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  1.  
  2.  
  3.  
  4. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  5. Loading C:\Documents and Settings\Administrator\Desktop\rp.vmf
  6. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  7. fixing up env_cubemap materials on brush sides...
  8. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  9. Building Faces...done (0)
  10. Chop Details...done (0)
  11. Find Visible Detail Sides...
  12. Merged 2 detail faces...done (0)
  13. Merging details...done (0)
  14. FixTjuncs...
  15. PruneNodes...
  16. WriteBSP...
  17. done (0)
  18. writing C:\Documents and Settings\Administrator\Desktop\rp.prt...Building visibility clusters...
  19. done (0)
  20. Creating default LDR cubemaps for env_cubemap using skybox materials:
  21.    skybox/militia_hdr*.vmt
  22.  ! Run buildcubemaps in the engine to get the correct cube maps.
  23. Creating default HDR cubemaps for env_cubemap using skybox materials:
  24.    skybox/militia_hdr*.vmt
  25.  ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. Building Physics collision data...
  30. done (0) (64774 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  32. Compacting texture/material tables...
  33. Reduced 219 texinfos to 147
  34. Reduced 18 texdatas to 16 (368 bytes to 330)
  35. Writing C:\Documents and Settings\Administrator\Desktop\rp.bsp
  36. 1 second elapsed
  37.  
  38.  
  39.  
  40. 2 threads
  41. reading c:\documents and settings\administrator\desktop\rp.bsp
  42. reading c:\documents and settings\administrator\desktop\rp.prt
  43.  148 portalclusters
  44.  427 numportals
  45. 0...1...2...3...4...5...6...7...8...9...10Optimized: 501 visible clusters (0.00%)
  46. Total clusters visible: 19003
  47. Average clusters visible: 128
  48. Building PAS...
  49. Average clusters audible: 148
  50. visdatasize:6807  compressed from 7104
  51. writing c:\documents and settings\administrator\desktop\rp.bsp
  52. 0 seconds elapsed
  53.  
  54.  
  55.  
  56. [Reading texlights from 'lights.rad']
  57. [48 texlights parsed from 'lights.rad']
  58.  
  59. Loading c:\documents and settings\administrator\desktop\rp.bsp
  60. 646 faces
  61. 251068 square feet [36153888.00 square inches]
  62. 0 Displacements
  63. 0 Square Feet [0.00 Square Inches]
  64. 646 patches before subdivision
  65. 5192 patches after subdivision
  66. 0 direct lights
  67. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 379553, max 382
  68. transfer lists:   2.9 megs
  69. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(0, 0, 0)
  70. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  71. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  73. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  74. Ready to Finish
  75.  
  76. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  77. ------------       ---------------  ---------------  --------
  78. models                   4/1024          192/49152    ( 0.4%)
  79. brushes                196/8192         2352/98304    ( 2.4%)
  80. brushsides            1355/65536       10840/524288   ( 2.1%)
  81. planes                 518/65536       10360/1310720  ( 0.8%)
  82. vertexes              1033/65536       12396/786432   ( 1.6%)
  83. nodes                  384/65536       12288/2097152  ( 0.6%)
  84. texinfos               147/12288       10584/884736   ( 1.2%)
  85. texdata                 16/2048          512/65536    ( 0.8%)
  86. dispinfos                0/0               0/0        ( 0.0%)
  87. disp_verts               0/0               0/0        ( 0.0%)
  88. disp_tris                0/0               0/0        ( 0.0%)
  89. disp_lmsamples           0/0               0/0        ( 0.0%)
  90. faces                  646/65536       36176/3670016  ( 1.0%)
  91. hdr faces                0/65536           0/3670016  ( 0.0%)
  92. origfaces              403/65536       22568/3670016  ( 0.6%)
  93. leaves                 389/65536       12448/2097152  ( 0.6%)
  94. leaffaces              671/65536        1342/131072   ( 1.0%)
  95. leafbrushes            337/65536         674/131072   ( 0.5%)
  96. areas                    2/256            16/2048     ( 0.8%)
  97. surfedges             4557/512000      18228/2048000  ( 0.9%)
  98. edges                 2704/256000      10816/1024000  ( 1.1%)
  99. LDR worldlights          0/8192            0/720896   ( 0.0%)
  100. HDR worldlights          0/8192            0/720896   ( 0.0%)
  101. leafwaterdata            0/32768           0/393216   ( 0.0%)
  102. waterstrips             60/32768         600/327680   ( 0.2%)
  103. waterverts               0/65536           0/786432   ( 0.0%)
  104. waterindices          1116/65536        2232/131072   ( 1.7%)
  105. cubemapsamples           0/1024            0/16384    ( 0.0%)
  106. overlays                 0/512             0/180224   ( 0.0%)
  107. LDR lightdata         [variable]      172716/0        ( 0.0%)
  108. HDR lightdata         [variable]           0/0        ( 0.0%)
  109. visdata               [variable]        6807/16777216 ( 0.0%)
  110. entdata               [variable]        1553/393216   ( 0.4%)
  111. LDR ambient table      389/65536        1556/262144   ( 0.6%)
  112. HDR ambient table      389/65536        1556/262144   ( 0.6%)
  113. LDR leaf ambient       192/65536        5376/1835008  ( 0.3%)
  114. HDR leaf ambient       389/65536       10892/1835008  ( 0.6%)
  115. occluders                0/0               0/0        ( 0.0%)
  116. occluder polygons        0/0               0/0        ( 0.0%)
  117. occluder vert ind        0/0               0/0        ( 0.0%)
  118. detail props          [variable]           1/12       ( 8.3%)
  119. static props          [variable]           1/536      ( 0.2%)
  120. pakfile               [variable]       86718/0        ( 0.0%)
  121. physics               [variable]       64774/4194304  ( 1.5%)
  122. physics terrain       [variable]           2/1048576  ( 0.0%)
  123.  
  124. Level flags = 0
  125.  
  126. Total triangle count: 1669
  127. Writing c:\documents and settings\administrator\desktop\rp.bsp
  128. 12 seconds elapsed
  129.  
  130.  
  131.  
  132. [Reading texlights from 'lights.rad']
  133. [48 texlights parsed from 'lights.rad']
  134.  
  135. Loading c:\documents and settings\administrator\desktop\rp.bsp
  136. 646 faces
  137. 251068 square feet [36153888.00 square inches]
  138. 0 Displacements
  139. 0 Square Feet [0.00 Square Inches]
  140. 646 patches before subdivision
  141. 5192 patches after subdivision
  142. 0 direct lights
  143. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 379553, max 382
  144. transfer lists:   2.9 megs
  145. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(0, 0, 0)
  146. Build Patch/Sample Hash Table(s).....Done<0.0062 sec>
  147. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  148. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  149. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  150. Ready to Finish
  151.  
  152. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  153. ------------       ---------------  ---------------  --------
  154. models                   4/1024          192/49152    ( 0.4%)
  155. brushes                196/8192         2352/98304    ( 2.4%)
  156. brushsides            1355/65536       10840/524288   ( 2.1%)
  157. planes                 518/65536       10360/1310720  ( 0.8%)
  158. vertexes              1033/65536       12396/786432   ( 1.6%)
  159. nodes                  384/65536       12288/2097152  ( 0.6%)
  160. texinfos               147/12288       10584/884736   ( 1.2%)
  161. texdata                 16/2048          512/65536    ( 0.8%)
  162. dispinfos                0/0               0/0        ( 0.0%)
  163. disp_verts               0/0               0/0        ( 0.0%)
  164. disp_tris                0/0               0/0        ( 0.0%)
  165. disp_lmsamples           0/0               0/0        ( 0.0%)
  166. faces                  646/65536       36176/3670016  ( 1.0%)
  167. hdr faces              646/65536       36176/3670016  ( 1.0%)
  168. origfaces              403/65536       22568/3670016  ( 0.6%)
  169. leaves                 389/65536       12448/2097152  ( 0.6%)
  170. leaffaces              671/65536        1342/131072   ( 1.0%)
  171. leafbrushes            337/65536         674/131072   ( 0.5%)
  172. areas                    2/256            16/2048     ( 0.8%)
  173. surfedges             4557/512000      18228/2048000  ( 0.9%)
  174. edges                 2704/256000      10816/1024000  ( 1.1%)
  175. LDR worldlights          0/8192            0/720896   ( 0.0%)
  176. HDR worldlights          0/8192            0/720896   ( 0.0%)
  177. leafwaterdata            0/32768           0/393216   ( 0.0%)
  178. waterstrips             60/32768         600/327680   ( 0.2%)
  179. waterverts               0/65536           0/786432   ( 0.0%)
  180. waterindices          1116/65536        2232/131072   ( 1.7%)
  181. cubemapsamples           0/1024            0/16384    ( 0.0%)
  182. overlays                 0/512             0/180224   ( 0.0%)
  183. LDR lightdata         [variable]      172716/0        ( 0.0%)
  184. HDR lightdata         [variable]      172716/0        ( 0.0%)
  185. visdata               [variable]        6807/16777216 ( 0.0%)
  186. entdata               [variable]        1553/393216   ( 0.4%)
  187. LDR ambient table      389/65536        1556/262144   ( 0.6%)
  188. HDR ambient table      389/65536        1556/262144   ( 0.6%)
  189. LDR leaf ambient       192/65536        5376/1835008  ( 0.3%)
  190. HDR leaf ambient       192/65536        5376/1835008  ( 0.3%)
  191. occluders                0/0               0/0        ( 0.0%)
  192. occluder polygons        0/0               0/0        ( 0.0%)
  193. occluder vert ind        0/0               0/0        ( 0.0%)
  194. detail props          [variable]           1/12       ( 8.3%)
  195. static props          [variable]           1/536      ( 0.2%)
  196. pakfile               [variable]       86718/0        ( 0.0%)
  197. physics               [variable]       64774/4194304  ( 1.5%)
  198. physics terrain       [variable]           2/1048576  ( 0.0%)
  199.  
  200. Level flags = 0
  201.  
  202. Total triangle count: 1669
  203. Writing c:\documents and settings\administrator\desktop\rp.bsp
  204. 11 seconds elapsed
  205.  
  206.  
  207.  
  208. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  209. Loading C:\Documents and Settings\Administrator\Desktop\rp.vmf
  210. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  211. fixing up env_cubemap materials on brush sides...
  212. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  213. Building Faces...done (0)
  214. Chop Details...done (0)
  215. Find Visible Detail Sides...
  216. Merged 2 detail faces...done (0)
  217. Merging details...done (0)
  218. FixTjuncs...
  219. PruneNodes...
  220. WriteBSP...
  221. done (0)
  222. writing C:\Documents and Settings\Administrator\Desktop\rp.prt...Building visibility clusters...
  223. done (0)
  224. Creating default LDR cubemaps for env_cubemap using skybox materials:
  225.    skybox/militia_hdr*.vmt
  226.  ! Run buildcubemaps in the engine to get the correct cube maps.
  227. Creating default HDR cubemaps for env_cubemap using skybox materials:
  228.    skybox/militia_hdr*.vmt
  229.  ! Run buildcubemaps in the engine to get the correct cube maps.
  230. Finding displacement neighbors...
  231. Finding lightmap sample positions...
  232. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  233. Building Physics collision data...
  234. done (0) (64774 bytes)
  235. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  236. Compacting texture/material tables...
  237. Reduced 219 texinfos to 147
  238. Reduced 18 texdatas to 16 (368 bytes to 330)
  239. Writing C:\Documents and Settings\Administrator\Desktop\rp.bsp
  240. 1 second elapsed
  241.  
  242.  
  243.  
  244. 2 threads
  245. reading c:\documents and settings\administrator\desktop\rp.bsp
  246. reading c:\documents and settings\administrator\desktop\rp.prt
  247.  148 portalclusters
  248.  427 numportals
  249. 0...1...2...3...4...5...6...7...8...9...10Optimized: 501 visible clusters (0.00%)
  250. Total clusters visible: 19003
  251. Average clusters visible: 128
  252. Building PAS...
  253. Average clusters audible: 148
  254. visdatasize:6807  compressed from 7104
  255. writing c:\documents and settings\administrator\desktop\rp.bsp
  256. 0 seconds elapsed
  257.  
  258.  
  259.  
  260. [Reading texlights from 'lights.rad']
  261. [48 texlights parsed from 'lights.rad']
  262.  
  263. Loading c:\documents and settings\administrator\desktop\rp.bsp
  264. 646 faces
  265. 251372 square feet [36197568.00 square inches]
  266. 0 Displacements
  267. 0 Square Feet [0.00 Square Inches]
  268. 646 patches before subdivision
  269. 5192 patches after subdivision
  270. 2 direct lights
  271. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 379470, max 382
  272. transfer lists:   2.9 megs
  273. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(21731, 25187, 15650)
  274. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(1736, 2149, 1354)
  275. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(264, 314, 198)
  276. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(28, 35, 22)
  277. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(5, 6, 4)
  278. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(1, 1, 0)
  279. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  280. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  281. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  282. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  283. Ready to Finish
  284.  
  285. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  286. ------------       ---------------  ---------------  --------
  287. models                   4/1024          192/49152    ( 0.4%)
  288. brushes                196/8192         2352/98304    ( 2.4%)
  289. brushsides            1355/65536       10840/524288   ( 2.1%)
  290. planes                 516/65536       10320/1310720  ( 0.8%)
  291. vertexes              1033/65536       12396/786432   ( 1.6%)
  292. nodes                  384/65536       12288/2097152  ( 0.6%)
  293. texinfos               147/12288       10584/884736   ( 1.2%)
  294. texdata                 16/2048          512/65536    ( 0.8%)
  295. dispinfos                0/0               0/0        ( 0.0%)
  296. disp_verts               0/0               0/0        ( 0.0%)
  297. disp_tris                0/0               0/0        ( 0.0%)
  298. disp_lmsamples           0/0               0/0        ( 0.0%)
  299. faces                  646/65536       36176/3670016  ( 1.0%)
  300. hdr faces                0/65536           0/3670016  ( 0.0%)
  301. origfaces              403/65536       22568/3670016  ( 0.6%)
  302. leaves                 389/65536       12448/2097152  ( 0.6%)
  303. leaffaces              671/65536        1342/131072   ( 1.0%)
  304. leafbrushes            337/65536         674/131072   ( 0.5%)
  305. areas                    2/256            16/2048     ( 0.8%)
  306. surfedges             4557/512000      18228/2048000  ( 0.9%)
  307. edges                 2704/256000      10816/1024000  ( 1.1%)
  308. LDR worldlights          2/8192          176/720896   ( 0.0%)
  309. HDR worldlights          0/8192            0/720896   ( 0.0%)
  310. leafwaterdata            0/32768           0/393216   ( 0.0%)
  311. waterstrips             60/32768         600/327680   ( 0.2%)
  312. waterverts               0/65536           0/786432   ( 0.0%)
  313. waterindices          1116/65536        2232/131072   ( 1.7%)
  314. cubemapsamples           0/1024            0/16384    ( 0.0%)
  315. overlays                 0/512             0/180224   ( 0.0%)
  316. LDR lightdata         [variable]      172716/0        ( 0.0%)
  317. HDR lightdata         [variable]           0/0        ( 0.0%)
  318. visdata               [variable]        6807/16777216 ( 0.0%)
  319. entdata               [variable]        3091/393216   ( 0.8%)
  320. LDR ambient table      389/65536        1556/262144   ( 0.6%)
  321. HDR ambient table      389/65536        1556/262144   ( 0.6%)
  322. LDR leaf ambient      1460/65536       40880/1835008  ( 2.2%)
  323. HDR leaf ambient       389/65536       10892/1835008  ( 0.6%)
  324. occluders                0/0               0/0        ( 0.0%)
  325. occluder polygons        0/0               0/0        ( 0.0%)
  326. occluder vert ind        0/0               0/0        ( 0.0%)
  327. detail props          [variable]           1/12       ( 8.3%)
  328. static props          [variable]           1/536      ( 0.2%)
  329. pakfile               [variable]       86718/0        ( 0.0%)
  330. physics               [variable]       64774/4194304  ( 1.5%)
  331. physics terrain       [variable]           2/1048576  ( 0.0%)
  332.  
  333. Level flags = 0
  334.  
  335. Total triangle count: 1669
  336. Writing c:\documents and settings\administrator\desktop\rp.bsp
  337. 17 seconds elapsed
  338.  
  339.  
  340.  
  341. [Reading texlights from 'lights.rad']
  342. [48 texlights parsed from 'lights.rad']
  343.  
  344. Loading c:\documents and settings\administrator\desktop\rp.bsp
  345. 646 faces
  346. 251372 square feet [36197568.00 square inches]
  347. 0 Displacements
  348. 0 Square Feet [0.00 Square Inches]
  349. 646 patches before subdivision
  350. 5192 patches after subdivision
  351. 2 direct lights
  352. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 379470, max 382
  353. transfer lists:   2.9 megs
  354. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(17401, 17084, 16263)
  355. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(1558, 1607, 1562)
  356. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(225, 224, 218)
  357. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(27, 28, 27)
  358. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(4, 4, 4)
  359. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(1, 1, 1)
  360. Build Patch/Sample Hash Table(s).....Done<0.0055 sec>
  361. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  362. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  363. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  364. Ready to Finish
  365.  
  366. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  367. ------------       ---------------  ---------------  --------
  368. models                   4/1024          192/49152    ( 0.4%)
  369. brushes                196/8192         2352/98304    ( 2.4%)
  370. brushsides            1355/65536       10840/524288   ( 2.1%)
  371. planes                 516/65536       10320/1310720  ( 0.8%)
  372. vertexes              1033/65536       12396/786432   ( 1.6%)
  373. nodes                  384/65536       12288/2097152  ( 0.6%)
  374. texinfos               147/12288       10584/884736   ( 1.2%)
  375. texdata                 16/2048          512/65536    ( 0.8%)
  376. dispinfos                0/0               0/0        ( 0.0%)
  377. disp_verts               0/0               0/0        ( 0.0%)
  378. disp_tris                0/0               0/0        ( 0.0%)
  379. disp_lmsamples           0/0               0/0        ( 0.0%)
  380. faces                  646/65536       36176/3670016  ( 1.0%)
  381. hdr faces              646/65536       36176/3670016  ( 1.0%)
  382. origfaces              403/65536       22568/3670016  ( 0.6%)
  383. leaves                 389/65536       12448/2097152  ( 0.6%)
  384. leaffaces              671/65536        1342/131072   ( 1.0%)
  385. leafbrushes            337/65536         674/131072   ( 0.5%)
  386. areas                    2/256            16/2048     ( 0.8%)
  387. surfedges             4557/512000      18228/2048000  ( 0.9%)
  388. edges                 2704/256000      10816/1024000  ( 1.1%)
  389. LDR worldlights          2/8192          176/720896   ( 0.0%)
  390. HDR worldlights          2/8192          176/720896   ( 0.0%)
  391. leafwaterdata            0/32768           0/393216   ( 0.0%)
  392. waterstrips             60/32768         600/327680   ( 0.2%)
  393. waterverts               0/65536           0/786432   ( 0.0%)
  394. waterindices          1116/65536        2232/131072   ( 1.7%)
  395. cubemapsamples           0/1024            0/16384    ( 0.0%)
  396. overlays                 0/512             0/180224   ( 0.0%)
  397. LDR lightdata         [variable]      172716/0        ( 0.0%)
  398. HDR lightdata         [variable]      172716/0        ( 0.0%)
  399. visdata               [variable]        6807/16777216 ( 0.0%)
  400. entdata               [variable]        3091/393216   ( 0.8%)
  401. LDR ambient table      389/65536        1556/262144   ( 0.6%)
  402. HDR ambient table      389/65536        1556/262144   ( 0.6%)
  403. LDR leaf ambient      1460/65536       40880/1835008  ( 2.2%)
  404. HDR leaf ambient      1393/65536       39004/1835008  ( 2.1%)
  405. occluders                0/0               0/0        ( 0.0%)
  406. occluder polygons        0/0               0/0        ( 0.0%)
  407. occluder vert ind        0/0               0/0        ( 0.0%)
  408. detail props          [variable]           1/12       ( 8.3%)
  409. static props          [variable]           1/536      ( 0.2%)
  410. pakfile               [variable]       86718/0        ( 0.0%)
  411. physics               [variable]       64774/4194304  ( 1.5%)
  412. physics terrain       [variable]           2/1048576  ( 0.0%)
  413.  
  414. Level flags = 0
  415.  
  416. Total triangle count: 1669
  417. Writing c:\documents and settings\administrator\desktop\rp.bsp
  418. 16 seconds elapsed
  419.  
  420.  
  421.  
  422. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  423. Loading C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.vmf
  424. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  425. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  426. fixing up env_cubemap materials on brush sides...
  427. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  428. Building Faces...done (0)
  429. Chop Details...done (0)
  430. Find Visible Detail Sides...
  431. Merged 4 detail faces...done (0)
  432. Merging details...done (0)
  433. FixTjuncs...
  434. PruneNodes...
  435. WriteBSP...
  436. done (0)
  437. writing C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.prt...Building visibility clusters...
  438. done (0)
  439. Creating default LDR cubemaps for env_cubemap using skybox materials:
  440.    skybox/militia_hdr*.vmt
  441.  ! Run buildcubemaps in the engine to get the correct cube maps.
  442. Creating default HDR cubemaps for env_cubemap using skybox materials:
  443.    skybox/militia_hdr*.vmt
  444.  ! Run buildcubemaps in the engine to get the correct cube maps.
  445. Finding displacement neighbors...
  446. Finding lightmap sample positions...
  447. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  448. Building Physics collision data...
  449. done (0) (124740 bytes)
  450. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  451. Compacting texture/material tables...
  452. Reduced 456 texinfos to 362
  453. Reduced 30 texdatas to 28 (652 bytes to 614)
  454. Writing C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.bsp
  455. 2 seconds elapsed
  456.  
  457.  
  458.  
  459. 2 threads
  460. reading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  461. reading c:\documents and settings\administrator\desktop\rp server shit\map\rp.prt
  462.  317 portalclusters
  463. 1007 numportals
  464. 0...1...2...3...4...5...6...7...8...9...10Optimized: 3653 visible clusters (0.00%)
  465. Total clusters visible: 83746
  466. Average clusters visible: 264
  467. Building PAS...
  468. Average clusters audible: 317
  469. visdatasize:27691  compressed from 25360
  470. writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  471. 0 seconds elapsed
  472.  
  473.  
  474.  
  475. [Reading texlights from 'lights.rad']
  476. [48 texlights parsed from 'lights.rad']
  477.  
  478. Loading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  479. 1186 faces
  480. 333763 square feet [48061892.00 square inches]
  481. 0 Displacements
  482. 0 Square Feet [0.00 Square Inches]
  483. 1186 patches before subdivision
  484. 9036 patches after subdivision
  485. 2 direct lights
  486. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 956103, max 580
  487. transfer lists:   7.3 megs
  488. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(53873, 60789, 43934)
  489. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(8348, 8550, 6758)
  490. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(1546, 1405, 1095)
  491. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(369, 302, 217)
  492. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(91, 66, 41)
  493. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(24, 16, 8)
  494. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(7, 4, 2)
  495. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(2, 1, 0)
  496. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(1, 0, 0)
  497. Build Patch/Sample Hash Table(s).....Done<0.0155 sec>
  498. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  499. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  500. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  501. Ready to Finish
  502.  
