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- Force Spells/Abilities
- ============
- ===Tier 1===
- ============
- Seismic Sense
- >0-Mana
- >unlocked; always on.
- Immune to blinding
- +5 to strike
- Inertia
- >X-Mana (X≥2, sustained @(X-1)Mana)
- ranged attack
- +5 Damage
- at X=4 damage is +10, or +5 against 2 targets(roll separately)
- at X=6 damage is +15, or +5 against 3 Targets(roll separately)
- Density
- >1-Mana(sustain @1-Mana/Round)
- +10 damage to Melee attacks
- ============
- ===Tier 2===
- ============
- Deflect
- >2-Mana(sustain @1-Mana/round)
- >Requires Seismic Sense
- Negates non-magical Ranged attacks
- +10 defense
- Sand Storm
- >3-Mana (sustain @2Mana/round)
- >Requires Inertia
- -5 to footwork for opponents
- -10 to hit for opponents
- Unstoppable Force
- >3-Mana
- >Requires Density
- >leaping attacks only
- +15 to a single Melee attack
- ============
- ===Tier 3===
- ============
- Immovable Object
- >3-Mana (Duration 3 rounds, or when caster breaks spell)
- >Requires Deflect
- >1 round charge up, can take no other actions
- +10 footwork for allies in Current Zone
- +10 dodge for allies in Current Zone
- -10 footwork for opponents in Current Zone
- -10 Dodge for opponents in Current Zone
- Quake
- >3-Mana
- >Requires Sand Storm
- >1 round charge up, can take no other actions
- AOE
- +15 damage
- -15 footwork for all entities in Current Zone
- Launch
- >4-Mana (duration 4 rounds)
- >Requires Unstoppable Force
- >1 round charge up, can take no other actions
- +20 footwork on caster
- +10 Speed
- grants +5 to Unstoppable Force
- ============
- ===Tier 5===
- ============
- Black Hole
- >8-Mana instant
- >Requires at least 1 Tier 3 Force Spell
- all non-caster entities in Current Zone make a Memorable (target # = 40) Might or Dodge(whichever is greater) or die
- all non-caster entities in adjacent zones make a Hard (target # = 30) Might or Dodge(whichever is greater) or die
- knock-back resistances are added to either save
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