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7daysToDie_Alpha18_StackOverflowException

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  1. Found path: /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie.x86_64
  2. Mono path[0] = '/home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  3. Mono config path = '/home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
  4. Preloaded 'ScreenSelector.so'
  5. Preloaded 'libMagick.so'
  6. Preloaded 'libMouseLib.so'
  7. Preloaded 'libeac_server.so'
  8. Preloaded 'libeasyanticheat.so'
  9. Preloaded 'libgetrss.so'
  10. Preloaded 'libsteam_api.so'
  11. Preloaded 'steamclient.so'
  12. Unable to preload the following plugins:
  13.     ScreenSelector.so
  14.     libMouseLib.so
  15.     libeac_server.so
  16.     libeasyanticheat.so
  17.     libgetrss.so
  18.     libsteam_api.so
  19.     steamclient.so
  20. Display 0 'S24D300 24"': 1920x1080 (primary device).
  21. Desktop is 1920 x 1080 @ 60 Hz
  22. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  23. Forcing GfxDevice: OpenGL Core
  24. GfxDevice: creating device client; threaded=1
  25. Renderer: GeForce GTX 960/PCIe/SSE2
  26. Vendor:   NVIDIA Corporation
  27. Version:  4.5.0 NVIDIA 390.116
  28. GLES:     0
  29.  GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  30. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  31. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  32. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  33. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  34. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  35. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_
  36. raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_po
  37. int_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_condition
  38. al_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  39. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 55823624
  40. Begin MonoManager ReloadAssembly
  41. - Completed reload, in  0.790 seconds
  42. Default vsync count 1
  43. requesting resize 1920 x 1080
  44. Using native desktop resolution 1920 x 1080
  45. requesting fullscreen 1920 x 1080 at 0 Hz
  46. Desktop is 1920 x 1080 @ 60 Hz
  47. UnloadTime: 0.470239 ms
  48. 2019-10-21T20:27:27 0.099 INF [Steamworks.NET] SteamAPI_Init() ok
  49. 2019-10-21T20:27:27 0.140 INF Texture quality is set to 1
  50. 2019-10-21T20:27:27 0.141 INF Precaching...
  51. 2019-10-21T20:27:27 0.182 INF Precaching file: 7DaysToDie_Data/resources.assets
  52. 2019-10-21T20:27:27 0.238 INF [EAC] Initializing ...
  53. 2019-10-21T20:27:28 1.232 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  54. 2019-10-21T20:27:34 6.941 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  55. 2019-10-21T20:27:34 6.960 INF Precaching file: Data/Bundles/blocktextureatlases
  56. 2019-10-21T20:27:51 23.499 INF Precaching file: Data/Bundles/terraintextures
  57. 2019-10-21T20:28:06 39.250 INF Precaching done
  58. 2019-10-21T20:28:06 39.250 INF Loading main scene
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  60. UnloadTime: 3.181955 ms
  61. 2019-10-21T20:28:07 39.883 INF Awake
  62. Localization language: English
  63.  
  64. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  65.  
  66. 2019-10-21T20:28:07 40.153 INF Version: Alpha 18 (b152) Compatibility Version: Alpha 18, Build: Linux 64 Bit
  67. 2019-10-21T20:28:07 40.153 INF System information:
  68. 2019-10-21T20:28:07 40.204 INF    OS: Linux 5.0 Ubuntu 19.04 64bit
  69. 2019-10-21T20:28:07 40.221 INF    CPU: Intel(R) Core(TM) i5-7500T CPU @ 2.70GHz (cores: 4)
  70. 2019-10-21T20:28:07 40.221 INF    RAM: 15998 MB
  71. 2019-10-21T20:28:07 40.221 INF    GPU: GeForce GTX 960/PCIe/SSE2 (2048 MB)
  72. 2019-10-21T20:28:07 40.222 INF    Graphics API: OpenGL 4.5.0 NVIDIA 390.116 (shader level 5.0)
  73. 2019-10-21T20:28:07 40.222 INF Last played version: Alpha 18
  74. 2019-10-21T20:28:07 40.222 INF Local UTC offset: 2 hours
  75. 2019-10-21T20:28:07 40.230 INF Command line arguments: /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -logfile /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2019-10-21__20-27-16.txt
  76. 2019-10-21T20:28:07 40.231 INF Not running in Big Picture Mode, no on-screen keyboard available
  77. 2019-10-21T20:28:07 40.231 INF Starting PlayerInputManager...