  503. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  504. ------------       ---------------  ---------------  --------
  505. models                   5/1024          240/49152    ( 0.5%)
  506. brushes                380/8192         4560/98304    ( 4.6%)
  507. brushsides            2670/65536       21360/524288   ( 4.1%)
  508. planes                1040/65536       20800/1310720  ( 1.6%)
  509. vertexes              1847/65536       22164/786432   ( 2.8%)
  510. nodes                  655/65536       20960/2097152  ( 1.0%)
  511. texinfos               362/12288       26064/884736   ( 2.9%)
  512. texdata                 28/2048          896/65536    ( 1.4%)
  513. dispinfos                0/0               0/0        ( 0.0%)
  514. disp_verts               0/0               0/0        ( 0.0%)
  515. disp_tris                0/0               0/0        ( 0.0%)
  516. disp_lmsamples           0/0               0/0        ( 0.0%)
  517. faces                 1186/65536       66416/3670016  ( 1.8%)
  518. hdr faces                0/65536           0/3670016  ( 0.0%)
  519. origfaces              760/65536       42560/3670016  ( 1.2%)
  520. leaves                 661/65536       21152/2097152  ( 1.0%)
  521. leaffaces             1301/65536        2602/131072   ( 2.0%)
  522. leafbrushes            628/65536        1256/131072   ( 1.0%)
  523. areas                    2/256            16/2048     ( 0.8%)
  524. surfedges             8385/512000      33540/2048000  ( 1.6%)
  525. edges                 4987/256000      19948/1024000  ( 1.9%)
  526. LDR worldlights          2/8192          176/720896   ( 0.0%)
  527. HDR worldlights          0/8192            0/720896   ( 0.0%)
  528. leafwaterdata            0/32768           0/393216   ( 0.0%)
  529. waterstrips            114/32768        1140/327680   ( 0.3%)
  530. waterverts               0/65536           0/786432   ( 0.0%)
  531. waterindices          2010/65536        4020/131072   ( 3.1%)
  532. cubemapsamples           0/1024            0/16384    ( 0.0%)
  533. overlays                 1/512           352/180224   ( 0.2%)
  534. LDR lightdata         [variable]      358236/0        ( 0.0%)
  535. HDR lightdata         [variable]           0/0        ( 0.0%)
  536. visdata               [variable]       27691/16777216 ( 0.2%)
  537. entdata               [variable]        4292/393216   ( 1.1%)
  538. LDR ambient table      661/65536        2644/262144   ( 1.0%)
  539. HDR ambient table      661/65536        2644/262144   ( 1.0%)
  540. LDR leaf ambient      2946/65536       82488/1835008  ( 4.5%)
  541. HDR leaf ambient       661/65536       18508/1835008  ( 1.0%)
  542. occluders                0/0               0/0        ( 0.0%)
  543. occluder polygons        0/0               0/0        ( 0.0%)
  544. occluder vert ind        0/0               0/0        ( 0.0%)
  545. detail props          [variable]           1/12       ( 8.3%)
  546. static props          [variable]           1/2296     ( 0.0%)
  547. pakfile               [variable]       86718/0        ( 0.0%)
  548. physics               [variable]      124740/4194304  ( 3.0%)
  549. physics terrain       [variable]           2/1048576  ( 0.0%)
  550.  
  551. Level flags = 0
  552.  
  553. Total triangle count: 3030
  554. Writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  555. 39 seconds elapsed
  556.  
  557.  
  558.  
  559. [Reading texlights from 'lights.rad']
  560. [48 texlights parsed from 'lights.rad']
  561.  
  562. Loading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  563. 1186 faces
  564. 333763 square feet [48061892.00 square inches]
  565. 0 Displacements
  566. 0 Square Feet [0.00 Square Inches]
  567. 1186 patches before subdivision
  568. 9036 patches after subdivision
  569. 2 direct lights
  570. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 956103, max 580
  571. transfer lists:   7.3 megs
  572. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(37906, 36774, 40640)
  573. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(5835, 5182, 6185)
  574. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(1098, 859, 1011)
  575. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(259, 184, 197)
  576. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(64, 40, 37)
  577. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(17, 10, 8)
  578. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(5, 2, 2)
  579. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(1, 1, 0)
  580. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(0, 0, 0)
  581. Build Patch/Sample Hash Table(s).....Done<0.0098 sec>
  582. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  583. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  584. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  585. Ready to Finish
  586.  
  587. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  588. ------------       ---------------  ---------------  --------
  589. models                   5/1024          240/49152    ( 0.5%)
  590. brushes                380/8192         4560/98304    ( 4.6%)
  591. brushsides            2670/65536       21360/524288   ( 4.1%)
  592. planes                1040/65536       20800/1310720  ( 1.6%)
  593. vertexes              1847/65536       22164/786432   ( 2.8%)
  594. nodes                  655/65536       20960/2097152  ( 1.0%)
  595. texinfos               362/12288       26064/884736   ( 2.9%)
  596. texdata                 28/2048          896/65536    ( 1.4%)
  597. dispinfos                0/0               0/0        ( 0.0%)
  598. disp_verts               0/0               0/0        ( 0.0%)
  599. disp_tris                0/0               0/0        ( 0.0%)
  600. disp_lmsamples           0/0               0/0        ( 0.0%)
  601. faces                 1186/65536       66416/3670016  ( 1.8%)
  602. hdr faces             1186/65536       66416/3670016  ( 1.8%)
  603. origfaces              760/65536       42560/3670016  ( 1.2%)
  604. leaves                 661/65536       21152/2097152  ( 1.0%)
  605. leaffaces             1301/65536        2602/131072   ( 2.0%)
  606. leafbrushes            628/65536        1256/131072   ( 1.0%)
  607. areas                    2/256            16/2048     ( 0.8%)
  608. surfedges             8385/512000      33540/2048000  ( 1.6%)
  609. edges                 4987/256000      19948/1024000  ( 1.9%)
  610. LDR worldlights          2/8192          176/720896   ( 0.0%)
  611. HDR worldlights          2/8192          176/720896   ( 0.0%)
  612. leafwaterdata            0/32768           0/393216   ( 0.0%)
  613. waterstrips            114/32768        1140/327680   ( 0.3%)
  614. waterverts               0/65536           0/786432   ( 0.0%)
  615. waterindices          2010/65536        4020/131072   ( 3.1%)
  616. cubemapsamples           0/1024            0/16384    ( 0.0%)
  617. overlays                 1/512           352/180224   ( 0.2%)
  618. LDR lightdata         [variable]      358236/0        ( 0.0%)
  619. HDR lightdata         [variable]      358236/0        ( 0.0%)
  620. visdata               [variable]       27691/16777216 ( 0.2%)
  621. entdata               [variable]        4292/393216   ( 1.1%)
  622. LDR ambient table      661/65536        2644/262144   ( 1.0%)
  623. HDR ambient table      661/65536        2644/262144   ( 1.0%)
  624. LDR leaf ambient      2946/65536       82488/1835008  ( 4.5%)
  625. HDR leaf ambient      2953/65536       82684/1835008  ( 4.5%)
  626. occluders                0/0               0/0        ( 0.0%)
  627. occluder polygons        0/0               0/0        ( 0.0%)
  628. occluder vert ind        0/0               0/0        ( 0.0%)
  629. detail props          [variable]           1/12       ( 8.3%)
  630. static props          [variable]           1/2296     ( 0.0%)
  631. pakfile               [variable]       86718/0        ( 0.0%)
  632. physics               [variable]      124740/4194304  ( 3.0%)
  633. physics terrain       [variable]           2/1048576  ( 0.0%)
  634.  
  635. Level flags = 0
  636.  
  637. Total triangle count: 3030
  638. Writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  639. 35 seconds elapsed
  640.  
  641.  
  642.  
  643. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  644. Loading C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.vmf
  645. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  646. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  647. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  648. fixing up env_cubemap materials on brush sides...
  649. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  650. Building Faces...done (0)
  651. Chop Details...done (0)
  652. Find Visible Detail Sides...
  653. Merged 4 detail faces...done (0)
  654. Merging details...done (0)
  655. FixTjuncs...
  656. PruneNodes...
  657. WriteBSP...
  658. done (0)
  659. writing C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.prt...Building visibility clusters...
  660. done (0)
  661. Creating default LDR cubemaps for env_cubemap using skybox materials:
  662.    skybox/militia_hdr*.vmt
  663.  ! Run buildcubemaps in the engine to get the correct cube maps.
  664. Creating default HDR cubemaps for env_cubemap using skybox materials:
  665.    skybox/militia_hdr*.vmt
  666.  ! Run buildcubemaps in the engine to get the correct cube maps.
  667. Finding displacement neighbors...
  668. Finding lightmap sample positions...
  669. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  670. Building Physics collision data...
  671. done (0) (178368 bytes)
  672. Error! To use model "models/testmodels/leather_chair.mdl"
  673.       with prop_static, it must be compiled with $staticprop!
  674. Error loading studio model "models/testmodels/leather_chair.mdl"!
  675. Error! prop_static using model "models/testmodels/macbook_pro.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  676. Error loading studio model "models/testmodels/macbook_pro.mdl"!
  677. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  678. Compacting texture/material tables...
  679. Reduced 502 texinfos to 402
  680. Reduced 34 texdatas to 32 (754 bytes to 716)
  681. Writing C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.bsp
  682. 3 seconds elapsed
  683.  
  684.  
  685.  
  686. 2 threads
  687. reading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  688. reading c:\documents and settings\administrator\desktop\rp server shit\map\rp.prt
  689.  550 portalclusters
  690. 1666 numportals
  691. 0...1...2...3...4...5...6...7...8...9...10Optimized: 22093 visible clusters (0.00%)
  692. Total clusters visible: 238091
  693. Average clusters visible: 432
  694. Building PAS...
  695. Average clusters audible: 550
  696. visdatasize:79088  compressed from 79200
  697. writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  698. 1 second elapsed
  699.  
  700.  
  701.  
  702. [Reading texlights from 'lights.rad']
  703. [48 texlights parsed from 'lights.rad']
  704.  
  705. Loading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  706. 2083 faces
  707. 348842 square feet [50233332.00 square inches]
  708. 0 Displacements
  709. 0 Square Feet [0.00 Square Inches]
  710. 2083 patches before subdivision
  711. 12537 patches after subdivision
  712. 9 direct lights
  713. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1774169, max 687
  714. transfer lists:  13.5 megs
  715. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(95068, 104869, 76483)
  716. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(21611, 20843, 13994)
  717. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7058, 6211, 3575)
  718. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2680, 2240, 1080)
  719. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1136, 906, 370)
  720. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(509, 393, 138)
  721. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(239, 178, 54)
  722. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(116, 83, 22)
  723. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(58, 40, 9)
  724. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(30, 20, 4)
  725. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(16, 10, 2)
  726. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(8, 5, 1)
  727. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(4, 3, 0)
  728. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(2, 1, 0)
  729. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(1, 1, 0)
  730. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(1, 0, 0)
  731. Build Patch/Sample Hash Table(s).....Done<0.0080 sec>
  732. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  733. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  734. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  735. Ready to Finish
  736.  
  737. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  738. ------------       ---------------  ---------------  --------
  739. models                   5/1024          240/49152    ( 0.5%)
  740. brushes                526/8192         6312/98304    ( 6.4%)
  741. brushsides            3571/65536       28568/524288   ( 5.4%)
  742. planes                1254/65536       25080/1310720  ( 1.9%)
  743. vertexes              2926/65536       35112/786432   ( 4.5%)
  744. nodes                 1042/65536       33344/2097152  ( 1.6%)
  745. texinfos               402/12288       28944/884736   ( 3.3%)
  746. texdata                 32/2048         1024/65536    ( 1.6%)
  747. dispinfos                0/0               0/0        ( 0.0%)
  748. disp_verts               0/0               0/0        ( 0.0%)
  749. disp_tris                0/0               0/0        ( 0.0%)
  750. disp_lmsamples           0/0               0/0        ( 0.0%)
  751. faces                 2083/65536      116648/3670016  ( 3.2%)
  752. hdr faces                0/65536           0/3670016  ( 0.0%)
  753. origfaces             1193/65536       66808/3670016  ( 1.8%)
  754. leaves                1048/65536       33536/2097152  ( 1.6%)
  755. leaffaces             2201/65536        4402/131072   ( 3.4%)
  756. leafbrushes            858/65536        1716/131072   ( 1.3%)
  757. areas                    2/256            16/2048     ( 0.8%)
  758. surfedges            14308/512000      57232/2048000  ( 2.8%)
  759. edges                 8457/256000      33828/1024000  ( 3.3%)
  760. LDR worldlights          9/8192          792/720896   ( 0.1%)
  761. HDR worldlights          0/8192            0/720896   ( 0.0%)
  762. leafwaterdata            0/32768           0/393216   ( 0.0%)
  763. waterstrips            168/32768        1680/327680   ( 0.5%)
  764. waterverts               0/65536           0/786432   ( 0.0%)
  765. waterindices          3423/65536        6846/131072   ( 5.2%)
  766. cubemapsamples           0/1024            0/16384    ( 0.0%)
  767. overlays                 1/512           352/180224   ( 0.2%)
  768. LDR lightdata         [variable]      509044/0        ( 0.0%)
  769. HDR lightdata         [variable]           0/0        ( 0.0%)
  770. visdata               [variable]       79088/16777216 ( 0.5%)
  771. entdata               [variable]       15485/393216   ( 3.9%)
  772. LDR ambient table     1048/65536        4192/262144   ( 1.6%)
  773. HDR ambient table     1048/65536        4192/262144   ( 1.6%)
  774. LDR leaf ambient      4764/65536      133392/1835008  ( 7.3%)
  775. HDR leaf ambient      1048/65536       29344/1835008  ( 1.6%)
  776. occluders                0/0               0/0        ( 0.0%)
  777. occluder polygons        0/0               0/0        ( 0.0%)
  778. occluder vert ind        0/0               0/0        ( 0.0%)
  779. detail props          [variable]           1/12       ( 8.3%)
  780. static props          [variable]           1/3150     ( 0.0%)
  781. pakfile               [variable]       86718/0        ( 0.0%)
  782. physics               [variable]      178368/4194304  ( 4.3%)
  783. physics terrain       [variable]           2/1048576  ( 0.0%)
  784.  
  785. Level flags = 0
  786.  
  787. Total triangle count: 5429
  788. Writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  789. 1 minute, 3 seconds elapsed
  790.  
  791.  
  792.  
  793. [Reading texlights from 'lights.rad']
  794. [48 texlights parsed from 'lights.rad']
  795.  
  796. Loading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  797. 2083 faces
  798. 348842 square feet [50233332.00 square inches]
  799. 0 Displacements
  800. 0 Square Feet [0.00 Square Inches]
  801. 2083 patches before subdivision
  802. 12537 patches after subdivision
  803. 9 direct lights
  804. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1774169, max 687
  805. transfer lists:  13.5 megs
  806. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(80278, 77887, 77510)
  807. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(21061, 17619, 15430)
  808. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7648, 5853, 4304)
  809. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(3075, 2215, 1390)
  810. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1361, 930, 501)
  811. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(627, 410, 193)
  812. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(302, 188, 78)
  813. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(149, 89, 32)
  814. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(76, 43, 14)
  815. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(39, 21, 6)
  816. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(21, 11, 3)
  817. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(11, 5, 1)
  818. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(6, 3, 1)
  819. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(3, 1, 0)
  820. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(2, 1, 0)
  821. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(1, 0, 0)
  822. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(1, 0, 0)
  823. Build Patch/Sample Hash Table(s).....Done<0.0102 sec>
  824. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  825. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  826. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  827. Ready to Finish
  828.  
  829. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  830. ------------       ---------------  ---------------  --------
  831. models                   5/1024          240/49152    ( 0.5%)
  832. brushes                526/8192         6312/98304    ( 6.4%)
  833. brushsides            3571/65536       28568/524288   ( 5.4%)
  834. planes                1254/65536       25080/1310720  ( 1.9%)
  835. vertexes              2926/65536       35112/786432   ( 4.5%)
  836. nodes                 1042/65536       33344/2097152  ( 1.6%)
  837. texinfos               402/12288       28944/884736   ( 3.3%)
  838. texdata                 32/2048         1024/65536    ( 1.6%)
  839. dispinfos                0/0               0/0        ( 0.0%)
  840. disp_verts               0/0               0/0        ( 0.0%)
  841. disp_tris                0/0               0/0        ( 0.0%)
  842. disp_lmsamples           0/0               0/0        ( 0.0%)
  843. faces                 2083/65536      116648/3670016  ( 3.2%)
  844. hdr faces             2083/65536      116648/3670016  ( 3.2%)
  845. origfaces             1193/65536       66808/3670016  ( 1.8%)
  846. leaves                1048/65536       33536/2097152  ( 1.6%)
  847. leaffaces             2201/65536        4402/131072   ( 3.4%)
  848. leafbrushes            858/65536        1716/131072   ( 1.3%)
  849. areas                    2/256            16/2048     ( 0.8%)
  850. surfedges            14308/512000      57232/2048000  ( 2.8%)
  851. edges                 8457/256000      33828/1024000  ( 3.3%)
  852. LDR worldlights          9/8192          792/720896   ( 0.1%)
  853. HDR worldlights          9/8192          792/720896   ( 0.1%)
  854. leafwaterdata            0/32768           0/393216   ( 0.0%)
  855. waterstrips            168/32768        1680/327680   ( 0.5%)
  856. waterverts               0/65536           0/786432   ( 0.0%)
  857. waterindices          3423/65536        6846/131072   ( 5.2%)
  858. cubemapsamples           0/1024            0/16384    ( 0.0%)
  859. overlays                 1/512           352/180224   ( 0.2%)
  860. LDR lightdata         [variable]      509044/0        ( 0.0%)
  861. HDR lightdata         [variable]      509044/0        ( 0.0%)
  862. visdata               [variable]       79088/16777216 ( 0.5%)
  863. entdata               [variable]       15485/393216   ( 3.9%)
  864. LDR ambient table     1048/65536        4192/262144   ( 1.6%)
  865. HDR ambient table     1048/65536        4192/262144   ( 1.6%)
  866. LDR leaf ambient      4764/65536      133392/1835008  ( 7.3%)
  867. HDR leaf ambient      4783/65536      133924/1835008  ( 7.3%)
  868. occluders                0/0               0/0        ( 0.0%)
  869. occluder polygons        0/0               0/0        ( 0.0%)
  870. occluder vert ind        0/0               0/0        ( 0.0%)
  871. detail props          [variable]           1/12       ( 8.3%)
  872. static props          [variable]           1/3150     ( 0.0%)
  873. pakfile               [variable]       86718/0        ( 0.0%)
  874. physics               [variable]      178368/4194304  ( 4.3%)
  875. physics terrain       [variable]           2/1048576  ( 0.0%)
  876.  
  877. Level flags = 0
  878.  
  879. Total triangle count: 5429
  880. Writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  881. 58 seconds elapsed
  882.  
  883.  
  884.  
  885. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  886. Loading C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.vmf
  887. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  888. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  889. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  890. fixing up env_cubemap materials on brush sides...
  891. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  892. Building Faces...done (0)
  893. Chop Details...done (0)
  894. Find Visible Detail Sides...
  895. Merged 4 detail faces...done (0)
  896. Merging details...done (0)
  897. FixTjuncs...
  898. PruneNodes...
  899. WriteBSP...
  900. done (0)
  901. writing C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.prt...Building visibility clusters...
  902. done (0)
  903. No such variable "$basetexture" for material "skybox/sky_lazyday01_hdrrt"
  904. Can't load skybox file skybox/sky_lazyday01_hdr to build the default cubemap!
  905. No such variable "$basetexture" for material "skybox/sky_lazyday01_hdrrt"
  906. Can't load skybox file skybox/sky_lazyday01_hdr to build the default cubemap!
  907. Finding displacement neighbors...
  908. Finding lightmap sample positions...
  909. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  910. Building Physics collision data...
  911. done (1) (178368 bytes)
  912. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  913. Compacting texture/material tables...
  914. Reduced 502 texinfos to 402
  915. Reduced 34 texdatas to 32 (754 bytes to 716)
  916. Writing C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.bsp
  917. 2 seconds elapsed
  918.  
  919.  
  920.  
  921. 2 threads
  922. reading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  923. reading c:\documents and settings\administrator\desktop\rp server shit\map\rp.prt
  924.  550 portalclusters
  925. 1666 numportals
  926. 0...1...2...3...4...5...6...7...8...9...10Optimized: 22093 visible clusters (0.00%)
  927. Total clusters visible: 238091
  928. Average clusters visible: 432
  929. Building PAS...
  930. Average clusters audible: 550
  931. visdatasize:79088  compressed from 79200
  932. writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  933. 1 second elapsed
  934.  
  935.  
  936.  
  937. [Reading texlights from 'lights.rad']
  938. [48 texlights parsed from 'lights.rad']
  939.  
  940. Loading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  941. 2083 faces
  942. 348842 square feet [50233332.00 square inches]
  943. 0 Displacements
  944. 0 Square Feet [0.00 Square Inches]
  945. 2083 patches before subdivision
  946. 12537 patches after subdivision
  947. 9 direct lights
  948. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1777258, max 687
  949. transfer lists:  13.6 megs
  950. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(95362, 105219, 76721)
  951. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(21660, 20900, 14037)
  952. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7072, 6226, 3584)
  953. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2685, 2246, 1083)
  954. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1139, 909, 371)
  955. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(510, 394, 138)
  956. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(240, 178, 54)
  957. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(117, 83, 22)
  958. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(58, 40, 9)
  959. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(30, 20, 4)
  960. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(16, 10, 2)
  961. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(8, 5, 1)
  962. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(4, 3, 0)
  963. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(2, 1, 0)
  964. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(1, 1, 0)
  965. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(1, 0, 0)
  966. Build Patch/Sample Hash Table(s).....Done<0.0099 sec>
  967. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  968. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  969. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  970. Ready to Finish
  971.  
  972. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  973. ------------       ---------------  ---------------  --------
  974. models                   5/1024          240/49152    ( 0.5%)
  975. brushes                526/8192         6312/98304    ( 6.4%)
  976. brushsides            3571/65536       28568/524288   ( 5.4%)
  977. planes                1254/65536       25080/1310720  ( 1.9%)
  978. vertexes              2926/65536       35112/786432   ( 4.5%)
  979. nodes                 1042/65536       33344/2097152  ( 1.6%)
  980. texinfos               402/12288       28944/884736   ( 3.3%)
  981. texdata                 32/2048         1024/65536    ( 1.6%)
  982. dispinfos                0/0               0/0        ( 0.0%)
  983. disp_verts               0/0               0/0        ( 0.0%)
  984. disp_tris                0/0               0/0        ( 0.0%)
  985. disp_lmsamples           0/0               0/0        ( 0.0%)
  986. faces                 2083/65536      116648/3670016  ( 3.2%)
  987. hdr faces                0/65536           0/3670016  ( 0.0%)
  988. origfaces             1193/65536       66808/3670016  ( 1.8%)
  989. leaves                1048/65536       33536/2097152  ( 1.6%)
  990. leaffaces             2201/65536        4402/131072   ( 3.4%)
  991. leafbrushes            858/65536        1716/131072   ( 1.3%)
  992. areas                    2/256            16/2048     ( 0.8%)
  993. surfedges            14308/512000      57232/2048000  ( 2.8%)
  994. edges                 8457/256000      33828/1024000  ( 3.3%)
  995. LDR worldlights          9/8192          792/720896   ( 0.1%)
  996. HDR worldlights          0/8192            0/720896   ( 0.0%)
  997. leafwaterdata            0/32768           0/393216   ( 0.0%)
  998. waterstrips            168/32768        1680/327680   ( 0.5%)
  999. waterverts               0/65536           0/786432   ( 0.0%)
  1000. waterindices          3423/65536        6846/131072   ( 5.2%)
  1001. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1002. overlays                 1/512           352/180224   ( 0.2%)
  1003. LDR lightdata         [variable]      509044/0        ( 0.0%)
  1004. HDR lightdata         [variable]           0/0        ( 0.0%)
  1005. visdata               [variable]       79088/16777216 ( 0.5%)
  1006. entdata               [variable]       10927/393216   ( 2.8%)
  1007. LDR ambient table     1048/65536        4192/262144   ( 1.6%)
  1008. HDR ambient table     1048/65536        4192/262144   ( 1.6%)
  1009. LDR leaf ambient      4781/65536      133868/1835008  ( 7.3%)
  1010. HDR leaf ambient      1048/65536       29344/1835008  ( 1.6%)
  1011. occluders                0/0               0/0        ( 0.0%)
  1012. occluder polygons        0/0               0/0        ( 0.0%)
  1013. occluder vert ind        0/0               0/0        ( 0.0%)
  1014. detail props          [variable]           1/12       ( 8.3%)
  1015. static props          [variable]           1/2956     ( 0.0%)
  1016. pakfile               [variable]          54/0        ( 0.0%)
  1017. physics               [variable]      178368/4194304  ( 4.3%)
  1018. physics terrain       [variable]           2/1048576  ( 0.0%)
  1019.  
