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  1. [Actor]
  2. fVisibleNavmeshMoveDist=12288.0000
  3.  
  4. [Archive]
  5. bInvalidateOlderFiles=1
  6. SCellResourceIndexFileList=Fallout4.cdx
  7. SGeometryPackageList=Fallout4 - Geometry.csg
  8. SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
  9. SResourceArchiveList2=Fallout4 - Animations.ba2
  10. SResourceArchiveMemoryCacheList=Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
  11. sResourceDataDirsFinal=
  12. sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
  13. sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
  14.  
  15. [Audio]
  16. bEnableAudio=1
  17.  
  18. [Camera]
  19. f3rdPersonAimFOV=70
  20. fMouseWheelZoomSpeed=3.00
  21.  
  22. [Combat]
  23. bForceNPCsUseAmmo=0
  24.  
  25. [Controls]
  26. bBackgroundMouse=1
  27. bInvertYValues=0
  28. bMouseAcceleration=0
  29. fEnterWorkshopDelay=1.5000
  30. fIronSightsPitchSpeedRatio=1
  31. fMouseHeadingSensitivityMax=0.0800
  32. fMouseHeadingXScale=0.0210
  33. fMouseHeadingYScale=0.0420
  34. fPipboyLightDelay=0.3000
  35. fPitchSpeedRatio=1
  36. fPowerArmorExitDelay=0.4000
  37. fThrowDelay=0.3000
  38. fZKeyDelay=0.2000
  39.  
  40. [Decals]
  41. bDecals=1
  42. bSkinnedDecals=1
  43. uMaxSkinDecalPerActor=60
  44. uMaxSkinDecals=100
  45.  
  46. [Display]
  47. bDynamicObjectQueryManager=1
  48. bForceIgnoreSmoothness=1
  49. bMultiThreadedAccumulation=1
  50. bMultiThreadedRenderingUNP=1
  51. fDecalLifetime=30.0000
  52. fDecalLOD0=800.0000
  53. fDefault1stPersonFOV=90
  54. fDefaultWorldFOV=86.07
  55. fMeshLODFadePercentDefault=1.2000
  56. fMeshLODLevel1FadeDist=3500.0000
  57. fMeshLODLevel2FadeDist=2000.0000
  58. fPipboyScreenDiffuseIntensity=0.150
  59. fPipboyScreenDiffuseIntensityPA=1.0000
  60. fPipboyScreenEmitIntensity=1.2500
  61. fPipboyScreenEmitIntensityPA=3.000
  62. fSAOBias=0.6
  63. fSAOIntensity=7.1
  64. fSAORadius=108.2
  65. fSunShadowUpdateTime=1.0
  66. fSunUpdateThreshold=0.5000
  67. iLocation X=0
  68. iLocation Y=0
  69. iPresentInterval=1
  70.  
  71. [Gameplay]
  72. bHealthBarShowing=0
  73. fPlayerDisableSprintingLoadingCellDistance=0
  74.  
  75. [General]
  76. bBorderRegionsEnabled=0
  77. bDisableAllGore=0
  78. bForceUpdateDiffuseOnly=1
  79. bPlayMainmenuMusic=1
  80. fChancesToPlayAlternateIntro=0
  81. fEncumberedReminderTimer=3600
  82. iNumHWThreads=4
  83. iTextureDegradeDistance0=800
  84. iTextureDegradeDistance1=1500
  85. iTextureUpgradeDistance0=600
  86. iTextureUpgradeDistance1=1200
  87. sIntroSequence=
  88. sLanguage=en
  89. sStartingConsoleCommand=setfog 1 99999999;Cl off;setgs fPowerArmorPowerDrainPerSecondRunning 0.000000;setgs fPowerArmorPowerDrainPerActionPoint 0.000000;setgs fSprintBatteryDrainRate 0.000000;setgs fJetpackDrainInital 0.000000;setgs fJetpackDrainSustained 0.000000;setgs fJetpackThrustSustained 100.0000;setgs fJumpFallHeightExponent 0.000000;setgs fJumpFallHeightExponentNPC 0.000000;setgs fActorSwimBreathTime 99999999.0000;setgs fSandboxCylinderTop 163840.0000;setgs fSandboxCylinderBottom -163840.0000;setgs iterminaldisplayrate 6000;setgs fSprintActionPointsDrainMult 0.000000;setgs fJumpHeightMin 250.000000;setgs fAVDCarryWeightBase 2147483648.0000;setgs fGrabMaxWeightWalking 2147483648.0000;setgs fGrabMaxWeightRunning 2147483648.0000;
  90. uExterior Cell Buffer=36
  91. uGridsToLoad=5
  92. uMainMenuDelayBeforeAllowSkip=0
  93.  
  94. [Grass]
  95. bAllowCreateGrass=1
  96. bAllowLoadGrass=0
  97. bDrawShaderGrass=1
  98. fGrassFadeRange=10500
  99. iMaxGrassTypesPerTexure=3
  100. iMinGrassSize=20
  101.  
  102. [HairLighting]
  103. fHairPrimSpecPow=125.0
  104. fHairPrimSpecScale=0.02
  105. fHairPrimSpecShift=0.36
  106. fHairSecSpecPow=160.0
  107. fHairSecSpecScale=1.2
  108. fHairSecSpecShift=-0.40
  109.  
  110. [ImageSpace]
  111. bDoRadialBlur=1
  112.  
  113. [Interface]
  114. fCrosshairAlphaPercent=100
  115. fSafeZoneX=64.0
  116. fSafeZoneXWide=64.0
  117. fSafeZoneXWide16x10=64.0
  118. fSafeZoneY=36
  119. fSafeZoneYWide=36
  120. fSafeZoneYWide16x10=36
  121.  
  122. [LightingShader]
  123. fDecalLODFadeEnd=1.1
  124. fDecalLODFadeStart=1
  125. fEnvmapLODFadeEnd=1.1
  126. fEnvmapLODFadeStart=1
  127.  
  128. [LOD]
  129. fDistanceMultiplier=1.00
  130. fLODFadeOutMultItems=2.5000
  131. fLODFadeOutMultObjects=4.5000
  132.  
  133. [MapMenu]
  134. uLockedObjectMapLOD=16
  135. uLockedTerrainLOD=32
  136.  
  137. [Menu]
  138. iConsoleSizeScreenPercent=40
  139. iConsoleTextSize=20
  140.  
  141. [Papyrus]
  142. bEnableLogging=0
  143. bEnableProfiling=0
  144. bEnableTrace=0
  145. bLoadDebugInformation=0
  146. fPostLoadUpdateTimeMS=500.0
  147.  
  148. [Pathfinding]
  149. fWarpMaxTime=4
  150. iWarpMaxPathFailureCount=3
  151.  
  152. [Pipboy]
  153.  
  154. [SaveGame]
  155. iAutoSaveCount=3
  156.  
  157. [ScreenSplatter]
  158. bBloodSplatterEnabled=1
  159.  
  160. [SSSSS]
  161. fSSSSSPower=4.0
  162.  
  163. [VATS]
  164. fVATSRangedLongDistance=2500
  165.  
  166. [Water]
  167. bReflectLODLand=0
  168. bReflectLODObjects=0
  169. bReflectLODTrees=0
  170. bReflectSky=0
  171.  
  172. [Weather]
  173. bPrecipitation=1
  174.  
  175. [Workshop]
  176. bWorkshopEnableGridBasedSnapping=0
RAW Paste Data
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