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- #-------------------------------------------------------------#
- # Login Server Settings #
- #-------------------------------------------------------------#
- # This is the server configuration file. Here you can set up the connection for your server.
- # Usually you have to change the ExternalHostname option to
- # - 127.0.0.1 (if you want to play alone / testing purpose)
- # - LAN IP* (if you want to play from another computer in the network)
- # - WAN IP** (if you want to play with friends over internet)
- # - Questions? => http://l2jnews.com
- #
- # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
- # **= If you want to get you WAN IP, visit http://www.whatismyip.com
- #----------------------------------------------------------------------------------------------------
- #------------------------------------------------------------------
- # General server setting !!! REQUIRED to configure to everyone !!!
- #------------------------------------------------------------------
- # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
- ExternalHostname = 158.69.109.66
- # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
- InternalHostname = 158.69.109.66
- # Bind ip of the loginServer, use * to bind on all available IPs
- LoginserverHostname = 158.69.109.66
- LoginserverPort = 2106
- # How many times you can provide an invalid account/pass before the IP gets banned
- LoginTryBeforeBan = 20
- # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
- LoginBlockAfterBan = 600
- GMMinLevel = 100
- # The address on which login will listen for GameServers, use * to bind on all available IPs
- LoginHostname = 158.69.109.66
- # The port on which login will listen for GameServers
- LoginPort = 9014
- # If set to True any GameServer can register on your login's free slots
- AcceptNewGameServer = False
- # If False, the licence (after the login) will not be shown
- # It is highly recomended for Account Seciurity to leave this option as defalut (True)
- ShowLicence = True
- # Database Pool Type
- # Possible Values: c3p0 or BoneCP
- # c3p0: more stable
- # BoneCP: more performance
- DatabasePoolType = c3p0
- # Database info
- Driver = com.mysql.jdbc.Driver
- #Driver=org.hsqldb.jdbcDriver
- #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
- # Database Settings
- URL = jdbc:mysql://localhost/pvpbrl2j
- #URL=jdbc:hsqldb:hsql://localhost/l2jdb
- #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
- # Parameters Databases - MYSQL
- # Login - Mysql's user
- Login = root
- # Password - Mysql's Password
- Password = @#winpbpnt*10
- # maximum number of simultaneous connecting to the database
- MaximumDbConnections = 100
- # Default: 0
- MaximumDbIdleTime = 0
- # The timeout before a new connection to the database (in ms)
- # default 0 disabled
- TimeOutConDb = 0
- # Sets number of partitions to use. - BoneCP
- # In order to reduce lock contention and thus improve performance,
- # each incoming connection request picks off a connection from a pool that has thread-affinity,
- # i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
- # when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
- # to have a negative effect on performance (and only for the case when connections on a partition start running out).
- PartitionCount = 3
- # Limit fast connections (input username / password)
- FastConnectionLimit = 15
- # Time of the normal connection (in ms)
- NormalConnectionTime = 700
- # Time fast connection (in ms)
- FastConnectionTime = 350
- # Maximum connections with the 1st IP
- MaxConnectionPerIP = 50
- # The lifetime of the session with the login server.
- SessionTTL = 25000
- MaxSessions = 100
- # Choose the option: "true", to create an account when logging in automatically
- AutoCreateAccounts = false
- # Time to renew the IP address of the server in minutes (for dynamic IP)
- IpUpdateTime = 0
- # The configuration of the local subnet
- # Example : 192.168
- # Ppimer : 10.1
- NetworkList = 192.168.;10.0.
- #---------------------------------------------------------------
- # Test server configuration, not to switch on the game server! -
- #---------------------------------------------------------------
- # Use the GG client authentication
- # Login server access let the client without GameGuard
- ForceGGAuth = False
- # Including protection from flood
- # IMPORTANT: Put True for server security.
- EnableFloodProtection = True
- # Enable mode "debugging"
- # With debug you will see more log on console and more messages in game.
- Debug = False
- # Switched on "development"
- Developer = False
- #--------------------------------------------------------------
- # Anti Ddos protection.
- # This system works with iptables
- #--------------------------------------------------------------
- # iptables -A INPUT -p tcp --dport 7777 -j DROP
- # IMPORTANT: Put True for server security.
- # IMPORTANT: Active only with LINUX OS.
- EnableDdosProSystem = False
- # String deny_comms
- # IMPORTANT: If you don't know what is it, leave as default
- Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT
- # Active full log on Login Server console about Ddos protection
- Fulllog_mode_print = False
- #-------------------------------------------------------------
- # Anti Bruteforce protection. (credits RT-Interlude)
- #-------------------------------------------------------------
- # Count of trying connection to server, after which will be made checking IP addres
- # for a possible BrutForce
- # Reducing this value will increase the likelihood of false positives
- # Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
- BrutLogonAttempts = 15
- # The average time (in seconds) between attempts to connect to the server
- # Reducing this value will increase the likelihood of false positives
- # Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
- BrutAvgTime = 30
- # Number of second, for ban IP address, who time BrutAvgTime less specified
- # 900 second = 15 minute
- BrutBanIpTime = 900
- Assert = False
- EnableAllExceptionsLog = False
- DebugPackets = False
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