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Family battler Teams for Rematch

kirnsten Feb 11th, 2019 (edited) 3,126 Never
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  1. Accidental Dread::22231J2:222519V:21233N:N:Strategy added by Blocky\nThis strategy deals with the element of RNG with a line up that is strong against each enemy pet, and in my experience (3/3 tries), Father Winter's Helper ends the battle easily with plenty of HP and strong offensive spells at your disposal. The tdbattlescript automates all of this, keeping buffs up when needed and executing spells optimally. \n\nTurn 1: Weakness - keep applied when enemy HP > 555.\nTurn 2: Nether Blast as filler and until your Wretched Servant dies.\nTurn 3+: Consume Magic when enemy is flying or you need healing.\nBonkers\nTurn 12: Dodge\nTurn 13: Tornado Punch when enemy HP > 420.\nTurn 14: Bite\nFather Winter's Helper\nTurn 21: Gift of Winter's Veil if enemy HP < 889. (fight usually ends here.)\nTurn 22+: Call Blizzard > Ice Lance\n
  2. Accidental Dread (10)::112414Q:ZRA:112716B:N:Strategy added by Xymarra#1808\nTurn 1: Extra Plating\nTurn 2: Supercharge\nTurn 3+: Laser until Sunreaver Micro-Sentry is dead\nTurn 4: Bring in pet #2 to kill Splat if necessary.\nBrite comes in\nTurn 1: Shock and Awe\nTurn 2+: Zap until Ion Cannon will kill Brite\nTurn Last: Ion Cannon\n
  3. Accidental Dread (2)::122414D:ZR2:0126140:N:Strategy added by FuxieDK\nTurn 1: Arcane Storm\nTurn 2: Mana Surge\n- Splat comes in, both Splat and Nexus Whelp dies\n- Brite comes in\nBring in Chrominius\nTurn 1: Howl\nTurn 2: Surge of Power\n
  4. Accidental Dread (3)::22181GV:212A1DN:21241DS:N:Strategy added by DragonAfterDark\nTurn 1: Moonfire\nTurn 2+: Dark Talon until Soulrush will kill Feathers\nTurn 3: Soulrush\nSplat comes in\nTurn 1+: Dark Talon\nBring in your Wood Wasp\nTurn 1: Focus\nTurn 2+3: Ravage\nTurn 4: Bite\nBrite comes in\nTurn 1+: Bite until Wood Wasp dies\nBring in your Bloodbeak\nTurn 1: Rain Dance\nTurn 2: Nocturnal Strike\nTurn 3: Peck\n
  5. Accidental Dread (4)::12171IP:201513P:2129DN:N:Strategy added by DragonAfterDark\nTurn 1+: Spiritfire Bolt until Feathers does Lift-Off\nTurn 2: Enrage\nTurn 3: Soulrush\nTurn 4+: Spiritfire Bolt until Feathers or Fragment of Anger dies depending on the stuns\nSplat comes in\nTurn 1: Enrage\nTurn 2+: Spiritfire Bolt until dead\nBring in your Mr. Bigglesworth\nTurn 1+: Pounce until Splat dies\nBrite comes in\nTurn 1: Ice Tomb\nSwap to your Restless Shadeling\nTurn 1: Plagued Blood\nTurn 2: Phase Shift\nTurn 3+: Arcane Blast until Brite dies\n
  6. Accidental Dread (5)::111691:10274P:1115N7:N:Strategy added by DragonAfterDark\nTurn 1+: Acidic Goo until applied\nTurn 2+: Ooze Touch until Feathers dies\nSplat comes in\nTurn 1+2: Dive\nTurn 3: Pass\nBring in your Wolpertinger\nTurn 1: Rampage\nBrite comes in\nTurn 1: Rampage continues\nTurn 2+: Scratch until dead\nBring in your Rapana Whelk\nTurn 1: Acidic Goo\nTurn 2+: Ooze Touch until Brite dies\n
  7. Accidental Dread (6)::1117GI:12241T6:1228148:N:Strategy added by DragonAfterDark\nSo Feathers doesn't have any particular order it does its attacks in, so use your best judgement. *Usually*  it does Lift-Off in the first two rounds, but not always. \nPriority 1: Expunge after Feathers does Lift-Off, and on CD\nPriority 2: Keep Corrosion applied\nPriority 3: Ooze Touch as filler\nFollow the above priority until Oily Slimeling dies\nBring in your Sanctum Cub\nFollow the below rotation until Sanctum Cub dies:\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3+4: Pounce\nRepeat 1-4 above, or start over when Brite comes in \nBring in your Arcane Eye\nTurn 1: Drain Power\nTurn 2-4: Mana Surge\nTurn 5: Focused Beams\n
  8. Accidental Dread (7)::121C1OA:11277K:120913U:N:Strategy added by Rellyk\nPriority 1: Healing Wave if less than 1100 health\nPriority 2: Corrosion if not applied\nPrioirty 3: Ooze Touch until Fetid Waveling dies\nBring in your Core Hound Pup\nTurn 1: Howl\nTurn 2: Burrow\nBrite comes in\nPriority 1: Howl\nPriority 2: Scratch until Core Hound Pup dies\nBring in your Ashstone Core\nPriority 1: Feedback if Howl is up\nPrioirty 2: Stoneskin\nPriority 3: Feedback\n
  9. Accidental Dread (8)::112A9V:10298M:122417I:N:Strategy added by Xymarra#1808\nThis is the first strategy I have published, so please forgive my ineptness with the tools.\n\nThe strategy was fairly robust.  I tried it several times, never lost, and generally ended with high health.\n\n\nTurn 1: Stoneskin\nTurn 2: Prowl\nTurn 3+: Onyx Bite until Feline Familiar is dead\nBring in your Fox Kit\nTurn 1: Dazzling Dance\nTurn 2+: Bite until Fox Kit is dead\nBring in your Xu-Fu, Cub of Xuen\nTurn 1: Spirit Claws to finish Splat if necessary\nBrite comes in\nTurn 2: Prowl\nTurn 3: Moonfire\nAny standard attack will finish the fight\n
  10. Accidental Dread (9)::11235E:112853:11181D7:N:Strategy added by schlumpf#2707\nHas RNG, sorry. That first enemy is unpredictable.\n\nFor crocodiles:\nPriority 1: Rip if target is not bleeding and you still have 30%-ish HP to do the Rip+Blood in the Water combo or you're on your first crocodile\nPriority 2: Blood in the Water if the enemy is bleeding\nPriority 3: Surge\nFor Moonshell Crab:\nIf only Brite is left, you can probably not worry about maintaining defenses and just rush him with Arcane Slash.\nPriority 1: Maintain Shell Shield\nPriority 2: Maintain Renewing Mists\nPriority 3: Arcane Slash\n
  11. Add More to the Collection::2225G2:21233N:21233O:N:Strategy added by DragonAfterDark\nTurn 1: Deflection\nTurn 2-4: Rampage\nTurbo comes in\nTurn 1: Triple Snap (If your Flayer Youngling is faster than Turbo, Pass)\nTurn 2: Deflection\nTurn 3: Triple Snap\nTurn 4+5: Rampage\nWhiplash comes in\nTurn 1: Rampage continues\nBring in your Father Winter's Helper\nTurn 1: Call Blizzard\nTurn 2: Gift of Winter's Veil\nTurn 3+: Ice Lance until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil to finish Whiplash off, as long as they aren't Cocooned\n
  12. Add More to the Collection (10)::11161QU:102414Q:ZRA:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nTurn 1: Missile\nTurn 2+3: Burrow\nTurn 4+: Missile until Eighty Eight is dead\nTurbo comes in\nTurn 1+: Missile until Burrow is up\nTurn 2+3: Burrow\nTurn 4+: Missile until Turbo dies\nWhiplash comes in\nTurn 1+: Missile until Trigger dies\nBring in your Sunreaver Micro-Sentry\nPriority 1: Supercharge after Whiplash uses Cocoon Strike\nPriority 2: Laser all else\nClean up with Any Mech if need be\n
  13. Add More to the Collection (2)::1116140:21152N:02081LP:N:Strategy added by DragonAfterDark\nTurn 1: Howl\nTurn 2+3: Ravage\nTurbo comes in\nTurn 1: Bite\nTurn 2: Howl\nTurn 3+: Bite until Chrominius dies\nBring in your Sprite Darter Hatchling\nTurn 1: Evanescence\nTurn 2+: Arcane Blast until Turbo dies\nWhiplash comes in\nTurn 1: Moonfire\nTurn 2+: Arcane Blast until Sprite Darter Hatchling dies\nBring in your Stormborne Whelpling\nTurn 1-3: Mana Surge\n
  14. Add More to the Collection (3)::212C1DM:11181FS:22181GV:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1: Focus\nTurn 2: Bite\nTurn 3+4: Ravage\nTurbo comes in\nTurn 1: Focus\nTurn 2+3: Ravage\nTurn 4: Bite\nTurn 5: Ravage\nBring in your Ikky\nTurn 1+: Savage Talon until Turbo dies\nWhiplash comes in\nTurn 1: Black Claw\nTurn 2-4: Flock\nTurn 5+6: Savage Talon\nBring in your Sentinel's Companion\nAny standard attack will finish the fight\n
  15. Add More to the Collection (4)::022B2AQ:22281H6:12171IP:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nTurn 1+2: Ravage\nTurn 3: Leap\nNow alternate between Ravage and Leap until Returned Hatchling dies\nBring in your Son of Sethe\nTurn 1: Touch of the Animus\nTurn 2+: Plagued Blood until Turbo dies\nWhiplash comes in\nTurn 1: Plagued Blood\nTurn 2: Pass\nTurn 3: Lift-Off\nTurn 4+: Plagued Blood until Son of Sethe dies, and use Touch of the Animus on CD\nBring in your Fragment of Anger\nTurn 1+: Spiritfire Bolt until Cocoon is off\nTurn 2: Enrage\nTurn 3: Soulrush\nTurn 4+: Spiritfire Bolt until Whiplash dies\n
  16. Add More to the Collection (5)::2229JU:21274P:221C6B:N:Strategy added by Noctus\nInitially tried with a baneling. Was close. Switched out wolper and it was an easy win.\n\nTurn 1: Apocalypse\nTurn 2: Swap to your Wolpertinger\nTurn 3: Rampage\nTurn 4: Horn Attack (might not be needed)\nTurbo comes in\nTurn 1: Flyby repeat till dead. dmg debuff is desired\nBring in your Little Fawn\nTurn 2: Nature's Ward\nTurn 3: Stampede\nTurn 4: Stampede\nBring in your Nether Roach\nNether might not need to be brought in\n
  17. Add More to the Collection (6)::12241T6:12256L:1117GI:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3: Pounce\nTurbo comes in\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3: Pounce\nTurn 4+: Leap until dead\nBring in your Enchanted Broom\nTurn 1+2: Wind-Up\nWhiplash comes in\nTurn 1: Sweep\nTurn 2: Wind-Up\nTurn 3: Pass\nTurn 4: Wind-Up\nTurn 5+: Broom until Enchanted Broom dies\nBring in your Oily Slimeling\nTurn 1: Corrosion until applied\nTurn 2: Expunge (Try to make sure not to use this if Whiplash is Cocooned)\nTurn 3+: Ooze Touch until Whiplash dies\n
  18. Add More to the Collection (7)::22171GS:121913U:ZR7:N:Strategy added by Greeneggs\nTurn 1: Bite\nTurn 2: Bite\nTurn 3: Healing Wave\nTurn 4: Bite until Eighty Eight dies\nTurbo comes in\nTurn 1: Stun Seed\nTurn 2: Bite\nTurn 3: Pass - Doom Bloom dies (Turbo stunned)\nBring in your Ashstone Core\nTurn 1: Feedback (hits Whiplash, who gets swapped in)\nTurn 2: Feedback\nTurn 3: Stoneskin\nTurn 4: Stoneskin\nTurn 5: Feedback\nTurn 6: Feedback\nTurn 7: Crystal Prison\nTurn 8: Feedback until Turbo dies\nWhiplash comes in\nTurn 1: Feedback until Ashstone Core dies\nBring in your Elemental pet\nAny standard attack will finish the fight\n