  1020. Level flags = 0
  1021.  
  1022. Total triangle count: 5429
  1023. Writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1024. 1 minute, 1 second elapsed
  1025.  
  1026.  
  1027.  
  1028. [Reading texlights from 'lights.rad']
  1029. [48 texlights parsed from 'lights.rad']
  1030.  
  1031. Loading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1032. 2083 faces
  1033. 348842 square feet [50233332.00 square inches]
  1034. 0 Displacements
  1035. 0 Square Feet [0.00 Square Inches]
  1036. 2083 patches before subdivision
  1037. 12537 patches after subdivision
  1038. 9 direct lights
  1039. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1777258, max 687
  1040. transfer lists:  13.6 megs
  1041. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(80496, 78113, 77751)
  1042. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(21102, 17659, 15476)
  1043. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7660, 5864, 4315)
  1044. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(3081, 2219, 1393)
  1045. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1363, 932, 502)
  1046. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(628, 411, 193)
  1047. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(302, 189, 78)
  1048. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(149, 89, 32)
  1049. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(76, 43, 14)
  1050. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(39, 21, 6)
  1051. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(21, 11, 3)
  1052. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(11, 6, 1)
  1053. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(6, 3, 1)
  1054. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(3, 1, 0)
  1055. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(2, 1, 0)
  1056. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(1, 0, 0)
  1057. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(1, 0, 0)
  1058. Build Patch/Sample Hash Table(s).....Done<0.0079 sec>
  1059. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1060. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1061. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1062. Ready to Finish
  1063.  
  1064. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  1065. ------------       ---------------  ---------------  --------
  1066. models                   5/1024          240/49152    ( 0.5%)
  1067. brushes                526/8192         6312/98304    ( 6.4%)
  1068. brushsides            3571/65536       28568/524288   ( 5.4%)
  1069. planes                1254/65536       25080/1310720  ( 1.9%)
  1070. vertexes              2926/65536       35112/786432   ( 4.5%)
  1071. nodes                 1042/65536       33344/2097152  ( 1.6%)
  1072. texinfos               402/12288       28944/884736   ( 3.3%)
  1073. texdata                 32/2048         1024/65536    ( 1.6%)
  1074. dispinfos                0/0               0/0        ( 0.0%)
  1075. disp_verts               0/0               0/0        ( 0.0%)
  1076. disp_tris                0/0               0/0        ( 0.0%)
  1077. disp_lmsamples           0/0               0/0        ( 0.0%)
  1078. faces                 2083/65536      116648/3670016  ( 3.2%)
  1079. hdr faces             2083/65536      116648/3670016  ( 3.2%)
  1080. origfaces             1193/65536       66808/3670016  ( 1.8%)
  1081. leaves                1048/65536       33536/2097152  ( 1.6%)
  1082. leaffaces             2201/65536        4402/131072   ( 3.4%)
  1083. leafbrushes            858/65536        1716/131072   ( 1.3%)
  1084. areas                    2/256            16/2048     ( 0.8%)
  1085. surfedges            14308/512000      57232/2048000  ( 2.8%)
  1086. edges                 8457/256000      33828/1024000  ( 3.3%)
  1087. LDR worldlights          9/8192          792/720896   ( 0.1%)
  1088. HDR worldlights          9/8192          792/720896   ( 0.1%)
  1089. leafwaterdata            0/32768           0/393216   ( 0.0%)
  1090. waterstrips            168/32768        1680/327680   ( 0.5%)
  1091. waterverts               0/65536           0/786432   ( 0.0%)
  1092. waterindices          3423/65536        6846/131072   ( 5.2%)
  1093. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1094. overlays                 1/512           352/180224   ( 0.2%)
  1095. LDR lightdata         [variable]      509044/0        ( 0.0%)
  1096. HDR lightdata         [variable]      509044/0        ( 0.0%)
  1097. visdata               [variable]       79088/16777216 ( 0.5%)
  1098. entdata               [variable]       10927/393216   ( 2.8%)
  1099. LDR ambient table     1048/65536        4192/262144   ( 1.6%)
  1100. HDR ambient table     1048/65536        4192/262144   ( 1.6%)
  1101. LDR leaf ambient      4781/65536      133868/1835008  ( 7.3%)
  1102. HDR leaf ambient      4781/65536      133868/1835008  ( 7.3%)
  1103. occluders                0/0               0/0        ( 0.0%)
  1104. occluder polygons        0/0               0/0        ( 0.0%)
  1105. occluder vert ind        0/0               0/0        ( 0.0%)
  1106. detail props          [variable]           1/12       ( 8.3%)
  1107. static props          [variable]           1/2956     ( 0.0%)
  1108. pakfile               [variable]          54/0        ( 0.0%)
  1109. physics               [variable]      178368/4194304  ( 4.3%)
  1110. physics terrain       [variable]           2/1048576  ( 0.0%)
  1111.  
  1112. Level flags = 0
  1113.  
  1114. Total triangle count: 5429
  1115. Writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1116. 1 minute, 0 seconds elapsed
  1117.  
  1118.  
  1119.  
  1120. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  1121. Loading C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.vmf
  1122. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  1123. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  1124. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  1125. fixing up env_cubemap materials on brush sides...
  1126. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1127. Building Faces...done (0)
  1128. Chop Details...done (0)
  1129. Find Visible Detail Sides...
  1130. Merged 4 detail faces...done (0)
  1131. Merging details...done (0)
  1132. FixTjuncs...
  1133. PruneNodes...
  1134. WriteBSP...
  1135. done (0)
  1136. writing C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.prt...Building visibility clusters...
  1137. done (0)
  1138. No such variable "$basetexture" for material "skybox/sky_lazyday01_hdrrt"
  1139. Can't load skybox file skybox/sky_lazyday01_hdr to build the default cubemap!
  1140. No such variable "$basetexture" for material "skybox/sky_lazyday01_hdrrt"
  1141. Can't load skybox file skybox/sky_lazyday01_hdr to build the default cubemap!
  1142. Finding displacement neighbors...
  1143. Finding lightmap sample positions...
  1144. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1145. Building Physics collision data...
  1146. done (0) (178368 bytes)
  1147. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1148. Compacting texture/material tables...
  1149. Reduced 502 texinfos to 402
  1150. Reduced 34 texdatas to 32 (754 bytes to 716)
  1151. Writing C:\Documents and Settings\Administrator\Desktop\RP server shit\Map\rp.bsp
  1152. 1 second elapsed
  1153.  
  1154.  
  1155.  
  1156. 2 threads
  1157. reading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1158. reading c:\documents and settings\administrator\desktop\rp server shit\map\rp.prt
  1159.  550 portalclusters
  1160. 1666 numportals
  1161. 0...1...2...3...4...5...6...7...8...9...10Optimized: 22093 visible clusters (0.00%)
  1162. Total clusters visible: 238091
  1163. Average clusters visible: 432
  1164. Building PAS...
  1165. Average clusters audible: 550
  1166. visdatasize:79088  compressed from 79200
  1167. writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1168. 1 second elapsed
  1169.  
  1170.  
  1171.  
  1172. [Reading texlights from 'lights.rad']
  1173. [48 texlights parsed from 'lights.rad']
  1174.  
  1175. Loading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1176. 2083 faces
  1177. 348842 square feet [50233332.00 square inches]
  1178. 0 Displacements
  1179. 0 Square Feet [0.00 Square Inches]
  1180. 2083 patches before subdivision
  1181. 12537 patches after subdivision
  1182. 9 direct lights
  1183. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1777258, max 687
  1184. transfer lists:  13.6 megs
  1185. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(95363, 105219, 76721)
  1186. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(21660, 20900, 14037)
  1187. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7072, 6227, 3584)
  1188. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2685, 2246, 1083)
  1189. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1139, 909, 371)
  1190. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(510, 394, 138)
  1191. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(240, 178, 54)
  1192. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(117, 83, 22)
  1193. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(58, 40, 9)
  1194. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(30, 20, 4)
  1195. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(16, 10, 2)
  1196. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(8, 5, 1)
  1197. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(4, 3, 0)
  1198. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(2, 1, 0)
  1199. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(1, 1, 0)
  1200. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(1, 0, 0)
  1201. Build Patch/Sample Hash Table(s).....Done<0.0148 sec>
  1202. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1203. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1204. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1205. Ready to Finish
  1206.  
  1207. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  1208. ------------       ---------------  ---------------  --------
  1209. models                   5/1024          240/49152    ( 0.5%)
  1210. brushes                526/8192         6312/98304    ( 6.4%)
  1211. brushsides            3571/65536       28568/524288   ( 5.4%)
  1212. planes                1254/65536       25080/1310720  ( 1.9%)
  1213. vertexes              2926/65536       35112/786432   ( 4.5%)
  1214. nodes                 1042/65536       33344/2097152  ( 1.6%)
  1215. texinfos               402/12288       28944/884736   ( 3.3%)
  1216. texdata                 32/2048         1024/65536    ( 1.6%)
  1217. dispinfos                0/0               0/0        ( 0.0%)
  1218. disp_verts               0/0               0/0        ( 0.0%)
  1219. disp_tris                0/0               0/0        ( 0.0%)
  1220. disp_lmsamples           0/0               0/0        ( 0.0%)
  1221. faces                 2083/65536      116648/3670016  ( 3.2%)
  1222. hdr faces                0/65536           0/3670016  ( 0.0%)
  1223. origfaces             1193/65536       66808/3670016  ( 1.8%)
  1224. leaves                1048/65536       33536/2097152  ( 1.6%)
  1225. leaffaces             2201/65536        4402/131072   ( 3.4%)
  1226. leafbrushes            858/65536        1716/131072   ( 1.3%)
  1227. areas                    2/256            16/2048     ( 0.8%)
  1228. surfedges            14308/512000      57232/2048000  ( 2.8%)
  1229. edges                 8457/256000      33828/1024000  ( 3.3%)
  1230. LDR worldlights          9/8192          792/720896   ( 0.1%)
  1231. HDR worldlights          0/8192            0/720896   ( 0.0%)
  1232. leafwaterdata            0/32768           0/393216   ( 0.0%)
  1233. waterstrips            168/32768        1680/327680   ( 0.5%)
  1234. waterverts               0/65536           0/786432   ( 0.0%)
  1235. waterindices          3423/65536        6846/131072   ( 5.2%)
  1236. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1237. overlays                 1/512           352/180224   ( 0.2%)
  1238. LDR lightdata         [variable]      509044/0        ( 0.0%)
  1239. HDR lightdata         [variable]           0/0        ( 0.0%)
  1240. visdata               [variable]       79088/16777216 ( 0.5%)
  1241. entdata               [variable]       10927/393216   ( 2.8%)
  1242. LDR ambient table     1048/65536        4192/262144   ( 1.6%)
  1243. HDR ambient table     1048/65536        4192/262144   ( 1.6%)
  1244. LDR leaf ambient      4781/65536      133868/1835008  ( 7.3%)
  1245. HDR leaf ambient      1048/65536       29344/1835008  ( 1.6%)
  1246. occluders                0/0               0/0        ( 0.0%)
  1247. occluder polygons        0/0               0/0        ( 0.0%)
  1248. occluder vert ind        0/0               0/0        ( 0.0%)
  1249. detail props          [variable]           1/12       ( 8.3%)
  1250. static props          [variable]           1/2956     ( 0.0%)
  1251. pakfile               [variable]          54/0        ( 0.0%)
  1252. physics               [variable]      178368/4194304  ( 4.3%)
  1253. physics terrain       [variable]           2/1048576  ( 0.0%)
  1254.  
  1255. Level flags = 0
  1256.  
  1257. Total triangle count: 5429
  1258. Writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1259. 58 seconds elapsed
  1260.  
  1261.  
  1262.  
  1263. [Reading texlights from 'lights.rad']
  1264. [48 texlights parsed from 'lights.rad']
  1265.  
  1266. Loading c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1267. 2083 faces
  1268. 348842 square feet [50233332.00 square inches]
  1269. 0 Displacements
  1270. 0 Square Feet [0.00 Square Inches]
  1271. 2083 patches before subdivision
  1272. 12537 patches after subdivision
  1273. 9 direct lights
  1274. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1777258, max 687
  1275. transfer lists:  13.6 megs
  1276. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(80496, 78114, 77751)
  1277. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(21102, 17659, 15476)
  1278. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7660, 5864, 4315)
  1279. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(3081, 2219, 1393)
  1280. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1363, 932, 502)
  1281. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(628, 411, 193)
  1282. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(302, 189, 78)
  1283. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(149, 89, 32)
  1284. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(76, 43, 14)
  1285. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(39, 21, 6)
  1286. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(21, 11, 3)
  1287. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(11, 6, 1)
  1288. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(6, 3, 1)
  1289. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(3, 1, 0)
  1290. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(2, 1, 0)
  1291. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(1, 0, 0)
  1292. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(1, 0, 0)
  1293. Build Patch/Sample Hash Table(s).....Done<0.0091 sec>
  1294. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1295. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1296. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1297. Ready to Finish
  1298.  
  1299. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  1300. ------------       ---------------  ---------------  --------
  1301. models                   5/1024          240/49152    ( 0.5%)
  1302. brushes                526/8192         6312/98304    ( 6.4%)
  1303. brushsides            3571/65536       28568/524288   ( 5.4%)
  1304. planes                1254/65536       25080/1310720  ( 1.9%)
  1305. vertexes              2926/65536       35112/786432   ( 4.5%)
  1306. nodes                 1042/65536       33344/2097152  ( 1.6%)
  1307. texinfos               402/12288       28944/884736   ( 3.3%)
  1308. texdata                 32/2048         1024/65536    ( 1.6%)
  1309. dispinfos                0/0               0/0        ( 0.0%)
  1310. disp_verts               0/0               0/0        ( 0.0%)
  1311. disp_tris                0/0               0/0        ( 0.0%)
  1312. disp_lmsamples           0/0               0/0        ( 0.0%)
  1313. faces                 2083/65536      116648/3670016  ( 3.2%)
  1314. hdr faces             2083/65536      116648/3670016  ( 3.2%)
  1315. origfaces             1193/65536       66808/3670016  ( 1.8%)
  1316. leaves                1048/65536       33536/2097152  ( 1.6%)
  1317. leaffaces             2201/65536        4402/131072   ( 3.4%)
  1318. leafbrushes            858/65536        1716/131072   ( 1.3%)
  1319. areas                    2/256            16/2048     ( 0.8%)
  1320. surfedges            14308/512000      57232/2048000  ( 2.8%)
  1321. edges                 8457/256000      33828/1024000  ( 3.3%)
  1322. LDR worldlights          9/8192          792/720896   ( 0.1%)
  1323. HDR worldlights          9/8192          792/720896   ( 0.1%)
  1324. leafwaterdata            0/32768           0/393216   ( 0.0%)
  1325. waterstrips            168/32768        1680/327680   ( 0.5%)
  1326. waterverts               0/65536           0/786432   ( 0.0%)
  1327. waterindices          3423/65536        6846/131072   ( 5.2%)
  1328. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1329. overlays                 1/512           352/180224   ( 0.2%)
  1330. LDR lightdata         [variable]      509044/0        ( 0.0%)
  1331. HDR lightdata         [variable]      509044/0        ( 0.0%)
  1332. visdata               [variable]       79088/16777216 ( 0.5%)
  1333. entdata               [variable]       10927/393216   ( 2.8%)
  1334. LDR ambient table     1048/65536        4192/262144   ( 1.6%)
  1335. HDR ambient table     1048/65536        4192/262144   ( 1.6%)
  1336. LDR leaf ambient      4781/65536      133868/1835008  ( 7.3%)
  1337. HDR leaf ambient      4781/65536      133868/1835008  ( 7.3%)
  1338. occluders                0/0               0/0        ( 0.0%)
  1339. occluder polygons        0/0               0/0        ( 0.0%)
  1340. occluder vert ind        0/0               0/0        ( 0.0%)
  1341. detail props          [variable]           1/12       ( 8.3%)
  1342. static props          [variable]           1/2956     ( 0.0%)
  1343. pakfile               [variable]          54/0        ( 0.0%)
  1344. physics               [variable]      178368/4194304  ( 4.3%)
  1345. physics terrain       [variable]           2/1048576  ( 0.0%)
  1346.  
  1347. Level flags = 0
  1348.  
  1349. Total triangle count: 5429
  1350. Writing c:\documents and settings\administrator\desktop\rp server shit\map\rp.bsp
  1351. 59 seconds elapsed
  1352.  
  1353.  
  1354.  
  1355. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  1356. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  1357. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  1358. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  1359. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  1360. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  1361. fixing up env_cubemap materials on brush sides...
  1362. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1363. Building Faces...done (0)
  1364. Chop Details...done (0)
  1365. Find Visible Detail Sides...
  1366. Merged 4 detail faces...done (0)
  1367. Merging details...done (0)
  1368. FixTjuncs...
  1369. PruneNodes...
  1370. WriteBSP...
  1371. done (1)
  1372. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  1373. done (0)
  1374. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1375.    skybox/mpa02*.vmt
  1376.  ! Run buildcubemaps in the engine to get the correct cube maps.
  1377. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1378.    skybox/mpa02*.vmt
  1379.  ! Run buildcubemaps in the engine to get the correct cube maps.
  1380. Finding displacement neighbors...
  1381. Finding lightmap sample positions...
  1382. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1383. Building Physics collision data...
  1384. done (0) (246204 bytes)
  1385. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1386. Compacting texture/material tables...
  1387. Reduced 729 texinfos to 603
  1388. Reduced 49 texdatas to 45 (1125 bytes to 1021)
  1389. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  1390. 5 seconds elapsed
  1391.  
  1392.  
  1393.  
  1394. 2 threads
  1395. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1396. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  1397.  842 portalclusters
  1398. 2414 numportals
  1399. 0...1...2...3...4...5...6...7...8...9...10Optimized: 43608 visible clusters (0.00%)
  1400. Total clusters visible: 494750
  1401. Average clusters visible: 587
  1402. Building PAS...
  1403. Average clusters audible: 842
  1404. visdatasize:173392  compressed from 188608
  1405. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1406. 2 seconds elapsed
  1407.  
  1408.  
  1409.  
  1410. [Reading texlights from 'lights.rad']
  1411. [48 texlights parsed from 'lights.rad']
  1412.  
  1413. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1414. 3302 faces
  1415. 875461 square feet [126066424.00 square inches]
  1416. 1 Displacements
  1417. 2746 Square Feet [395507.09 Square Inches]
  1418. 3302 patches before subdivision
  1419. 29164 patches after subdivision
  1420. 16 direct lights
  1421. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4949016, max 1170
  1422. transfer lists:  37.8 megs
  1423. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(225298, 243654, 168903)
  1424. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(55654, 52945, 36484)
  1425. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(21669, 18775, 12025)
  1426. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(10581, 8629, 5006)
  1427. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(5552, 4265, 2225)
  1428. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(3025, 2196, 1031)
  1429. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(1671, 1142, 481)
  1430. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(931, 599, 226)
  1431. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(521, 316, 107)
  1432. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(293, 167, 50)
  1433. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(165, 88, 24)
  1434. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(93, 47, 11)
  1435. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(53, 25, 5)
  1436. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(30, 13, 3)
  1437. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(17, 7, 1)
  1438. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(10, 4, 1)
  1439. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(5, 2, 0)
  1440. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(3, 1, 0)
  1441. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(2, 1, 0)
  1442. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(1, 0, 0)
  1443. Build Patch/Sample Hash Table(s).....Done<0.0297 sec>
  1444. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1445. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  1446. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1447. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1448. Ready to Finish
  1449.  
  1450. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  1451. ------------       ---------------  ---------------  --------
  1452. models                   5/1024          240/49152    ( 0.5%)
  1453. brushes                721/8192         8652/98304    ( 8.8%)
  1454. brushsides            4809/65536       38472/524288   ( 7.3%)
  1455. planes                1572/65536       31440/1310720  ( 2.4%)
  1456. vertexes              4654/65536       55848/786432   ( 7.1%)
  1457. nodes                 1634/65536       52288/2097152  ( 2.5%)
  1458. texinfos               603/12288       43416/884736   ( 4.9%)
  1459. texdata                 45/2048         1440/65536    ( 2.2%)
  1460. dispinfos                1/0             176/0        ( 0.0%)
  1461. disp_verts             289/0            5780/0        ( 0.0%)
  1462. disp_tris              512/0            1024/0        ( 0.0%)
  1463. disp_lmsamples        7105/0            7105/0        ( 0.0%)
  1464. faces                 3302/65536      184912/3670016  ( 5.0%)
  1465. hdr faces                0/65536           0/3670016  ( 0.0%)
  1466. origfaces             1736/65536       97216/3670016  ( 2.6%)
  1467. leaves                1640/65536       52480/2097152  ( 2.5%)
  1468. leaffaces             3777/65536        7554/131072   ( 5.8%)
  1469. leafbrushes           1360/65536        2720/131072   ( 2.1%)
  1470. areas                    2/256            16/2048     ( 0.8%)
  1471. surfedges            21897/512000      87588/2048000  ( 4.3%)
  1472. edges                12909/256000      51636/1024000  ( 5.0%)
  1473. LDR worldlights         16/8192         1408/720896   ( 0.2%)
  1474. HDR worldlights          0/8192            0/720896   ( 0.0%)
  1475. leafwaterdata            0/32768           0/393216   ( 0.0%)
  1476. waterstrips            240/32768        2400/327680   ( 0.7%)
  1477. waterverts               0/65536           0/786432   ( 0.0%)
  1478. waterindices          4767/65536        9534/131072   ( 7.3%)
  1479. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1480. overlays                 1/512           352/180224   ( 0.2%)
  1481. LDR lightdata         [variable]      979928/0        ( 0.0%)
  1482. HDR lightdata         [variable]           0/0        ( 0.0%)
  1483. visdata               [variable]      173392/16777216 ( 1.0%)
  1484. entdata               [variable]       20885/393216   ( 5.3%)
  1485. LDR ambient table     1640/65536        6560/262144   ( 2.5%)
  1486. HDR ambient table     1640/65536        6560/262144   ( 2.5%)
  1487. LDR leaf ambient      6903/65536      193284/1835008  (10.5%)
  1488. HDR leaf ambient      1640/65536       45920/1835008  ( 2.5%)
  1489. occluders                0/0               0/0        ( 0.0%)
  1490. occluder polygons        0/0               0/0        ( 0.0%)
  1491. occluder vert ind        0/0               0/0        ( 0.0%)
  1492. detail props          [variable]           1/5000     ( 0.0%)
  1493. dtl prp lght          [variable]           1/4        (25.0%)
  1494. HDR dtl prp lght      [variable]           1/4        (25.0%)
  1495. static props          [variable]           1/9278     ( 0.0%)
  1496. pakfile               [variable]       82167/0        ( 0.0%)
  1497. physics               [variable]      246204/4194304  ( 5.9%)
  1498. physics terrain       [variable]         830/1048576  ( 0.1%)
  1499.  
