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FeatherBoard_CONFIG

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Apr 22nd, 2016
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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. #
  10. # Cracked by FFY00/AnubisCore
  11. # http://blackspigotmc.com
  12. # https://ffy00.cf
  13. #
  14.  
  15. # Permissions: To use the action groups give them the permission
  16. # featherboard.group.<group>
  17. # Make sure to remove them from the other groups
  18. # when giving a new permission.
  19.  
  20. # Variables: These variables can be used in the TEXT section
  21. # of both the header as the footer.
  22. #
  23. # {PLAYER} - Player name
  24. # {PLAYERNICK} - Player nickname
  25. # {SERVER} - Server name
  26. # {PLAYERCOUNT} - Server player count
  27. # {BUNGEECOUNT} - Bungee network player count
  28. # 4000+ more ... see spigot page
  29.  
  30. # Formatting: These are formatting tags allowing you to format the animations
  31. # or placeholders.
  32. #
  33. # Substring: This allows you to split a word (even a placeholder) in parts
  34. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  35. # usage: This can be used to split placeholders when creating a typewriter
  36. # or to split the colors in a placeholder.
  37. #
  38. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  39. # two arguments (the length and space between scrolls).
  40. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  41. #
  42. # PLENTY MORE! See spigot page
  43.  
  44. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  45. # GENERAL PLUGIN SETTINGS
  46. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  47.  
  48. ## Config version (DO NOT EDIT)
  49. config: 2
  50.  
  51. ## Language file
  52. lang: 'en'
  53.  
  54. ## Debug mode
  55. debug: false
  56.  
  57. ## Log to file
  58. log:
  59. enabled: true
  60. # Reset log on startup
  61. reset: false
  62.  
  63. ## Update checking
  64. update:
  65. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  66.  
  67. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  68. # PLUGIN SPECIFIC SETTINGS
  69. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  70.  
  71. # Placeholder settings
  72. placeholder:
  73. # logs the memory usage of placeholders on startup
  74. log-memory: false
  75. # Clear unused placeholders that are not enabled.
  76. clear-unused: true
  77. # Config cache only
  78. # This will only use placeholders in the config
  79. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  80. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  81. config-cache: false
  82.  
  83. # Tweaks to increase performance (Use at own risk)
  84. tweaks:
  85. # This option does not send scoreboard remove packets
  86. # to the client on quit. This can increase performance on servers
  87. # where players quit a lot (hubs, ...)
  88. #
  89. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  90. # /data folder
  91. #
  92. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  93. keepScoreboardOnQuit: false
  94. # Some placeholders have a slow process behind them. Meaning they might contact a database
  95. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  96. # separate from the sending. But can slow down the animation because it has to wait
  97. # for the placeholder to be loaded. When having multiple lines like a text that shows
  98. # the information about the placeholders you put below it, this can cause problems.
  99. # Enabling this will output a message in the console and ingame to operators
  100. # saying when a placeholder is causing delays.
  101. detect-placeholderdelay: false
  102. # Putting this to true will SPAM your console with timings report per placeholder/animation
  103. # refresh. Used for debugging purposes.
  104. # This requires detect-placeholderdelay to true
  105. verbose-placeholder-timings: false
  106.  
  107. # Toggling allows you to disable the scoreboard
  108. database:
  109. # If you want the toggle to stay even when your users
  110. # log off you can enable this. Keep in mind that this requires a
  111. # MySQL or SQLite database.
  112. # If you are configuring the plugin for the first time it is advised
  113. # to stay away from these settings until you managed the scoreboard
  114. # set up.
  115. persistent: false
  116. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  117. # with isolation, url, driver, ...
  118. # Database name
  119. database: "featherboard"
  120. # Database username
  121. username: bukkit
  122. # Database isolation type
  123. isolation: SERIALIZABLE
  124. # Database driver
  125. driver: org.sqlite.JDBC
  126. # Database password
  127. password: walrus
  128. # Database driver URL
  129. # {DIR} will be replaced with the plugin directory
  130. # {NAME} will be replaced wit the plugin name
  131. url: jdbc:sqlite:{DIR}{NAME}.db
  132. # Save interval in ticks
  133. save-interval: 6000
  134.  
  135. # Disabled worlds. Add your world name in this list to
  136. # disable it.
  137. disabled-worlds:
  138. - 'example_world'
  139.  
  140. # Show delay on join. Usefull if you wish to let the user
  141. # enjoy a Title MOTD without having the scoreboard obstructing
  142. # the view.
  143. show-delay: 0
  144.  
  145. # Anti Flicker will use a new engine that will allow you to use fast animations
  146. # without any flicker.
  147. # You can disable this feature if you do not have fast refresh rates.
  148. antiflicker: true
  149.  
  150. # A list of different scoreboards
  151. boards:
  152. # Default FeatherBoard comes with a board called "default". All players have the permission
  153. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  154. # the permission is negated.