  19. Add More to the Collection (8)::112820G:111517S:20281MV:N:Strategy added by DragonAfterDark\nTurn 1: Barrel Toss\nTurn 2: Going Bonkers!\nTurn 3: Barrel Toss\nTurbo comes in\nTurn 1+2: Barrel Toss\nTurn 3+: Jab until Mining Monkey dies\nBring in your Moon Moon\nTurn 1+: Moon Fang until Turbo dies\nWhiplash comes in\nTurn 1: Moon Tears\nTurn 2: Moon Fang\nTurn 3: Howl\nTurn 4+: Moon Fang until Moon Moon dies\nBring in your Thaumaturgical Piglet\nTurn 1: Arcane Dash\nTurn 2+: Ooze Touch until Whiplash dies\n
  20. Add More to the Collection (9)::011719Q:212A1G5:2214NA:N:Strategy added by DragonAfterDark\nReworked with a suggestion from Telandras to use the Emperor Crab in slot 3. Thank you!\n\nScript thanks to Ilyssa\n\nTurn 1-3: Swarm\nTurn 4: Mudslide\nIf your Gulp Froglet dies before it can go against Turbo, restart\nTurbo comes in\nTurn 1+2: Swarm\nBring in your Hydraling\nTurn 1: Call Lightning\nWhiplash comes in\nTurn 1: Whirlpool\nTurn 2+: Tail Slap until Hydraling dies\nIt's best if Whirlpool and at least 1 Tail Slap hit\nBring in your Emperor Crab\nPriority 1: Keep Shell Shield up\nPriority 2: Healing Wave after Whiplash uses Coccoon Strike\nPriority 3: Surge all else\nSometimes the way the turns play out, you'll have to choose between keeping Shell Shield and Healing Wave after a Coccoon Strike. If you notice this is going to happen, Shell Shield with 2 rounds left so you can Healing Wave after the strike\n
  21. Automated Chaos::21133N:21133O:22241A5:N:Strategy added by DragonAfterDark\nPriority for all three pets:\nPriority 1: Ice Tomb on CD\nPriority 2: Call Blizzard on CD\nPriority 3: Ice Lance all else\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  22. Automated Chaos (10)::212620U:10251DR:ZRA:N:Strategy added by DragonAfterDark\nTurn 1: Fire Shield\nTurn 2: Lightning Shield\nTurn 3+: Flamethrower until "Upgraded" Nightmare Weaver dies\n"Repaired" Portable Fire Starter comes in\nTurn 1+: Flamethrower until Fire Shield and Lightning Shield are off CD\nTurn 2: Fire Shield\nTurn 3: Lightning Shield\nTurn 4+: Flamethrower until Tinytron dies\nBring in your Sky-Bo\nTurn 1: Decoy\nTurn 2+: Flamethrower\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  23. Automated Chaos (2)::22254G:22254E:22284H:N:Strategy added by DragonAfterDark\nYou can use any of the Dragons with this move-set. I ordered mine from least health in slot 1 to most health in slot 3, that way the backline damage doesn&#039;t leave you empty-handed. \n\nFor all pets:\nPriority 1: Conflagrate on CD and when Flamethrower buff is up\nPriority 2: Quills when your Dragonkin buff is up (Or you can just Flamethrower and ignore Quills)\nPriority 3: Flamethrower all else\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  24. Automated Chaos (3)::12171TN:212A1G9:ZR3:N:Strategy added by DragonAfterDark\nReworked\n\nKeep backline damage in mind, and choose something with decent health in case your Firewing dies to the Rocket Chicken&#039;s first attack. \n\nPriority 1: Ironskin on CD\nPriority 2: Predatory Strike when Shattered Defenses is up and on CD\nPriority 3: Falcosaur Swarm!\nBring in your Firewing\nTurn 1: Scorched Earth\nTurn 2+: Deep Burn until "Repaired" Portable Fire Starter dies\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  25. Automated Chaos (4)::12181H6:ZR4:ZR4:N:Strategy added by Quashie#1175\nPretty straight forward.  Use Drain Blood if you&#039;re around half health, keep Touch of Animus on CD, Absorb as filler\n\nTurn 1: Touch of the Animus\nTurn 2: Drain Blood\nTurn 3: Absorb\nTurn 4: \nTurn 5: \nTurn 6: \nTurn 7: \nTurn 8: \n
  26. Automated Chaos (5)::12281MO:1206CV:1206DD:N:Strategy added by DragonAfterDark\nTurn 1: Crouch\nTurn 2: Flamethrower\nTurn 3+4: Burn\nTurn 5: Flamethrower\nTurn 6: Crouch\nTurn 7: Burn until "Upgraded" Nightmare Weaver dies\n"Repaired" Portable Fire Starter comes in\nTurn 1: Flamethrower\nTurn 2: Burn\nBring in your Fire Beetle\nPriority 1: Cauterize when you get to around 1k hp\nPriority 2: Burn all else\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  27. Automated Chaos (6)::222C1L3:122A1S0:ZR6:N:Strategy added by DragonAfterDark\nReworked. The second pet can really be any Magic pet with Elemental damage, so you have a lot of options. \n\nPriority 1: Extra Plating\nPriority 2: Heat Up\nPriority 3: Burn all else, and when it looks like you'll only have 1 turn left\nBring in your Transmutant\nTurn 1+: Transmute: Enemy to On Fire until "Repaired" Portable Fire Starter dies\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1: Life Exchange\nTurn 2: Pass\n
  28. Automated Chaos (7)::11233L:ZR7:ZR7:N:Strategy added by DragonAfterDark\nPriority 1: Call Blizzard on CD\nPriority 2: Deep Freeze on CD\nPriority 3: Snowball all else\n\nUse your best judgment on the CDs. Sometimes it's better to just Snowball to finish off an enemy if their health is low. \n\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  29. Automated Chaos (8)::212C201:22281JT:222715D:N:Strategy added by DragonAfterDark\nThere&#039;s likely some RNG involved here, due to all the enemy pets being &#039;prone to malfunction&#039;. \n\n Reworked\n\nTurn 1: Stoneskin\nTurn 2: Lightning Shield\nTurn 3-5: Stampede\nRepeat 1-5 until Son of Skum dies\n"Repaired" Portable Fire Starter comes in\nTurn 1: Howl\nTurn 2: Darkflame\nTurn 3+: Shadow Shock until Lost Netherpup dies\nBring in your Snowy Panda\nPriority 1: When "Fixed" Remote Control Rocket Chicken comes in Ice Barrier and Pass until it explodes\nPriority 2: Call Blizzard \nPriority 3: Snowball all else\n
  30. Automated Chaos (9)::122A15H:21182AE:ZR9:N:Strategy added by DragonAfterDark\nTurn 1: Lightning Shield\nTurn 2: Paralyzing Shock\nTurn 3+: Swallow You Whole\n"Repaired" Portable Fire Starter comes in\nBecause "Upgraded" Nightmare Weaver doesn't use the same turn order every time, sometimes Lightning Shield and Paralyzing Shock come off CD. Use this priority system:\nPriority : 1: Lightning Shield > 2: Paralyzing Shock > 3: Swallow You Whole all else\nBring in your Inland Croaker\nIf : "Upgraded" Nightmare Weaver is still alive: Call Blizzard > Ice Lance until it dies\nTurn 1: Ice Tomb (If you managed to use Paralyzing Shock on "Repaired" Portable Fire Starter, skip this turn)\nTurn 2: Call Blizzard and then on CD\nTurn 3+: Ice Lance until "Repaired" Portable Fire Starter dies\n"Fixed" Remote Control Rocket Chicken comes in\nTurn 1+2: Pass\n
  31. Captured Evil::112A1QV:21133O:21133N:N:Strategy added by DragonAfterDark\nThis fight will be close and RNG depending on how much Lesser Twisted Current&#039;s Void Cyclone hits your third pet. \n\n(Also, I didn&#039;t much like this fight xD )\n\nFor fun I tried out Whomper in slot 3 and it worked out pretty well. So after you pass &gt; Flash Freeze &gt; Snowball x 2 &gt; Deep Freeze\n\n\nTurn 1: Jar of Smelly Liquid\nTurn 2: Buuurp!\nTurn 3: Jar of Smelly Liquid\nTurn 4: Punch\nTurn 5: Jar of Smelly Liquid\nTurn 6: Punch\nLesser Twisted Current comes in\nTurn 1: Jar of Smelly Liquid\nTurn 2: Buuurp!\nTurn 3: Jar of Smelly Liquid\nTurn 4: Punch\nBring in your Winter's Little Helper\nTurn 1: Call Blizzard\nMind Warper comes in\nTurn 1: Pass\nTurn 2: Ice Tomb\nTurn 3: Pass\nBring in your Father Winter's Helper\nTurn 1: Pass\nTurn 2: Ice Tomb\nTurn 3+: Ice Lance until Mind Warper dies\n
  32. Captured Evil (10)::111514A:1018EN:1225QC:N:Strategy added by Ioxorai\nTurn 1: Prowl\nTurn 2: Claw\nTurn 3: Claw\nTurn 4: Claw\nLesser Twisted Current comes in\nTurn 1: Flux\nTurn 2: Claw\nFluxfire Feline dies, bring in Robo-Chick\nTurn 1: Supercharge\nTurn 2: Peck\nTurn 3: Peck\nMind Warper comes in\nTurn 1: Peck\nRobo-Chick dies, bring in Mechanical Pandaren Dragonling\nTurn 1: Decoy\nTurn 2: Breath\nTurn 3: Breath\nTurn 4: Breath\nTurn 5: Breath\n
  33. Captured Evil (2)::1126140:111720N:212320O:N:Strategy added by Eire-kr\nTurn 1: Bite\nTurn 2: Howl\nTurn 3~5: Surge of Power\nTurn 6: Howl\nTurn 7: Chrominius dies \nBring in your Bronze Proto-Whelp\nTurn 8: Sandstorm\nTurn 9: Tail Sweep\nMind Warper comes in\nTurn10~13: Tail Sweep until Bronze Proto-Whelpis die\nBring in your Ageless Bronze Drake\nTurn14~15: Devastate\nTurn 16~: Breath until Mind Warper  die\n
  34. Captured Evil (3)::11181FS:12171TN:22271C8:N:Strategy added by DragonAfterDark\nThis fight is going to depend heavily on how much backline damage happens with Void Cyclone. \n\nTurn 1: Black Claw\nTurn 2+3: Flock\nLesser Twisted Current comes in\nTurn 1: Flock continues\nTurn 2+3: Savage Talon\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nTurn 5+: Falcosaur Swarm!\nBring in your Teroclaw Hatchling\nAny standard attack will finish the fight\n
  35. Captured Evil (4)::221513P:10261UI:ZR4:N:Strategy added by DragonAfterDark\nTurn 1: Ice Tomb\nTurn 2: Frost Nova\nTurn 3+: Pounce until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 1: Pounce\nTurn 2: Ice Tomb\nTurn 3: Frost Nova\nTurn 4+: Pounce until Mr. Bigglesworth dies\nBring in your Naxxy\nTurn 1: Drain Blood\nTurn 2+: Plague Breath until Lesser Twisted Current dies\nMind Warper comes in\nTurn 1: Pass\nTurn 2+: Plague Breath until Drain Blood comes off CD\nTurn 3: Drain Blood\nTurn 4+: Plague Breath until Mind Warper dies\n
  36. Captured Evil (5)::111691:1025115:1216CV:N:Strategy added by DragonAfterDark\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4: Ooze Touch\nIf Lesser Charged Gale didn't use Rain Dance on Turn 4, then Ooze Touch until dead. If he did, Acidic Goo > Ooze Touch until dead\nLesser Twisted Current comes in\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Scooter the Snail dies\nBring in your Darkmoon Hatchling\nTurn 1: Predatory Strike, unless 1 Peck will kill Lesser Twisted Current, then Peck\nTurn 2+: Peck if needed\nMind Warper comes in\nTurn 1+: Peck until dead, Predatory Strike if you can. \nBring in your Fire Beetle\nTurn 1: Scorched Earth\nTurn 2: Cauterize (Skip this if 1 Burn will kill Mind Warper)\nTurn 3+: Burn\n