  1500. Level flags = 0
  1501.  
  1502. Total triangle count: 8438
  1503. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1504. 2 minutes, 9 seconds elapsed
  1505.  
  1506.  
  1507.  
  1508. [Reading texlights from 'lights.rad']
  1509. [48 texlights parsed from 'lights.rad']
  1510.  
  1511. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1512. 3302 faces
  1513. 875461 square feet [126066424.00 square inches]
  1514. 1 Displacements
  1515. 2746 Square Feet [395507.09 Square Inches]
  1516. 3302 patches before subdivision
  1517. 29164 patches after subdivision
  1518. 16 direct lights
  1519. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 4949016, max 1170
  1520. transfer lists:  37.8 megs
  1521. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(174591, 169426, 161436)
  1522. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(48572, 42276, 36234)
  1523. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(20580, 16718, 12436)
  1524. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(10302, 7958, 5235)
  1525. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(5487, 4025, 2346)
  1526. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(3003, 2090, 1089)
  1527. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(1664, 1095, 509)
  1528. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(929, 577, 239)
  1529. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(520, 305, 113)
  1530. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(292, 162, 53)
  1531. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(165, 86, 25)
  1532. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(93, 46, 12)
  1533. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(53, 24, 6)
  1534. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(30, 13, 3)
  1535. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(17, 7, 1)
  1536. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(10, 4, 1)
  1537. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(5, 2, 0)
  1538. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(3, 1, 0)
  1539. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(2, 1, 0)
  1540. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(1, 0, 0)
  1541. Build Patch/Sample Hash Table(s).....Done<0.0202 sec>
  1542. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1543. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  1544. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1545. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1546. Ready to Finish
  1547.  
  1548. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  1549. ------------       ---------------  ---------------  --------
  1550. models                   5/1024          240/49152    ( 0.5%)
  1551. brushes                721/8192         8652/98304    ( 8.8%)
  1552. brushsides            4809/65536       38472/524288   ( 7.3%)
  1553. planes                1572/65536       31440/1310720  ( 2.4%)
  1554. vertexes              4654/65536       55848/786432   ( 7.1%)
  1555. nodes                 1634/65536       52288/2097152  ( 2.5%)
  1556. texinfos               603/12288       43416/884736   ( 4.9%)
  1557. texdata                 45/2048         1440/65536    ( 2.2%)
  1558. dispinfos                1/0             176/0        ( 0.0%)
  1559. disp_verts             289/0            5780/0        ( 0.0%)
  1560. disp_tris              512/0            1024/0        ( 0.0%)
  1561. disp_lmsamples        7105/0            7105/0        ( 0.0%)
  1562. faces                 3302/65536      184912/3670016  ( 5.0%)
  1563. hdr faces             3302/65536      184912/3670016  ( 5.0%)
  1564. origfaces             1736/65536       97216/3670016  ( 2.6%)
  1565. leaves                1640/65536       52480/2097152  ( 2.5%)
  1566. leaffaces             3777/65536        7554/131072   ( 5.8%)
  1567. leafbrushes           1360/65536        2720/131072   ( 2.1%)
  1568. areas                    2/256            16/2048     ( 0.8%)
  1569. surfedges            21897/512000      87588/2048000  ( 4.3%)
  1570. edges                12909/256000      51636/1024000  ( 5.0%)
  1571. LDR worldlights         16/8192         1408/720896   ( 0.2%)
  1572. HDR worldlights         16/8192         1408/720896   ( 0.2%)
  1573. leafwaterdata            0/32768           0/393216   ( 0.0%)
  1574. waterstrips            240/32768        2400/327680   ( 0.7%)
  1575. waterverts               0/65536           0/786432   ( 0.0%)
  1576. waterindices          4767/65536        9534/131072   ( 7.3%)
  1577. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1578. overlays                 1/512           352/180224   ( 0.2%)
  1579. LDR lightdata         [variable]      979928/0        ( 0.0%)
  1580. HDR lightdata         [variable]      979928/0        ( 0.0%)
  1581. visdata               [variable]      173392/16777216 ( 1.0%)
  1582. entdata               [variable]       20885/393216   ( 5.3%)
  1583. LDR ambient table     1640/65536        6560/262144   ( 2.5%)
  1584. HDR ambient table     1640/65536        6560/262144   ( 2.5%)
  1585. LDR leaf ambient      6903/65536      193284/1835008  (10.5%)
  1586. HDR leaf ambient      6950/65536      194600/1835008  (10.6%)
  1587. occluders                0/0               0/0        ( 0.0%)
  1588. occluder polygons        0/0               0/0        ( 0.0%)
  1589. occluder vert ind        0/0               0/0        ( 0.0%)
  1590. detail props          [variable]           1/5000     ( 0.0%)
  1591. dtl prp lght          [variable]           1/4        (25.0%)
  1592. HDR dtl prp lght      [variable]           1/4        (25.0%)
  1593. static props          [variable]           1/9278     ( 0.0%)
  1594. pakfile               [variable]       82167/0        ( 0.0%)
  1595. physics               [variable]      246204/4194304  ( 5.9%)
  1596. physics terrain       [variable]         830/1048576  ( 0.1%)
  1597.  
  1598. Level flags = 0
  1599.  
  1600. Total triangle count: 8438
  1601. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1602. 2 minutes, 8 seconds elapsed
  1603.  
  1604.  
  1605.  
  1606. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  1607. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  1608. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  1609. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  1610. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  1611. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  1612. fixing up env_cubemap materials on brush sides...
  1613. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1614. Building Faces...done (0)
  1615. Chop Details...done (0)
  1616. Find Visible Detail Sides...
  1617. Merged 4 detail faces...done (0)
  1618. Merging details...done (0)
  1619. FixTjuncs...
  1620. PruneNodes...
  1621. WriteBSP...
  1622. done (0)
  1623. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  1624. done (0)
  1625. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1626.    skybox/mpa02*.vmt
  1627.  ! Run buildcubemaps in the engine to get the correct cube maps.
  1628. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1629.    skybox/mpa02*.vmt
  1630.  ! Run buildcubemaps in the engine to get the correct cube maps.
  1631. Finding displacement neighbors...
  1632. Finding lightmap sample positions...
  1633. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1634. Building Physics collision data...
  1635. done (0) (274174 bytes)
  1636. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1637. Compacting texture/material tables...
  1638. Reduced 956 texinfos to 715
  1639. Reduced 57 texdatas to 54 (1291 bytes to 1209)
  1640. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  1641. 7 seconds elapsed
  1642.  
  1643.  
  1644.  
  1645. 2 threads
  1646. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1647. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  1648.  873 portalclusters
  1649. 2451 numportals
  1650. 0...1...2...3...4...5...6...7...8...9...10Optimized: 46922 visible clusters (0.00%)
  1651. Total clusters visible: 532899
  1652. Average clusters visible: 610
  1653. Building PAS...
  1654. Average clusters audible: 873
  1655. visdatasize:185888  compressed from 195552
  1656. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1657. 2 seconds elapsed
  1658.  
  1659.  
  1660.  
  1661. [Reading texlights from 'lights.rad']
  1662. [48 texlights parsed from 'lights.rad']
  1663.  
  1664. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1665. 3594 faces
  1666. 878306 square feet [126476096.00 square inches]
  1667. 2 Displacements
  1668. 17310 Square Feet [2492720.50 Square Inches]
  1669. 3594 patches before subdivision
  1670. 30618 patches after subdivision
  1671. 3 direct lights
  1672. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5618761, max 1255
  1673. transfer lists:  42.9 megs
  1674. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(171153, 198177, 128726)
  1675. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(29011, 31763, 21053)
  1676. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7084, 7555, 4785)
  1677. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2622, 2745, 1642)
  1678. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1075, 1103, 629)
  1679. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(503, 502, 277)
  1680. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(239, 231, 125)
  1681. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(118, 110, 58)
  1682. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(58, 52, 27)
  1683. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(29, 25, 13)
  1684. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(15, 12, 6)
  1685. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(7, 6, 3)
  1686. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(4, 3, 1)
  1687. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(2, 1, 1)
  1688. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(1, 1, 0)
  1689. Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
  1690. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1691. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  1692. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1693. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1694. Ready to Finish
  1695.  
  1696. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  1697. ------------       ---------------  ---------------  --------
  1698. models                  17/1024          816/49152    ( 1.7%)
  1699. brushes                793/8192         9516/98304    ( 9.7%)
  1700. brushsides            5241/65536       41928/524288   ( 8.0%)
  1701. planes                1740/65536       34800/1310720  ( 2.7%)
  1702. vertexes              5204/65536       62448/786432   ( 7.9%)
  1703. nodes                 1860/65536       59520/2097152  ( 2.8%)
  1704. texinfos               715/12288       51480/884736   ( 5.8%)
  1705. texdata                 54/2048         1728/65536    ( 2.6%)
  1706. dispinfos                2/0             352/0        ( 0.0%)
  1707. disp_verts             370/0            7400/0        ( 0.0%)
  1708. disp_tris              640/0            1280/0        ( 0.0%)
  1709. disp_lmsamples       41495/0           41495/0        ( 0.0%)
  1710. faces                 3594/65536      201264/3670016  ( 5.5%)
  1711. hdr faces                0/65536           0/3670016  ( 0.0%)
  1712. origfaces             1927/65536      107912/3670016  ( 2.9%)
  1713. leaves                1878/65536       60096/2097152  ( 2.9%)
  1714. leaffaces             4118/65536        8236/131072   ( 6.3%)
  1715. leafbrushes           1458/65536        2916/131072   ( 2.2%)
  1716. areas                    2/256            16/2048     ( 0.8%)
  1717. surfedges            24121/512000      96484/2048000  ( 4.7%)
  1718. edges                14258/256000      57032/1024000  ( 5.6%)
  1719. LDR worldlights          3/8192          264/720896   ( 0.0%)
  1720. HDR worldlights          0/8192            0/720896   ( 0.0%)
  1721. leafwaterdata            0/32768           0/393216   ( 0.0%)
  1722. waterstrips            266/32768        2660/327680   ( 0.8%)
  1723. waterverts               0/65536           0/786432   ( 0.0%)
  1724. waterindices          5295/65536       10590/131072   ( 8.1%)
  1725. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1726. overlays                 2/512           704/180224   ( 0.4%)
  1727. LDR lightdata         [variable]     1001128/0        ( 0.0%)
  1728. HDR lightdata         [variable]           0/0        ( 0.0%)
  1729. visdata               [variable]      185888/16777216 ( 1.1%)
  1730. entdata               [variable]       24666/393216   ( 6.3%)
  1731. LDR ambient table     1878/65536        7512/262144   ( 2.9%)
  1732. HDR ambient table     1878/65536        7512/262144   ( 2.9%)
  1733. LDR leaf ambient      6866/65536      192248/1835008  (10.5%)
  1734. HDR leaf ambient      1878/65536       52584/1835008  ( 2.9%)
  1735. occluders                0/0               0/0        ( 0.0%)
  1736. occluder polygons        0/0               0/0        ( 0.0%)
  1737. occluder vert ind        0/0               0/0        ( 0.0%)
  1738. detail props          [variable]           1/32332    ( 0.0%)
  1739. dtl prp lght          [variable]           1/4        (25.0%)
  1740. HDR dtl prp lght      [variable]           1/4        (25.0%)
  1741. static props          [variable]           1/9902     ( 0.0%)
  1742. pakfile               [variable]       82167/0        ( 0.0%)
  1743. physics               [variable]      274174/4194304  ( 6.5%)
  1744. physics terrain       [variable]        1079/1048576  ( 0.1%)
  1745.  
  1746. Level flags = 0
  1747.  
  1748. Total triangle count: 9314
  1749. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1750. 2 minutes, 8 seconds elapsed
  1751.  
  1752.  
  1753.  
  1754. [Reading texlights from 'lights.rad']
  1755. [48 texlights parsed from 'lights.rad']
  1756.  
  1757. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1758. 3594 faces
  1759. 878306 square feet [126476096.00 square inches]
  1760. 2 Displacements
  1761. 17310 Square Feet [2492720.50 Square Inches]
  1762. 3594 patches before subdivision
  1763. 30618 patches after subdivision
  1764. 3 direct lights
  1765. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5618761, max 1255
  1766. transfer lists:  42.9 megs
  1767. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(122019, 123580, 122233)
  1768. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(22072, 20922, 20922)
  1769. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(6016, 5450, 5215)
  1770. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2355, 2070, 1877)
  1771. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1017, 865, 753)
  1772. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(485, 399, 336)
  1773. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(234, 186, 153)
  1774. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(116, 89, 72)
  1775. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(58, 42, 34)
  1776. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(29, 20, 16)
  1777. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(15, 10, 8)
  1778. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(7, 5, 4)
  1779. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(4, 2, 2)
  1780. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(2, 1, 1)
  1781. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(1, 1, 0)
  1782. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(1, 0, 0)
  1783. Build Patch/Sample Hash Table(s).....Done<0.0220 sec>
  1784. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1785. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  1786. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1787. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1788. Ready to Finish
  1789.  
  1790. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  1791. ------------       ---------------  ---------------  --------
  1792. models                  17/1024          816/49152    ( 1.7%)
  1793. brushes                793/8192         9516/98304    ( 9.7%)
  1794. brushsides            5241/65536       41928/524288   ( 8.0%)
  1795. planes                1740/65536       34800/1310720  ( 2.7%)
  1796. vertexes              5204/65536       62448/786432   ( 7.9%)
  1797. nodes                 1860/65536       59520/2097152  ( 2.8%)
  1798. texinfos               715/12288       51480/884736   ( 5.8%)
  1799. texdata                 54/2048         1728/65536    ( 2.6%)
  1800. dispinfos                2/0             352/0        ( 0.0%)
  1801. disp_verts             370/0            7400/0        ( 0.0%)
  1802. disp_tris              640/0            1280/0        ( 0.0%)
  1803. disp_lmsamples       41495/0           41495/0        ( 0.0%)
  1804. faces                 3594/65536      201264/3670016  ( 5.5%)
  1805. hdr faces             3594/65536      201264/3670016  ( 5.5%)
  1806. origfaces             1927/65536      107912/3670016  ( 2.9%)
  1807. leaves                1878/65536       60096/2097152  ( 2.9%)
  1808. leaffaces             4118/65536        8236/131072   ( 6.3%)
  1809. leafbrushes           1458/65536        2916/131072   ( 2.2%)
  1810. areas                    2/256            16/2048     ( 0.8%)
  1811. surfedges            24121/512000      96484/2048000  ( 4.7%)
  1812. edges                14258/256000      57032/1024000  ( 5.6%)
  1813. LDR worldlights          3/8192          264/720896   ( 0.0%)
  1814. HDR worldlights          3/8192          264/720896   ( 0.0%)
  1815. leafwaterdata            0/32768           0/393216   ( 0.0%)
  1816. waterstrips            266/32768        2660/327680   ( 0.8%)
  1817. waterverts               0/65536           0/786432   ( 0.0%)
  1818. waterindices          5295/65536       10590/131072   ( 8.1%)
  1819. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1820. overlays                 2/512           704/180224   ( 0.4%)
  1821. LDR lightdata         [variable]     1001128/0        ( 0.0%)
  1822. HDR lightdata         [variable]     1001128/0        ( 0.0%)
  1823. visdata               [variable]      185888/16777216 ( 1.1%)
  1824. entdata               [variable]       24666/393216   ( 6.3%)
  1825. LDR ambient table     1878/65536        7512/262144   ( 2.9%)
  1826. HDR ambient table     1878/65536        7512/262144   ( 2.9%)
  1827. LDR leaf ambient      6866/65536      192248/1835008  (10.5%)
  1828. HDR leaf ambient      6908/65536      193424/1835008  (10.5%)
  1829. occluders                0/0               0/0        ( 0.0%)
  1830. occluder polygons        0/0               0/0        ( 0.0%)
  1831. occluder vert ind        0/0               0/0        ( 0.0%)
  1832. detail props          [variable]           1/32332    ( 0.0%)
  1833. dtl prp lght          [variable]           1/4        (25.0%)
  1834. HDR dtl prp lght      [variable]           1/4        (25.0%)
  1835. static props          [variable]           1/9902     ( 0.0%)
  1836. pakfile               [variable]       82167/0        ( 0.0%)
  1837. physics               [variable]      274174/4194304  ( 6.5%)
  1838. physics terrain       [variable]        1079/1048576  ( 0.1%)
  1839.  
  1840. Level flags = 0
  1841.  
  1842. Total triangle count: 9314
  1843. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1844. 2 minutes, 9 seconds elapsed
  1845.  
  1846.  
  1847.  
  1848. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  1849. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  1850. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  1851. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  1852. material "jahti/switch2" not found.
  1853. Material not found!: JAHTI/SWITCH2
  1854. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  1855. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  1856. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  1857. fixing up env_cubemap materials on brush sides...
  1858. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  1859. Building Faces...done (0)
  1860. Chop Details...done (0)
  1861. Find Visible Detail Sides...
  1862. Merged 4 detail faces...done (0)
  1863. Merging details...done (0)
  1864. FixTjuncs...
  1865. PruneNodes...
  1866. WriteBSP...
  1867. done (0)
  1868. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  1869. done (0)
  1870. Creating default LDR cubemaps for env_cubemap using skybox materials:
  1871.    skybox/mpa02*.vmt
  1872.  ! Run buildcubemaps in the engine to get the correct cube maps.
  1873. Creating default HDR cubemaps for env_cubemap using skybox materials:
  1874.    skybox/mpa02*.vmt
  1875.  ! Run buildcubemaps in the engine to get the correct cube maps.
  1876. Finding displacement neighbors...
  1877. Finding lightmap sample positions...
  1878. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  1879. Building Physics collision data...
  1880. done (0) (274206 bytes)
  1881. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  1882. Compacting texture/material tables...
  1883. Reduced 963 texinfos to 713
  1884. Reduced 59 texdatas to 56 (1327 bytes to 1245)
  1885. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  1886. 7 seconds elapsed
  1887.  
  1888.  
  1889.  
  1890. 2 threads
  1891. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1892. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  1893.  881 portalclusters
  1894. 2471 numportals
  1895. 0...1...2...3...4...5...6...7...8...9...10Optimized: 47193 visible clusters (0.00%)
  1896. Total clusters visible: 545862
  1897. Average clusters visible: 619
  1898. Building PAS...
  1899. Average clusters audible: 881
  1900. visdatasize:189432  compressed from 197344
  1901. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1902. 2 seconds elapsed
  1903.  
  1904.  
  1905.  
  1906. [Reading texlights from 'lights.rad']
  1907. [48 texlights parsed from 'lights.rad']
  1908.  
  1909. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1910. 3623 faces
  1911. 878800 square feet [126547264.00 square inches]
  1912. 2 Displacements
  1913. 17310 Square Feet [2492720.50 Square Inches]
  1914. 3623 patches before subdivision
  1915. 30805 patches after subdivision
  1916. 3 direct lights
  1917. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 5678562, max 1256
  1918. transfer lists:  43.3 megs
  1919. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(171294, 198313, 128810)
  1920. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(29242, 32000, 21197)
  1921. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7166, 7637, 4835)
  1922. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2662, 2785, 1665)
  1923. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(1093, 1121, 639)
  1924. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(512, 511, 282)
  1925. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(243, 235, 127)
  1926. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(120, 112, 59)
  1927. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(59, 53, 28)
  1928. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(30, 26, 13)
  1929. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(15, 12, 6)
  1930. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(8, 6, 3)
  1931. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(4, 3, 1)
  1932. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(2, 1, 1)
  1933. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(1, 1, 0)
  1934. Build Patch/Sample Hash Table(s).....Done<0.0452 sec>
  1935. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  1936. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  1937. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  1938. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  1939. Ready to Finish
  1940.  
  1941. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  1942. ------------       ---------------  ---------------  --------
  1943. models                  17/1024          816/49152    ( 1.7%)
  1944. brushes                798/8192         9576/98304    ( 9.7%)
  1945. brushsides            5273/65536       42184/524288   ( 8.0%)
  1946. planes                1750/65536       35000/1310720  ( 2.7%)
  1947. vertexes              5259/65536       63108/786432   ( 8.0%)
  1948. nodes                 1879/65536       60128/2097152  ( 2.9%)
  1949. texinfos               713/12288       51336/884736   ( 5.8%)
  1950. texdata                 56/2048         1792/65536    ( 2.7%)
  1951. dispinfos                2/0             352/0        ( 0.0%)
  1952. disp_verts             370/0            7400/0        ( 0.0%)
  1953. disp_tris              640/0            1280/0        ( 0.0%)
  1954. disp_lmsamples       41495/0           41495/0        ( 0.0%)
  1955. faces                 3623/65536      202888/3670016  ( 5.5%)
  1956. hdr faces                0/65536           0/3670016  ( 0.0%)
  1957. origfaces             1939/65536      108584/3670016  ( 3.0%)
  1958. leaves                1897/65536       60704/2097152  ( 2.9%)
  1959. leaffaces             4133/65536        8266/131072   ( 6.3%)
  1960. leafbrushes           1458/65536        2916/131072   ( 2.2%)
  1961. areas                    2/256            16/2048     ( 0.8%)
  1962. surfedges            24298/512000      97192/2048000  ( 4.7%)
  1963. edges                14387/256000      57548/1024000  ( 5.6%)
  1964. LDR worldlights          3/8192          264/720896   ( 0.0%)
  1965. HDR worldlights          0/8192            0/720896   ( 0.0%)
  1966. leafwaterdata            0/32768           0/393216   ( 0.0%)
  1967. waterstrips            265/32768        2650/327680   ( 0.8%)
  1968. waterverts               0/65536           0/786432   ( 0.0%)
  1969. waterindices          5265/65536       10530/131072   ( 8.0%)
  1970. cubemapsamples           0/1024            0/16384    ( 0.0%)
  1971. overlays                 3/512          1056/180224   ( 0.6%)
  1972. LDR lightdata         [variable]     1005056/0        ( 0.0%)
  1973. HDR lightdata         [variable]           0/0        ( 0.0%)
  1974. visdata               [variable]      189432/16777216 ( 1.1%)
  1975. entdata               [variable]       24671/393216   ( 6.3%)
  1976. LDR ambient table     1897/65536        7588/262144   ( 2.9%)
  1977. HDR ambient table     1897/65536        7588/262144   ( 2.9%)
  1978. LDR leaf ambient      7010/65536      196280/1835008  (10.7%)
  1979. HDR leaf ambient      1897/65536       53116/1835008  ( 2.9%)
  1980. occluders                0/0               0/0        ( 0.0%)
  1981. occluder polygons        0/0               0/0        ( 0.0%)
  1982. occluder vert ind        0/0               0/0        ( 0.0%)
  1983. detail props          [variable]           1/32332    ( 0.0%)
  1984. dtl prp lght          [variable]           1/4        (25.0%)
  1985. HDR dtl prp lght      [variable]           1/4        (25.0%)
  1986. static props          [variable]           1/9562     ( 0.0%)
  1987. pakfile               [variable]       82167/0        ( 0.0%)
  1988. physics               [variable]      274206/4194304  ( 6.5%)
  1989. physics terrain       [variable]        1079/1048576  ( 0.1%)
  1990.  
  1991. Level flags = 0
  1992.  
  1993. Total triangle count: 9385
  1994. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  1995. 2 minutes, 40 seconds elapsed
  1996.  
  1997.  
  1998.  
  1999. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  2000. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  2001. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  2002. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  2003. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  2004. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  2005. fixing up env_cubemap materials on brush sides...
