OR THE BETA MATERIALS.\n\nEXCEPT AS STATED ABOVE, ALL STATUTORY WARRANTIES AND PROVISIONS RELATING TO LIABILITY AND EXPORT RESTRICTIONS ARE SET OUT IN THE EA USER AGREEMENT.\n\n10. Changes to this Agreement\n\nIf we revise terms affecting existing elements of the Beta Program, these changes shall be effective thirty (30) days after we send you email notice. If we add new terms to the Beta Program, these terms are effective immediately after we have sent you an email notice. Your continued use of the Beta Materials means you accept the changes. Once you accept a version of the Agreement, we will not enforce future material changes without your express agreement to them. If you are asked to accept material changes to this Agreement and you decline to do so, you may not be able to continue to use the EA Beta Materials provided.\n\n11. Addendum\n\nYou MAY disclose the following information on online message boards, forums, video sharing websites or similar platforms:\n\nA. The fact that there is an official Beta Program.\n\nB. The fact that you a member of the official Beta Program.\n\nC. Screenshots, pictures, videos, or any other representations of content in the Beta Materials.\n\nD. Your comments regarding the Beta Materials based on your participation in the Beta Program, including comments regarding the stability of the game, game features, game functionalities, and the game's development.\n\nHowever, unless explicitly permitted by EA, you MAY NOT share, publish, disclose, distribute, transmit, post or make available any other Confidential Information directly or indirectly to any third party, until EA publicly releases the product(s) or content you are reviewing. For example, you may NOT disclose the following:\n\nA. Any contact or other information about EA personnel.\n\nB. Any contact information (e.g., addresses or passwords) to any private areas for use in connection with the Beta Program.\n\nC. Any information from private boards or forums for the Beta Program.\n\nD. Any information that would allow people who are not currently part of the Beta Program to get access to the Beta Materials.
  501. BETA_AGREEMENT_BUTTON_TEXT|Accept
  502.  
  503. # End Category: SWGoH_tu10_release (498 strings)
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