  37. Captured Evil (6)::21239K:111B1L5:12238B:N:Strategy added by DragonAfterDark\nI imagine most of these fights will be RNG, at the very least because of the backline damage\n\nTurn 1: Whirlpool\nTurn 2+3: Pump\nLesser Twisted Current comes in\nTurn 1: Pump\nTurn 2: Whirlpool\nTurn 3: Surge of Power\nBring in your Enchanted Pen\nTurn 1: Quills\nMind Warper comes in\nTurn 1: Pass\nTurn 2: Forboding Curse\nTurn 3: Evanescence\nTurn 4: Quills\nTurn 5: Forboding Curse\nTurn 6+: Quills until dead\nBring in your Enchanted Lantern\nTurn 1: Flash\nTurn 2: Light\nTurn 3: Beam+\n
  38. Captured Evil (7)::1219R4:1025215:2217G7:N:Strategy added by sirjbags\nTurn 1: Whirlpool\nTurn 2: Water Jet until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 3: Whirlpool\nTurn 4: Dive\nTurn 5: Water Jet until Pandaren Water Spirit dies\nBring in your Drafty\nTurn 1: Sandstorm\nMind Warper comes in\nBring in your Fel Flame\nTurn 1: Scorched Earth\nTurn 2: Conflagrate\nTurn 3: Flame Breath\nIf Fel Flame isn't enough, Sandstorm then Wild Winds until you win\n
  39. Captured Evil (8)::1123BS:22181S2:222A219:N:Strategy added by Take\nA lot of RNG involved with damage to backline pets from Void Cyclone (https://www.wowhead.com/pet-ability=2102/void-cyclone)\n\nTested few times, sometimes Lurking Owl Kitten finishes the fight, sometimes Infernal Pyreclaw has to step in.\n\nScreech helps with extra damage from Quills on Lurking Owl Kitten and slows down Mind Warper (https://www.wowhead.com/npc=141050/mind-warper).\n\n\n\nTurn 1: Tail Slap\nTurn 2: Tail Slap\nTurn 3: Tail Slap\nTurn 4: Tail Slap\nLesser Twisted Current comes in\nTurn 1: Screech\nTurn 2: Tail Slap\nTurn 3: Tail Slap\nBring in your Lurking Owl Kitten\nTurn 1: Quills\nMind Warper comes in\nTurn 1: Pass\nTurn 2: Screech\nTurn 3: If Lurking Owl Kitten is alive, use Quills\nBring in your Infernal Pyreclaw\nTurn 1: Scorched Earth\nTurn 2: Flame Breath\nTurn 3: Flame Breath\n\n
  40. Captured Evil (9)::11281MP:11275D:112354:N:Strategy added by DragonAfterDark\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap until Lesser Charged Gale dies\nLesser Twisted Current comes in\nTurn 1+: Tentacle Slap until Rain Dance comes off CD\nTurn 2: Rain Dance\nTurn 3: Squeeze\nTurn 4+: Tentacle Slap until Lesser Twisted Current is dead\nMind Warper comes in\nTurn 1: Pass\nTurn 2+: Tentacle Slap until Bleakwater Jelly dies\nPriority for Snarly and Muckbreath:\nPriority 1: Surge if Counterspell is up\nPriority 2: Blood in the Water on CD and when Rip is on Mind Warper\nPriority 3: Rip when it falls off\nPriority 4: Surge all else\n
  41. Crab People::2023145:1215G1:ZR1:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1+: Slicing Wind until Whirlpool has 1 round left. \nTurn 2+3: Lift-Off\nTurn 4+: Slicing Wind until Shelly dies\nSheldon comes in\nTurn 1+: Slicing Wind until Sheldon dies\nPass when Sheldon is underwater\nShelby comes in\nTurn 1+2: Lift-Off\nTurn 3+: Slicing Wind until Harpy Youngling or Shelby dies\nBring in your Qiraji Guardling\nAlternate between Reckless Strike and Crush until Sandstorm will kill Shelby in one hit\n
  42. Crab People (10)::1018EN:101A6N:ZRA:N:Strategy added by DragonAfterDark\nTurn 1: Supercharge\nTurn 2+: Peck until Shelly dies\nSheldon comes in\nTurn 1: Peck until after Sheldon dives\nTurn 2: Supercharge while he's underwater\nTurn 3+: Peck until Sheldon dies\nShelby comes in\nTurn 1+: Peck until Robo-Chick dies\nBring in your Mechanopeep\nTurn 1+: Peck until Shelby dies\n
  43. Crab People (2)::11252N:1125HD:ZR2:N:Strategy added by DragonAfterDark\nScript thanks to Thordros\n\nPriority 1: Use Evanescence to avoid Whirlpool and Dive\nPriority 2: Keep Cyclone up\nPriority 3: Slicing Wind as filler\n
  44. Crab People (3)::10171TN:21181TP:11141TO:N:Strategy added by DragonAfterDark\nGreat flocking Falcosaurs! It&#039;s hard to go wrong with any order of attacks on this one, just try to keep the debuff from Falcosaur Swarm! up, and you should have no issues. \n\nI didn&#039;t need the third Falcosaur, but birds of a feather flock together, right?\n\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Predatory Strike\nTurn 4+: Falcosaur Swarm! until Shelly dies\nSheldon comes in\nTurn 1+: Falcosaur Swarm! until Direbeak Hatchling dies\nBring in your Bloodgazer Hatchling\nTurn 1: Predatory Strike\nTurn 2: Savage Talon\nShelby comes in\nTurn 1+: Falcosaur Swarm! until Predatory Strike is up\nTurn 2: Predatory Strike\nTurn 3: Savage Talon\n
  45. Crab People (4)::21146Q:21131OC:122AE7:N:Strategy added by DragonAfterDark\nPriority 1: Sear Magic to clear Whirlpool\nTurn 1: Immolate\nTurn 2+: Flame Breath until dead\nUse the above from Turn 1 for both Shelly and Sheldon\nBring in your Risen Saber Kitten\nTurn 1: Rake\nTurn 2: Pounce\nTurn 3+4: Devour\nShelby comes in\nTurn 1: Rake\nTurn 2+3: Pounce\nRepeat 1-3 until Risen Saber Kitten dies\nBring in your Blighted Squirrel\nIf the enemy still has a lot of health: Crouch > Stampede > Scratch +\nNot too much health left: Crouch > Scratch +\n
  46. Crab People (5)::1015115:10251F7:ZR5:N:Strategy added by DragonAfterDark\nTurn 1-3: Flock\nTurn 4: Peck\nSheldon comes in\nTurn 1+: Flock until Darkmoon Hatchling dies\nBring in your Lovebird Hatchling\nTurn 1: Predatory Strike\nShelby comes in\nTurn 1+: Peck until Predatory Strike comes off CD\nTurn 2: Predatory Strike\n
  47. Crab People (6)::111B1L5:1218QD:ZR6:N:Strategy added by DragonAfterDark\nThe Enchanted Pen can usually solo this fight. \n\n\nTurn 1: Forboding Curse\nTurn 2+: Quills\nTurn 3: If Shelly used Whirlpool, use Evanescence when Whirlpool has 2 Rounds \nSheldon comes in\nTurn 1: Forboding Curse\nTurn 2+: Quills\nTurn 3: If Sheldon uses Dive, and Evanescence is up, use it to avoid the dive. \nShelby comes in\nTurn 1: Forboding Curse\nTurn 2+: Quills\nThe Enchanted Pen can usually solo this fight. If not, the Jade Owl is a good next pet to clean up, but there shouldn't be much health left at this point. \nBring in your Jade Owl\nTurn 1+2: Lift-Off\nTurn 3+: Slicing Wind\n
  48. Crab People (7)::2113135:202ADT:21151DB:N:Strategy added by Maslina\nMost of the time you won&#039;t need your third pet but I had to use it during my first encounter by elementals team. \n\nTurn 1: Keep Cyclone active\nTurn 2+: Wild Winds until Shelly or both pets die\nSheldon comes in\nTurn 1: If Pandaren Air Spirit is still alive Whirlwind when Sheldon dives \nBring in your Tiny Twister \nTurn 1: Call Lightning\nTurn 2+: Wild Winds until Tiny Twister dies\nBring in your Molten Corgi\nTurn 1: Flamethrower\nTurn 7: Superbark\nTurn 8: Puppies of the Flame if Shelby is still alive\n
  49. Crab People (8)::22181S2:212515R:ZR8:N:Strategy added by DragonAfterDark\nPriority 1: Use Feathered Frenzy on CD\nPriority 2: Quills all else\nBring in your Zandalari Anklerender\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4+: Leap to win\n
  50. Crab People (9)::11291MQ:112C1MR:11281MP:N:Strategy added by DragonAfterDark\nTurn order for all pets:\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3-5: Tentacle Slap\nRepeat 1-5 until fight ends\n
  51. Critters are Friends, Not Food::112716B:112414Q:ZRA:N:Strategy added by DragonAfterDark\nAs long as your last Mech doesn&#039;t have beast abilities you should be fine\n\nScript thanks to Prudentius\n\nTurn 1+: Zap until Shock and Awe will kill Lazy\nTurn 2: Shock and Awe\nSpokes comes in\nTurn 1: Zap\nTurn 2: Ion Cannon\nBring in your Sunreaver Micro-Sentry\nTurn 1: Extra Plating\nTurn 2: Supercharge\nTurn 3: Laser\nSkeeto comes in\nTurn 1+: Laser until Sunreaver Micro-Sentry dies\nBring in your Mechanical pet\nAny standard attack will finish the fight\n
  52. Critters are Friends, Not Food (10)::00256L:1117GI:1114DU:N:Strategy added by DragonAfterDark\nAny ooze with Ooze Touch, Corrosion, and Expunge should work for slot 2 &amp; 3\n\nScript thanks to Schlumpf\n\nTurn 1+: Wind-Up until Lazy and Enchanted Broom die\nBring in your Oily Slimeling\nPriority for both Oozes:\nPriority 1: Expunge on CD\nPriority 2: Keep Corrosion up\nPriority 3: Ooze Touch as filler\n
  53. Critters are Friends, Not Food (2)::22231SF:21233O:20233N:N:Strategy added by DragonAfterDark\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Fish Slap\nSpokes comes in\nTurn 1+: Stampede until Squirky dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nSkeeto comes in\nTurn 1: Call Blizzard\nTurn 2+: Ice Lance until Winter's Little Helper dies\nBring in your Father Winter's Helper\nTurn 1: Gift of Winter's Veil\nTurn 2+: Ice Lance\n
  54. Critters are Friends, Not Food (3)::1126140:122414D:ZR2:N:Strategy added by Eire-kr\nTurn 1: Bite\nTurn 2: Lazy bleed is under 1480 use Howl\nTurn 3: Surge of Power\nChrominius dies Bring in your Nexus Whelpling\nTurn 5: Arcane Storm\nTurn 6: Mana Surge\nTurn 7: Tail Sweep\n
  55. Critters are Friends, Not Food (4)::01181FS:22181GV:ZR3:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nPriority for Ikky:\nPriority 1: Keep Black Claw up\nPriority 2: Flock all else\nBring in your Sentinel's Companion\nPriority 1: Moonfire on CD\nPriority 2: Soulrush on CD\nPriority 3: Dark Talon all else\n
  56. Critters are Friends, Not Food (5)::22281H6:10171IP:20191IR:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nTurn 1+2: Lift-Off\nTurn 3: Touch of the Animus\nTurn 4+: Plagued Blood until Lazy dies\nSpokes comes in\nTurn 1+: Plagued Blood until Touch of the Animus is off CD\nTurn 2: Touch of the Animus\nTurn 3+: Plagued Blood through both deaths\nBring in your Fragment of Anger\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt\nSkeeto comes in\nTurn 1+: Spiritfire Bolt until Fragment of Anger dies\nBring in your Fragment of Desire to clean up if needed\n