  2006. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2007. Building Faces...done (0)
  2008. Chop Details...done (0)
  2009. Find Visible Detail Sides...
  2010. Merged 4 detail faces...done (0)
  2011. Merging details...done (0)
  2012. FixTjuncs...
  2013. PruneNodes...
  2014. WriteBSP...
  2015. done (1)
  2016. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  2017. done (0)
  2018. Creating default LDR cubemaps for env_cubemap using skybox materials:
  2019.    skybox/mpa02*.vmt
  2020.  ! Run buildcubemaps in the engine to get the correct cube maps.
  2021. Creating default HDR cubemaps for env_cubemap using skybox materials:
  2022.    skybox/mpa02*.vmt
  2023.  ! Run buildcubemaps in the engine to get the correct cube maps.
  2024. Finding displacement neighbors...
  2025. Finding lightmap sample positions...
  2026. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2027. Building Physics collision data...
  2028. done (1) (390226 bytes)
  2029. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2030. Compacting texture/material tables...
  2031. Reduced 1225 texinfos to 939
  2032. Reduced 66 texdatas to 64 (1490 bytes to 1452)
  2033. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  2034. 13 seconds elapsed
  2035.  
  2036.  
  2037.  
  2038. 2 threads
  2039. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2040. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  2041. 1341 portalclusters
  2042. 3999 numportals
  2043. 0...1...2...3...4...5...6...7...8...9...10Optimized: 113606 visible clusters (0.00%)
  2044. Total clusters visible: 1097447
  2045. Average clusters visible: 818
  2046. Building PAS...
  2047. Average clusters audible: 1340
  2048. visdatasize:419334  compressed from 450576
  2049. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2050. 6 seconds elapsed
  2051.  
  2052.  
  2053.  
  2054. [Reading texlights from 'lights.rad']
  2055. [48 texlights parsed from 'lights.rad']
  2056.  
  2057. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2058. 5514 faces
  2059. 1162929 square feet [167461792.00 square inches]
  2060. 7 Displacements
  2061. 34751 Square Feet [5004245.00 Square Inches]
  2062. 5514 patches before subdivision
  2063. 45920 patches after subdivision
  2064. 17 direct lights
  2065. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7105064, max 1496
  2066. transfer lists:  54.2 megs
  2067. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(201629, 226298, 147325)
  2068. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(30188, 31352, 20072)
  2069. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(6630, 6412, 3726)
  2070. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2066, 1878, 961)
  2071. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(711, 610, 272)
  2072. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(277, 226, 89)
  2073. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(112, 86, 30)
  2074. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(48, 35, 11)
  2075. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(21, 15, 4)
  2076. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(10, 7, 2)
  2077. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(5, 3, 1)
  2078. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(2, 1, 0)
  2079. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(1, 1, 0)
  2080. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(1, 0, 0)
  2081. Build Patch/Sample Hash Table(s).....Done<0.0475 sec>
  2082. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2083. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  2084. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2085. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2086. Ready to Finish
  2087.  
  2088. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  2089. ------------       ---------------  ---------------  --------
  2090. models                  18/1024          864/49152    ( 1.8%)
  2091. brushes               1122/8192        13464/98304    (13.7%)
  2092. brushsides            7542/65536       60336/524288   (11.5%)
  2093. planes                2710/65536       54200/1310720  ( 4.1%)
  2094. vertexes              8207/65536       98484/786432   (12.5%)
  2095. nodes                 2799/65536       89568/2097152  ( 4.3%)
  2096. texinfos               939/12288       67608/884736   ( 7.6%)
  2097. texdata                 64/2048         2048/65536    ( 3.1%)
  2098. dispinfos                7/0            1232/0        ( 0.0%)
  2099. disp_verts             775/0           15500/0        ( 0.0%)
  2100. disp_tris             1280/0            2560/0        ( 0.0%)
  2101. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  2102. faces                 5514/65536      308784/3670016  ( 8.4%)
  2103. hdr faces                0/65536           0/3670016  ( 0.0%)
  2104. origfaces             3004/65536      168224/3670016  ( 4.6%)
  2105. leaves                2818/65536       90176/2097152  ( 4.3%)
  2106. leaffaces             6508/65536       13016/131072   ( 9.9%)
  2107. leafbrushes           2407/65536        4814/131072   ( 3.7%)
  2108. areas                    2/256            16/2048     ( 0.8%)
  2109. surfedges            37466/512000     149864/2048000  ( 7.3%)
  2110. edges                21464/256000      85856/1024000  ( 8.4%)
  2111. LDR worldlights         17/8192         1496/720896   ( 0.2%)
  2112. HDR worldlights          0/8192            0/720896   ( 0.0%)
  2113. leafwaterdata            0/32768           0/393216   ( 0.0%)
  2114. waterstrips            402/32768        4020/327680   ( 1.2%)
  2115. waterverts               0/65536           0/786432   ( 0.0%)
  2116. waterindices          7356/65536       14712/131072   (11.2%)
  2117. cubemapsamples           0/1024            0/16384    ( 0.0%)
  2118. overlays                 2/512           704/180224   ( 0.4%)
  2119. LDR lightdata         [variable]     1486572/0        ( 0.0%)
  2120. HDR lightdata         [variable]           0/0        ( 0.0%)
  2121. visdata               [variable]      419334/16777216 ( 2.5%)
  2122. entdata               [variable]       32815/393216   ( 8.3%)
  2123. LDR ambient table     2818/65536       11272/262144   ( 4.3%)
  2124. HDR ambient table     2818/65536       11272/262144   ( 4.3%)
  2125. LDR leaf ambient     10235/65536      286580/1835008  (15.6%)
  2126. HDR leaf ambient      2818/65536       78904/1835008  ( 4.3%)
  2127. occluders                0/0               0/0        ( 0.0%)
  2128. occluder polygons        0/0               0/0        ( 0.0%)
  2129. occluder vert ind        0/0               0/0        ( 0.0%)
  2130. detail props          [variable]           1/65716    ( 0.0%)
  2131. dtl prp lght          [variable]           1/4        (25.0%)
  2132. HDR dtl prp lght      [variable]           1/4        (25.0%)
  2133. static props          [variable]           1/17806    ( 0.0%)
  2134. pakfile               [variable]       82167/0        ( 0.0%)
  2135. physics               [variable]      390226/4194304  ( 9.3%)
  2136. physics terrain       [variable]        2800/1048576  ( 0.3%)
  2137.  
  2138. Level flags = 0
  2139.  
  2140. Total triangle count: 14513
  2141. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2142. 4 minutes, 7 seconds elapsed
  2143.  
  2144.  
  2145.  
  2146. [Reading texlights from 'lights.rad']
  2147. [48 texlights parsed from 'lights.rad']
  2148.  
  2149. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2150. 5514 faces
  2151. 1162929 square feet [167461792.00 square inches]
  2152. 7 Displacements
  2153. 34751 Square Feet [5004245.00 Square Inches]
  2154. 5514 patches before subdivision
  2155. 45920 patches after subdivision
  2156. 17 direct lights
  2157. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7105064, max 1496
  2158. transfer lists:  54.2 megs
  2159. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(149728, 150406, 139702)
  2160. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(24505, 22775, 19712)
  2161. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(5951, 5118, 3925)
  2162. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(1940, 1554, 1056)
  2163. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(699, 522, 314)
  2164. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(280, 196, 106)
  2165. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(116, 76, 37)
  2166. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(51, 32, 14)
  2167. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(23, 13, 5)
  2168. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(11, 6, 2)
  2169. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(5, 3, 1)
  2170. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(3, 1, 0)
  2171. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(1, 1, 0)
  2172. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(1, 0, 0)
  2173. Build Patch/Sample Hash Table(s).....Done<0.0351 sec>
  2174. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2175. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  2176. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2177. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2178. Ready to Finish
  2179.  
  2180. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  2181. ------------       ---------------  ---------------  --------
  2182. models                  18/1024          864/49152    ( 1.8%)
  2183. brushes               1122/8192        13464/98304    (13.7%)
  2184. brushsides            7542/65536       60336/524288   (11.5%)
  2185. planes                2710/65536       54200/1310720  ( 4.1%)
  2186. vertexes              8207/65536       98484/786432   (12.5%)
  2187. nodes                 2799/65536       89568/2097152  ( 4.3%)
  2188. texinfos               939/12288       67608/884736   ( 7.6%)
  2189. texdata                 64/2048         2048/65536    ( 3.1%)
  2190. dispinfos                7/0            1232/0        ( 0.0%)
  2191. disp_verts             775/0           15500/0        ( 0.0%)
  2192. disp_tris             1280/0            2560/0        ( 0.0%)
  2193. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  2194. faces                 5514/65536      308784/3670016  ( 8.4%)
  2195. hdr faces             5514/65536      308784/3670016  ( 8.4%)
  2196. origfaces             3004/65536      168224/3670016  ( 4.6%)
  2197. leaves                2818/65536       90176/2097152  ( 4.3%)
  2198. leaffaces             6508/65536       13016/131072   ( 9.9%)
  2199. leafbrushes           2407/65536        4814/131072   ( 3.7%)
  2200. areas                    2/256            16/2048     ( 0.8%)
  2201. surfedges            37466/512000     149864/2048000  ( 7.3%)
  2202. edges                21464/256000      85856/1024000  ( 8.4%)
  2203. LDR worldlights         17/8192         1496/720896   ( 0.2%)
  2204. HDR worldlights         17/8192         1496/720896   ( 0.2%)
  2205. leafwaterdata            0/32768           0/393216   ( 0.0%)
  2206. waterstrips            402/32768        4020/327680   ( 1.2%)
  2207. waterverts               0/65536           0/786432   ( 0.0%)
  2208. waterindices          7356/65536       14712/131072   (11.2%)
  2209. cubemapsamples           0/1024            0/16384    ( 0.0%)
  2210. overlays                 2/512           704/180224   ( 0.4%)
  2211. LDR lightdata         [variable]     1486572/0        ( 0.0%)
  2212. HDR lightdata         [variable]     1486572/0        ( 0.0%)
  2213. visdata               [variable]      419334/16777216 ( 2.5%)
  2214. entdata               [variable]       32815/393216   ( 8.3%)
  2215. LDR ambient table     2818/65536       11272/262144   ( 4.3%)
  2216. HDR ambient table     2818/65536       11272/262144   ( 4.3%)
  2217. LDR leaf ambient     10235/65536      286580/1835008  (15.6%)
  2218. HDR leaf ambient     10247/65536      286916/1835008  (15.6%)
  2219. occluders                0/0               0/0        ( 0.0%)
  2220. occluder polygons        0/0               0/0        ( 0.0%)
  2221. occluder vert ind        0/0               0/0        ( 0.0%)
  2222. detail props          [variable]           1/65716    ( 0.0%)
  2223. dtl prp lght          [variable]           1/4        (25.0%)
  2224. HDR dtl prp lght      [variable]           1/4        (25.0%)
  2225. static props          [variable]           1/17806    ( 0.0%)
  2226. pakfile               [variable]       82167/0        ( 0.0%)
  2227. physics               [variable]      390226/4194304  ( 9.3%)
  2228. physics terrain       [variable]        2800/1048576  ( 0.3%)
  2229.  
  2230. Level flags = 0
  2231.  
  2232. Total triangle count: 14513
  2233. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2234. 4 minutes, 5 seconds elapsed
  2235.  
  2236.  
  2237.  
  2238. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  2239. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  2240. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  2241. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  2242. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  2243. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  2244. fixing up env_cubemap materials on brush sides...
  2245. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2246. Building Faces...done (0)
  2247. Chop Details...done (0)
  2248. Find Visible Detail Sides...
  2249. Merged 6 detail faces...done (0)
  2250. Merging details...done (0)
  2251. FixTjuncs...
  2252. PruneNodes...
  2253. WriteBSP...
  2254. done (0)
  2255. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  2256. done (0)
  2257. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  2258. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  2259. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  2260. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  2261. Finding displacement neighbors...
  2262. Finding lightmap sample positions...
  2263. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2264. Building Physics collision data...
  2265. done (1) (414752 bytes)
  2266. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2267. Compacting texture/material tables...
  2268. Reduced 1347 texinfos to 1017
  2269. Reduced 69 texdatas to 67 (1561 bytes to 1523)
  2270. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  2271. 7 seconds elapsed
  2272.  
  2273.  
  2274.  
  2275. 2 threads
  2276. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2277. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  2278. 1393 portalclusters
  2279. 4088 numportals
  2280. 0...1...2...3...4...5...6...7...8...9...10Optimized: 123110 visible clusters (0.00%)
  2281. Total clusters visible: 1204973
  2282. Average clusters visible: 865
  2283. Building PAS...
  2284. Average clusters audible: 1393
  2285. visdatasize:455532  compressed from 490336
  2286. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2287. 6 seconds elapsed
  2288.  
  2289.  
  2290.  
  2291. [Reading texlights from 'lights.rad']
  2292. [48 texlights parsed from 'lights.rad']
  2293.  
  2294. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2295. 5772 faces
  2296. 1171934 square feet [168758624.00 square inches]
  2297. 7 Displacements
  2298. 34751 Square Feet [5004245.00 Square Inches]
  2299. 5772 patches before subdivision
  2300. 47494 patches after subdivision
  2301. 18 direct lights
  2302. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7479687, max 1557
  2303. transfer lists:  57.1 megs
  2304. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(221598, 249262, 162539)
  2305. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(33432, 34798, 22222)
  2306. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(7382, 7238, 4229)
  2307. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2282, 2129, 1112)
  2308. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(783, 698, 324)
  2309. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(304, 259, 109)
  2310. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(123, 100, 38)
  2311. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(53, 41, 14)
  2312. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(23, 17, 5)
  2313. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(11, 8, 2)
  2314. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(5, 3, 1)
  2315. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(2, 2, 0)
  2316. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(1, 1, 0)
  2317. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(1, 0, 0)
  2318. Build Patch/Sample Hash Table(s).....Done<0.0375 sec>
  2319. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2320. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  2321. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2322. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2323. Ready to Finish
  2324.  
  2325. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  2326. ------------       ---------------  ---------------  --------
  2327. models                  20/1024          960/49152    ( 2.0%)
  2328. brushes               1192/8192        14304/98304    (14.6%)
  2329. brushsides            7986/65536       63888/524288   (12.2%)
  2330. planes                2844/65536       56880/1310720  ( 4.3%)
  2331. vertexes              8594/65536      103128/786432   (13.1%)
  2332. nodes                 2979/65536       95328/2097152  ( 4.5%)
  2333. texinfos              1017/12288       73224/884736   ( 8.3%)
  2334. texdata                 67/2048         2144/65536    ( 3.3%)
  2335. dispinfos                7/0            1232/0        ( 0.0%)
  2336. disp_verts             775/0           15500/0        ( 0.0%)
  2337. disp_tris             1280/0            2560/0        ( 0.0%)
  2338. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  2339. faces                 5772/65536      323232/3670016  ( 8.8%)
  2340. hdr faces                0/65536           0/3670016  ( 0.0%)
  2341. origfaces             3171/65536      177576/3670016  ( 4.8%)
  2342. leaves                3000/65536       96000/2097152  ( 4.6%)
  2343. leaffaces             6813/65536       13626/131072   (10.4%)
  2344. leafbrushes           2595/65536        5190/131072   ( 4.0%)
  2345. areas                    2/256            16/2048     ( 0.8%)
  2346. surfedges            39337/512000     157348/2048000  ( 7.7%)
  2347. edges                22617/256000      90468/1024000  ( 8.8%)
  2348. LDR worldlights         18/8192         1584/720896   ( 0.2%)
  2349. HDR worldlights          0/8192            0/720896   ( 0.0%)
  2350. leafwaterdata            0/32768           0/393216   ( 0.0%)
  2351. waterstrips            409/32768        4090/327680   ( 1.2%)
  2352. waterverts               0/65536           0/786432   ( 0.0%)
  2353. waterindices          7542/65536       15084/131072   (11.5%)
  2354. cubemapsamples           0/1024            0/16384    ( 0.0%)
  2355. overlays                 2/512           704/180224   ( 0.4%)
  2356. LDR lightdata         [variable]     1572840/0        ( 0.0%)
  2357. HDR lightdata         [variable]           0/0        ( 0.0%)
  2358. visdata               [variable]      455532/16777216 ( 2.7%)
  2359. entdata               [variable]       34180/393216   ( 8.7%)
  2360. LDR ambient table     3000/65536       12000/262144   ( 4.6%)
  2361. HDR ambient table     3000/65536       12000/262144   ( 4.6%)
  2362. LDR leaf ambient     10670/65536      298760/1835008  (16.3%)
  2363. HDR leaf ambient      3000/65536       84000/1835008  ( 4.6%)
  2364. occluders                0/0               0/0        ( 0.0%)
  2365. occluder polygons        0/0               0/0        ( 0.0%)
  2366. occluder vert ind        0/0               0/0        ( 0.0%)
  2367. detail props          [variable]           1/65716    ( 0.0%)
  2368. dtl prp lght          [variable]           1/4        (25.0%)
  2369. HDR dtl prp lght      [variable]           1/4        (25.0%)
  2370. static props          [variable]           1/18274    ( 0.0%)
  2371. pakfile               [variable]         375/0        ( 0.0%)
  2372. physics               [variable]      414752/4194304  ( 9.9%)
  2373. physics terrain       [variable]        2800/1048576  ( 0.3%)
  2374.  
  2375. Level flags = 0
  2376.  
  2377. Total triangle count: 15200
  2378. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2379. 4 minutes, 6 seconds elapsed
  2380.  
  2381.  
  2382.  
  2383. [Reading texlights from 'lights.rad']
  2384. [48 texlights parsed from 'lights.rad']
  2385.  
  2386. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2387. 5772 faces
  2388. 1171934 square feet [168758624.00 square inches]
  2389. 7 Displacements
  2390. 34751 Square Feet [5004245.00 Square Inches]
  2391. 5772 patches before subdivision
  2392. 47494 patches after subdivision
  2393. 18 direct lights
  2394. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7479687, max 1557
  2395. transfer lists:  57.1 megs
  2396. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(164577, 165400, 154315)
  2397. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(27081, 25177, 21945)
  2398. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(6566, 5707, 4470)
  2399. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(2122, 1737, 1224)
  2400. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(761, 587, 374)
  2401. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(304, 221, 129)
  2402. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(126, 87, 46)
  2403. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(55, 36, 18)
  2404. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(25, 15, 7)
  2405. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(12, 7, 3)
  2406. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(6, 3, 1)
  2407. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(3, 1, 0)
  2408. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(1, 1, 0)
  2409. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(1, 0, 0)
  2410. Build Patch/Sample Hash Table(s).....Done<0.0634 sec>
  2411. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2412. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  2413. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2414. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2415. Ready to Finish
  2416.  
  2417. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  2418. ------------       ---------------  ---------------  --------
  2419. models                  20/1024          960/49152    ( 2.0%)
  2420. brushes               1192/8192        14304/98304    (14.6%)
  2421. brushsides            7986/65536       63888/524288   (12.2%)
  2422. planes                2844/65536       56880/1310720  ( 4.3%)
  2423. vertexes              8594/65536      103128/786432   (13.1%)
  2424. nodes                 2979/65536       95328/2097152  ( 4.5%)
  2425. texinfos              1017/12288       73224/884736   ( 8.3%)
  2426. texdata                 67/2048         2144/65536    ( 3.3%)
  2427. dispinfos                7/0            1232/0        ( 0.0%)
  2428. disp_verts             775/0           15500/0        ( 0.0%)
  2429. disp_tris             1280/0            2560/0        ( 0.0%)
  2430. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  2431. faces                 5772/65536      323232/3670016  ( 8.8%)
  2432. hdr faces             5772/65536      323232/3670016  ( 8.8%)
  2433. origfaces             3171/65536      177576/3670016  ( 4.8%)
  2434. leaves                3000/65536       96000/2097152  ( 4.6%)
  2435. leaffaces             6813/65536       13626/131072   (10.4%)
  2436. leafbrushes           2595/65536        5190/131072   ( 4.0%)
  2437. areas                    2/256            16/2048     ( 0.8%)
  2438. surfedges            39337/512000     157348/2048000  ( 7.7%)
  2439. edges                22617/256000      90468/1024000  ( 8.8%)
  2440. LDR worldlights         18/8192         1584/720896   ( 0.2%)
  2441. HDR worldlights         18/8192         1584/720896   ( 0.2%)
  2442. leafwaterdata            0/32768           0/393216   ( 0.0%)
  2443. waterstrips            409/32768        4090/327680   ( 1.2%)
  2444. waterverts               0/65536           0/786432   ( 0.0%)
  2445. waterindices          7542/65536       15084/131072   (11.5%)
  2446. cubemapsamples           0/1024            0/16384    ( 0.0%)
  2447. overlays                 2/512           704/180224   ( 0.4%)
  2448. LDR lightdata         [variable]     1572840/0        ( 0.0%)
  2449. HDR lightdata         [variable]     1572840/0        ( 0.0%)
  2450. visdata               [variable]      455532/16777216 ( 2.7%)
  2451. entdata               [variable]       34180/393216   ( 8.7%)
  2452. LDR ambient table     3000/65536       12000/262144   ( 4.6%)
  2453. HDR ambient table     3000/65536       12000/262144   ( 4.6%)
  2454. LDR leaf ambient     10670/65536      298760/1835008  (16.3%)
  2455. HDR leaf ambient     10657/65536      298396/1835008  (16.3%)
  2456. occluders                0/0               0/0        ( 0.0%)
  2457. occluder polygons        0/0               0/0        ( 0.0%)
  2458. occluder vert ind        0/0               0/0        ( 0.0%)
  2459. detail props          [variable]           1/65716    ( 0.0%)
  2460. dtl prp lght          [variable]           1/4        (25.0%)
  2461. HDR dtl prp lght      [variable]           1/4        (25.0%)
  2462. static props          [variable]           1/18274    ( 0.0%)
  2463. pakfile               [variable]         375/0        ( 0.0%)
  2464. physics               [variable]      414752/4194304  ( 9.9%)
  2465. physics terrain       [variable]        2800/1048576  ( 0.3%)
  2466.  
  2467. Level flags = 0
  2468.  
  2469. Total triangle count: 15200
  2470. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2471. 4 minutes, 4 seconds elapsed
  2472.  
  2473.  
  2474.  
  2475. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  2476. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  2477. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  2478. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  2479. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  2480. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  2481. fixing up env_cubemap materials on brush sides...
  2482. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2483. Building Faces...done (0)
  2484. Chop Details...done (0)
  2485. Find Visible Detail Sides...
  2486. Merged 4 detail faces...done (0)
  2487. Merging details...done (0)
  2488. FixTjuncs...
  2489. PruneNodes...
  2490. WriteBSP...
  2491. done (0)
  2492. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  2493. done (0)
  2494. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  2495. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  2496. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  2497. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  2498. Finding displacement neighbors...
  2499. Finding lightmap sample positions...
  2500. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2501. Building Physics collision data...
  2502. done (1) (454658 bytes)
  2503. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2504. Compacting texture/material tables...
  2505. Reduced 1560 texinfos to 1167
  2506. Reduced 73 texdatas to 71 (1677 bytes to 1639)
  2507. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  2508. 8 seconds elapsed
  2509.  
  2510.  
  2511.  
  2512. 2 threads
  2513. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2514. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  2515. 1527 portalclusters
  2516. 4509 numportals
  2517. 0...1...2...3...4...5...6...7...8...9...10Optimized: 149645 visible clusters (0.00%)
  2518. Total clusters visible: 1477510
  2519. Average clusters visible: 967
  2520. Building PAS...
  2521. Average clusters audible: 1526
  2522. visdatasize:545092  compressed from 586368
  2523. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2524. 7 seconds elapsed
  2525.  
  2526.  
  2527.  
  2528. [Reading texlights from 'lights.rad']
  2529. [48 texlights parsed from 'lights.rad']
  2530.  
