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aussounds.pbo

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Nov 9th, 2016
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  1. // config.bin - 21:51:38 04/15/16, generated in 0.00 seconds
  2. // Generated by unRap v1.06 by Kegetys
  3. // Separate rootclasses: Disabled, Automatic comments: Enabled
  4.  
  5. class CfgPatches {
  6. class aussounds {
  7. units[] = {};
  8. weapons[] = {};
  9. requiredVersion = 0.1;
  10. requiredAddons[] = {};
  11. };
  12. };
  13.  
  14. class CfgSounds {
  15. class Oil_pump {
  16. name = Oil_pump;
  17. sound[] = {"\aussounds\sfx\Oil_pump.wss", .7, 1};
  18. titles[] = {};
  19. };
  20.  
  21.  
  22.  
  23.  
  24.  
  25.  
  26. };
  27.  
  28. class CfgAnimationSourceSounds {
  29.  
  30.  
  31. class rollerdoors {
  32. class DoorMovement {
  33. loop = 0;
  34. terminate = 1;
  35. trigger = "(phase factor[0.05,0.10]) * (phase factor[0.95,0.9])";
  36. sound0[] = {"aussounds\sfx\rollerdoor.wav", 1, 1, 50};
  37. sound[] = {"sound0", 1};
  38. };
  39.  
  40. class OpenTheDoor {
  41. loop = 0;
  42. terminate = 0;
  43. trigger = "direction * (phase factor[0.01,0.02])";
  44. sound0[] = {"aussounds\sfx\rollerdoor.wav", 1, 1, 50};
  45. sound[] = {"sound0", 1};
  46. };
  47.  
  48.  
  49. };
  50.  
  51.  
  52.  
  53. class largedoor {
  54. class DoorMovement {
  55. loop = 0;
  56. terminate = 1;
  57. trigger = "(phase factor[0.05,0.10]) * (phase factor[0.95,0.9])";
  58. sound0[] = {"aussounds\sfx\prisongate.wav", 1, 1, 50};
  59. sound[] = {"sound0", 1};
  60. };
  61.  
  62. class OpenTheDoor {
  63. loop = 0;
  64. terminate = 0;
  65. trigger = "direction * (phase factor[0.01,0.02])";
  66. sound0[] = {"aussounds\sfx\prisongate.wav", 1, 1, 50};
  67. sound[] = {"sound0", 1};
  68. };
  69. };
  70.  
  71. class slidingdoor {
  72. class DoorMovement {
  73. loop = 0;
  74. terminate = 1;
  75. trigger = "(phase factor[0.05,0.10]) * (phase factor[0.95,0.9])";
  76. sound0[] = {"aussounds\sfx\slidingdoor.wav", 1, 1, 50};
  77. sound[] = {"sound0", 1};
  78. };
  79.  
  80. class OpenTheDoor {
  81. loop = 0;
  82. terminate = 0;
  83. trigger = "direction * (phase factor[0.01,0.02])";
  84. sound0[] = {"aussounds\sfx\slidingdoor.wav", 1, 1, 50};
  85. sound[] = {"sound0", 1};
  86. };
  87. };
  88.  
  89. class squekydoor {
  90. class DoorMovement {
  91. loop = 0;
  92. terminate = 1;
  93. trigger = "(phase factor[0.05,0.10]) * (phase factor[0.95,0.9])";
  94. sound0[] = {"aussounds\sfx\squekydoor.wav", 1, 1, 50};
  95. sound[] = {"sound0", 1};
  96. };
  97.  
  98.  
  99. };
  100.  
  101. class Prisongates {
  102. class DoorMovement {
  103. loop = 0;
  104. terminate = 1;
  105. trigger = "(phase factor[0.05,0.10]) * (phase factor[0.95,0.9])";
  106. sound0[] = {"aussounds\sfx\prisongate.wav", 1, 1, 50};
  107. sound[] = {"sound0", 1};
  108. };
  109.  
  110. class OpenTheDoor {
  111. loop = 0;
  112. terminate = 0;
  113. trigger = "direction * (phase factor[0.01,0.02])";
  114. sound0[] = {"aussounds\sfx\prisongate.wav", 1, 1, 50};
  115. sound[] = {"sound0", 1};
  116. };
  117. };
  118.  
  119. class hill_slidingdoor {
  120. class DoorMovement {
  121. loop = 0;
  122. terminate = 1;
  123. trigger = "(phase factor[0.05,0.10]) * (phase factor[0.95,0.9])";
  124. sound0[] = {"aussounds\sfx\Hill_door_sliding.wav", 2, 1, 60};
  125. sound[] = {"sound0", 1};
  126. };
  127.  
  128. class OpenTheDoor {
  129. loop = 0;
  130. terminate = 0;
  131. trigger = "direction * (phase factor[0.01,0.02])";
  132. sound0[] = {"aussounds\sfx\Hill_door_sliding.wav", 2, 1, 60};
  133. sound[] = {"sound0", 1};
  134. };
  135. };
  136.  
  137. class scraper_slidingdoor {
  138. class DoorMovement {
  139. loop = 0;
  140. terminate = 1;
  141. trigger = "(phase factor[0.05,0.10]) * (phase factor[0.95,0.9])";
  142. sound0[] = {"aussounds\sfx\scraper_slidingdoor.wav", 2, 1, 50};
  143. sound[] = {"sound0", 1};
  144. };
  145.  
  146.  
  147. class OpenTheDoor {
  148. loop = 0;
  149. terminate = 0;
  150. trigger = "direction * (phase factor[0.95,0.9])";
  151. sound0[] = {"aussounds\sfx\scraper_slidingdoor.wav", 2, 1, 50};
  152. sound[] = {"sound0", 1};
  153. };
  154. };
  155.  
  156. class carhoist {
  157. class Rampup {
  158. loop = 0;
  159. terminate = 1;
  160. trigger = "(phase factor[0.05,0.10]) * (phase factor[0.95,0.9])";
  161. sound0[] = {"aussounds\sfx\hoist.wav", 1, 1, 50};
  162. sound[] = {"sound0", 1};
  163. };
  164.  
  165. class Rampdown {
  166. loop = 0;
  167. terminate = 0;
  168. trigger = "direction * (phase factor[0.01,0.02])";
  169. sound0[] = {"aussounds\sfx\hoist.wav", 1, 1, 50};
  170. sound[] = {"sound0", 1};
  171. };
  172. };
  173.  
  174.  
  175.  
  176.  
  177.  
  178.  
  179.  
  180.  
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  182.  
  183.  
  184.  
  185.  
  186.  
  187.  
  188.  
  189. };
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