  78. 2019-10-21T20:28:07 40.274 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  79. 2019-10-21T20:28:08 40.424 INF Starting UserProfileManager...
  80. 2019-10-21T20:28:08 40.529 INF Occlusion: Awake
  81. 2019-10-21T20:28:08 40.539 INF ApplyAllOptions streaming False, budget 1843.2 MB
  82. 2019-10-21T20:28:08 40.540 INF ApplyAllOptions AF Disable
  83. 2019-10-21T20:28:08 40.540 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  84. 2019-10-21T20:28:08 40.540 INF Texture quality is set to 1
  85. 2019-10-21T20:28:09 41.975 INF [MODS] No mods folder found
  86. 2019-10-21T20:28:09 42.003 INF Loading permissions file at '/home/ale/.local/share/7DaysToDie/Saves/serveradmin.xml'
  87. 2019-10-21T20:28:09 42.233 INF Loading permissions file done.
  88. 2019-10-21T20:28:10 42.311 INF Awake done in 2427 ms
  89.  
  90. Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 3996.
  91. Total: 10.796047 ms (FindLiveObjects: 0.423590 ms CreateObjectMapping: 0.127862 ms MarkObjects: 10.108268 ms  DeleteObjects: 0.132960 ms)
  92.  
  93. 2019-10-21T20:28:10 42.960 INF User joined: MrWolfe
  94. 2019-10-21T20:28:35 68.184 INF UMA Overlay loading took 20801 ms
  95. 2019-10-21T20:28:35 68.186 INF UMA Slot loading took 2 ms
  96. 2019-10-21T20:28:41 73.362 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  97. 2019-10-21T20:28:41 73.797 INF WorldStaticData.Init() needed 5.462s
  98. 2019-10-21T20:28:42 74.938 INF [Steamworks.NET] Login ok.
  99. 2019-10-21T20:28:42 75.310 INF AchievementManager: Received stats and achievements from Steam
  100. 2019-10-21T20:29:39 131.850 INF NET: Starting server protocols
  101. Fallback handler could not load library /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  102. Fallback handler could not load library /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  103. Fallback handler could not load library /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/Kernel32
  104. Fallback handler could not load library /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  105. Fallback handler could not load library /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  106. Fallback handler could not load library /home/ale/.steam/steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  107. 2019-10-21T20:29:39 131.890 INF NET: LiteNetLib server started
  108. 2019-10-21T20:29:39 131.891 INF [Steamworks.NET] NET: Server started
  109. 2019-10-21T20:29:39 131.891 INF Started thread SteamNetworkingServer
  110. 2019-10-21T20:29:39 131.892 INF StartGame
  111. 2019-10-21T20:29:39 131.929 INF Persistent GamePrefs saved
  112. GamePref.AdminFileName = serveradmin.xml
  113. GamePref.AirDropFrequency = 72
  114. GamePref.AirDropMarker = False
  115. GamePref.AutopilotMode = 0
  116. GamePref.BedrollDeadZoneSize = 15
  117. GamePref.BedrollExpiryTime = 45
  118. GamePref.BlockDamageAI = 100
  119. GamePref.BlockDamageAIBM = 100
  120. GamePref.BlockDamagePlayer = 100
  121. GamePref.BloodMoonEnemyCount = 64
  122. GamePref.BloodMoonFrequency = 14
  123. GamePref.BloodMoonRange = 0
  124. GamePref.BloodMoonWarning = 8
  125. GamePref.BuildCreate = False
  126. GamePref.ConnectToServerIP = 127.0.0.1
  127. GamePref.ConnectToServerPort = 26900
  128. GamePref.ControlPanelEnabled = False
  129. GamePref.ControlPanelPort = 8080
  130. GamePref.CraftTimer =
  131. GamePref.CreateLevelDim = 8
  132. GamePref.CreateLevelName = My Level
  133. GamePref.CreativeMenuEnabled = False
  134. GamePref.DayCount = 3
  135. GamePref.DayLightLength = 18
  136. GamePref.DayNightLength = 120
  137. GamePref.DebugMenuEnabled = False
  138. GamePref.DebugMenuShowTasks = False