  2531. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2532. 6254 faces
  2533. 1255264 square feet [180758112.00 square inches]
  2534. 7 Displacements
  2535. 34751 Square Feet [5004245.00 Square Inches]
  2536. 6254 patches before subdivision
  2537. 49204 patches after subdivision
  2538. 18 direct lights
  2539. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7873095, max 1641
  2540. transfer lists:  60.1 megs
  2541. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(281447, 281381, 172377)
  2542. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(59154, 41202, 22570)
  2543. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(20904, 8833, 4075)
  2544. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(9763, 2538, 1014)
  2545. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(4976, 797, 281)
  2546. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(2719, 281, 91)
  2547. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(1521, 103, 30)
  2548. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(873, 40, 11)
  2549. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(506, 16, 4)
  2550. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(297, 7, 2)
  2551. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(176, 3, 1)
  2552. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(104, 1, 0)
  2553. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(62, 1, 0)
  2554. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(37, 0, 0)
  2555. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(22, 0, 0)
  2556. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(13, 0, 0)
  2557. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(8, 0, 0)
  2558. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(5, 0, 0)
  2559. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(3, 0, 0)
  2560. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(2, 0, 0)
  2561. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(1, 0, 0)
  2562. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(1, 0, 0)
  2563. Build Patch/Sample Hash Table(s).....Done<0.0393 sec>
  2564. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2565. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  2566. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2567. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2568. Ready to Finish
  2569.  
  2570. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  2571. ------------       ---------------  ---------------  --------
  2572. models                  23/1024         1104/49152    ( 2.2%)
  2573. brushes               1309/8192        15708/98304    (16.0%)
  2574. brushsides            8688/65536       69504/524288   (13.3%)
  2575. planes                3026/65536       60520/1310720  ( 4.6%)
  2576. vertexes              9411/65536      112932/786432   (14.4%)
  2577. nodes                 3288/65536      105216/2097152  ( 5.0%)
  2578. texinfos              1167/12288       84024/884736   ( 9.5%)
  2579. texdata                 71/2048         2272/65536    ( 3.5%)
  2580. dispinfos                7/0            1232/0        ( 0.0%)
  2581. disp_verts             775/0           15500/0        ( 0.0%)
  2582. disp_tris             1280/0            2560/0        ( 0.0%)
  2583. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  2584. faces                 6254/65536      350224/3670016  ( 9.5%)
  2585. hdr faces                0/65536           0/3670016  ( 0.0%)
  2586. origfaces             3459/65536      193704/3670016  ( 5.3%)
  2587. leaves                3312/65536      105984/2097152  ( 5.1%)
  2588. leaffaces             7357/65536       14714/131072   (11.2%)
  2589. leafbrushes           2872/65536        5744/131072   ( 4.4%)
  2590. areas                    2/256            16/2048     ( 0.8%)
  2591. surfedges            42855/512000     171420/2048000  ( 8.4%)
  2592. edges                24899/256000      99596/1024000  ( 9.7%)
  2593. LDR worldlights         18/8192         1584/720896   ( 0.2%)
  2594. HDR worldlights          0/8192            0/720896   ( 0.0%)
  2595. leafwaterdata            0/32768           0/393216   ( 0.0%)
  2596. waterstrips            446/32768        4460/327680   ( 1.4%)
  2597. waterverts               0/65536           0/786432   ( 0.0%)
  2598. waterindices          8376/65536       16752/131072   (12.8%)
  2599. cubemapsamples           0/1024            0/16384    ( 0.0%)
  2600. overlays                 2/512           704/180224   ( 0.4%)
  2601. LDR lightdata         [variable]     1661356/0        ( 0.0%)
  2602. HDR lightdata         [variable]           0/0        ( 0.0%)
  2603. visdata               [variable]      545092/16777216 ( 3.2%)
  2604. entdata               [variable]       35852/393216   ( 9.1%)
  2605. LDR ambient table     3312/65536       13248/262144   ( 5.1%)
  2606. HDR ambient table     3312/65536       13248/262144   ( 5.1%)
  2607. LDR leaf ambient     11297/65536      316316/1835008  (17.2%)
  2608. HDR leaf ambient      3312/65536       92736/1835008  ( 5.1%)
  2609. occluders                0/0               0/0        ( 0.0%)
  2610. occluder polygons        0/0               0/0        ( 0.0%)
  2611. occluder vert ind        0/0               0/0        ( 0.0%)
  2612. detail props          [variable]           1/65716    ( 0.0%)
  2613. dtl prp lght          [variable]           1/4        (25.0%)
  2614. HDR dtl prp lght      [variable]           1/4        (25.0%)
  2615. static props          [variable]           1/18824    ( 0.0%)
  2616. pakfile               [variable]         375/0        ( 0.0%)
  2617. physics               [variable]      454658/4194304  (10.8%)
  2618. physics terrain       [variable]        2800/1048576  ( 0.3%)
  2619.  
  2620. Level flags = 0
  2621.  
  2622. Total triangle count: 16602
  2623. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2624. 4 minutes, 6 seconds elapsed
  2625.  
  2626.  
  2627.  
  2628. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  2629. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  2630. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  2631. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  2632. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  2633. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  2634. fixing up env_cubemap materials on brush sides...
  2635. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2636. Building Faces...done (0)
  2637. Chop Details...done (0)
  2638. Find Visible Detail Sides...
  2639. Merged 4 detail faces...done (0)
  2640. Merging details...done (0)
  2641. FixTjuncs...
  2642. PruneNodes...
  2643. WriteBSP...
  2644. done (0)
  2645. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  2646. done (0)
  2647. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  2648. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  2649. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  2650. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  2651. Finding displacement neighbors...
  2652. Finding lightmap sample positions...
  2653. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2654. Building Physics collision data...
  2655. done (0) (454658 bytes)
  2656. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2657. Compacting texture/material tables...
  2658. Reduced 1560 texinfos to 1167
  2659. Reduced 73 texdatas to 71 (1677 bytes to 1639)
  2660. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  2661. 7 seconds elapsed
  2662.  
  2663.  
  2664.  
  2665. 2 threads
  2666. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2667. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  2668. 1527 portalclusters
  2669. 4511 numportals
  2670. 0...1...2...3...4...5...6...7...8...9...10Optimized: 149820 visible clusters (0.00%)
  2671. Total clusters visible: 1476247
  2672. Average clusters visible: 966
  2673. Building PAS...
  2674. Average clusters audible: 1526
  2675. visdatasize:545156  compressed from 586368
  2676. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2677. 7 seconds elapsed
  2678.  
  2679.  
  2680.  
  2681. [Reading texlights from 'lights.rad']
  2682. [48 texlights parsed from 'lights.rad']
  2683.  
  2684. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2685. 6254 faces
  2686. 1255264 square feet [180758112.00 square inches]
  2687. 7 Displacements
  2688. 34751 Square Feet [5004245.00 Square Inches]
  2689. 6254 patches before subdivision
  2690. 49194 patches after subdivision
  2691. 18 direct lights
  2692. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7872431, max 1641
  2693. transfer lists:  60.1 megs
  2694. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(280997, 281117, 172281)
  2695. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(59015, 41159, 22563)
  2696. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(20785, 8816, 4073)
  2697. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(9702, 2534, 1014)
  2698. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(4933, 796, 280)
  2699. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(2693, 280, 91)
  2700. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(1504, 103, 30)
  2701. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(863, 40, 11)
  2702. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(500, 16, 4)
  2703. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(293, 7, 2)
  2704. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(173, 3, 1)
  2705. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(103, 1, 0)
  2706. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(61, 1, 0)
  2707. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(37, 0, 0)
  2708. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(22, 0, 0)
  2709. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(13, 0, 0)
  2710. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(8, 0, 0)
  2711. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(5, 0, 0)
  2712. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(3, 0, 0)
  2713. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(2, 0, 0)
  2714. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(1, 0, 0)
  2715. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(1, 0, 0)
  2716. Build Patch/Sample Hash Table(s).....Done<0.0441 sec>
  2717. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2718. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  2719. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2720. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2721. Ready to Finish
  2722.  
  2723. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  2724. ------------       ---------------  ---------------  --------
  2725. models                  23/1024         1104/49152    ( 2.2%)
  2726. brushes               1309/8192        15708/98304    (16.0%)
  2727. brushsides            8688/65536       69504/524288   (13.3%)
  2728. planes                3026/65536       60520/1310720  ( 4.6%)
  2729. vertexes              9411/65536      112932/786432   (14.4%)
  2730. nodes                 3288/65536      105216/2097152  ( 5.0%)
  2731. texinfos              1167/12288       84024/884736   ( 9.5%)
  2732. texdata                 71/2048         2272/65536    ( 3.5%)
  2733. dispinfos                7/0            1232/0        ( 0.0%)
  2734. disp_verts             775/0           15500/0        ( 0.0%)
  2735. disp_tris             1280/0            2560/0        ( 0.0%)
  2736. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  2737. faces                 6254/65536      350224/3670016  ( 9.5%)
  2738. hdr faces                0/65536           0/3670016  ( 0.0%)
  2739. origfaces             3458/65536      193648/3670016  ( 5.3%)
  2740. leaves                3312/65536      105984/2097152  ( 5.1%)
  2741. leaffaces             7352/65536       14704/131072   (11.2%)
  2742. leafbrushes           2872/65536        5744/131072   ( 4.4%)
  2743. areas                    2/256            16/2048     ( 0.8%)
  2744. surfedges            42850/512000     171400/2048000  ( 8.4%)
  2745. edges                24897/256000      99588/1024000  ( 9.7%)
  2746. LDR worldlights         18/8192         1584/720896   ( 0.2%)
  2747. HDR worldlights          0/8192            0/720896   ( 0.0%)
  2748. leafwaterdata            0/32768           0/393216   ( 0.0%)
  2749. waterstrips            446/32768        4460/327680   ( 1.4%)
  2750. waterverts               0/65536           0/786432   ( 0.0%)
  2751. waterindices          8376/65536       16752/131072   (12.8%)
  2752. cubemapsamples           0/1024            0/16384    ( 0.0%)
  2753. overlays                 2/512           704/180224   ( 0.4%)
  2754. LDR lightdata         [variable]     1661516/0        ( 0.0%)
  2755. HDR lightdata         [variable]           0/0        ( 0.0%)
  2756. visdata               [variable]      545156/16777216 ( 3.2%)
  2757. entdata               [variable]       35852/393216   ( 9.1%)
  2758. LDR ambient table     3312/65536       13248/262144   ( 5.1%)
  2759. HDR ambient table     3312/65536       13248/262144   ( 5.1%)
  2760. LDR leaf ambient     11271/65536      315588/1835008  (17.2%)
  2761. HDR leaf ambient      3312/65536       92736/1835008  ( 5.1%)
  2762. occluders                0/0               0/0        ( 0.0%)
  2763. occluder polygons        0/0               0/0        ( 0.0%)
  2764. occluder vert ind        0/0               0/0        ( 0.0%)
  2765. detail props          [variable]           1/65716    ( 0.0%)
  2766. dtl prp lght          [variable]           1/4        (25.0%)
  2767. HDR dtl prp lght      [variable]           1/4        (25.0%)
  2768. static props          [variable]           1/18824    ( 0.0%)
  2769. pakfile               [variable]         375/0        ( 0.0%)
  2770. physics               [variable]      454658/4194304  (10.8%)
  2771. physics terrain       [variable]        2800/1048576  ( 0.3%)
  2772.  
  2773. Level flags = 0
  2774.  
  2775. Total triangle count: 16601
  2776. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2777. 4 minutes, 1 second elapsed
  2778.  
  2779.  
  2780.  
  2781. [Reading texlights from 'lights.rad']
  2782. [48 texlights parsed from 'lights.rad']
  2783.  
  2784. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2785. 6254 faces
  2786. 1255264 square feet [180758112.00 square inches]
  2787. 7 Displacements
  2788. 34751 Square Feet [5004245.00 Square Inches]
  2789. 6254 patches before subdivision
  2790. 49194 patches after subdivision
  2791. 18 direct lights
  2792. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 7872431, max 1641
  2793. transfer lists:  60.1 megs
  2794. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(199624, 182436, 162182)
  2795. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(42344, 28417, 21968)
  2796. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(14785, 6495, 4236)
  2797. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(6709, 1928, 1102)
  2798. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(3364, 629, 322)
  2799. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(1810, 227, 107)
  2800. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(1003, 86, 37)
  2801. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(572, 34, 14)
  2802. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(330, 14, 5)
  2803. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(193, 6, 2)
  2804. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(114, 3, 1)
  2805. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(67, 1, 0)
  2806. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(40, 1, 0)
  2807. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(24, 0, 0)
  2808. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(14, 0, 0)
  2809. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(9, 0, 0)
  2810. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(5, 0, 0)
  2811. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(3, 0, 0)
  2812. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(2, 0, 0)
  2813. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(1, 0, 0)
  2814. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(1, 0, 0)
  2815. Build Patch/Sample Hash Table(s).....Done<0.0375 sec>
  2816. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2817. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  2818. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2819. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  2820. Ready to Finish
  2821.  
  2822. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  2823. ------------       ---------------  ---------------  --------
  2824. models                  23/1024         1104/49152    ( 2.2%)
  2825. brushes               1309/8192        15708/98304    (16.0%)
  2826. brushsides            8688/65536       69504/524288   (13.3%)
  2827. planes                3026/65536       60520/1310720  ( 4.6%)
  2828. vertexes              9411/65536      112932/786432   (14.4%)
  2829. nodes                 3288/65536      105216/2097152  ( 5.0%)
  2830. texinfos              1167/12288       84024/884736   ( 9.5%)
  2831. texdata                 71/2048         2272/65536    ( 3.5%)
  2832. dispinfos                7/0            1232/0        ( 0.0%)
  2833. disp_verts             775/0           15500/0        ( 0.0%)
  2834. disp_tris             1280/0            2560/0        ( 0.0%)
  2835. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  2836. faces                 6254/65536      350224/3670016  ( 9.5%)
  2837. hdr faces             6254/65536      350224/3670016  ( 9.5%)
  2838. origfaces             3458/65536      193648/3670016  ( 5.3%)
  2839. leaves                3312/65536      105984/2097152  ( 5.1%)
  2840. leaffaces             7352/65536       14704/131072   (11.2%)
  2841. leafbrushes           2872/65536        5744/131072   ( 4.4%)
  2842. areas                    2/256            16/2048     ( 0.8%)
  2843. surfedges            42850/512000     171400/2048000  ( 8.4%)
  2844. edges                24897/256000      99588/1024000  ( 9.7%)
  2845. LDR worldlights         18/8192         1584/720896   ( 0.2%)
  2846. HDR worldlights         18/8192         1584/720896   ( 0.2%)
  2847. leafwaterdata            0/32768           0/393216   ( 0.0%)
  2848. waterstrips            446/32768        4460/327680   ( 1.4%)
  2849. waterverts               0/65536           0/786432   ( 0.0%)
  2850. waterindices          8376/65536       16752/131072   (12.8%)
  2851. cubemapsamples           0/1024            0/16384    ( 0.0%)
  2852. overlays                 2/512           704/180224   ( 0.4%)
  2853. LDR lightdata         [variable]     1661516/0        ( 0.0%)
  2854. HDR lightdata         [variable]     1661516/0        ( 0.0%)
  2855. visdata               [variable]      545156/16777216 ( 3.2%)
  2856. entdata               [variable]       35852/393216   ( 9.1%)
  2857. LDR ambient table     3312/65536       13248/262144   ( 5.1%)
  2858. HDR ambient table     3312/65536       13248/262144   ( 5.1%)
  2859. LDR leaf ambient     11271/65536      315588/1835008  (17.2%)
  2860. HDR leaf ambient     11236/65536      314608/1835008  (17.1%)
  2861. occluders                0/0               0/0        ( 0.0%)
  2862. occluder polygons        0/0               0/0        ( 0.0%)
  2863. occluder vert ind        0/0               0/0        ( 0.0%)
  2864. detail props          [variable]           1/65716    ( 0.0%)
  2865. dtl prp lght          [variable]           1/4        (25.0%)
  2866. HDR dtl prp lght      [variable]           1/4        (25.0%)
  2867. static props          [variable]           1/18824    ( 0.0%)
  2868. pakfile               [variable]         375/0        ( 0.0%)
  2869. physics               [variable]      454658/4194304  (10.8%)
  2870. physics terrain       [variable]        2800/1048576  ( 0.3%)
  2871.  
  2872. Level flags = 0
  2873.  
  2874. Total triangle count: 16601
  2875. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2876. 4 minutes, 2 seconds elapsed
  2877.  
  2878.  
  2879.  
  2880. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  2881. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  2882. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  2883. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  2884. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  2885. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  2886. fixing up env_cubemap materials on brush sides...
  2887. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2888. Building Faces...done (0)
  2889. Chop Details...done (0)
  2890. Find Visible Detail Sides...
  2891. Merged 4 detail faces...done (0)
  2892. Merging details...done (0)
  2893. FixTjuncs...
  2894. PruneNodes...
  2895. WriteBSP...
  2896. done (0)
  2897. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  2898. done (0)
  2899. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  2900. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  2901. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  2902. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  2903. Finding displacement neighbors...
  2904. Finding lightmap sample positions...
  2905. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  2906. Building Physics collision data...
  2907. done (0) (520944 bytes)
  2908. Error! To use model "models/splayn/rp/of/desk1.mdl"
  2909.       with prop_static, it must be compiled with $staticprop!
  2910. Error loading studio model "models/splayn/rp/of/desk1.mdl"!
  2911. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  2912. Compacting texture/material tables...
  2913. Reduced 1760 texinfos to 1302
  2914. Reduced 79 texdatas to 77 (1780 bytes to 1742)
  2915. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  2916. 11 seconds elapsed
  2917.  
  2918.  
  2919.  
  2920. 2 threads
  2921. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2922. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  2923. 1649 portalclusters
  2924. 4735 numportals
  2925. 0...1...2...3...4...5...6...7...8...9...10Optimized: 168584 visible clusters (0.00%)
  2926. Total clusters visible: 1619943
  2927. Average clusters visible: 982
  2928. Building PAS...
  2929. Average clusters audible: 1643
  2930. visdatasize:633878  compressed from 685984
  2931. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2932. 7 seconds elapsed
  2933.  
  2934.  
  2935.  
  2936. [Reading texlights from 'lights.rad']
  2937. [48 texlights parsed from 'lights.rad']
  2938.  
  2939. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  2940. 6924 faces
  2941. 1842036 square feet [265253280.00 square inches]
  2942. 7 Displacements
  2943. 34751 Square Feet [5004245.00 Square Inches]
  2944. 6924 patches before subdivision
  2945. 53316 patches after subdivision
  2946. 52 direct lights
  2947. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8389485, max 1664
  2948. transfer lists:  64.0 megs
  2949. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(548970, 463794, 311412)
  2950. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(206457, 109515, 60641)
  2951. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(104588, 36308, 17238)
  2952. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(57711, 14308, 6216)
  2953. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(33120, 6220, 2552)
  2954. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(19412, 2910, 1136)
  2955. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(11567, 1436, 530)
  2956. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(6982, 740, 259)
  2957. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(4263, 395, 131)
  2958. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(2629, 217, 70)
  2959. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(1635, 123, 39)
  2960. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(1026, 72, 23)
  2961. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(648, 43, 14)
  2962. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(412, 26, 9)
  2963. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(263, 17, 6)
  2964. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(169, 11, 4)
  2965. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(110, 7, 3)
  2966. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(71, 5, 2)
  2967. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(46, 3, 1)
  2968. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(30, 2, 1)
  2969. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(20, 2, 1)
  2970. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(13, 1, 1)
  2971. 0...1...2...3...4...5...6...7...8...9...10  Bounce #23 added RGB(9, 1, 0)
  2972. 0...1...2...3...4...5...6...7...8...9...10  Bounce #24 added RGB(6, 1, 0)
  2973. 0...1...2...3...4...5...6...7...8...9...10  Bounce #25 added RGB(4, 0, 0)
  2974. 0...1...2...3...4...5...6...7...8...9...10  Bounce #26 added RGB(3, 0, 0)
  2975. 0...1...2...3...4...5...6...7...8...9...10  Bounce #27 added RGB(2, 0, 0)
  2976. 0...1...2...3...4...5...6...7...8...9...10  Bounce #28 added RGB(1, 0, 0)
  2977. 0...1...2...3...4...5...6...7...8...9...10  Bounce #29 added RGB(1, 0, 0)
  2978. Build Patch/Sample Hash Table(s).....Done<0.0410 sec>
  2979. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  2980. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  2981. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  2982. 0
  2983.  
  2984.  
  2985. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  2986. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  2987. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  2988. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  2989. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  2990. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  2991. fixing up env_cubemap materials on brush sides...
  2992. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  2993. Building Faces...done (0)
  2994. Chop Details...done (0)
  2995. Find Visible Detail Sides...
  2996. Merged 4 detail faces...done (0)
  2997. Merging details...done (0)
  2998. FixTjuncs...
  2999. PruneNodes...
  3000. WriteBSP...
  3001. done (1)
  3002. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  3003. done (0)
  3004. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  3005. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  3006. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  3007. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  3008. Finding displacement neighbors...
  3009. Finding lightmap sample positions...
  3010. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3011. Building Physics collision data...
  3012. done (2) (556424 bytes)
  3013. Error! To use model "models/splayn/rp/of/desk1.mdl"
  3014.       with prop_static, it must be compiled with $staticprop!
  3015. Error loading studio model "models/splayn/rp/of/desk1.mdl"!
  3016. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3017. Compacting texture/material tables...
  3018. Reduced 1840 texinfos to 1357
  3019. Reduced 84 texdatas to 80 (1886 bytes to 1803)
  3020. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  3021. 15 seconds elapsed
  3022.  
  3023.  
  3024.  
  3025. 2 threads
  3026. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3027. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  3028. 1733 portalclusters
  3029. 4954 numportals
  3030. 0...1...2...3...4...5...6...7...8...9...10Optimized: 178117 visible clusters (0.00%)
  3031. Total clusters visible: 1797360
  3032. Average clusters visible: 1037
  3033. Building PAS...
  3034. Average clusters audible: 1726
  3035. visdatasize:697349  compressed from 776384
  3036. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3037. 10 seconds elapsed
  3038.  
  3039.  
  3040.  
  3041. [Reading texlights from 'lights.rad']
  3042. [48 texlights parsed from 'lights.rad']
  3043.  
  3044. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3045. 7310 faces
  3046. 1868131 square feet [269010912.00 square inches]
  3047. 7 Displacements
  3048. 34751 Square Feet [5004245.00 Square Inches]
  3049. 7310 patches before subdivision
  3050. 56742 patches after subdivision
  3051. 62 direct lights
  3052. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9212382, max 1722
  3053. transfer lists:  70.3 megs
  3054. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(618595, 541072, 380159)
  3055. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(227006, 135634, 84459)
  3056. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(111702, 47615, 27535)
  3057. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(60221, 19525, 10932)
  3058. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(33997, 8765, 4833)
  3059. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(19692, 4183, 2267)
  3060. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(11633, 2091, 1108)
  3061. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(6977, 1083, 559)
  3062. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(4238, 577, 290)
  3063. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(2602, 316, 155)
  3064. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(1613, 177, 85)
  3065. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(1008, 101, 48)
  3066. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(635, 59, 28)
  3067. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(403, 36, 17)
  3068. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(257, 22, 10)
  3069. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(165, 14, 7)
  3070. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(106, 9, 4)
  3071. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(69, 6, 3)
  3072. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(45, 4, 2)
  3073. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(29, 3, 1)
  3074. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(19, 2, 1)
  3075. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(13, 1, 1)
  3076. 0...1...2...3...4...5...6...7...8...9...10  Bounce #23 added RGB(8, 1, 0)
  3077. 0...1...2...3...4...5...6...7...8...9...10  Bounce #24 added RGB(6, 1, 0)
  3078. 0...1...2...3...4...5...6...7...8...9...10  Bounce #25 added RGB(4, 0, 0)
  3079. 0...1...2...3...4...5...6...7...8...9...10  Bounce #26 added RGB(2, 0, 0)
  3080. 0...1...2...3...4...5...6...7...8...9...10  Bounce #27 added RGB(2, 0, 0)
  3081. 0...1...2...3...4...5...6...7...8...9...10  Bounce #28 added RGB(1, 0, 0)
  3082. 0...1...2...3...4...5...6...7...8...9...10  Bounce #29 added RGB(1, 0, 0)
  3083. Build Patch/Sample Hash Table(s).....Done<0.0756 sec>
  3084. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3085. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  3086. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3087. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3088. Ready to Finish
  3089.  