  57. Critters are Friends, Not Food (6)::221549:111691:111C1NG:N:Strategy added by DragonAfterDark\nThis fight is RNG \n\nScript thanks to Schlumpf\n\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+8: Flurry\nBring in your Scooter the Snail\nTurn 1: Ooze Touch to finish Lazy if he's not dead\nSpokes comes in\nTurn 1+2: Dive\nTurn 3: Acidic Goo\nTurn 4+: Ooze Touch until Spokes dies\nSkeeto comes in\nFor the rest of the fight, use this priority for the two snails:\nPriority 1: Dive on CD\nPriority 2: Keep Acidic Goo up\nPriority 3: Ooze Touch as filler\n
  58. Critters are Friends, Not Food (7)::212ADT:221819N:ZR7:N:Strategy added by Hogri\nTurn 1: Flyby\nTurn 2: Call Lightning\nTurn 3: Wild Winds - Lazy dies\nBring in your Ominous Flame\nTurn 4: Scorched Earth\nTurn 5: Conflagrate\nTurn 6: Spiritfire Bolt - Spokes dies\nTurn 7: Spiritfire Bolt until Skeeto dies\nIf Ominous Flame dies first, finish with your third Elemental\n
  59. Critters are Friends, Not Food (8)::11278U:200822G:ZR8:N:Strategy added by Greeneggs\nVoidstalker Runt or Warpstalker Hatchling good choices for 3rd pet - Blinkstrike strong vs flying.\n\nTurn 1-2: Burrow\nTurn 3: Acidic Goo\nTurn 4: Chomp until Lazy dies\nSpokes comes in\nTurn 1: Acidic Goo\nTurn 2: Chomp\nTurn 3: Acidic Goo - Mr. Grubbs dies\nBring in your Warpstalker Runt\nTurn 1: Blinkstrike until dead\nIf necessary bring in 3rd pet to finish the fight.\n
  60. Critters are Friends, Not Food (9)::11275D:112354:11181D7:N:Strategy added by DragonAfterDark\nReworked the strat. \n\nScript thanks to Schlumpf\n\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3+4: Surge\nSpokes comes in\nTurn 1: Rip\nTurn 2: Blood in the Water (If you can)\nBring in your Muckbreath\nTurn 1: Blood in the Water\nTurn 2+: Surge until Spokes dies\nSkeeto comes in\nTurn 1+: Surge until Muckbreath dies\nIf you want to try and Rip and Blood in the Water, feel free. Surge is just safer to put here because I can't guarantee you'll have enough hp to do the moves. \nBring in your Moonshell Crab\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+: Arcane Slash until Skeeto dies\n
  61. Desert Survivors::2225G2:20171B8:ZR1:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1: Deflection\nTurn 2-4: Rampage\nTurn 5: Triple Snap\nRawly comes in\nTurn 1: Pass (If your Flayer is faster, use Triple Snap)\nTurn 2: Deflection\nTurn 3: Triple Snap\nTurn 4-6: Rampage\nStinger comes in\nTurn 1+: Triple Snap until Rampage is up\nTurn 2: Rampage\nBring in your Hogs\nTurn 1: Headbutt\nTurn 2+: Bite\n
  62. Desert Survivors (10)::222514A:102416H:ZRA:N:Strategy added by Jagûar\nStrategy overhaul so now it&#039;s shorter than it was before.\n\nTested and passed January 28th 2019\n\nTurn 1: Supercharge\nTurn 2-4: Pounce - Beets dies\nRawly comes in\nTurn 5: Pounce\nTurn 6: Supercharge - Fluxfire Feline dies and resurrects\nTurn 7: Pounce - Rawly dies\nStinger comes in\nTurn 8+9: Pounce - Fluxfire Feline dies\nBring in Pocket Reaver\nTurn 10: Supercharge\nT. 11+: Metal Fist\nStinger dies\n
  63. Desert Survivors (2)::21152N:1116140:ZR2:N:Strategy added by DragonAfterDark\nReworked to reflect changes to Beets&#039; moveset\n\nScript thanks to Prudentius\n\nTurn 1: Evanescence\nTurn 2: Moonfire\nTurn 3-5: Arcane Blast\nTurn 6: Evanescence\nTurn 7: Moonfire\nTurn 8+: Arcane Blast until Beets dies\nRawly comes in\nTurn 1: Arcane Blast\nTurn 2: Pass\nTurn 3+: Arcane Blast until Sprite Darter Hatchling dies\nBring in your Chrominius\nTurn 1+2: Ravage\nTurn 3+: Bite until Rawly dies\nStinger comes in\nTurn 1: Howl\nTurn 2: Bite\nTurn 3+4: Ravage\nTurn 5: Bite\n
  64. Desert Survivors (3)::11271C8:ZR3:ZR3:N:Strategy added by EvilOverlord\nDragonAfterDark&#039;s strat doesn&#039;t work with the 8.1 change to Beets, replacing Sandstorm with Mudslide. Since he&#039;s no longer blocking his own Stampede, a different strategy was required.\n\nCurrent strat isn&#039;t critproof, but I&#039;ve managed to either solo it with Teroclaw Hatchling or have Kusa down to 1 pet, leaving the 2 random Flyers to mop up.\n\nTurn 1: Dodge\nTurn 2+3: Ravage\nTurn 4: Claw\nTurn 5: Ravage, Beets dies\nRawly comes in\nTurn 1: Ravage\nTurn 2: Dodge to avoid Burrow\nTurn 3: Claw\nTurn 4+5: Ravage, Rawly dies\nStinger comes in\nTurn 1: Claw\nTurn 2: Claw\nTurn 3+4: Ravage, Stinger dies\n
  65. Desert Survivors (4)::1116EF:ZR4:ZR4:N:Strategy added by Greeneggs\nTested with H/H Spirit Crab. Possible for Spirit Crab to solo. Might need to modify strategy for H/S Spirit Crab. Infested Bear Cub or Scraps good secondary pets.\n\nTurn 1: Shell Shield\nTurn 2: Snap until Beets dies\nRawly comes in\nTurn 1: Shell Shield\nTurn 2+: Snap until Rawly < 234 health\nTurn ?: Surge\nStinger comes in\nTurn 1+: Snap until Spirit Crab dies\nBring in your Undead pet\nAny standard attack will finish the fight\n
  66. Desert Survivors (5)::101AM4:ZR5:ZR5:N:Strategy added by Reilly\nYour first pet needs to be faster than 288 for this strat to work. \n\nTiming Survival for the intended turns is crucial, if a pet dies too early then restart.\n\nYour second and third pets don&#039;t have any significant requirements, just your hardest hitting critter pets will work (any with Bite will work well).\n\nTurn 1: Bite\nTurn 2: Bite\nTurn 3: Bite\nTurn 4: Survival\nTurn 5: Bite unless it would kill  Beets, in that case Pass\nTurn 6: Bite\nRawly comes in\nTurn 1: Bite\nTurn 2: Survival\nTurn 3: Bite until Bandicoon dies\nBring in any Critter pet\nStandard attacks will finish the fight\n
  67. Desert Survivors (6)::2125QE:20171I5:ZR6:N:Strategy added by DragonAfterDark\nReworked to reflect Beets&#039; new moveset\n\nTurn 1: Prowl\nTurn 2+: Pounce until Beets dies\nRawly comes in\nTurn 1: Rake\nTurn 2: Pass\nTurn 3: Pounce\nBring in your Trunks\nTurn 1: Headbutt\nStinger comes in\nTurn 1+: Smash until Headbutt comes off CD\nTurn 2: Headbutt\n
  68. Desert Survivors (7)::121314R:200719O:01277K:N:Strategy added by KingKid#1467\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3+4: Devour\nRawly comes in\nTurn 1: Pass\nTurn 2: Rip\n(If you died before apply Rip, bring your Skunky Alemental and use Barrel Toss twice)\nTurn 1: Swap to your Skunky Alemental\nTurn 2: Barrel Toss\nTurn 3: Barrel Toss\nStinger comes in\nTurn 1: Barrel Toss\nTurn 2: Barrel Toss\nTurn 3: Swap to your Core Hound Pup\nTurn 4: Howl\nTurn 5+6: Burrow\n
  69. Desert Survivors (8)::211A9V:20081S7:ZR8:N:Strategy added by Persephone25\nThis is actually the strategy of  Shadeol (https://www.wow-petguide.com/index.php?Strategy=2156) that could be used for leveling (doesn&#039;t work for leveling as it is anymore due to changes) so all credit to him/her. \nI put Ash&#039;ana just in case. Didn&#039;t actually need it. \n\nTurn 1: Stoneskin - keep it up at all times\nTurn 2: Pounce until Devour will  kill the enemy - then use Devour\nJust keep on doing the same for all enemies\n\nFeline Familiar should not have any problem soloing the entire team. However, use Pounce with your second pet if it happens to die at some point\n
  70. Desert Survivors (9)::21061HD:22061HB:22041HE:N:Strategy added by DragonAfterDark\nMy first pet of this type is a Power breed, and the other two are Health. I&#039;m not sure of the difference in turns for using a Health breed in slot 1, but just keep Shell Shield up and Claw them all down.\n\nScript runs for a crab in slot #1 that is slower than Rawly\n\nTurn 1: Spiny Carapace\nTurn 2+: Claw until Beets dies\nRawly comes in\nTurn 1: Pass\nTurn 2+: Claw until Fen Crab dies\nBring in your Ironclaw Scuttler\nTurn 1: Shell Shield\nTurn 2+: Claw until Rawly dies\nStinger comes in\nTurn 1: Shell Shield\nTurn 2+: Claw until Ironclaw Scuttler dies\nBring in your Zangar Crawler\nTurn 1+: Claw until Stinger dies\n
  71. Keeyo’s Champions of Vol’dun::22281GV:212A1DN:ZR3:N:Strategy added by DragonAfterDark\nReworked\n\nTurn 1: Dark Talon\nTurn 2: Ethereal\nTurn 3: Dark Talon\nTurn 4: Soulrush\nTikka comes in\nTurn 1+2: Dark Talon\nTurn 3: Ethereal\nTurn 4+5: Dark Talon\nTurn 6: Soulrush\nBring in your Wood Wasp\nTurn 1: Focus\nTurn 2+3: Ravage\nTurn 4+: Bite\n
  72. Keeyo’s Champions of Vol’dun (10)::11167V:122414D:ZR2:N:Strategy added by schlumpf#2707\nCelestial Dragon:\nPriority 1: Moonfire\nPriority 2: Ancient Blessing\nPriority 3: Flamethrower\nNexus Whelpling:\nPriority 1: Arcane Storm if weather is not arcane\nPriority 2: Mana Surge\nPriority 3: Tail Sweep\nMy Nexus Whelpling was at 70% health after the fight was won. Finish the fight with any standard attacks of your filler pet if you have to.\n
  73. Keeyo’s Champions of Vol’dun (2)::12171IP:22181H6:122B2AQ:N:Strategy added by DragonAfterDark\nIf you don&#039;t get to Soulrush because Tikka kills you too soon, the priority list for the other pets *should* still work just fine to finish the fight. Let me know if it doesn&#039;t.\n\nTurn 1: Enrage\nTurn 2+: Spiritfire Bolt until Buzzbeak dies\nTikka comes in\nTurn 1: Spiritfire Bolt\nTurn 2: Pass\nTurn 3: Enrage\nUndead: Soulrush \nIf Soulrush stuns Tikka, bring in your Returned Hatchling. If it doesn't stun Tikka, bring in your Son of Sethe\nNo Stun:: Bring in your Son of Sethe\nPriority until Son of Sethe dies\nPriority 1: Touch of the Animus on CD\nPriority 2: Drain Blood on CD\nPriority 3: Plagued Blood all else\nBring in your Returned Hatchling\nFollow turns as shown below for Returned Hatchling\nStunned:: Bring in your Returned Hatchling\nTurn 1: Leap\nTurn 2+3: Ravage\nRepeat 1-3 until Milo and Returned Hatchling dies\nBring in your Son of Sethe\nUse priority above for Son of Sethe to clean up\n