  139. GamePref.DebugStopEnemiesMoving = False
  140. GamePref.DropOnDeath = 1
  141. GamePref.DropOnQuit = 0
  142. GamePref.DynamicSpawner =
  143. GamePref.EACEnabled = False
  144. GamePref.EnemyDifficulty = 0
  145. GamePref.EnemySpawnMode = True
  146. GamePref.FavoriteServersList =
  147. GamePref.FragLimit = 20
  148. GamePref.GameDifficulty = 1
  149. GamePref.GameGuidClient =
  150. GamePref.GameMode = GameModeSurvival
  151. GamePref.GameName = MrWOlfe
  152. GamePref.GameNameClient = My Game
  153. GamePref.GameVersion = Alpha 18
  154. GamePref.GameWorld = Ribulo County
  155. GamePref.HideCommandExecutionLog = 0
  156. GamePref.JoiningOptions = True
  157. GamePref.LandClaimCount = 1
  158. GamePref.LandClaimDeadZone = 30
  159. GamePref.LandClaimDecayMode = 0
  160. GamePref.LandClaimExpiryTime = 7
  161. GamePref.LandClaimOfflineDurabilityModifier = 4
  162. GamePref.LandClaimOnlineDurabilityModifier = 4
  163. GamePref.LandClaimSize = 41
  164. GamePref.LastGameResetRevision = 13
  165. GamePref.LastLoadedPrefab =
  166. GamePref.LastLoadedPrefabSize =
  167. GamePref.LootAbundance = 100
  168. GamePref.LootRespawnDays = 30
  169. GamePref.LootTimer =
  170. GamePref.MatchLength = 10
  171. GamePref.MaxSpawnedAnimals = 50
  172. GamePref.MaxSpawnedZombies = 60
  173. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  174. GamePref.NoGraphicsMode = False
  175. GamePref.OptionsAA = 0
  176. GamePref.OptionsAllowController = True
  177. GamePref.OptionsAmbientVolumeLevel = 1
  178. GamePref.OptionsAudioOcclusion = False
  179. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  180. GamePref.OptionsControllerVibration = True
  181. GamePref.OptionsDeferredLighting = True
  182. GamePref.OptionsDisableChunkLODs = False
  183. GamePref.OptionsDynamicMusicDailyTime = 0.3
  184. GamePref.OptionsDynamicMusicEnabled = True
  185. GamePref.OptionsFieldOfView = 65
  186. GamePref.OptionsFieldOfViewNew = 65
  187. GamePref.OptionsForegroundGlobalOpacity = 1
  188. GamePref.OptionsGamma = 0.375
  189. GamePref.OptionsGfxBloom = False
  190. GamePref.OptionsGfxDOF = False
  191. GamePref.OptionsGfxMotionBlur = 0
  192. GamePref.OptionsGfxOcclusion = False
  193. GamePref.OptionsGfxSSAO = False
  194. GamePref.OptionsGfxSSReflections = 0
  195. GamePref.OptionsGfxSunShafts = False
  196. GamePref.OptionsGraphicsQuality = 4
  197. GamePref.OptionsGrassDistance = 1
  198. GamePref.OptionsHudOpacity = 1
  199. GamePref.OptionsHudSize = 2
  200. GamePref.OptionsInterfaceSensitivity = 0.75
  201. GamePref.OptionsInvertMouse = False
  202. GamePref.OptionsJournalPopup = True
  203. GamePref.OptionsLODDistance = 0.5
  204. GamePref.OptionsMenuMusicVolumeLevel = 0.7
  205. GamePref.OptionsMicVolumeLevel = 0.75
  206. GamePref.OptionsMouseSensitivity = 0.3
  207. GamePref.OptionsMusicVolumeLevel = 0.2
  208. GamePref.OptionsOverallAudioVolumeLevel = 1
  209. GamePref.OptionsPlayChanceFrequency = 3
  210. GamePref.OptionsPlayChanceProbability = 0.983
  211. GamePref.OptionsPlayerModel = playerMale
  212. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  213. GamePref.OptionsPOICulling = 2
  214. GamePref.OptionsReflectedShadows = False
  215. GamePref.OptionsReflectionBounces = 0
  216. GamePref.OptionsReflectionCullList = Default
  217. GamePref.OptionsReflectionFarClip = 3000
  218. GamePref.OptionsReflectionQuality = 1
  219. GamePref.OptionsReflectionRefreshMode = ViaScripting
  220. GamePref.OptionsReflectionRefreshRate = 0
  221. GamePref.OptionsReflectionShadowDistance = 60
  222. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  223. GamePref.OptionsResolution = 0
  224. GamePref.OptionsScreenBoundsValue = 1
