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monotreeme

Force Spell List

Jun 9th, 2015
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  1. Force Spells/Abilities
  2. ============
  3. ===Tier 1===
  4. ============
  5. Seismic Sense
  6. >0-Mana
  7. >unlocked; always on.
  8. Immune to blinding
  9. +5 to strike
  10.  
  11. Inertia
  12. >X-Mana (X≥2, sustained @(X-1)Mana)
  13. ranged attack
  14. +5 Damage
  15. at X=4 damage is +10, or +5 against 2 targets(roll separately)
  16. at X=6 damage is +15, or +5 against 3 Targets(roll separately)
  17.  
  18. Density
  19. >1-Mana(sustain @1-Mana/Round)
  20. +10 damage to Melee attacks
  21.  
  22. ============
  23. ===Tier 2===
  24. ============
  25. Deflect
  26. >2-Mana(sustain @1-Mana/round)
  27. >Requires Seismic Sense
  28. Negates non-magical Ranged attacks
  29. +10 defense
  30.  
  31. Sand Storm
  32. >3-Mana (sustain @2Mana/round)
  33. >Requires Inertia
  34. -5 to footwork for opponents
  35. -10 to hit for opponents
  36.  
  37. Unstoppable Force
  38. >3-Mana
  39. >Requires Density
  40. >leaping attacks only
  41. +15 to a single Melee attack
  42.  
  43. ============
  44. ===Tier 3===
  45. ============
  46. Immovable Object
  47. >3-Mana (Duration 3 rounds, or when caster breaks spell)
  48. >Requires Deflect
  49. >1 round charge up, can take no other actions
  50. +10 footwork for allies in Current Zone
  51. +10 dodge for allies in Current Zone
  52. -10 footwork for opponents in Current Zone
  53. -10 Dodge for opponents in Current Zone
  54.  
  55. Quake
  56. >3-Mana
  57. >Requires Sand Storm
  58. >1 round charge up, can take no other actions
  59. AOE
  60. +15 damage
  61. -15 footwork for all entities in Current Zone
  62.  
  63. Launch
  64. >4-Mana (duration 4 rounds)
  65. >Requires Unstoppable Force
  66. >1 round charge up, can take no other actions
  67. +20 footwork on caster
  68. +10 Speed
  69. grants +5 to Unstoppable Force
  70.  
  71. ============
  72. ===Tier 5===
  73. ============
  74. Black Hole
  75. >8-Mana instant
  76. >Requires at least 1 Tier 3 Force Spell
  77. all non-caster entities in Current Zone make a Memorable (target # = 40) Might or Dodge(whichever is greater) or die
  78. all non-caster entities in adjacent zones make a Hard (target # = 30) Might or Dodge(whichever is greater) or die
  79. knock-back resistances are added to either save
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