  74. Keeyo’s Champions of Vol’dun (3)::21233N:11141A5:2025G2:N:Strategy added by DragonAfterDark\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance until Buzzbeak dies\nTikka comes in\nTurn 1+: Ice Lance until Tikka uses Dust Cloud\nTurn 2: Pass\nTurn 3: Ice Lance\nBring in your Rotten Little Helper\nTurn 1: Booby-Trapped Presents\nUnder 1059 hp: Greench's Gift\nOver 1059 hp: Club > Greench's Gift\nMilo comes in\nTurn 1+: Club until Rotten Little Helper dies\nBring in your Flayer Youngling\nTurn 1: Rampage\n
  75. Keeyo’s Champions of Vol’dun (4)::1117FD:121A1FC:112C1NG:N:Strategy added by DragonAfterDark\nTurn 1+2: Dive\nTurn 3: Acidic Goo\nTurn 4+5: Ooze Touch\nTikka comes in\nTurn 1: Acidic Goo\nTurn 2: Pass\nTurn 3+4: Dive (This may or may not connect, doesn't matter either way)\nBring in your Bush Chicken\nTurn 1: Headbutt\nTurn 2: Rake\nMilo comes in\nRake if it's up\nTurn 1+: Flock until Bush Chicken dies\nBring in your Mudshell Conch\nTurn 1: Headbutt\nTurn 2+: Ooze Touch until Milo dies\nIf Tikka was stunned and comes back in\nTurn 1+: Ooze Touch until Tikka dies\n
  76. Keeyo’s Champions of Vol’dun (5)::112716S:20256L:12241T6:N:Strategy added by DragonAfterDark\nTurn 1: Evolution\nTurn 2: Corrosion\nTurn 3+: Ooze Touch until Buzzbeak dies\nTikka comes in\nTurn 1: Corrosion\nTurn 2+: Pass until dead. You can try to Evolution after Tikka's Dodge wears off, but it's not likely you'll live to hit them\nBring in your Enchanted Broom\nTurn 1+: Batter until Tikka dies\nMilo comes in\nTurn 1+2: Wind-Up\nTurn 3+: Batter until dead\nBring in your Sanctum Cub\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3+: Pounce\n
  77. Keeyo’s Champions of Vol’dun (6)::121C1OA:121314R:ZR7:N:Strategy added by Shenk\nDue to RNG you might not even have to use  a 3rd Pet. Just take anything you want.\n\nTurn 1: Corrosion\nTurn 2: Healing Wave\nTurn 3+: Ooze Touch until Buzzbeak dies.\nTikka comes in.\nTurn 1: Corrosion\nTurn 2: Healing Wave\nTurn 3: Pass\nTurn 4: Corrosion\nTurn 5: Ooze Touch. Fetid Waveling dies.\nSent in Electrified Razortooth.\nTurn 1+2: Devour. Tikka dies.\nMilo comes in.\nTurn 3: Rip\nTurn 4: Blood in the Water\nTurn 5+6: Devour\nIf Electrified Razortooth dies simply finish the fight with your 3rd pet.\n
  78. Keeyo’s Champions of Vol’dun (7)::112A9V:212515R:222414S:N:Strategy added by Sidley\nFirst time putting up a strategy. Hope this helps!\n\nTurn 1: Stoneskin\nTurn 2: Prowl\nTurn 3: Onyx Bite\nTurn 4: Onyx Bite\nTikka comes in\nTurn 1: Onyx Bite\nTurn 2: Onyx Bite\nTurn 3: Pass\nBring in your Zandalari Anklerender\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3: Leap\nMilo comes in\nTurn 1: Black Claw\nTurn 2: Hunting Party\nBring in your Zandalari Kneebiter\nTurn 1: Hunting Party\n
  79. Keeyo’s Champions of Vol’dun (8)::11162AI:11275D:1019M9:N:Strategy added by DragonAfterDark\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Pinch\nTikka comes in\nTurn 1: Pinch\nTurn 2+: Pass until dead\nBring in your Snarly\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3+: Surge until Tikka / Snarly dies\nRepeat the steps above when Milo comes in\nBring in your Softshell Snapling\nTurn 1: Headbutt\nTurn 2+: Bite\n
  80. Keeyo’s Champions of Vol’dun (9)::122620U:11141BB:122514A:N:Strategy added by Jagûar\nStrategy now caters to both Tinytron-/Sunreaver Micro-Sentry.\nThough you&#039;ll have to set-up Sunreaver manually with 1-1-2\n\nSuggestion from Karibean in the comments:\nSunreaver Micro-Sentry in first slot if you don&#039;t have Tinytron\n\nStrategy tested and passed for Tinytron/Sunreaver Micro-Sentry\non: January 27th 2019\n\nFor Tinytron\nTurn 1: Fire Shield\nTurn 2: Supercharge\nTurn 3+4: Arcane Blast - Buzzbeak dies\n\nFor Sunreaver Micro-Sentry\nTurn 1: Extra Plating\nTurn 2: Supercharge\nTurn 3+: Laser - Buzzbeak dies\n\nTikka comes in\nTurn 5: Swap in Iron Starlette\nTurn 6: Wind-Up\nTurn 7: Powerball - it misses, but gives the extra speed you need\nTurn 8: Supercharge\nTurn 9: Wind-Up - Tikka dies\nMilo comes in\nTurn 10 : Swap in Fluxfire Feline\nTurn 11: Overtune - Use if needed - otherwise skip and head straight for Turn 12\nTurn 12: Supercharge\nTurn 12-15: Claw\nMilo dies\n
  81. Marshdwellers::22241A5:21233N:21233O:N:Strategy added by DragonAfterDark\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3: Ice Lance (Lilly is stunned)\nTurn 4: Ice Lance (as Molaze comes in)\nTurn 5: Pass\nYour Father Winter's Helper comes in\nTurn 1: Gift of Winter's Veil\nTurn 2: Ice Lance\nLilly comes back in\nTurn 1: Call Blizzard\nTurn 2: Ice Lance\nTicker comes in\nTurn 1+: Ice Lance until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance until Ticker dies\n
  82. Marshdwellers (10)::1018EN:112414Q:102620U:N:Strategy added by DragonAfterDark\nUse your best judgment with the Sunreaver against Ticker. I put Laser until the SMS dies, because I couldn&#039;t come up with any reliable combination of other abilities, due to Ticker using his moves in varying order. If you have a decent amount of health, you can throw on an Extra Plating, or Laser until Ticker uses Cocoon Strike and try to use Supercharge and then Laser. It&#039;s up to you and how your RNG goes. \n\nTurn 1+2: Peck\nTurn 3: Supercharge\nTurn 4+: Peck until Lilly dies\nMolaze comes in\nTurn 1: Pass\nYour Sunreaver Micro-Sentry is brought in\nTurn 1: Extra Plating\nTurn 2: Supercharge\nTurn 3+: Laser until Molaze dies\nTicker comes in\nTurn 1+: Laser until Sunreaver Micro-Sentry dies\nBring in your Tinytron\nTurn 1: Fire Shield\nTurn 2+: Arcane Blast until Ticker dies\n
  83. Marshdwellers (2)::1126140:22152N:122414D:N:Strategy added by Phacoid\nIf all else fails, bring in Sprite Darter Hatchling and finish the fight.\n\nTurn 1: Bite\nTurn 2: Howl\nTurn 3: Surge of Power; Lilly dies\nTurn 4: Bite until Chrominius dies. In rare cases your Bite will hit twice. If that happens, swap turn 7 and 8. \nTurn 5: Swap to Sprite Darter Hatchling and cast Moonfire\nTurn 6-7: Arcane Blast; doesn't hit. Nexus Whelpling is swapped in.\nTurn 7: Mana Surge\nTurn 8: Arcane Storm\nTurn 9: If Ticker is still alive, finish him off with either Tail Sweep or Arcane Blast\n
  84. Marshdwellers (3)::122819C:2128MS:212819D:N:Strategy added by schlumpf#2707\nIt is moths. No need for three exotic pets. Just do moths. \n\nFaster moths is better moths, by the way. Surprising, isn&#039;t it?\n\nPriority 1: Moth Dust\nPriority 2: Cocoon Strike\nPriority 3: Alpha Strike\nPriority 4: Swap in a moth. Just any other moth. \n
  85. Marshdwellers (4)::222616M:12171IP:202C1IQ:N:Strategy added by DragonAfterDark\nTurn 1: Curse of Doom\nTurn 2+: Shadow Shock until Undead Round\nUndead: Unholy Ascension\nBring in your Fragment of Anger\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt until Lilly dies\nMolaze comes in\nTurn 1: Pass\nYour Fragment of Suffering is brought in\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt until Molaze dies or if Ticker is swapped in due to stun\nTicker comes in\nPriority 1: Use Soulrush when it's off CD, and Enrage before Soulrush if Fragment of Anger is in\nPriority 2: Spiritfire Bolt all else\nAs long as your first death on the last pet happens the same round you kill Ticker, you'll still win\n
  86. Marshdwellers (5)::22151SN:1115N7:111691:N:Strategy added by DragonAfterDark\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+8: Flurry\nTurn 9+10: Burrow\nTurn 11: Flurry\nMolaze comes in\nTurn 1: Pass\nYour Rapana Whelk is brought in\nTurn 1: Acidic Goo\nTurn 2+: Ooze Touch until Molaze dies\nTicker comes in\nTurn 1+: Acidic Goo until applied\nTurn 2+: Ooze Touch until dead\nBring in your Scooter the Snail\nTurn 1+: Acidic Goo until applied or Ooze Touch if it's already on\nTurn 2+: Ooze Touch until Scooter the Snail or Ticker dies. Try to make sure Acidic Goo is on Ticker before Scooter the Snail dies\nBring in your Noblegarden Bunny\nTurn 1: Dodge\nTurn 2+: Flurry until Ticker dies\n
  87. Marshdwellers (6)::1118QD:111C3I:1117GI:N:Strategy added by schlumpf#2707\nTurn 1: Lift-Off\nTurn 2: Adrenaline Rush\nTurn 3: Slicing Wind\nTurn 4: Slicing Wind\nTurn 5: Slicing Wind\nAn Oozeling is forced in\nPriority 1: Corrosion if debuff is not up\nPriority 2: Expunge\nPriority 3: Ooze Touch\nIf your Jade Owl is forced back in/the only pet left at some point, just follow the moves given above again. This is fine.\n
  88. Marshdwellers (7)::222A14P:21033L:120C1OA:N:Strategy added by DragonAfterDark\nReworked some of the first pet RNG out\n\nTurn 1: Quicksand\nTurn 2+: Sand Bolt until Sandstorm will kill Lilly\nTurn 3: Sandstorm\nMolaze comes in\nTurn 1: Pass\nNote: If Molaze's Wind Buffet misses and your Living Sandling stays in, simply Quicksand and Sand Bolt until Tiny Snowman is swapped in\nYour Tiny Snowman is brought in\nIf Sandstorm is up use Call Blizzard to clear it\nTurn 1+: Magic Hat until Molaze dies\nTicker comes in\nTurn 1+: Magic Hat until Tiny Snowman dies\nBring in your Fetid Waveling\nTurn 1: Corrosion\nTurn 2+: Ooze Touch until Ticker dies\n
  89. Marshdwellers (8)::22181S2:111517S:20281MV:N:Strategy added by DragonAfterDark\nTurn 1: Screech\nTurn 2: Feathered Frenzy\nTurn 3+: Quills until Lilly dies\nMolaze comes in\nTurn 1: Pass\nYour Moon Moon is brought in\nTurn 1: Moon Tears\nTurn 2: Howl\nTurn 3+: Moon Fang\nTicker comes in\nTurn 1+: Moon Fang until Moon Moon dies\nBring in your Thaumaturgical Piglet\nTurn 1+: Ooze Touch until Cocoon Strike is on CD\nTurn 2: Arcane Dash\nTurn 3+: Ooze Touch until Ticker dies\n
