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Dec 15th, 2018
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  1. use "collections"
  2.  
  3. class BlueprintRuntimeSpecs
  4. var _environmentVars: (Map[String, String] | None) = None
  5. var _programArgs: (Map[String, String] | None) = None
  6.  
  7. fun has_environment_vars(): Bool =>
  8. _environmentVars isnt None
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