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  1.  
  2. -------------------------------------------------------------------------------
  3. Running command: cd "E:\steam\steamapps\common\Counter-Strike Global Offensive\bin"
  4. -------------------------------------------------------------------------------
  5.  
  6.  
  7. -------------------------------------------------------------------------------
  8. Running command: "E:\steam\steamapps\common\Counter-Strike Global Offensive\bin\vbsp.exe" -game "E:\steam\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad"
  9. -------------------------------------------------------------------------------
  10.  
  11. Valve Software - vbsp.exe (Mar 19 2020)
  12. 16 threads
  13. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.log', but we don't own that location. Allowing...
  14. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/slick_grape.vmt
  15. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/sporty_space_blue.vmt
  16. Failed to cache VMT specified in resource/vmtcache.txt: materials/models/player/custom_player/paintkits/gloves/retro_grey.vmt
  17. materialPath: E:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
  18. Loading e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.vmf
  19. Map revision 75
  20. Patching WVT material: maps/de_nomad/brick/hr_brick/venice/venice_brick_4_blend_5_wvt_patch
  21. Patching WVT material: maps/de_nomad/nature/infblendgrassdirt001a_wvt_patch
  22. fixing up env_cubemap materials on brush sides...
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. Processing areas...done (0)
  26. Building Faces...done (0)
  27. Chop Details...done (0)
  28. Find Visible Detail Sides...done (0)
  29. Merging details...done (0)
  30. FixTjuncs...
  31. PruneNodes...
  32. WriteBSP...
  33. done (0)
  34. writing e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.prt...Building visibility clusters...
  35. AutoVisClustering (threshold=-1) matched 0 leafs.
  36. done (0)
  37. Finding displacement neighbors...
  38. Finding lightmap sample positions...
  39. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  40. Building Physics collision data...
  41. done (0) (175213 bytes)
  42. Error! prop_static using model "models/props/de_inferno/claypot03.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  43. Error loading studio model "models/props/de_inferno/claypot03.mdl"!
  44. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  45. Compacting texture/material tables...
  46. Reduced 350 texinfos to 285
  47. Reduced 27 texdatas to 18 (1123 bytes to 709)
  48. Writing e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp
  49. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp', but we don't own that location. Allowing...
  50. 0 seconds elapsed
  51.  
  52. -------------------------------------------------------------------------------
  53. Running command: cd "E:\steam\steamapps\common\Counter-Strike Global Offensive\bin"
  54. -------------------------------------------------------------------------------
  55.  
  56.  
  57. -------------------------------------------------------------------------------
  58. Running command: "E:\steam\steamapps\common\Counter-Strike Global Offensive\bin\vvis.exe" -game "E:\steam\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad"
  59. -------------------------------------------------------------------------------
  60.  
  61. Valve Software - vvis.exe (Mar 19 2020)
  62. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.log', but we don't own that location. Allowing...
  63. 16 threads
  64. reading e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp
  65. reading e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.prt
  66. 1131 portalclusters
  67. 3648 numportals
  68. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  69. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (520)
  70. Optimized: 4149 visible clusters (0.00%)
  71. Total clusters visible: 430742
  72. Average clusters visible: 380
  73. Building PAS...
  74. Average clusters audible: 1094
  75. visdatasize:294032 compressed from 325728
  76. writing e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp
  77. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp', but we don't own that location. Allowing...
  78. 8 minutes, 40 seconds elapsed
  79.  
  80. -------------------------------------------------------------------------------
  81. Running command: cd "E:\steam\steamapps\common\Counter-Strike Global Offensive\bin"
  82. -------------------------------------------------------------------------------
  83.  
  84.  
  85. -------------------------------------------------------------------------------
  86. Running command: "E:\steam\steamapps\common\Counter-Strike Global Offensive\bin\vrad.exe" -textureshadows -hdr -StaticPropLighting -StaticPropPolys -game "E:\steam\steamapps\common\Counter-Strike Global Offensive\csgo" "e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad"
  87. -------------------------------------------------------------------------------
  88.  
  89. Valve Software - vrad.exe SSE (Mar 19 2020)
  90.  
  91. Valve Radiosity Simulator
  92. 16 threads
  93. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.log', but we don't own that location. Allowing...