  90. Marshdwellers (9)::11281MP:11181D7:1126HK:N:Strategy added by DragonAfterDark\nBe warned: This fight is VERY RNG. If you&#039;re struggling with this particular strat, it may be best to avoid this fight for the Aquatic achieve, or, of course, find a strat that works for you. \n\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap (If you don't kill Lilly by the second Tentacle Slap, restart)\nMolaze comes in\nTurn 1: Pass\nYour Moonshell Crab is brought in\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+4: Arcane Slash\nTurn 5: Pass\nYour Bleakwater Jelly is brought in\nTurn 1: Squeeze (If you don't get this hit off, the chances of winning decrease)\nTurn 2+: Tentacle Slap\nBring in your Moonshell Crab\nTurn 1+: Arcane Slash until Moonshell Crab dies\nBring in your Emerald Turtle\nTurn 1: Shell Shield, unless Molaze is still alive, then Emerald Bite until Molaze dies then Shell Shield\nTurn 2: Powerball\nTurn 3+: Emerald Bite until Ticker dies\n
  91. Night Horrors::21141A5:21233N:ZR1:N:Strategy added by DragonAfterDark\nReworked now that Atherton&#039;s abilities are fixed, and at Servv&#039;s suggestion for the RLH in slot 1. \n\nTurn 1: Booby-Trapped Presents\nTurn 2+: Ice Lance until Atherton uses Blinding Poison and Burrow\nPass while Blinded\nIf: Atherton is going to come off Burrow and you're not Blinded, use Greench's Gift on that turn\nTurn 3: Greench's Gift\nTurn 4+: Ice Lance until Atherton dies\nBybee comes in\nTurn 1+: Ice Lance until Bybee dies\nJennings comes in\nTurn 1+: Ice Lance until Greench's Gift comes off CD\nTurn 2: Greench's Gift\nTurn 3+: Ice Lance until dead\nBring in your Father Winter's Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance\n
  92. Night Horrors (10)::2215198:ZRA:ZRA:N:Strategy added by MuffinManKen\nPriority 1: Extra Plating\nPriority 2: Make it Rain\nPriority 3: Inflation\nAfter Lil' Bling dies Jennings should be nearly dead, so finish him off with your remaining mechs.\n
  93. Night Horrors (2)::2226140:ZR2:ZR2:N:Strategy added by Pla2pus#1287\nGot this idea from thordros#1784 &#039;s strat for Beasts on this fight.\n\nhttps://www.wow-petguide.com/index.php?Strategy=2832\n\nBasically you use Arcane Explosion to damage the entire team while intermittently healing to keep Chrominius in the fight. Not exciting but effective. Never needed the other two pets. \n\nTurn 1: Chrominius starts with Arcane Explosion (might miss the spider going undergound, but that's ok because the back line pets will take damage)\nTurn 2: Arcane Explosion\nTurn 3: Ancient Blessing\nTurn 4+: From now on, spam Arcane Explosion for the first two pets, healing with Ancient Blessing as needed.\n*When the last pet comes in, he should be low enough to use Surge of Power (<740 HP)\nI never needed the other two dragons but remember for the Dragons Make Everything Better achievement (Family Battler meta), they need to be all level 25.\nIf your Chromius doesn't wind up soloing the fight you should just need to clean up with your second pet. Good luck!\n
  94. Night Horrors (3)::12171TN:21181TP:ZR3:N:Strategy added by DragonAfterDark\nI was going to try this with the Mech Axebeak, and it works, but the rounds were so wonky it would be hard to reliably strat. The Direbeak seems to work much better for reliability. \n\nBloodgazer is there to pick up if Direbeak doesn&#039;t quite cut it.\n\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike (If you're Blinded, don't use this)\nTurn 5+6: Falcosaur Swarm!\nBybee comes in\nTurn 1: Ironskin\nTurn 2+: Falcosaur Swarm! until Predatory Strike is up\nTurn 3: Predatory Strike\nJennings comes in\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Ironskin\nTurn 4+5: Falcosaur Swarm!\nTurn 6: Predatory Strike\nBring in your Bloodgazer Hatchling\nIf Shattered Defenses is up: 2 rounds -- Predatory Strike > Savage Talon         1 round -- Predatory Strike\nNo Shattered Defenses: Falcosaur Swarm! > Predatory Strike > Savage Talon\n
  95. Night Horrors (4)::22281H6:21171A7:ZR4:N:Strategy added by DragonAfterDark\nTurn 1+2: Lift-Off\nTurn 3+: Plagued Blood until his Blinding Poison goes on CD\nTurn 4: Touch of the Animus\nTurn 5: Plagued Blood until Atherton dies\nBybee comes in\nPriority 1: Use Lift-Off and Touch of the Animus on CD\nPriority 2: Plagued Blood all else\nJennings comes in\nTurn 1+: Plagued Blood through death, use Touch of the Animus if it's up\nBring in your Macabre Marionette\nTurn 1: Death and Decay\nTurn 2-4: Dead Man's Party\nTurn 5+: Bone Bite until Jennings dies\n
  96. Night Horrors (5)::2225DV:222BET:22251RP:N:Strategy added by Thordros#1784\nThis can occasionally fail. You usually will not need the third Fawn, but once in a while you also get RNG&#039;d to death.\n\n&macr;\_(ツ)_/&macr;\n\nTurn 1: Nature's Ward\nTurn 2-4: Stampede\nTurn 5: Headbutt\nContinue using those abilities in that order until all enemy pets are defeated.\n
  97. Night Horrors (6)::20256L:101B1L5:ZR6:N:Strategy added by DragonAfterDark\nSo, Atherton can be a little weird with the Broom. I had one time where he never attacked me. A couple times where he spammed Mangle. Another time where he used Burrow. It&#039;s incredibly random. \n\nTurn 1: Wind-Up\nTurn 2+: Batter until Atherton dies\nBybee comes in\nTurn 1: Wind-Up\nTurn 2+: Batter until Bybee dies\nJennings comes in\nTurn 1+2: Wind-Up (Unless it looks like you won't be able to get the second Wind-Up off)\nTurn 3+: Batter until Enchanted Broom dies\nBring in your Enchanted Pen\nMore than half health left on Jennings: Forboding Curse > Quills +\nLess than half health: Quills +\n
  98. Night Horrors (7)::111A67:212ADT:ZR7:N:Strategy added by Poohper#1498\nTurn 1 : Arcane Explosion til Kirin Tor Familiar Dies\nBring in the Twister\nPriority 1: Call Lightning\nPriority 2: Flyby\nPriority 3: finish with Wild Winds\n
  99. Night Horrors (8)::212515R:221414S:212815S:N:Strategy added by DragonAfterDark\nAtherton makes this fight kind of weird, because his turns are never the same, so use your best judgement on the turns. \n\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4+: Leap until Atherton dies\nBybee comes in\nTurn 1: Black Claw\nTurn 2: Leap\nTurn 3+: Hunting Party if it's up, otherwise Leap until Zandalari Anklerender dies\nBring in your Zandalari Kneebiter\nTurn 1+: Leap until Bybee dies\nJennings comes in\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nTurn 4+: Leap\n
  100. Night Horrors (9)::121A1G5:111A15H:ZR9:N:Strategy added by DragonAfterDark\nPriority 1: Shell Armor on CD\nPriority 2: Deep Bite until less than 350hp, then Swallow You Whole, or just Deep Bite until Atherton is dead\nBybee comes in\nTurn 1+: Deep Bite until Hydraling dies\nBring in your Spawn of G'nathus\nTurn 1: Swallow You Whole\nJennings comes in\nTurn 1: Thunderbolt\nTurn 2: Dive\nTurn 3+: Swallow You Whole until Spawn of G'nathus dies\nBring in your Aquatic pet\nAny standard attack will finish the fight\n
  101. Not So Bad Down Here::122814E:1215G1:20141A5:N:Strategy added by Enbis\nThe idea was to reduce RNG, where possible. It&#039;s still not quite guaranteed, but anything better than Demolish-dependant strategy, right?\n\nBottlenecks are still Blood in the Water, which can crit and 1-shot the Runt. Also Sandstorm adds moderate RNG to both sides with 10% miss. \n\nKeep in mind that Megaladon for some reason is not affected by Sandstorm at all. It still does 390 dmg to all pets no matter what. If you fail because of too many misses, try applying Sandstorm only once.\n\nTurn 1: Frost Shock\nTurn 2: Deep Freeze\nTurn 3: Swap to your Qiraji Guardling right away\nBruce comes in\nIf stunned at any point, just pass.\nPrio 1: Sandstorm on CD\nPrio 2: Reckless Strike on CD\nPrio 3: Crush as a filler\nChum comes in\nTurn 1-2: Keep going until Qiraji Guardling is dead\nBring in your Kun-Lai Runt\nTurn 1: Frost Shock\nTurn 2: Deep Freeze\nDepending on builds, breeds and luck, Chum is either dead or swapped at low HP\nMaws Jr. comes in\nFrost Shock and Thrash until Kun-Lai Runt dies\nSometimes Kun-Lai Runt lives long enough for another Deep Freeze, if not, apply Frost Shock before it dies\nGreench's Gift\nFinish with Ice Lance if needed\n
  102. Not So Bad Down Here (10)::12141BB:1018EN:22031T5:N:Strategy added by DragonAfterDark\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nBruce comes in\nTurn 1+: Toxic Smoke until Iron Starlette dies\nBring in your Robo-Chick\nTurn 1: Supercharge\nTurn 2+: Peck until Bruce dies\nMaws Jr. comes in\nTurn 1+: Peck until Robo-Chick dies\nBring in your Runeforged Servitor\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\n
  103. Not So Bad Down Here (2)::12281LP:1215HD:120320O:N:Strategy added by Rellyk\nRNG fight, Life Exchange doesn&#039;t always get to go off.  \n\nTurn 1: Arcane Storm\nTurn 2: Mana Surge (Chum dies)\nBruce comes in\nTurn 3+: Tail Sweep until Stormborne Whelpling dies\nBring in your Nether Faerie Dragon\nTurn 1: Moonfire\nTurn 2+: Slicing Wind until Bruce dies\nMaws Jr. comes in\nTurn 1: Life Exchange\nTurn 2+: Moonfire on CD, Slicing Wind until Nether Faerie Dragon dies\nBring in your Ageless Bronze Drake\nTurn 1+: Tail Whip if you have good amount of HP, otherwise heal when needed.\n
  104. Not So Bad Down Here (3)::012A1GA:12171TN:11141TO:N:Strategy added by DragonAfterDark\nTurn 1: Call Lightning\nTurn 2+: Flock until Chum is dead\nBruce comes in\nTurn 1: Flock (Sometimes you can use this, sometimes not)\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2+3: Falcosaur Swarm!\nTurn 4: Predatory Strike\nMaws Jr. comes in\nTurn 1+: Falcosaur Swarm! until dead\nBring in your Sharptalon Hatchling\nTurn 1: Predatory Strike\nTurn 2: Wild Winds\nTurn 3+: Falcosaur Swarm!\n
  105. Not So Bad Down Here (4)::22081H6:2118E8:02291TD:N:Strategy added by Inukah\nYou may die too early if you&#039;re unlucky enough that Slicing Wind only gets single-hits for multiple rounds.\n\nTurn 1: Touch of the Animus\nTurn 2: Plagued Blood until Touch of the Animus is off cooldown. Son of Sethe should enter his undead round and then die for good after you get the second cast off.\nBruce comes in\nBring in your Blighthawk\nTurn 1-2: Lift-Off. If this doesn't dodge the stun then you may have to restart.\nConsume Corpse as necessary, fill with Slicing Wind.\nMaws Jr. comes in\nTurn 7: Slicing Wind until your Blighthawk dies.\nBring in your Blightbreath\nTurn 1: Bash\nTurn 2: Toxic Smoke until the fight is over.\n
