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- //freeze is because it's used in menu
- changeWeaponCamo(camoID)
- {
- self freezeControls(false);
- currWep = self getCurrentWeapon();
- self takeWeapon(currWep);
- wait 0.1;
- self giveWeapon(currWep, camoID, false);
- wait 0.1;
- self switchToWeapon(currWep);
- wait 0.1;
- self freezeControls(true);
- }
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