  155. #
  156. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  157. # names such as "vip-board", "mcmmo-levelup", ...
  158. default:
  159. # Every section here are different lines. The first section will be used as the title
  160. # the following sections will be used as the lines on the scoreboard (max 15)
  161. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  162. # things simple I will use logical names such as "title", "spacer", "header", ...
  163. title:
  164. # Every line has its own frames. The animation will loop through these frames on intervals
  165. # that you configure below.
  166. # Put all your frames under 'text:'. You can make as many lines as you want and use
  167. # placeholders and preset effects.
  168. # Keep in mind that there is a limit in line width!
  169. text:
  170. # To create cool looking animations you create yourself
  171. # you can use the graphical tool AnimationCreator
  172. # https://www.spigotmc.org/resources/animationcreator.6001/
  173. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  174. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  175. - '&f&l> &f&l<'
  176. - '&f&l> &c&lC &f&l<'
  177. - '&f&l> &c&lCo &f&l<'
  178. - '&f&l> &c&lCoo &f&l<'
  179. - '&f&l> &c&lCoo&4&lF &f&l<'
  180. - '&f&l> &c&lCoo&4&lFa &f&l<'
  181. - '&f&l> &c&lCoo&4&lFac &f&l<'
  182. - '&f&l> &c&lCoo&4&lFact &f&l<'
  183. - '&f&l> &c&lCoo&4&lFacti &f&l<'
  184. - '&f&l> &c&lCoo&4&lFactio &f&l<'
  185. - '&f&l> &c&lCoo&4&lFaction &f&l<'
  186. - '&f&l> &c&lCoo&4&lFactions &f&l<'
  187. # Interval is the animation interval in TICKS (20 ticks is one second).
  188. # Every X ticks the animation goes to the next frame (see above)
  189. # Once all frames are finished it will start over from the first one
  190. interval: 5
  191. # If you don't want a static order of the frames and want to show each frame at random
  192. # you can enable this option.
  193. random: false
  194. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  195. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  196. # These lines (usually a header or footer) are also good for decoration.
  197. header:
  198. text:
  199. - '&4&m+---------------------+'
  200. - '&c&m+---------------------+'
  201. interval: 20
  202. random: true
  203. Balance-label:
  204. text:
  205. - '&b&l> &c&lBalance:'
  206. interval: 100
  207. random: false
  208. Balance-line1:
  209. text:
  210. - '&4&l{money}'
  211. interval: 2
  212. random: false
  213. # For empty lines just add another 'section' but just don't put any text
  214. # in it so it acts like an empty line.
  215. spacer1:
  216. text: []
  217. interval: 100
  218. random: false
  219. news-info:
  220. text:
  221. - '&b&l> &c&lNews:'
  222. interval: 100
  223. random: false
  224. news:
  225. # Lets create some animated news
  226. # News is something you need to write quick
  227. # and usually you don't want to spend ages on creating
  228. # some cool effect. That is why FeatherBoard features
  229. # several presets you can use.
  230. text:
  231. - '<scroll width="29">&cAttention! &7Please support us on our website!</scroll>'
  232. interval: 2 # When using preset effects. The interval will apply to that effect
  233. # Do you want to randomize the animation frames?
  234. random: false
  235. # For empty lines just add another 'section' but just don't put any text
  236. # in it so it acts like an empty line.
  237. spacer2:
  238. text: []
  239. interval: 100
  240. random: false
  241. timesplayed-label: #Switch between site, times played and health
  242. text:
  243. - '&b&l> &c&lSite:'
  244. - '&b&l> &c&lHealth:'
  245. interval: 100
  246. random: false
  247. timesplayed: #Switch between site, times played and health
  248. text:
  249. - '&4&lwww.coonetwork.enjin.com'
  250. - '{healthbar}'
  251. interval: 100
  252. random: false
  253. # For empty lines just add another 'section' but just don't put any text
  254. # in it so it acts like an empty line.
  255. spacer3:
  256. text: []
  257. interval: 100
  258. random: false
  259. server-label:
  260. text:
  261. - '&b&l> &c&lOnline:'
  262. interval: 100
  263. random: false
  264. server-line1:
  265. text:
  266. - '&f&l{onlineplayers}&4&l/&f&l{maxplayers}'
  267. interval: 10
  268. random: false
  269. # This is the same as the header. It is not needed since you already use the header as the longest line
  270. # but it looks cleaner having a footer.
  271. footer:
  272. text:
  273. - '&4&m+---------------------+'
  274. - '&c&m+---------------------+'
  275. interval: 20
  276. random: true
  277. # This is a combat scoreboard example showing
  278. # combat related information.
  279. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  280. # (Unless you want it to show all the time)
  281. # You still need to 'trigger' this scoreboard in the vanilla_combat
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