  106. Not So Bad Down Here (5)::2229EK:11251F7:221BMP:N:Strategy added by Mordred#1140\nSubstitutions are definitely possible for Creepy Crawly and Tolai Hare. Lovebird Hatchling is a must have.\n\nFor Creepy Crawly, any Critter with &gt;260 Speed rating with Flank, Survival and Apocalypse will work. For Tolai Hare, any Critter with &gt;260 Speed rating with Flurry, Dodge and Burrow will work. For both pets, get the one with the highest Power stat.\n\nA possible mishap is that B/B Creepy Crawly, with only 1400 Health, might be killed by backline damage. If that happens, restart the match.\n\nTurn 1: Start with Creepy Crawly, Apocalypse\n\nTurn 2: Swap to your Lovebird Hatchling\nTurn 3: Lovestruck\nTurn 4: Predatory Strike (Chum leaves before Predatory Strike goes off. Bruce enters and is hit by Predatory Strike.)\nTurn 6: Peck\nTurn 7: Peck\nTurn 8: Peck (Bruce may die here, replaced by Chum.)\nTurn 9: Peck (If Bruce didn't die in the previous turn, he will die here, replaced by Chum. Attack is the same, regardless.)\nTurn 10: Predatory Strike (Lovebird Hatchling may die here. If he does, skip to step 12.) \nTurn 11: Peck (Lovebird Hatchling should die here.)\n\nTurn 12: Bring in Tolai Hare. Dodge\nTurn 13: Flurry\nTurn 14: Flurry\nTurn 15: Flurry (Tolai Hare usually dies here. If he kills Chum here, simply Burrow. Apocalypse will kill both the Hare and Maws Jr. next round, leaving Creepy Crawly the sole survivor.)\n\nTurn 16: Bring in Creepy Crawly, Flank. (Chum should die here, replaced by Maws Jr.)\nTurn 17: Survival (Apocalypse goes off here, killing Maws Jr.) \n
  107. Not So Bad Down Here (6)::20256L:111B1L5:11202BK:N:Strategy added by DragonAfterDark\nTurn 1: Wind-Up\nTurn 2+: Batter until Chum is dead\nBruce comes in\nTurn 1: Wind-Up\nTurn 2+: Batter until dead\nBring in your Enchanted Pen\nTurn 1: Evanescence\nTurn 2: Forboding Curse\nTurn 3+: Quills until Bruce is dead\nMaws Jr. comes in\nTurn 1: Forboding Curse\nTurn 2: Evanescence\nTurn 3+: Quills until dead\nBring in your Accursed Hexxer\nTurn 1+: Chaos Beam until Maws Jr. dies\nUse Phase Shift if you'd like, to avoid some damage. \n
  108. Not So Bad Down Here (7)::222ADT:12141RT:22151DB:N:Strategy added by Enbis\nThis was extremely tricky to figure out, but seems like it&#039;s the least RNG out of elemental ones that don&#039;t require too hard to get pets.\n\nThere is a tiny chance it might work with any, even H/H Twister breed, but I can guarantee it&#039;ll take less time to go to old Arathi, find rare P/B twister and level it than to suffer 50+ attempts with other breeds.\n\nTurn 1: Bash\nTurn 2: Call Lightning\nBruce comes in and gets zapped\nTurn 4+: Wild Winds until Bruce dies\nIf stunned before first Wild Winds lands - reset, otherwise pass through stun\nIf Tiny Twister gets critted hard - reset\nIf Wild Winds crits or no stun followed, might be reset (try salvage by passing)\nIdeally you'll have Tiny Twister at 70 HP when Bruce dies\nChum comes in\nTurn 1: Bash (if it's not up at this point, reset)\nTurn 2: Call Lightning\nMaws Jr. comes in and gets zapped hard\nTurn 1: Swap to your Thundertail Flapper\nIf first thing Maws Jr. uses is Blood in the Water and it lands, you're screwed, reset\nTurn 1: Beaver Dam\nTurn 2: Buried Treasure\nTurn 3+: Tail Slap until Maws Jr. or Thundertail Flapper dies\nBring in your Tiny Twister\nChum comes in\nTurn 1: Bash\nTurn 2: Wild Winds\nTurn 3: Call Lightning\nChum will use Megaladon at this point, RIP Tiny Twister\nIf Call Lightning is up and Molten Corgi still alive, you've pretty much won\nBring in your Molten Corgi\nTurn 1-3: Puppies of the Flame\nWatch Chum suffer and die in agony for 3 turns\nIf somehow it's still standing, kill it with fire\n
  109. Not So Bad Down Here (8)::212515R:22181S2:212815S:N:Strategy added by etherpotion\nBruce is of course capable of creating some problems, but I&#039;ve found that this seems to have the most consistent results for myself.\n\nI have not tested this with any other breeds other than what I have, so results might be slightly different.\n\nAnklerender and Footlasher: P/P\n\nI feel the Lurking Owl Kitten works well against Bruce due to being able to be faster and exploit his weakness.\n\n\nTurn 1: Black Claw\nTurn 2-3: Hunting Party\nTurn 4: Leap\nBruce comes in\nTurn 5: Leap\nTurn 6: Black Claw if your Anklerender is still alive. Bruce can stun it and take it down.\nBring in your Lurking Owl Kitten\nTurn 7: Screech\nTurn 8: Feathered Frenzy\nTurn 9: Quills\nMaws Jr. comes in\nTurn 10-11: Quills\nBring in your Zandalari Footslasher\nTurn 12: Exposed Wounds\nTurn 13-14: Hunting Party\n
  110. Not So Bad Down Here (9)::122A15H:22252AV:211A1G5:N:Strategy added by Setione\nUpdated: Now uses a Hydraling instead of a frog, it just works better. Call out to Toosonami, thanks. Have also added a script for those users. Note, script will drop you out of battle if any known fail conditions arise\n\nFor non script users. Versus Bruce; if Gnathus does not get in at least one hit, or Hermit Crab dies its a loss, restart.\n\nThis is RNG and TRICKY, but I&#039;ve had reasonable success when repeating it. Bruce&#039;s stun is on a 5 round cooldown do your best to have bubble up for it.\n\nGood Luck.\n\nTurn 1: Lightning Shield\nTurn 2: Paralyzing Shock\nTurn 3+4: Swallow You Whole\nBruce comes in\nTurn 1+: Swallow You Whole, till G'nathus dies\nBring in your Hermit Crab\n\nScenario 1: - if Bruce used stun on Gnathus and Gnathus got in at least one hit\nTurn 1: Whirlpool\nTurn 2+3: Fish Slap\nTurn 4: Bubble\nTurn 5+6: Fish Slap, till Bruce dies\n\nScenario 2: - if Bruce did not use stun and Gnathus got some hits in\nTurn 1: Bubble\nTurn 2: Whirlpool\nTurn 3: Fish Slap, till Bruce dies\n\nMaws Jr. comes in\nTurn 1: Whirlpool, Hermit crab will die. If not fish slap till dead\n\nBring in your Hydraling\nTurn 1: Shell Armor\nTurn 2: Call Lightning\nTurn 3+: Tail Slap till Maws dead\n
  111. Rogue Azerite::22231SF:12233N:11233O:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5: Fish Slap\nAzerite Geode comes in\nTurn 1+: Fish Slap until Squirky dies\nBring in your Father Winter's Helper\nTurn 1: Eggnog\nTurn 2+: Snowball until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Gift of Winter's Veil\nTurn 2: Eggnog\nTurn 3+: Snowball until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Snowball\n
  112. Rogue Azerite (10)::1225QC:12132V:01171VP:N:Strategy added by Nevada#1436\nPrioirty 1: Decoy\nPriority 2: Thunderbolt\nPriority 3: Breath untill Azerite Slime dies\nAzerite Geode comes in\nBreath till Mechanical Pandaren Dragonling dies\nBring in your Lifelike Toad\nPriority 1: Cleansing Rain\nPriority 2: Frog Kiss\nPriority 3: Water Jet\nAzerite Geode dies\nAzerite Elemental comes in\nLifelike Toad dies\nBring in your Pocket Cannon\nPriority 1: Extra Plating\nPriority 2: Frost Shot until Azerite Elemental dies\n
  113. Rogue Azerite (2)::21152N:11281LQ:1028211:N:Strategy added by Greeneggs\nBased on DragonAfterDark&#039;s strategy, swapping out Emerald Whelpling for Dream Whelpling.\n\nTurn 1: Evanescence\nTurn 2: Moonfire\nTurn 3+: Arcane Blast until Azerite Slime dies\nAzerite Geode comes in\nTurn 1: Evanescence\nTurn 2: Moonfire\nTurn 3+: Arcane Blast until Sprite Darter Hatchling dies\nBring in your Dream Whelpling\nTurn 1: Emerald Bite\nTurn 2: Toxic Skin\nTurn 3+: Emerald Dream - Azerite Geode dies\nAzerite Elemental comes in\nTurn 1+: Emerald Bite until Dream Whelpling dies\nBring in your Twilight Clutch-Sister\nTurn 1: Twilight Meteorite\nTurn 2: Tail Sweep until Azerite Elemental dies\n
  114. Rogue Azerite (3)::21171C8:21181FS:12171TN:N:Strategy added by Allialara#1494\nTweaked version of Jaguar&#039;s strategy (https://www.wow-petguide.com/index.php?Strategy=3159) using Ikky instead of a second falcosaur to make it a little more reliable.\n\nStill a bit RNG heavy though as it depends on you hitting more often than not with Alpha Strike while under darkness. That being said, it should be smooth sailing if you get past the Teroclaw Hatchling vs Azerite Slime phase.\n\nBased on feedback, you should be able to do this with other falcosaurs in the last slot as well as most pets with Flock. You may be able to substitute in Foulfeather for Ikky as well but this has not been tested.\n\nTD script courtesy of Tiggles (https://www.wow-petguide.com/index.php?user=7115).\n\nTurn 1: Dodge\nTurn 2: Hawk Eye\nTurn 3+: Alpha Strike until Teroclaw Hatchling dies; there is a small chance Teroclaw Hatchling will live long enough to get one off on Azerite Geode but this is not necessary.\nBring in your Ikky\nTurn 1: If Azerite Slime is still alive, use Quills if it will kill it. If it won't, restart the fight. If you got lucky and your Teroclaw Hatchling managed to kill the Azerite Slime on its own, skip this step.\nAzerite Geode comes in\nTurn 1: Black Claw\nTurns 2-4: Flock\nAzerite Elemental comes in\nTurn 1: Black Claw -- Ikky dies\nBring in your Direbeak Hatchling\nTurn 1-3: Falcosaur Swarm!\nTurn 4: Predatory Strike\n
  115. Rogue Azerite (4)::12251M2:1216EF:10171IP:N:Strategy added by DragonAfterDark\nReworked because of too many chances for Bone Serpent&#039;s Nocturnal Strike to miss.  \n\nThe strat is still going to be RNG because of Darkness misses. \n\nTurn 1: Blinding Poison\nTurn 2: Spectral Strike\nTurn 3+: Bone Bite until Azerite Slime dies\nAzerite Geode comes in\nTurn 1: Blinding Poison\nTurn 2: Spectral Strike\nTurn 3+: Bone Bite until Spectral Spinner dies\nBring in your Spirit Crab\nTurn 1: Shell Shield\nTurn 2: Whirlpool\nTurn 3+: Snap until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Shell Shield\nTurn 2: Whirlpool\nTurn 3+: Snap and Whirlpool until Spirit Crab dies\nBring in your Fragment of Anger\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt until Azerite Elemental dies\n