  225. GamePref.OptionsShadowDistance = 1
  226. GamePref.OptionsShowCompass = True
  227. GamePref.OptionsShowCrosshair = True
  228. GamePref.OptionsStabSpawnBlocksOnGround = True
  229. GamePref.OptionsStreamingMipmapsBudget = 4096
  230. GamePref.OptionsStreamingMipmapsEnabled = False
  231. GamePref.OptionsTempCelsius = True
  232. GamePref.OptionsTextureQuality = 1
  233. GamePref.OptionsTreeDistance = 4
  234. GamePref.OptionsTreeQuality = 1
  235. GamePref.OptionsUMATextureQuality = 2
  236. GamePref.OptionsViewDistance = 7
  237. GamePref.OptionsVoiceChatEnabled = True
  238. GamePref.OptionsVoiceVolumeLevel = 0.75
  239. GamePref.OptionsVsync = 1
  240. GamePref.OptionsWaterParticleLimiter = 0.5
  241. GamePref.OptionsWaterQuality = 0
  242. GamePref.OptionsZoomMouseSensitivity = 0.5
  243. GamePref.PartySharedKillRange = 100
  244. GamePref.PersistentPlayerProfiles = True
  245. GamePref.PlayerAutologin = False
  246. GamePref.PlayerId = 76561197968709309
  247. GamePref.PlayerKillingMode = 2
  248. GamePref.PlayerName = MrWolfe
  249. GamePref.PlayerSafeZoneHours = 7
  250. GamePref.PlayerSafeZoneLevel = 5
  251. GamePref.PlayerToken =
  252. GamePref.RebuildMap = False
  253. GamePref.SaveGameFolder = /home/ale/.local/share/7DaysToDie/Saves
  254. GamePref.SelectionContextMode = 0
  255. GamePref.SelectionOperationMode = 0
  256. GamePref.ServerAdminSlots = 0
  257. GamePref.ServerAdminSlotsPermission = 0
  258. GamePref.ServerDescription =
  259. GamePref.ServerDisabledNetworkProtocols =
  260. GamePref.ServerIP =
  261. GamePref.ServerIsPublic = True
  262. GamePref.ServerLoginConfirmationText =
  263. GamePref.ServerMaxAllowedViewDistance = 12
  264. GamePref.ServerMaxPlayerCount = 1
  265. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  266. GamePref.ServerName = Default Server
  267. GamePref.ServerPort = 26900
  268. GamePref.ServerReservedSlots = 0
  269. GamePref.ServerReservedSlotsPermission = 100
  270. GamePref.ServerVisibility = 0
  271. GamePref.ServerWebsiteURL =
  272. GamePref.ShowFriendPlayerOnMap = True
  273. GamePref.TelnetEnabled = False
  274. GamePref.TelnetFailedLoginLimit = 10
  275. GamePref.TelnetFailedLoginsBlocktime = 10
  276. GamePref.TelnetPort = 25003
  277. GamePref.TerminalWindowEnabled = True
  278. GamePref.UNUSED_OptionsBloom =
  279. GamePref.UNUSED_OptionsDOF =
  280. GamePref.UNUSED_OptionsImageEffects =
  281. GamePref.UNUSED_OptionsMotionBlur =
  282. GamePref.UNUSED_OptionsObjectBlur =
  283. GamePref.UNUSED_OptionsSSAO =
  284. GamePref.UNUSED_OptionsSunShafts =
  285. GamePref.UserDataFolder = /home/ale/.local/share/7DaysToDie
  286. GamePref.WorldGenSeed =
  287. GamePref.WorldGenSize = 8192
  288. GamePref.XPMultiplier = 100
  289. GamePref.ZombieBMMove = 0
  290. GamePref.ZombieFeralMove = 1
  291. GamePref.ZombieMove = 0
  292. GamePref.ZombieMoveNight = 0
  293. GamePref.ZombiePlayers = True
  294. GameStat.AirDropFrequency = 0
  295. GameStat.AirDropMarker = False
  296. GameStat.AllowedViewDistance = 12
  297. GameStat.AnimalCount = 0
  298. GameStat.AutoParty = False
  299. GameStat.BedrollExpiryTime = 45
  300. GameStat.BlockDamagePlayer = 100
  301. GameStat.BloodMoonDay = 0
  302. GameStat.BloodMoonEnemyCount = 8
  303. GameStat.BloodMoonWarning = 8
  304. GameStat.ChunkStabilityEnabled = True
  305. GameStat.CraftTimer =
  306. GameStat.CurrentRoundIx = 0
  307. GameStat.DayLightLength = 18
  308. GameStat.DayLimitActive = False
  309. GameStat.DayLimitThisRound = 0
  310. GameStat.DropOnDeath = 1
  311. GameStat.DropOnQuit = 0
  312. GameStat.EnemyCount = 0
  313. GameStat.EnemyDifficulty = Normal
  314. GameStat.EnemySpawnMode = True
  315. GameStat.FragLimitActive = False