  3090. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  3091. ------------       ---------------  ---------------  --------
  3092. models                  28/1024         1344/49152    ( 2.7%)
  3093. brushes               1603/8192        19236/98304    (19.6%)
  3094. brushsides           10565/65536       84520/524288   (16.1%)
  3095. planes                3374/65536       67480/1310720  ( 5.1%)
  3096. vertexes             11172/65536      134064/786432   (17.0%)
  3097. nodes                 3784/65536      121088/2097152  ( 5.8%)
  3098. texinfos              1357/12288       97704/884736   (11.0%)
  3099. texdata                 80/2048         2560/65536    ( 3.9%)
  3100. dispinfos                7/0            1232/0        ( 0.0%)
  3101. disp_verts             775/0           15500/0        ( 0.0%)
  3102. disp_tris             1280/0            2560/0        ( 0.0%)
  3103. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  3104. faces                 7310/65536      409360/3670016  (11.2%)
  3105. hdr faces                0/65536           0/3670016  ( 0.0%)
  3106. origfaces             4048/65536      226688/3670016  ( 6.2%)
  3107. leaves                3813/65536      122016/2097152  ( 5.8%)
  3108. leaffaces             8517/65536       17034/131072   (13.0%)
  3109. leafbrushes           3465/65536        6930/131072   ( 5.3%)
  3110. areas                    2/256            16/2048     ( 0.8%)
  3111. surfedges            50311/512000     201244/2048000  ( 9.8%)
  3112. edges                29400/256000     117600/1024000  (11.5%)
  3113. LDR worldlights         62/8192         5456/720896   ( 0.8%)
  3114. HDR worldlights          0/8192            0/720896   ( 0.0%)
  3115. leafwaterdata            0/32768           0/393216   ( 0.0%)
  3116. waterstrips            534/32768        5340/327680   ( 1.6%)
  3117. waterverts               0/65536           0/786432   ( 0.0%)
  3118. waterindices         10056/65536       20112/131072   (15.3%)
  3119. cubemapsamples           0/1024            0/16384    ( 0.0%)
  3120. overlays                 4/512          1408/180224   ( 0.8%)
  3121. LDR lightdata         [variable]     1992720/0        ( 0.0%)
  3122. HDR lightdata         [variable]           0/0        ( 0.0%)
  3123. visdata               [variable]      697349/16777216 ( 4.2%)
  3124. entdata               [variable]       67653/393216   (17.2%)
  3125. LDR ambient table     3813/65536       15252/262144   ( 5.8%)
  3126. HDR ambient table     3813/65536       15252/262144   ( 5.8%)
  3127. LDR leaf ambient     12769/65536      357532/1835008  (19.5%)
  3128. HDR leaf ambient      3813/65536      106764/1835008  ( 5.8%)
  3129. occluders                0/0               0/0        ( 0.0%)
  3130. occluder polygons        0/0               0/0        ( 0.0%)
  3131. occluder vert ind        0/0               0/0        ( 0.0%)
  3132. detail props          [variable]           1/65716    ( 0.0%)
  3133. dtl prp lght          [variable]           1/4        (25.0%)
  3134. HDR dtl prp lght      [variable]           1/4        (25.0%)
  3135. static props          [variable]           1/23976    ( 0.0%)
  3136. pakfile               [variable]         375/0        ( 0.0%)
  3137. physics               [variable]      556424/4194304  (13.3%)
  3138. physics terrain       [variable]        2800/1048576  ( 0.3%)
  3139.  
  3140. Level flags = 0
  3141.  
  3142. Total triangle count: 19574
  3143. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3144. 6 minutes, 33 seconds elapsed
  3145.  
  3146.  
  3147.  
  3148. [Reading texlights from 'lights.rad']
  3149. [48 texlights parsed from 'lights.rad']
  3150.  
  3151. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3152. 7310 faces
  3153. 1868131 square feet [269010912.00 square inches]
  3154. 7 Displacements
  3155. 34751 Square Feet [5004245.00 Square Inches]
  3156. 7310 patches before subdivision
  3157. 56742 patches after subdivision
  3158. 62 direct lights
  3159. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 9212382, max 1722
  3160. transfer lists:  70.3 megs
  3161. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(548111, 441994, 366523)
  3162. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(218280, 123561, 83353)
  3163. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(110490, 45601, 27639)
  3164. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(59988, 18985, 11028)
  3165. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(33971, 8587, 4893)
  3166. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(19698, 4106, 2301)
  3167. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(11644, 2052, 1129)
  3168. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(6985, 1060, 572)
  3169. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(4244, 563, 300)
  3170. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(2606, 306, 162)
  3171. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(1616, 170, 90)
  3172. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(1010, 96, 52)
  3173. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(636, 56, 30)
  3174. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(404, 33, 19)
  3175. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(257, 20, 12)
  3176. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(165, 12, 7)
  3177. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(107, 8, 5)
  3178. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(69, 5, 3)
  3179. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(45, 3, 2)
  3180. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(29, 2, 2)
  3181. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(19, 2, 1)
  3182. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(13, 1, 1)
  3183. 0...1...2...3...4...5...6...7...8...9...10  Bounce #23 added RGB(8, 1, 1)
  3184. 0...1...2...3...4...5...6...7...8...9...10  Bounce #24 added RGB(6, 1, 0)
  3185. 0...1...2...3...4...5...6...7...8...9...10  Bounce #25 added RGB(4, 0, 0)
  3186. 0...1...2...3...4...5...6...7...8...9...10  Bounce #26 added RGB(2, 0, 0)
  3187. 0...1...2...3...4...5...6...7...8...9...10  Bounce #27 added RGB(2, 0, 0)
  3188. 0...1...2...3...4...5...6...7...8...9...10  Bounce #28 added RGB(1, 0, 0)
  3189. 0...1...2...3...4...5...6...7...8...9...10  Bounce #29 added RGB(1, 0, 0)
  3190. Build Patch/Sample Hash Table(s).....Done<0.0619 sec>
  3191. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3192. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  3193. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3194. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3195. Ready to Finish
  3196.  
  3197. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  3198. ------------       ---------------  ---------------  --------
  3199. models                  28/1024         1344/49152    ( 2.7%)
  3200. brushes               1603/8192        19236/98304    (19.6%)
  3201. brushsides           10565/65536       84520/524288   (16.1%)
  3202. planes                3374/65536       67480/1310720  ( 5.1%)
  3203. vertexes             11172/65536      134064/786432   (17.0%)
  3204. nodes                 3784/65536      121088/2097152  ( 5.8%)
  3205. texinfos              1357/12288       97704/884736   (11.0%)
  3206. texdata                 80/2048         2560/65536    ( 3.9%)
  3207. dispinfos                7/0            1232/0        ( 0.0%)
  3208. disp_verts             775/0           15500/0        ( 0.0%)
  3209. disp_tris             1280/0            2560/0        ( 0.0%)
  3210. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  3211. faces                 7310/65536      409360/3670016  (11.2%)
  3212. hdr faces             7310/65536      409360/3670016  (11.2%)
  3213. origfaces             4048/65536      226688/3670016  ( 6.2%)
  3214. leaves                3813/65536      122016/2097152  ( 5.8%)
  3215. leaffaces             8517/65536       17034/131072   (13.0%)
  3216. leafbrushes           3465/65536        6930/131072   ( 5.3%)
  3217. areas                    2/256            16/2048     ( 0.8%)
  3218. surfedges            50311/512000     201244/2048000  ( 9.8%)
  3219. edges                29400/256000     117600/1024000  (11.5%)
  3220. LDR worldlights         62/8192         5456/720896   ( 0.8%)
  3221. HDR worldlights         62/8192         5456/720896   ( 0.8%)
  3222. leafwaterdata            0/32768           0/393216   ( 0.0%)
  3223. waterstrips            534/32768        5340/327680   ( 1.6%)
  3224. waterverts               0/65536           0/786432   ( 0.0%)
  3225. waterindices         10056/65536       20112/131072   (15.3%)
  3226. cubemapsamples           0/1024            0/16384    ( 0.0%)
  3227. overlays                 4/512          1408/180224   ( 0.8%)
  3228. LDR lightdata         [variable]     1992720/0        ( 0.0%)
  3229. HDR lightdata         [variable]     1992720/0        ( 0.0%)
  3230. visdata               [variable]      697349/16777216 ( 4.2%)
  3231. entdata               [variable]       67653/393216   (17.2%)
  3232. LDR ambient table     3813/65536       15252/262144   ( 5.8%)
  3233. HDR ambient table     3813/65536       15252/262144   ( 5.8%)
  3234. LDR leaf ambient     12769/65536      357532/1835008  (19.5%)
  3235. HDR leaf ambient     12771/65536      357588/1835008  (19.5%)
  3236. occluders                0/0               0/0        ( 0.0%)
  3237. occluder polygons        0/0               0/0        ( 0.0%)
  3238. occluder vert ind        0/0               0/0        ( 0.0%)
  3239. detail props          [variable]           1/65716    ( 0.0%)
  3240. dtl prp lght          [variable]           1/4        (25.0%)
  3241. HDR dtl prp lght      [variable]           1/4        (25.0%)
  3242. static props          [variable]           1/23976    ( 0.0%)
  3243. pakfile               [variable]         375/0        ( 0.0%)
  3244. physics               [variable]      556424/4194304  (13.3%)
  3245. physics terrain       [variable]        2800/1048576  ( 0.3%)
  3246.  
  3247. Level flags = 0
  3248.  
  3249. Total triangle count: 19574
  3250. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3251. 6 minutes, 31 seconds elapsed
  3252.  
  3253.  
  3254.  
  3255. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  3256. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  3257. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  3258. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  3259. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  3260. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  3261. fixing up env_cubemap materials on brush sides...
  3262. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3263. Building Faces...done (0)
  3264. Chop Details...done (0)
  3265. Find Visible Detail Sides...
  3266. Merged 4 detail faces...done (0)
  3267. Merging details...done (0)
  3268. FixTjuncs...
  3269. PruneNodes...
  3270. WriteBSP...
  3271. done (1)
  3272. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  3273. done (0)
  3274. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  3275. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  3276. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  3277. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  3278. Finding displacement neighbors...
  3279. Finding lightmap sample positions...
  3280. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3281. Building Physics collision data...
  3282. done (1) (688261 bytes)
  3283. Error! To use model "models/splayn/rp/of/desk1.mdl"
  3284.       with prop_static, it must be compiled with $staticprop!
  3285. Error loading studio model "models/splayn/rp/of/desk1.mdl"!
  3286. Static prop models/props_trainstation/trainstation_post001.mdl outside the map (-4866.00, 774.00, -103.00)
  3287. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3288. Compacting texture/material tables...
  3289. Reduced 2060 texinfos to 1530
  3290. Reduced 94 texdatas to 91 (2136 bytes to 2076)
  3291. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  3292. 15 seconds elapsed
  3293.  
  3294.  
  3295.  
  3296. 2 threads
  3297. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3298. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  3299. 2181 portalclusters
  3300. 6060 numportals
  3301. 0...1...2...3...4...5...6...7...8...9...100...1...2...
  3302.  
  3303.  
  3304. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  3305. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  3306. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  3307. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  3308. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  3309. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  3310. fixing up env_cubemap materials on brush sides...
  3311. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3312. Building Faces...done (0)
  3313. Chop Details...done (0)
  3314. Find Visible Detail Sides...
  3315. Merged 4 detail faces...done (0)
  3316. Merging details...done (0)
  3317. FixTjuncs...
  3318. PruneNodes...
  3319. WriteBSP...
  3320. done (0)
  3321. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  3322. done (1)
  3323. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  3324. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  3325. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  3326. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  3327. Finding displacement neighbors...
  3328. Finding lightmap sample positions...
  3329. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3330. Building Physics collision data...
  3331. done (1) (688261 bytes)
  3332. Static prop models/props_trainstation/trainstation_post001.mdl outside the map (-4866.00, 774.00, -103.00)
  3333. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3334. Compacting texture/material tables...
  3335. Reduced 2060 texinfos to 1530
  3336. Reduced 94 texdatas to 91 (2136 bytes to 2076)
  3337. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  3338. 10 seconds elapsed
  3339.  
  3340.  
  3341.  
  3342. 2 threads
  3343. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3344. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  3345. 2180 portalclusters
  3346. 6040 numportals
  3347. 0...1...2...3...4...5...6...7...8...9...10Optimized: 294528 visible clusters (0.00%)
  3348. Total clusters visible: 2637266
  3349. Average clusters visible: 1209
  3350. Building PAS...
  3351. Average clusters audible: 2172
  3352. visdatasize:1079946  compressed from 1220800
  3353. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3354. 11 seconds elapsed
  3355.  
  3356.  
  3357.  
  3358. [Reading texlights from 'lights.rad']
  3359. [48 texlights parsed from 'lights.rad']
  3360.  
  3361. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3362. Error! Invalid VTX file checksum: 1035632997, expected 36102544 "models/props/de_inferno/wood_fence.dx80.vtx"
  3363. Error! Invalid VTX file checksum: 739898502, expected 1673072970 "models/props/de_inferno/wood_fence_end.dx80.vtx"
  3364. 8970 faces
  3365. 1531803 square feet [220579728.00 square inches]
  3366. 7 Displacements
  3367. 34751 Square Feet [5004245.00 Square Inches]
  3368. 8970 patches before subdivision
  3369. 77470 patches after subdivision
  3370. 86 direct lights
  3371. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12631886, max 2216
  3372. transfer lists:  96.4 megs
  3373. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(847795, 779815, 546703)
  3374. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(300100, 206061, 132292)
  3375. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(147229, 80161, 51723)
  3376. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(81886, 38883, 26637)
  3377. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(48717, 21679, 15817)
  3378. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(30175, 13251, 10103)
  3379. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(19265, 8601, 6727)
  3380. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(12593, 5805, 4594)
  3381. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(8393, 4018, 3190)
  3382. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(5685, 2828, 2239)
  3383. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(3904, 2014, 1583)
  3384. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(2713, 1445, 1125)
  3385. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(1904, 1042, 802)
  3386. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(1347, 755, 573)
  3387. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(961, 548, 410)
  3388. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(689, 399, 294)
  3389. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(497, 291, 211)
  3390. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(360, 212, 151)
  3391. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(262, 155, 109)
  3392. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(191, 113, 78)
  3393. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(140, 83, 56)
  3394. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(103, 60, 40)
  3395. 0...1...2...3...4...5...6...7...8...9...10  Bounce #23 added RGB(75, 44, 29)
  3396. 0...1...2...3...4...5...6...7...8...9...10  Bounce #24 added RGB(55, 32, 21)
  3397. 0...1...2...3...4...5...6...7...8...9...10  Bounce #25 added RGB(41, 24, 15)
  3398. 0...1...2...3...4...5...6...7...8...9...10  Bounce #26 added RGB(30, 17, 11)
  3399. 0...1...2...3...4...5...6...7...8...9...10  Bounce #27 added RGB(22, 13, 8)
  3400. 0...1...2...3...4...5...6...7...8...9...10  Bounce #28 added RGB(17, 9, 6)
  3401. 0...1...2...3...4...5...6...7...8...9...10  Bounce #29 added RGB(12, 7, 4)
  3402. 0...1...2...3...4...5...6...7...8...9...10  Bounce #30 added RGB(9, 5, 3)
  3403. 0...1...2...3...4...5...6...7...8...9...10  Bounce #31 added RGB(7, 4, 2)
  3404. 0...1...2...3...4...5...6...7...8...9...10  Bounce #32 added RGB(5, 3, 1)
  3405. 0...1...2...3...4...5...6...7...8...9...10  Bounce #33 added RGB(4, 2, 1)
  3406. 0...1...2...3...4...5...6...7...8...9...10  Bounce #34 added RGB(3, 1, 1)
  3407. 0...1...2...3...4...5...6...7...8...9...10  Bounce #35 added RGB(2, 1, 1)
  3408. 0...1...2...3...4...5...6...7...8...9...10  Bounce #36 added RGB(2, 1, 0)
  3409. 0...1...2...3...4...5...6...7...8...9...10  Bounce #37 added RGB(1, 1, 0)
  3410. 0...1...2...3...4...5...6...7...8...9...10  Bounce #38 added RGB(1, 0, 0)
  3411. Build Patch/Sample Hash Table(s).....Done<0.0586 sec>
  3412. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3413. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  3414. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3415. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3416. Ready to Finish
  3417.  
  3418. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  3419. ------------       ---------------  ---------------  --------
  3420. models                  32/1024         1536/49152    ( 3.1%)
  3421. brushes               1979/8192        23748/98304    (24.2%)
  3422. brushsides           12845/65536      102760/524288   (19.6%)
  3423. planes                3928/65536       78560/1310720  ( 6.0%)
  3424. vertexes             13850/65536      166200/786432   (21.1%)
  3425. nodes                 4678/65536      149696/2097152  ( 7.1%)
  3426. texinfos              1530/12288      110160/884736   (12.5%)
  3427. texdata                 91/2048         2912/65536    ( 4.4%)
  3428. dispinfos                7/0            1232/0        ( 0.0%)
  3429. disp_verts             775/0           15500/0        ( 0.0%)
  3430. disp_tris             1280/0            2560/0        ( 0.0%)
  3431. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  3432. faces                 8970/65536      502320/3670016  (13.7%)
  3433. hdr faces                0/65536           0/3670016  ( 0.0%)
  3434. origfaces             4995/65536      279720/3670016  ( 7.6%)
  3435. leaves                4711/65536      150752/2097152  ( 7.2%)
  3436. leaffaces            10433/65536       20866/131072   (15.9%)
  3437. leafbrushes           4165/65536        8330/131072   ( 6.4%)
  3438. areas                    2/256            16/2048     ( 0.8%)
  3439. surfedges            62056/512000     248224/2048000  (12.1%)
  3440. edges                36657/256000     146628/1024000  (14.3%)
  3441. LDR worldlights         86/8192         7568/720896   ( 1.0%)
  3442. HDR worldlights          0/8192            0/720896   ( 0.0%)
  3443. leafwaterdata            0/32768           0/393216   ( 0.0%)
  3444. waterstrips            610/32768        6100/327680   ( 1.9%)
  3445. waterverts               0/65536           0/786432   ( 0.0%)
  3446. waterindices         11361/65536       22722/131072   (17.3%)
  3447. cubemapsamples           0/1024            0/16384    ( 0.0%)
  3448. overlays                 3/512          1056/180224   ( 0.6%)
  3449. LDR lightdata         [variable]     2708336/0        ( 0.0%)
  3450. HDR lightdata         [variable]           0/0        ( 0.0%)
  3451. visdata               [variable]     1079946/16777216 ( 6.4%)
  3452. entdata               [variable]       71700/393216   (18.2%)
  3453. LDR ambient table     4711/65536       18844/262144   ( 7.2%)
  3454. HDR ambient table     4711/65536       18844/262144   ( 7.2%)
  3455. LDR leaf ambient     16096/65536      450688/1835008  (24.6%)
  3456. HDR leaf ambient      4711/65536      131908/1835008  ( 7.2%)
  3457. occluders                0/0               0/0        ( 0.0%)
  3458. occluder polygons        0/0               0/0        ( 0.0%)
  3459. occluder vert ind        0/0               0/0        ( 0.0%)
  3460. detail props          [variable]           1/65716    ( 0.0%)
  3461. dtl prp lght          [variable]           1/4        (25.0%)
  3462. HDR dtl prp lght      [variable]           1/4        (25.0%)
  3463. static props          [variable]           1/29364    ( 0.0%)
  3464. pakfile               [variable]         375/0        ( 0.0%)
  3465. physics               [variable]      688261/4194304  (16.4%)
  3466. physics terrain       [variable]        2800/1048576  ( 0.3%)
  3467.  
  3468. Level flags = 0
  3469.  
  3470. Total triangle count: 24209
  3471. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3472. 7 minutes, 4 seconds elapsed
  3473.  
  3474.  
  3475.  
  3476. [Reading texlights from 'lights.rad']
  3477. [48 texlights parsed from 'lights.rad']
  3478.  
  3479. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3480. Error! Invalid VTX file checksum: 1035632997, expected 36102544 "models/props/de_inferno/wood_fence.dx80.vtx"
  3481. Error! Invalid VTX file checksum: 739898502, expected 1673072970 "models/props/de_inferno/wood_fence_end.dx80.vtx"
  3482. 8970 faces
  3483. 1531803 square feet [220579728.00 square inches]
  3484. 7 Displacements
  3485. 34751 Square Feet [5004245.00 Square Inches]
  3486. 8970 patches before subdivision
  3487. 77470 patches after subdivision
  3488. 86 direct lights
  3489. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12631886, max 2216
  3490. transfer lists:  96.4 megs
  3491. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(740660, 631670, 523277)
  3492. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(286421, 187771, 129830)
  3493. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(145286, 77286, 51623)
  3494. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(81513, 38199, 26683)
  3495. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(48651, 21473, 15856)
  3496. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(30163, 13166, 10125)
  3497. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(19265, 8559, 6740)
  3498. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(12594, 5780, 4602)
  3499. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(8394, 4002, 3195)
  3500. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(5686, 2818, 2242)
  3501. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(3904, 2006, 1585)
  3502. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(2713, 1440, 1126)
  3503. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(1904, 1039, 803)
  3504. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(1347, 752, 574)
  3505. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(960, 546, 411)
  3506. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(689, 398, 294)
  3507. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(497, 290, 211)
  3508. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(360, 211, 151)
  3509. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(262, 154, 109)
  3510. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(191, 113, 78)
  3511. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(140, 82, 56)
  3512. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(102, 60, 40)
  3513. 0...1...2...3...4...5...6...7...8...9...10  Bounce #23 added RGB(75, 44, 29)
  3514. 0...1...2...3...4...5...6...7...8...9...10  Bounce #24 added RGB(55, 32, 21)
  3515. 0...1...2...3...4...5...6...7...8...9...10  Bounce #25 added RGB(41, 24, 15)
  3516. 0...1...2...3...4...5...6...7...8...9...10  Bounce #26 added RGB(30, 17, 11)
  3517. 0...1...2...3...4...5...6...7...8...9...10  Bounce #27 added RGB(22, 13, 8)
  3518. 0...1...2...3...4...5...6...7...8...9...10  Bounce #28 added RGB(17, 9, 6)
  3519. 0...1...2...3...4...5...6...7...8...9...10  Bounce #29 added RGB(12, 7, 4)
  3520. 0...1...2...3...4...5...6...7...8...9...10  Bounce #30 added RGB(9, 5, 3)
  3521. 0...1...2...3...4...5...6...7...8...9...10  Bounce #31 added RGB(7, 4, 2)
  3522. 0...1...2...3...4...5...6...7...8...9...10  Bounce #32 added RGB(5, 3, 1)
  3523. 0...1...2...3...4...5...6...7...8...9...10  Bounce #33 added RGB(4, 2, 1)
  3524. 0...1...2...3...4...5...6...7...8...9...10  Bounce #34 added RGB(3, 1, 1)
  3525. 0...1...2...3...4...5...6...7...8...9...10  Bounce #35 added RGB(2, 1, 1)
  3526. 0...1...2...3...4...5...6...7...8...9...10  Bounce #36 added RGB(2, 1, 0)
  3527. 0...1...2...3...4...5...6...7...8...9...10  Bounce #37 added RGB(1, 1, 0)
  3528. 0...1...2...3...4...5...6...7...8...9...10  Bounce #38 added RGB(1, 0, 0)
  3529. Build Patch/Sample Hash Table(s).....Done<0.0633 sec>
  3530. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3531. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  3532. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3533. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3534. Ready to Finish
  3535.  