  94. [Reading texlights from 'lights.rad']
  95. [17 texlights parsed from 'lights.rad']
  96.  
  97. Loading e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp
  98. Loaded alpha texture materials\models\props\de_inferno\hr_i\cypress_a\cypress_a.vtf
  99. Setting up ray-trace acceleration structure... Done (10.00 seconds)
  100. 4438 faces
  101. 1 degenerate faces
  102. 1233531 square feet [177628480.00 square inches]
  103. 0 Displacements
  104. 0 Square Feet [0.00 Square Inches]
  105. 4437 patches before subdivision
  106. zero area child patch
  107. zero area child patch
  108. zero area child patch
  109. zero area child patch
  110. zero area child patch
  111. zero area child patch
  112. zero area child patch
  113. zero area child patch
  114. 142403 patches after subdivision
  115. 0 direct lights
  116. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  117. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
  118. transfers 40905425, max 1343
  119. transfer lists: 312.1 megs
  120. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  121. Bounce #1 added RGB(nan, nan, nan)
  122. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  123. Bounce #2 added RGB(nan, nan, nan)
  124. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Bounce #3 added RGB(nan, nan, nan)
  126. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  127. Bounce #4 added RGB(nan, nan, nan)
  128. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  129. Bounce #5 added RGB(nan, nan, nan)
  130. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  131. Bounce #6 added RGB(nan, nan, nan)
  132. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  133. Bounce #7 added RGB(nan, nan, nan)
  134. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  135. Bounce #8 added RGB(nan, nan, nan)
  136. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  137. Bounce #9 added RGB(nan, nan, nan)
  138. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  139. Bounce #10 added RGB(nan, nan, nan)
  140. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  141. Bounce #11 added RGB(nan, nan, nan)
  142. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  143. Bounce #12 added RGB(nan, nan, nan)
  144. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  145. Bounce #13 added RGB(nan, nan, nan)
  146. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  147. Bounce #14 added RGB(nan, nan, nan)
  148. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  149. Bounce #15 added RGB(nan, nan, nan)
  150. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  151. Bounce #16 added RGB(nan, nan, nan)
  152. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  153. Bounce #17 added RGB(nan, nan, nan)
  154. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  155. Bounce #18 added RGB(nan, nan, nan)
  156. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  157. Bounce #19 added RGB(nan, nan, nan)
  158. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  159. Bounce #20 added RGB(nan, nan, nan)
  160. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  161. Bounce #21 added RGB(nan, nan, nan)
  162. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  163. Bounce #22 added RGB(nan, nan, nan)
  164. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  165. Bounce #23 added RGB(nan, nan, nan)
  166. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  167. Bounce #24 added RGB(nan, nan, nan)
  168. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  169. Bounce #25 added RGB(nan, nan, nan)
  170. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. Bounce #26 added RGB(nan, nan, nan)
  172. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  173. Bounce #27 added RGB(nan, nan, nan)
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  175. Bounce #28 added RGB(nan, nan, nan)
  176. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  177. Bounce #29 added RGB(nan, nan, nan)
  178. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  179. Bounce #30 added RGB(nan, nan, nan)
  180. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  181. Bounce #31 added RGB(nan, nan, nan)
  182. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  183. Bounce #32 added RGB(nan, nan, nan)
  184. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  185. Bounce #33 added RGB(nan, nan, nan)
  186. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  187. Bounce #34 added RGB(nan, nan, nan)
  188. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  189. Bounce #35 added RGB(nan, nan, nan)
  190. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  191. Bounce #36 added RGB(nan, nan, nan)
  192. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  193. Bounce #37 added RGB(nan, nan, nan)
  194. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  195. Bounce #38 added RGB(nan, nan, nan)
  196. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  197. Bounce #39 added RGB(nan, nan, nan)
  198. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  199. Bounce #40 added RGB(nan, nan, nan)
  200. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  201. Bounce #41 added RGB(nan, nan, nan)
  202. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  203. Bounce #42 added RGB(nan, nan, nan)
  204. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  205. Bounce #43 added RGB(nan, nan, nan)
  206. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  207. Bounce #44 added RGB(nan, nan, nan)
  208. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  209. Bounce #45 added RGB(nan, nan, nan)
  210. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  211. Bounce #46 added RGB(nan, nan, nan)
  212. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  213. Bounce #47 added RGB(nan, nan, nan)
