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May 26th, 2018
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  1. class CfgVehicles
  2. {
  3.     class ThingX;//give the physx push and roll
  4.     ///These are all necessary inheritance classes for your object.
  5.  
  6.     /// Your object sub-class
  7.     class TIOW_Simple_Muni_Blue1: ThingX
  8.     {
  9.         model = "\WBobjects\scenery\Containers_Combined\Model\simple_muni_blue1b.p3d"; /// Model path. Path MUST start from inside the folder you are working on.
  10.         armor = 200;  /// how much health the object has. Infantry tend to have 2-4, tanks tend to have 500.
  11.         scope = 2; /// scope classes determine whether or not a player can access this unit. 0 means not accessible, 1 means hidden, 2 means fully usable.
  12.         scopeArsenal = 2;
  13.         scopeCurator = 2;
  14.         displayName = " Munitorium Container (Blue 1) ";
  15.         faction = "Empty";
  16.         vehicleClass = "Objects";
  17.         icon = "\WBobjects\scenery\Containers_Combined\Icons\simple_tiow_icon.paa";
  18.         picture = "\WBobjects\scenery\Containers_Combined\Icons\simple_tiow_icon.paa";
  19.         author = "WDeboun";
  20.         descriptionShort="A simplified version of the Munitorium Containers from GW";
  21.         editorPreview = "\WBobjects\scenery\Containers_Combined\Icons\simple_tiow_icon.paa";
  22.         mapSize = 450;
  23.         editorCategory = "TIOW_Objects";
  24.         editorSubcategory = "IG_Decoration";
  25.  
  26.         hiddenSelections[]={"alternate_color"};
  27.     };
  28.  
  29.     class TIOW_simple_muni_green2: TIOW_Simple_Muni_Blue1
  30.     {
  31.         displayName = "Munitorium Container (Green 2)"
  32.         hiddenSelectionsTextures[] = {"WBobjects\scenery\Containers_Combined\Data\simple_muni_alternate_color_green2_CO.paa"};
  33.     };
  34.  
  35.     class TIOW_Mini_Muni2: TIOW_Simple_Muni_Blue1
  36.     {
  37.         model = "\WBobjects\scenery\Containers_Combined\Model\mini-muni-203_scaled_low_lods.p3d"; /// Model path. Path MUST start from inside the folder you are working on.
  38.         displayName = " Mini Muntorium Container (Medical) ";
  39.         icon = "\WBobjects\scenery\Containers_Combined\Icons\simple_tiow_icon.paa";// I guess you are making unnique pics for these?
  40.         picture = "\WBobjects\scenery\Containers_Combined\Icons\simple_tiow_icon.paa";// I guess you are making unnique pics for these?
  41.         descriptionShort="A mini munitorium container - medical style";
  42.         editorPreview = "\WBobjects\scenery\Containers_Combined\Icons\simple_tiow_icon.paa";// I guess you are making unnique pics for these?
  43.     };
  44.  
  45.     class TIOW_Mini_Muni2_tech: TIOW_Mini_Muni2
  46.     {
  47.         displayName = "Mini Muntorium Container (Techmarine)"
  48.         hiddenSelectionsTextures[] = {"WBobjects\scenery\Containers_Combined\Data\mini_muni_tech_CA.paa"};
  49.     };
  50. };
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