  316. GameStat.FragLimitThisRound = 0
  317. GameStat.GameDifficulty = 2
  318. GameStat.GameDifficultyBonus = 1
  319. GameStat.GameModeId = 0
  320. GameStat.GameState = 0
  321. GameStat.GlobalMessageToShow =
  322. GameStat.IsCreativeMenuEnabled = False
  323. GameStat.IsFlyingEnabled = False
  324. GameStat.IsPlayerCollisionEnabled = True
  325. GameStat.IsPlayerDamageEnabled = True
  326. GameStat.IsResetMapOnRestart = False
  327. GameStat.IsSaveSupplyCrates = True
  328. GameStat.IsSpawnEnemies = True
  329. GameStat.IsSpawnNearOtherPlayer = False
  330. GameStat.IsTeleportEnabled = False
  331. GameStat.IsVersionCheckDone = True
  332. GameStat.LandClaimCount = 1
  333. GameStat.LandClaimDeadZone = 30
  334. GameStat.LandClaimDecayMode = 0
  335. GameStat.LandClaimExpiryTime = 3
  336. GameStat.LandClaimOfflineDurabilityModifier = 32
  337. GameStat.LandClaimOnlineDurabilityModifier = 32
  338. GameStat.LandClaimSize = 41
  339. GameStat.LoadScene =
  340. GameStat.LootTimer =
  341. GameStat.OptionsPOICulling = 0
  342. GameStat.PartySharedKillRange = 100
  343. GameStat.PlayerKillingMode = KillStrangersOnly
  344. GameStat.ScoreDiedMultiplier = -5
  345. GameStat.ScorePlayerKillMultiplier = 1
  346. GameStat.ScoreZombieKillMultiplier = 1
  347. GameStat.ShowAllPlayersOnMap = False
  348. GameStat.ShowFriendPlayerOnMap = True
  349. GameStat.ShowSpawnWindow = False
  350. GameStat.ShowWindow =
  351. GameStat.ShowZombieCounter = False
  352. GameStat.TimeLimitActive = False
  353. GameStat.TimeLimitThisRound = 0
  354. GameStat.TimeOfDayIncPerSec = 20
  355. GameStat.XPMultiplier = 100
  356. GameStat.ZombieHordeMeter = False
  357. 2019-10-21T20:29:39 131.987 INF StartAsServer
  358. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  359. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  360. 2019-10-21T20:29:48 140.515 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
  361. 2019-10-21T20:29:48 140.515 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
  362. 2019-10-21T20:29:48 140.515 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
  363. 2019-10-21T20:30:56 209.211 INF Block IDs with mapping
  364. 2019-10-21T20:30:56 209.212 INF BlockIDs from Mapping
  365. 2019-10-21T20:31:09 221.511 INF Item IDs with mapping
  366. 2019-10-21T20:31:09 221.511 INF ItemIDs from Mapping
  367. 2019-10-21T20:31:38 250.619 INF createWorld: Ribulo County, MrWOlfe, GameModeSurvival
  368. 2019-10-21T20:31:38 250.635 INF Occlusion: Disabled
  369. 2019-10-21T20:31:38 250.997 INF Started thread ChunkRegeneration
  370. 2019-10-21T20:31:38 250.998 INF Started thread ChunkCalc
  371. 2019-10-21T20:31:39 251.644 INF World.Load: Ribulo County
  372. 2019-10-21T20:31:39 251.653 INF BloodMoon SetDay: day 28, last day 14, freq 14, range 0
  373. 2019-10-21T20:31:39 251.655 INF BloodMoon SetDay: day 28, last day 14, freq 14, range 0
  374. 2019-10-21T20:31:41 254.147 INF ShapeControllers: 64
  375. 2019-10-21T20:31:58 270.506 INF Started thread GenerateChunks
  376. 2019-10-21T20:32:00 272.732 INF Loading dtm raw file took 2217ms
  377. 2019-10-21T20:32:01 273.343 INF Biomes image size w= 8192, h = 8192
  378. 2019-10-21T20:32:01 274.128 INF Loading and creating biomes took 1396ms
  379. 2019-10-21T20:32:09 282.290 INF Loading and creating shader control textures took 8162ms
  380. 2019-10-21T20:32:15 287.682 INF Loading and parsing of generator took 5378ms
  381. 2019-10-21T20:32:16 288.638 INF Started thread SaveChunks /home/ale/.local/share/7DaysToDie/Saves/Ribulo County/MrWOlfe/Region
  382. 2019-10-21T20:32:18 290.942 INF [DECO] read 345/656
  383. 2019-10-21T20:32:20 292.583 INF AstarManager Init