  3536. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  3537. ------------       ---------------  ---------------  --------
  3538. models                  32/1024         1536/49152    ( 3.1%)
  3539. brushes               1979/8192        23748/98304    (24.2%)
  3540. brushsides           12845/65536      102760/524288   (19.6%)
  3541. planes                3928/65536       78560/1310720  ( 6.0%)
  3542. vertexes             13850/65536      166200/786432   (21.1%)
  3543. nodes                 4678/65536      149696/2097152  ( 7.1%)
  3544. texinfos              1530/12288      110160/884736   (12.5%)
  3545. texdata                 91/2048         2912/65536    ( 4.4%)
  3546. dispinfos                7/0            1232/0        ( 0.0%)
  3547. disp_verts             775/0           15500/0        ( 0.0%)
  3548. disp_tris             1280/0            2560/0        ( 0.0%)
  3549. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  3550. faces                 8970/65536      502320/3670016  (13.7%)
  3551. hdr faces             8970/65536      502320/3670016  (13.7%)
  3552. origfaces             4995/65536      279720/3670016  ( 7.6%)
  3553. leaves                4711/65536      150752/2097152  ( 7.2%)
  3554. leaffaces            10433/65536       20866/131072   (15.9%)
  3555. leafbrushes           4165/65536        8330/131072   ( 6.4%)
  3556. areas                    2/256            16/2048     ( 0.8%)
  3557. surfedges            62056/512000     248224/2048000  (12.1%)
  3558. edges                36657/256000     146628/1024000  (14.3%)
  3559. LDR worldlights         86/8192         7568/720896   ( 1.0%)
  3560. HDR worldlights         86/8192         7568/720896   ( 1.0%)
  3561. leafwaterdata            0/32768           0/393216   ( 0.0%)
  3562. waterstrips            610/32768        6100/327680   ( 1.9%)
  3563. waterverts               0/65536           0/786432   ( 0.0%)
  3564. waterindices         11361/65536       22722/131072   (17.3%)
  3565. cubemapsamples           0/1024            0/16384    ( 0.0%)
  3566. overlays                 3/512          1056/180224   ( 0.6%)
  3567. LDR lightdata         [variable]     2708336/0        ( 0.0%)
  3568. HDR lightdata         [variable]     2708336/0        ( 0.0%)
  3569. visdata               [variable]     1079946/16777216 ( 6.4%)
  3570. entdata               [variable]       71700/393216   (18.2%)
  3571. LDR ambient table     4711/65536       18844/262144   ( 7.2%)
  3572. HDR ambient table     4711/65536       18844/262144   ( 7.2%)
  3573. LDR leaf ambient     16096/65536      450688/1835008  (24.6%)
  3574. HDR leaf ambient     16027/65536      448756/1835008  (24.5%)
  3575. occluders                0/0               0/0        ( 0.0%)
  3576. occluder polygons        0/0               0/0        ( 0.0%)
  3577. occluder vert ind        0/0               0/0        ( 0.0%)
  3578. detail props          [variable]           1/65716    ( 0.0%)
  3579. dtl prp lght          [variable]           1/4        (25.0%)
  3580. HDR dtl prp lght      [variable]           1/4        (25.0%)
  3581. static props          [variable]           1/29364    ( 0.0%)
  3582. pakfile               [variable]         375/0        ( 0.0%)
  3583. physics               [variable]      688261/4194304  (16.4%)
  3584. physics terrain       [variable]        2800/1048576  ( 0.3%)
  3585.  
  3586. Level flags = 0
  3587.  
  3588. Total triangle count: 24209
  3589. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3590. 7 minutes, 22 seconds elapsed
  3591.  
  3592.  
  3593.  
  3594. materialPath: c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\materials
  3595. Loading C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.vmf
  3596. Can't find surfaceprop sheetrock for material PLASTER/PLASTERCEILING_INT_01, using default
  3597. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  3598. Could not locate 'GameData' key in c:\program files\steam\steamapps\conn08\half-life 2 episode two\ep2\gameinfo.txt
  3599. Patching WVT material: maps/rp/nature/blendgrassgravel01_wvt_patch
  3600. fixing up env_cubemap materials on brush sides...
  3601. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
  3602. Building Faces...done (0)
  3603. Chop Details...done (0)
  3604. Find Visible Detail Sides...
  3605. Merged 4 detail faces...done (0)
  3606. Merging details...done (0)
  3607. FixTjuncs...
  3608. PruneNodes...
  3609. WriteBSP...
  3610. done (1)
  3611. writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.prt...Building visibility clusters...
  3612. done (0)
  3613. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  3614. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  3615. No such variable "$basetexture" for material "skybox/sky_gm_blue01_hdrrt"
  3616. Can't load skybox file skybox/sky_gm_blue01_hdr to build the default cubemap!
  3617. Finding displacement neighbors...
  3618. Finding lightmap sample positions...
  3619. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  3620. Building Physics collision data...
  3621. done (1) (642400 bytes)
  3622. Static prop models/props/de_inferno/wood_fence.mdl outside the map (-5250.00, 1063.00, -112.00)
  3623. Static prop models/props/de_inferno/wood_fence.mdl outside the map (-5250.00, 159.00, -112.00)
  3624. Static prop models/props/de_inferno/wood_fence.mdl outside the map (-5250.00, 283.00, -112.00)
  3625. Static prop models/props/de_inferno/wood_fence_end.mdl outside the map (-5250.00, 341.00, -112.00)
  3626. Static prop models/props_trainstation/trainstation_post001.mdl outside the map (-5252.00, 772.00, -111.00)
  3627. Static prop models/props_trainstation/trainstation_post001.mdl outside the map (-5252.00, 748.00, -111.00)
  3628. Static prop models/props_trainstation/trainstation_post001.mdl outside the map (-4866.00, 774.00, -103.00)
  3629. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  3630. Compacting texture/material tables...
  3631. Reduced 1979 texinfos to 1473
  3632. Reduced 87 texdatas to 84 (1963 bytes to 1903)
  3633. Writing C:\Documents and Settings\Administrator\Desktop\Folders & Files\RP server shit\Map\rp.bsp
  3634. 12 seconds elapsed
  3635.  
  3636.  
  3637.  
  3638. 2 threads
  3639. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3640. reading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.prt
  3641. 2009 portalclusters
  3642. 5535 numportals
  3643. 0...1...2...3...4...5...6...7...8...9...10Optimized: 237726 visible clusters (0.00%)
  3644. Total clusters visible: 2218429
  3645. Average clusters visible: 1104
  3646. Building PAS...
  3647. Average clusters audible: 2001
  3648. visdatasize:917535  compressed from 1028608
  3649. writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3650. 10 seconds elapsed
  3651.  
  3652.  
  3653.  
  3654. [Reading texlights from 'lights.rad']
  3655. [48 texlights parsed from 'lights.rad']
  3656.  
  3657. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3658. Error! Invalid VTX file checksum: 1035632997, expected 36102544 "models/props/de_inferno/wood_fence.dx80.vtx"
  3659. Error! Invalid VTX file checksum: 739898502, expected 1673072970 "models/props/de_inferno/wood_fence_end.dx80.vtx"
  3660. 8504 faces
  3661. 1505841 square feet [216841232.00 square inches]
  3662. 7 Displacements
  3663. 34751 Square Feet [5004245.00 Square Inches]
  3664. 8504 patches before subdivision
  3665. 72096 patches after subdivision
  3666. 77 direct lights
  3667. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11693008, max 2090
  3668. transfer lists:  89.2 megs
  3669. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(785893, 726470, 513676)
  3670. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(282424, 195039, 127738)
  3671. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(141124, 77398, 51035)
  3672. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(79600, 38083, 26524)
  3673. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(47820, 21438, 15797)
  3674. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(29821, 13176, 10099)
  3675. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(19124, 8578, 6726)
  3676. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(12537, 5797, 4594)
  3677. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(8370, 4016, 3190)
  3678. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(5676, 2828, 2239)
  3679. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(3901, 2014, 1583)
  3680. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(2711, 1445, 1125)
  3681. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(1903, 1042, 802)
  3682. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(1347, 755, 573)
  3683. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(960, 548, 410)
  3684. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(689, 399, 294)
  3685. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(497, 291, 211)
  3686. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(360, 212, 151)
  3687. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(262, 155, 109)
  3688. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(191, 113, 78)
  3689. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(140, 83, 56)
  3690. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(102, 60, 40)
  3691. 0...1...2...3...4...5...6...7...8...9...10  Bounce #23 added RGB(75, 44, 29)
  3692. 0...1...2...3...4...5...6...7...8...9...10  Bounce #24 added RGB(55, 32, 21)
  3693. 0...1...2...3...4...5...6...7...8...9...10  Bounce #25 added RGB(41, 24, 15)
  3694. 0...1...2...3...4...5...6...7...8...9...10  Bounce #26 added RGB(30, 17, 11)
  3695. 0...1...2...3...4...5...6...7...8...9...10  Bounce #27 added RGB(22, 13, 8)
  3696. 0...1...2...3...4...5...6...7...8...9...10  Bounce #28 added RGB(17, 9, 6)
  3697. 0...1...2...3...4...5...6...7...8...9...10  Bounce #29 added RGB(12, 7, 4)
  3698. 0...1...2...3...4...5...6...7...8...9...10  Bounce #30 added RGB(9, 5, 3)
  3699. 0...1...2...3...4...5...6...7...8...9...10  Bounce #31 added RGB(7, 4, 2)
  3700. 0...1...2...3...4...5...6...7...8...9...10  Bounce #32 added RGB(5, 3, 1)
  3701. 0...1...2...3...4...5...6...7...8...9...10  Bounce #33 added RGB(4, 2, 1)
  3702. 0...1...2...3...4...5...6...7...8...9...10  Bounce #34 added RGB(3, 1, 1)
  3703. 0...1...2...3...4...5...6...7...8...9...10  Bounce #35 added RGB(2, 1, 1)
  3704. 0...1...2...3...4...5...6...7...8...9...10  Bounce #36 added RGB(2, 1, 0)
  3705. 0...1...2...3...4...5...6...7...8...9...10  Bounce #37 added RGB(1, 1, 0)
  3706. 0...1...2...3...4...5...6...7...8...9...10  Bounce #38 added RGB(1, 0, 0)
  3707. Build Patch/Sample Hash Table(s).....Done<0.0547 sec>
  3708. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3709. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  3710. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3711. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3712. Ready to Finish
  3713.  
  3714. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  3715. ------------       ---------------  ---------------  --------
  3716. models                  28/1024         1344/49152    ( 2.7%)
  3717. brushes               1851/8192        22212/98304    (22.6%)
  3718. brushsides           12070/65536       96560/524288   (18.4%)
  3719. planes                3708/65536       74160/1310720  ( 5.7%)
  3720. vertexes             12985/65536      155820/786432   (19.8%)
  3721. nodes                 4352/65536      139264/2097152  ( 6.6%)
  3722. texinfos              1473/12288      106056/884736   (12.0%)
  3723. texdata                 84/2048         2688/65536    ( 4.1%)
  3724. dispinfos                7/0            1232/0        ( 0.0%)
  3725. disp_verts             775/0           15500/0        ( 0.0%)
  3726. disp_tris             1280/0            2560/0        ( 0.0%)
  3727. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  3728. faces                 8504/65536      476224/3670016  (13.0%)
  3729. hdr faces                0/65536           0/3670016  ( 0.0%)
  3730. origfaces             4679/65536      262024/3670016  ( 7.1%)
  3731. leaves                4381/65536      140192/2097152  ( 6.7%)
  3732. leaffaces             9870/65536       19740/131072   (15.1%)
  3733. leafbrushes           3982/65536        7964/131072   ( 6.1%)
  3734. areas                    2/256            16/2048     ( 0.8%)
  3735. surfedges            58497/512000     233988/2048000  (11.4%)
  3736. edges                34428/256000     137712/1024000  (13.4%)
  3737. LDR worldlights         77/8192         6776/720896   ( 0.9%)
  3738. HDR worldlights          0/8192            0/720896   ( 0.0%)
  3739. leafwaterdata            0/32768           0/393216   ( 0.0%)
  3740. waterstrips            560/32768        5600/327680   ( 1.7%)
  3741. waterverts               0/65536           0/786432   ( 0.0%)
  3742. waterindices         10527/65536       21054/131072   (16.1%)
  3743. cubemapsamples           0/1024            0/16384    ( 0.0%)
  3744. overlays                 3/512          1056/180224   ( 0.6%)
  3745. LDR lightdata         [variable]     2561196/0        ( 0.0%)
  3746. HDR lightdata         [variable]           0/0        ( 0.0%)
  3747. visdata               [variable]      917535/16777216 ( 5.5%)
  3748. entdata               [variable]       64918/393216   (16.5%)
  3749. LDR ambient table     4381/65536       17524/262144   ( 6.7%)
  3750. HDR ambient table     4381/65536       17524/262144   ( 6.7%)
  3751. LDR leaf ambient     14691/65536      411348/1835008  (22.4%)
  3752. HDR leaf ambient      4381/65536      122668/1835008  ( 6.7%)
  3753. occluders                0/0               0/0        ( 0.0%)
  3754. occluder polygons        0/0               0/0        ( 0.0%)
  3755. occluder vert ind        0/0               0/0        ( 0.0%)
  3756. detail props          [variable]           1/65716    ( 0.0%)
  3757. dtl prp lght          [variable]           1/4        (25.0%)
  3758. HDR dtl prp lght      [variable]           1/4        (25.0%)
  3759. static props          [variable]           1/27186    ( 0.0%)
  3760. pakfile               [variable]         375/0        ( 0.0%)
  3761. physics               [variable]      642400/4194304  (15.3%)
  3762. physics terrain       [variable]        2800/1048576  ( 0.3%)
  3763.  
  3764. Level flags = 0
  3765.  
  3766. Total triangle count: 22850
  3767. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3768. 6 minutes, 29 seconds elapsed
  3769.  
  3770.  
  3771.  
  3772. [Reading texlights from 'lights.rad']
  3773. [48 texlights parsed from 'lights.rad']
  3774.  
  3775. Loading c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3776. Error! Invalid VTX file checksum: 1035632997, expected 36102544 "models/props/de_inferno/wood_fence.dx80.vtx"
  3777. Error! Invalid VTX file checksum: 739898502, expected 1673072970 "models/props/de_inferno/wood_fence_end.dx80.vtx"
  3778. 8504 faces
  3779. 1505841 square feet [216841232.00 square inches]
  3780. 7 Displacements
  3781. 34751 Square Feet [5004245.00 Square Inches]
  3782. 8504 patches before subdivision
  3783. 72096 patches after subdivision
  3784. 77 direct lights
  3785. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 11693008, max 2090
  3786. transfer lists:  89.2 megs
  3787. 0...1...2...3...4...5...6...7...8...9...10  Bounce #1 added RGB(688382, 590422, 493008)
  3788. 0...1...2...3...4...5...6...7...8...9...10  Bounce #2 added RGB(270213, 178154, 125653)
  3789. 0...1...2...3...4...5...6...7...8...9...10  Bounce #3 added RGB(139376, 74671, 50975)
  3790. 0...1...2...3...4...5...6...7...8...9...10  Bounce #4 added RGB(79259, 37419, 26576)
  3791. 0...1...2...3...4...5...6...7...8...9...10  Bounce #5 added RGB(47760, 21234, 15838)
  3792. 0...1...2...3...4...5...6...7...8...9...10  Bounce #6 added RGB(29810, 13091, 10121)
  3793. 0...1...2...3...4...5...6...7...8...9...10  Bounce #7 added RGB(19124, 8536, 6739)
  3794. 0...1...2...3...4...5...6...7...8...9...10  Bounce #8 added RGB(12538, 5773, 4602)
  3795. 0...1...2...3...4...5...6...7...8...9...10  Bounce #9 added RGB(8372, 4000, 3195)
  3796. 0...1...2...3...4...5...6...7...8...9...10  Bounce #10 added RGB(5677, 2817, 2242)
  3797. 0...1...2...3...4...5...6...7...8...9...10  Bounce #11 added RGB(3901, 2006, 1585)
  3798. 0...1...2...3...4...5...6...7...8...9...10  Bounce #12 added RGB(2711, 1440, 1126)
  3799. 0...1...2...3...4...5...6...7...8...9...10  Bounce #13 added RGB(1903, 1039, 803)
  3800. 0...1...2...3...4...5...6...7...8...9...10  Bounce #14 added RGB(1347, 752, 574)
  3801. 0...1...2...3...4...5...6...7...8...9...10  Bounce #15 added RGB(960, 546, 411)
  3802. 0...1...2...3...4...5...6...7...8...9...10  Bounce #16 added RGB(689, 398, 294)
  3803. 0...1...2...3...4...5...6...7...8...9...10  Bounce #17 added RGB(497, 290, 211)
  3804. 0...1...2...3...4...5...6...7...8...9...10  Bounce #18 added RGB(360, 211, 151)
  3805. 0...1...2...3...4...5...6...7...8...9...10  Bounce #19 added RGB(262, 154, 109)
  3806. 0...1...2...3...4...5...6...7...8...9...10  Bounce #20 added RGB(191, 113, 78)
  3807. 0...1...2...3...4...5...6...7...8...9...10  Bounce #21 added RGB(140, 82, 56)
  3808. 0...1...2...3...4...5...6...7...8...9...10  Bounce #22 added RGB(102, 60, 40)
  3809. 0...1...2...3...4...5...6...7...8...9...10  Bounce #23 added RGB(75, 44, 29)
  3810. 0...1...2...3...4...5...6...7...8...9...10  Bounce #24 added RGB(55, 32, 21)
  3811. 0...1...2...3...4...5...6...7...8...9...10  Bounce #25 added RGB(41, 24, 15)
  3812. 0...1...2...3...4...5...6...7...8...9...10  Bounce #26 added RGB(30, 17, 11)
  3813. 0...1...2...3...4...5...6...7...8...9...10  Bounce #27 added RGB(22, 13, 8)
  3814. 0...1...2...3...4...5...6...7...8...9...10  Bounce #28 added RGB(17, 9, 6)
  3815. 0...1...2...3...4...5...6...7...8...9...10  Bounce #29 added RGB(12, 7, 4)
  3816. 0...1...2...3...4...5...6...7...8...9...10  Bounce #30 added RGB(9, 5, 3)
  3817. 0...1...2...3...4...5...6...7...8...9...10  Bounce #31 added RGB(7, 4, 2)
  3818. 0...1...2...3...4...5...6...7...8...9...10  Bounce #32 added RGB(5, 3, 1)
  3819. 0...1...2...3...4...5...6...7...8...9...10  Bounce #33 added RGB(4, 2, 1)
  3820. 0...1...2...3...4...5...6...7...8...9...10  Bounce #34 added RGB(3, 1, 1)
  3821. 0...1...2...3...4...5...6...7...8...9...10  Bounce #35 added RGB(2, 1, 1)
  3822. 0...1...2...3...4...5...6...7...8...9...10  Bounce #36 added RGB(2, 1, 0)
  3823. 0...1...2...3...4...5...6...7...8...9...10  Bounce #37 added RGB(1, 1, 0)
  3824. 0...1...2...3...4...5...6...7...8...9...10  Bounce #38 added RGB(1, 0, 0)
  3825. Build Patch/Sample Hash Table(s).....Done<0.0584 sec>
  3826. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  3827. Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
  3828. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  3829. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  3830. Ready to Finish
  3831.  
  3832. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  3833. ------------       ---------------  ---------------  --------
  3834. models                  28/1024         1344/49152    ( 2.7%)
  3835. brushes               1851/8192        22212/98304    (22.6%)
  3836. brushsides           12070/65536       96560/524288   (18.4%)
  3837. planes                3708/65536       74160/1310720  ( 5.7%)
  3838. vertexes             12985/65536      155820/786432   (19.8%)
  3839. nodes                 4352/65536      139264/2097152  ( 6.6%)
  3840. texinfos              1473/12288      106056/884736   (12.0%)
  3841. texdata                 84/2048         2688/65536    ( 4.1%)
  3842. dispinfos                7/0            1232/0        ( 0.0%)
  3843. disp_verts             775/0           15500/0        ( 0.0%)
  3844. disp_tris             1280/0            2560/0        ( 0.0%)
  3845. disp_lmsamples       83055/0           83055/0        ( 0.0%)
  3846. faces                 8504/65536      476224/3670016  (13.0%)
  3847. hdr faces             8504/65536      476224/3670016  (13.0%)
  3848. origfaces             4679/65536      262024/3670016  ( 7.1%)
  3849. leaves                4381/65536      140192/2097152  ( 6.7%)
  3850. leaffaces             9870/65536       19740/131072   (15.1%)
  3851. leafbrushes           3982/65536        7964/131072   ( 6.1%)
  3852. areas                    2/256            16/2048     ( 0.8%)
  3853. surfedges            58497/512000     233988/2048000  (11.4%)
  3854. edges                34428/256000     137712/1024000  (13.4%)
  3855. LDR worldlights         77/8192         6776/720896   ( 0.9%)
  3856. HDR worldlights         77/8192         6776/720896   ( 0.9%)
  3857. leafwaterdata            0/32768           0/393216   ( 0.0%)
  3858. waterstrips            560/32768        5600/327680   ( 1.7%)
  3859. waterverts               0/65536           0/786432   ( 0.0%)
  3860. waterindices         10527/65536       21054/131072   (16.1%)
  3861. cubemapsamples           0/1024            0/16384    ( 0.0%)
  3862. overlays                 3/512          1056/180224   ( 0.6%)
  3863. LDR lightdata         [variable]     2561196/0        ( 0.0%)
  3864. HDR lightdata         [variable]     2561196/0        ( 0.0%)
  3865. visdata               [variable]      917535/16777216 ( 5.5%)
  3866. entdata               [variable]       64918/393216   (16.5%)
  3867. LDR ambient table     4381/65536       17524/262144   ( 6.7%)
  3868. HDR ambient table     4381/65536       17524/262144   ( 6.7%)
  3869. LDR leaf ambient     14691/65536      411348/1835008  (22.4%)
  3870. HDR leaf ambient     14639/65536      409892/1835008  (22.3%)
  3871. occluders                0/0               0/0        ( 0.0%)
  3872. occluder polygons        0/0               0/0        ( 0.0%)
  3873. occluder vert ind        0/0               0/0        ( 0.0%)
  3874. detail props          [variable]           1/65716    ( 0.0%)
  3875. dtl prp lght          [variable]           1/4        (25.0%)
  3876. HDR dtl prp lght      [variable]           1/4        (25.0%)
  3877. static props          [variable]           1/27186    ( 0.0%)
  3878. pakfile               [variable]         375/0        ( 0.0%)
  3879. physics               [variable]      642400/4194304  (15.3%)
  3880. physics terrain       [variable]        2800/1048576  ( 0.3%)
  3881.  
  3882. Level flags = 0
  3883.  
  3884. Total triangle count: 22850
  3885. Writing c:\documents and settings\administrator\desktop\folders & files\rp server shit\map\rp.bsp
  3886. 6 minutes, 33 seconds elapsed
RAW Paste Data
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