  214. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  215. Bounce #48 added RGB(nan, nan, nan)
  216. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  217. Bounce #49 added RGB(nan, nan, nan)
  218. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  219. Bounce #50 added RGB(nan, nan, nan)
  220. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  221. Bounce #51 added RGB(nan, nan, nan)
  222. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  223. Bounce #52 added RGB(nan, nan, nan)
  224. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  225. Bounce #53 added RGB(nan, nan, nan)
  226. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  227. Bounce #54 added RGB(nan, nan, nan)
  228. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  229. Bounce #55 added RGB(nan, nan, nan)
  230. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  231. Bounce #56 added RGB(nan, nan, nan)
  232. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  233. Bounce #57 added RGB(nan, nan, nan)
  234. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  235. Bounce #58 added RGB(nan, nan, nan)
  236. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  237. Bounce #59 added RGB(nan, nan, nan)
  238. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  239. Bounce #60 added RGB(nan, nan, nan)
  240. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  241. Bounce #61 added RGB(nan, nan, nan)
  242. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  243. Bounce #62 added RGB(nan, nan, nan)
  244. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  245. Bounce #63 added RGB(nan, nan, nan)
  246. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  247. Bounce #64 added RGB(nan, nan, nan)
  248. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  249. Bounce #65 added RGB(nan, nan, nan)
  250. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  251. Bounce #66 added RGB(nan, nan, nan)
  252. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  253. Bounce #67 added RGB(nan, nan, nan)
  254. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  255. Bounce #68 added RGB(nan, nan, nan)
  256. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  257. Bounce #69 added RGB(nan, nan, nan)
  258. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  259. Bounce #70 added RGB(nan, nan, nan)
  260. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  261. Bounce #71 added RGB(nan, nan, nan)
  262. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  263. Bounce #72 added RGB(nan, nan, nan)
  264. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  265. Bounce #73 added RGB(nan, nan, nan)
  266. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  267. Bounce #74 added RGB(nan, nan, nan)
  268. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  269. Bounce #75 added RGB(nan, nan, nan)
  270. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  271. Bounce #76 added RGB(nan, nan, nan)
  272. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  273. Bounce #77 added RGB(nan, nan, nan)
  274. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  275. Bounce #78 added RGB(nan, nan, nan)
  276. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  277. Bounce #79 added RGB(nan, nan, nan)
  278. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  279. Bounce #80 added RGB(nan, nan, nan)
  280. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  281. Bounce #81 added RGB(nan, nan, nan)
  282. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  283. Bounce #82 added RGB(nan, nan, nan)
  284. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  285. Bounce #83 added RGB(nan, nan, nan)
  286. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  287. Bounce #84 added RGB(nan, nan, nan)
  288. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  289. Bounce #85 added RGB(nan, nan, nan)
  290. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  291. Bounce #86 added RGB(nan, nan, nan)
  292. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  293. Bounce #87 added RGB(nan, nan, nan)
  294. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  295. Bounce #88 added RGB(nan, nan, nan)
  296. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  297. Bounce #89 added RGB(nan, nan, nan)
  298. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  299. Bounce #90 added RGB(nan, nan, nan)
  300. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  301. Bounce #91 added RGB(nan, nan, nan)
  302. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  303. Bounce #92 added RGB(nan, nan, nan)
  304. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  305. Bounce #93 added RGB(nan, nan, nan)
  306. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  307. Bounce #94 added RGB(nan, nan, nan)
  308. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  309. Bounce #95 added RGB(nan, nan, nan)
  310. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  311. Bounce #96 added RGB(nan, nan, nan)
  312. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  313. Bounce #97 added RGB(nan, nan, nan)
  314. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  315. Bounce #98 added RGB(nan, nan, nan)
  316. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  317. Bounce #99 added RGB(nan, nan, nan)
  318. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  319. Bounce #100 added RGB(nan, nan, nan)
  320. Build Patch/Sample Hash Table(s).....Done<0.0425 sec>
  321. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  322. FinalLightFace Done
  323. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  324. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  325. Writing leaf ambient...done
  326. Computing static prop lighting : 0ThreadComputeStaticPropLighting: 0...1...2...3...4...5...6...7...8...9...10 (7)
  327.  