  384. 2019-10-21T20:32:22 294.714 INF Weather Packages Created FROM BIOMES
  385. 2019-10-21T20:32:22 294.763 INF createWorld() done
  386. 2019-10-21T20:32:22 294.764 INF Calculating world hashes
  387. 2019-10-21T20:32:22 294.765 INF Loading players.xml
  388. 2019-10-21T20:32:23 295.497 INF Created player with id=171
  389. 2019-10-21T20:32:25 298.086 WRN InitBreadCrumbs MrWolfe (-1894.9, 57.3, -2344.4)
  390. 2019-10-21T20:32:25 298.092 INF Loaded player
  391. 2019-10-21T20:32:26 298.984 INF VehicleManager /home/ale/.local/share/7DaysToDie/Saves/Ribulo County/MrWOlfe/vehicles.dat, loaded 1
  392. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  393.  
  394. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  395.  
  396. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  397.  
  398. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  399.  
  400. 2019-10-21T20:32:27 299.481 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 120, default = 60
  401. 2019-10-21T20:32:27 299.481 INF Setting for 'BloodMoonEnemyCount' does not match the default (server will go to the modded category): current = 64, default = 8
  402. 2019-10-21T20:32:27 299.482 INF Origin Reposition (0.0, 0.0, 0.0) to (-1888.0, 48.0, -2336.0)
  403. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  404.  
  405. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  406.  
  407. 2019-10-21T20:32:27 299.541 INF [DECO] written 345/656
  408. 2019-10-21T20:32:27 299.724 INF OpenSpawnWindow
  409. 2019-10-21T20:32:27 299.809 INF StartGame done
  410. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  411.  
  412. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  413.  
  414. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  415.  
  416. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  417.  
  418. Calling Animator.GotoState on Synchronize layer
  419.  
  420. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  421.  
  422. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  423.  
  424. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  425.  
  426. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  427.  
  428. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  429.  
  430. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  431.  
  432. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  433.  
  434. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  435.  
  436. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  437.  
  438. 2019-10-21T20:32:31 303.680 INF [Steamworks.NET] GameServer.Init successful
  439. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  440.  
  441. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  442.  
  443. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  444.  
  445. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  446.  
  447. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  448.  
  449. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  450.  
  451. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  452.  
  453. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  454.  
  455. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  456.  
  457. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  458.  
  459. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  460.  
  461. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  462.  
  463. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  464.  
  465. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  466.  
  467. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  468.  
  469. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  470.  
  471. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  472.  
  473. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  474.  
  475. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  476.  
  477. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  478.  
  479. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  480.  
  481. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  482.  
  483. 2019-10-21T20:32:33 306.233 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90129933308845064, public IP=93.41.254.44
  484. 2019-10-21T20:32:33 306.244 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
  485. 2019-10-21T20:32:34 306.519 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241116230097, server SteamID=90129933308845064, server public IP=93.41.254.44, server port=26900
  486. 2019-10-21T20:32:34 306.524 INF [Steamworks.NET] Lobby entered: 109775241116230097
  487. 2019-10-21T20:32:34 306.940 INF Respawn almost done
  488. 2019-10-21T20:32:34 306.948 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -1894, 57, -2344): localplayer
  489. 2019-10-21T20:32:34 306.950 INF DMS Entered Game!
  490. 2019-10-21T20:32:34 307.226 INF Getting new currentStreamer!
  491. 2019-10-21T20:32:45 318.155 INF Calculating hashes took 23390 ms (world size 669 MiB)
  492. 2019-10-21T20:32:59 332.308 INF Time: 3.49m FPS: 29.50 Heap: 2330.9MB Max: 2330.9MB Chunks: 289 CGO: 216 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 7792.9MB
  493. 2019-10-21T20:33:30 362.319 INF Time: 3.99m FPS: 29.49 Heap: 2426.4MB Max: 2426.4MB Chunks: 289 CGO: 216 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 7794.8MB
  494. 2019-10-21T20:34:00 392.338 INF Time: 4.49m FPS: 30.00 Heap: 2498.3MB Max: 2498.3MB Chunks: 289 CGO: 216 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 7796.8MB
  495. 2019-10-21T20:34:29 422.273 INF VehicleManager saving 1 (0 / 1)
  496. 2019-10-21T20:34:30 422.340 INF Time: 4.99m FPS: 29.60 Heap: 2503.9MB Max: 2503.9MB Chunks: 289 CGO: 216 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 7797.2MB
  497. 2019-10-21T20:34:40 432.990 INF Calling Play on 0
  498. 2019-10-21T20:35:00 452.357 INF Time: 5.49m FPS: 29.39 Heap: 2510.3MB Max: 2510.3MB Chunks: 289 CGO: 216 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 7797.9MB
  499. 2019-10-21T20:35:30 482.376 INF Time: 5.99m FPS: 29.90 Heap: 2516.8MB Max: 2516.8MB Chunks: 289 CGO: 216 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 7798.7MB
  500. 2019-10-21T20:36:00 512.379 INF Time: 6.49m FPS: 30.00 Heap: 2523.3MB Max: 2523.3MB Chunks: 289 CGO: 216 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 7799.9MB
  501. 2019-10-21T20:36:12 525.136 INF Saving 56 of chunks took 240ms
  502. 2019-10-21T20:39:25 717.589 INF VehicleManager saving 1 (0 / 1)
  503. 2019-10-21T20:39:25 717.693 INF Time: 6.99m FPS: 29.31 Heap: 2573.2MB Max: 2573.2MB Chunks: 300 CGO: 249 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 7896.8MB
  504. StackOverflowException: The requested operation caused a stack overflow.
  505.   at (wrapper managed-to-native) System.Array.FastCopy(System.Array,int,System.Array,int,int)
  506.   at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x00081] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  507.   at DynamicMusic.LayerStreamer.FillStream (System.Single[] data) [0x0005f] in <f4d096683ea74d6b80065736dc568fb9>:0
  508.   at UnityEngine.AudioClip.InvokePCMReaderCallback_Internal (System.Single[] data) [0x0000c] in <1caa15663a7a4564839239577acda9d6>:0
  509. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  510. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  511. UnityEngine.Logger:LogException(Exception, Object)
  512. UnityEngine.Debug:LogException(Exception)
  513. UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
  514. System.Array:FastCopy(Array, Int32, Array, Int32, Int32)
  515. System.Array:Copy(Array, Int32, Array, Int32, Int32)
  516. DynamicMusic.LayerStreamer:FillStream(Single[])
  517. UnityEngine.AudioClip:InvokePCMReaderCallback_Internal(Single[])
  518.  
  519. (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
RAW Paste Data
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