  328. Ready to Finish
  329.  
  330. Object names Objects/Maxobjs Memory / Maxmem Fullness
  331. ------------ --------------- --------------- --------
  332. models 7/1024 336/49152 ( 0.7%)
  333. brushes 462/8192 5544/98304 ( 5.6%)
  334. brushsides 3640/81920 29120/655360 ( 4.4%)
  335. planes 2434/65536 48680/1310720 ( 3.7%)
  336. vertexes 6726/65536 80712/786432 (10.3%)
  337. nodes 2334/65536 74688/2097152 ( 3.6%)
  338. texinfos 285/12288 20520/884736 ( 2.3%)
  339. texdata 18/4096 576/131072 ( 0.4%)
  340. dispinfos 0/0 0/0 ( 0.0%)
  341. disp_verts 0/0 0/0 ( 0.0%)
  342. disp_tris 0/0 0/0 ( 0.0%)
  343. disp_multiblend 0/0 0/0 ( 0.0%)
  344. disp_lmsamples 0/0 0/0 ( 0.0%)
  345. faces 4438/65536 248528/3670016 ( 6.8%)
  346. hdr faces 4438/65536 248528/3670016 ( 6.8%)
  347. origfaces 1675/65536 93800/3670016 ( 2.6%)
  348. facebrushes 562/0 1124/0 ( 0.0%)
  349. facebrushlists 4438/0 17752/0 ( 0.0%)
  350. leaves 2342/65536 74944/2097152 ( 3.6%)
  351. leaffaces 5197/65536 10394/131072 ( 7.9%)
  352. leafbrushes 1768/65536 3536/131072 ( 2.7%)
  353. areas 2/1024 16/8192 ( 0.2%)
  354. surfedges 28553/512000 114212/2048000 ( 5.6%)
  355. edges 15432/256000 61728/1024000 ( 6.0%)
  356. LDR worldlights 0/8192 0/819200 ( 0.0%)
  357. HDR worldlights 0/8192 0/819200 ( 0.0%)
  358. leafwaterdata 0/32768 0/393216 ( 0.0%)
  359. waterstrips 499/32768 4990/327680 ( 1.5%)
  360. waterverts 0/65536 0/786432 ( 0.0%)
  361. waterindices 8271/65536 16542/131072 (12.6%)
  362. cubemapsamples 21/1024 336/16384 ( 2.1%)
  363. overlays 0/1024 0/360448 ( 0.0%)
  364. LDR lightdata [variable] 0/0 ( 0.0%)
  365. HDR lightdata [variable] 7683884/0 ( 0.0%)
  366. visdata [variable] 294032/16777216 ( 1.8%)
  367. entdata [variable] 3910/393216 ( 1.0%)
  368. LDR ambient table 2342/65536 9368/262144 ( 3.6%)
  369. HDR ambient table 2342/65536 9368/262144 ( 3.6%)
  370. LDR leaf ambient 2342/65536 65576/1835008 ( 3.6%)
  371. HDR leaf ambient 1168/65536 32704/1835008 ( 1.8%)
  372. occluders 0/0 0/0 ( 0.0%)
  373. occluder polygons 0/0 0/0 ( 0.0%)
  374. occluder vert ind 0/0 0/0 ( 0.0%)
  375. detail props [variable] 1/12 ( 8.3%)
  376. static props [variable] 1/23418 ( 0.0%)
  377. pakfile [variable] 5925231/0 ( 0.0%)
  378. physics [variable] 175213/4194304 ( 4.2%)
  379. physics terrain [variable] 2/1048576 ( 0.0%)
  380.  
  381. Level flags = 7e
  382.  
  383. Total triangle count: 12921
  384. Writing e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp
  385. MSG_FILEWRITE - Filesystem was asked to write to 'e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp', but we don't own that location. Allowing...
  386. 47 seconds elapsed
  387.  
  388. -------------------------------------------------------------------------------
  389. Running command: copy "e:\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_nomad.bsp" "E:\steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\de_nomad.bsp"
  390. -------------------------------------------------------------------------------
  391.  
  392. Finished. Press a key to close.
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