  116. Rogue Azerite (5)::111691:111C1NG:1119HO:N:Strategy added by DragonAfterDark\nScript thanks to Thordros\n\nTurn 1: Acidic Goo\nTurn 2+3: Dive\nTurn 4+: Ooze Touch until Azerite Slime dies\nAzerite Geode comes in\nTurn 1: Acidic Goo\nTurn 2+: Ooze Touch until Scooter the Snail dies\nIf rock Barrage misses enough, Dive when it comes up\nBring in your Mudshell Conch\nTurn 1+2: Dive\nTurn 3+: Ooze Touch until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Acidic Goo, and keep active on enemy\nTurn 2: Ooze Touch until Dive comes off CD\nTurn 3+4: Dive\n
  117. Rogue Azerite (6)::11171E6:21239K:1217GI:N:Strategy added by DragonAfterDark\nTurn 1: Bubble\nTurn 2: Whirlpool\nTurn 3+: Water Jet until Azerite Slime dies\nAzerite Geode comes in\nTurn 1: Whirlpool\nTurn 2+: Water Jet until Syd the Squid dies\nBring in your Legs\nTurn 1+2: Pump\nAzerite Elemental comes in\nTurn 1: Whirlpool\nTurn 2: Surge of Power\nBring in your Oily Slimeling\nTurn 1: Creeping Ooze\nTurn 2: Expunge\nTurn 3+: Ooze Touch\n
  118. Rogue Azerite (7)::1219R4:121314R:1219GN:N:Strategy added by Nucama\nTurn 1: Whirlpool\nTurn 2: Dive\nTurn 3: Water Jet\nAzerite Geode comes in\nTurn 1: Whirlpool\nTurn 2+: Water Jet until Pandaren Water Spirit dies\nBring in your Electrified Razortooth\nTurn 1: Rip\nTurn 2: Blood in the Water\nAzerite Elemental comes in\nTurn 1: Rip\nTurn 2: Devour\nBring in your Water Waveling\nTurn 1: Geyser\nTurn 2: Frost Shock\nTurn 3+: Water Jet\n
  119. Rogue Azerite (8)::11251ML:22181M3:212515R:N:Strategy added by Shenk\nIt shouldn&#039;t be a problem if you don&#039;t have a Felspider, finishing the Azerite Geode doesn&#039;t take a lot. I still recommend to use some spider that has Brittle Webbing and a Dot so you can get more use out of Black Claw.\n\nTurn 1: Blinding Poison\nTurn 2: Poison Fang\nTurn 3: Puncture Wound In case you miss, restart the fight.\nTurn 4+: Poison Fang until Azerite Slime dies.\nAzerite Geode comes in.\nTurn 1: Blinding Poison\nTurn 2: Poison Fang\nTurn 3: Puncture Wound. Rose Taipan dies.\nSend in Felspider .\nTurn 1: Puncture Wound\nTurn 2: Brittle Webbing. Azerite Geode dies.\nAzerite Elemental comes in.\nTurn 1: Poison Fang. Felspider dies.\nZandalari Anklerender comes in.\nTurn 2: Black Claw\nTurn 3+4: Hunting Party\n
  120. Rogue Azerite (9)::112C1MR:11291MQ:11281MP:N:Strategy added by DragonAfterDark\nIt&#039;s a smack of Jellyfish!\n\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap until Azerite Slime is dead\nAzerite Geode comes in\nTurn 1+: Tentacle Slap until Plump Jelly dies\nBring in your Sewer-Pipe Jelly\nTurn 1+: Tentacle Slap until Azerite Geode dies\nAzerite Elemental comes in\nTurn 1: Rain Dance\nTurn 2: Squeeze\nTurn 3+: Tentacle Slap until Sewer-Pipe Jelly dies\nBring in your Bleakwater Jelly\nTurn 1: Tentacle Slap\nTurn 2: Rain Dance\nTurn 3: Squeeze\n
  121. Sea Creatures Are Weird ::22241A5:21133N:21233O:N:Strategy added by DragonAfterDark\nIf your Rotten Little Helper survives the Corrupted Slime, just continue on with the moves indicated for the other pets. \n\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\nTurn 4: Ice Lance as Corrupted Slime is swapped in\nTurn 5: Ice Lance\nTurn 6: Call Blizzard\nTurn 7+: Ice Lance until Rotten Little Helper dies\nBring in your Father Winter's Helper\nTurn 1+: Ice Lance to kill Corrupted Slime\nDead Deckhand Leonard comes in\nTurn 1+: Ice Lance/Call Blizzard until Dead Deckhand Leonard dies. \nUndead: Ice Tomb\nReanimated Kraken Tentacle comes in\nTurn 1+: Ice Lance/Call Blizzard until Father Winter's Helper dies\nBring in your Winter's Little Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance\n
  122. Sea Creatures Are Weird  (10)::11141BB:112620U:ZRA:N:Strategy added by DragonAfterDark\nFor those who might wonder: I don&#039;t use Supercharge on the Corrupted Slime, because Magic pets can&#039;t take more than 35% of their maximum health in an attack. \n\nI have the P/P Iron Starlette. Let me know how the other breeds fare, and if I need to add a more solid third pet just in case. \n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurn 4+: Powerball until Undead\nUndead: Wind-Up\nCorrupted Slime comes in\nTurn 1: Wind-Up\nTurn 2+: Powerball until Iron Starlette dies\nBring in your Tinytron\nTurn 1+: Arcane Blast until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Fire Shield\nTurn 2: Lightning Shield\nTurn 3+: Arcane Blast until Reanimated Kraken Tentacle dies\n
  123. Sea Creatures Are Weird  (2)::1126140:1128211:ZR2:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1: Howl\nTurn 2+: Bite until you get your Dragonkin Buff\nDragonkin:: Surge of Power\nCorrupted Slime comes in\nTurn 1: Howl \nI usually die after Howl. If you don't, just Bite until you die\nBring in your Twilight Clutch-Sister\nTurn 1: Twilight Meteorite\nTurn 2+: Tail Sweep / Twilight Meteorite until Twilight Clutch-Sister or Reanimated Kraken Tentacle dies\nBring in your Dragonkin pet\nAny standard Dragonkin attack will finish the fight\n
  124. Sea Creatures Are Weird  (3)::01181FS:12241KT:210A1G9:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nI can't guarantee a win if Dead Deckhand Leonard uses Sweep, so if he does it's best to restart\nTurn 1: Black Claw\nTurn 2-4: Flock\nUndead: Pass\nCorrupted Slime comes in\nTurn 1+: Flock until Ikky dies\nBring in your Blazing Firehawk\nTurn 1: Scorched Earth\nTurn 2: Predatory Strike\nTurn 3: Deep Burn\nReanimated Kraken Tentacle comes in\nTurn 1+: Deep Burn until Scorched Earth comes of CD\nTurn 2: Scorched Earth if you can\nTurn 3+: Deep Burn until Blazing Firehawk dies\nBring in your Firewing\nTurn 1: Scorched Earth\nTurn 2: Deep Burn\n
  125. Sea Creatures Are Weird  (4)::12161D2:11161UI:21189M:N:Strategy added by AllauraRayne\nGhastly Kid and Naxxy will likely solo this battle.  Voodoo Figurine is a good back up but any standard attack from an Undead pet should do it.  If Dead Deckhand Leonard sweeps before the undead round, either change back to Ghastly Kid or restart the battle.\n\nStep 1: Hoof until Dead Deckhand Leonard has 500 HP or less\nStep 2: Ghostly Bite\nStep 3: Pass Dead Deckhand Leonard's Undead round\nIf Dead Deckhand Leonard sweeps, skip to "Bring in your Naxxy"\nCorrupted Slime comes in\nStep 1: Use Hoof until Ghastly Kid dies\nStep 2: Ghostly Bite on Ghastly Kid's Undead round if you can or Hoof\nBring in your Naxxy\nStep 1: Plague Breath until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nStep 1: Plague Breath until Naxxy or Reanimated Kraken Tentacle dies\nStep 2: If Naxxy dies first, use Voodoo Figurine's Flame Breath until Reanimated Kraken Tentacle dies\n
  126. Sea Creatures Are Weird  (5)::1128BM:1216CV:1216DD:N:Strategy added by DragonAfterDark\nScript thanks to Fr0z3night\n\nTurn 1-3: Stampede\nTurn 4: Comeback\nUndead: Pass\nCorrupted Slime comes in\nTurn 1+: Stampede until Black Lamb dies\nBring in your Fire Beetle\nTurn 1: Scorched Earth\nTurn 2+: Burn until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Cauterize\nTurn 2: Burn\nTurn 3: Scorched Earth\nTurn 4+: Burn until Fire Beetle dies\nBring in your Lava Beetle\nTurn 1: Scorched Earth\nTurn 2: Cauterize\nTurn 3+: Burn until Reanimated Kraken Tentacle dies\n
  127. Sea Creatures Are Weird  (6)::2127GI:22241IO:ZR6:N:Strategy added by Ragnfredr\nMy Oily Slimeling was H/H, I&#039;m not sure how others breeds will do.\n\nTD Script added.  This is my first attempt with a script so hopefully it&#039;s not horrible.  I tested it a dozen or so times and won every time.  I only needed the third pet once.\n\n\n\nRepeat until Dead Deckhand Leonard is eliminated.\nAcidic Goo\nCorrosion\nAbsorb\nAbsorb\nCorrupted Slime comes in.\nAcidic Goo\nCorrosion\nAbsorb until Oily Slimeling dies.\nBring in Abyssius.\nIf needed, finish off Corrupted Slime with Crush.\nPriority 1: Scorched Earth - even if it's already active.\nPriority 2: Meteor Strike\nPriority 3: Crush\nYou may need your 3rd pet for clean up on Reanimated Kraken Tentacle.\n
  128. Sea Creatures Are Weird  (7)::1118217:11233L:2217G7:N:Strategy added by TheGeneral#1678\nBring in your Cinderweb Recluse\nTurn 1: Brittle Webbing\nTurn 2: Skitter\nTurn 3: Leech Life\nTurn 4: Skitter\nTurn 5: Brittle Webbing\nTurn 6: Leech Life\nTurn 3: Follow the above pattern and eventually Dead Deckhand Leonard dies. \nTurn 4: Corrupted Slime comes in.\nTurn 5: Brittle Webbing\nTurn 6: Leech Life\nTurn 7: Skitter\nTurn 8: Cinderweb Recluse Dies. \nBring in your Tiny Snowman\nTurn 1: Call Blizzard\nTurn 2: Snowball until Tiny Snowman dies.\nBring in your Fel Flame\nFlame Breath to kill Corrupted Slime if it is still up. \nReanimated Kraken Tentacle comes in\nTurn 1: Scorched Earth\nTurn 2: Conflagrate\nTurn 3: Flame Breath if necessary.\nProfit. (Slight RNG with crits though)\n
  129. Sea Creatures Are Weird  (8)::1226G6:220A219:22041JU:N:Strategy added by Greeneggs\nTurn 1-3: Stampede\nTurn 4-6: Stampede\nTurn 7: Smash only if Dead Deckhand Leonard hasn't rez'd\nTurn 8: Trumpet Strike during immortal round\nNote : If Dead Deckhand Leonard uses Sweep during turns 1-6, just swap Clefthoof Runt back in during next turn and continue. May have to use Crouch first turn that Cinder Pup comes in.\nCorrupted Slime comes in\nTurn 1+: Stampede until Clefthoof Runt dies\nBring in your Infernal Pyreclaw\nTurn 1: Scorched Earth\nTurn 2+: Flame Breath until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Flame Breath until Infernal Pyreclaw dies\nBring in your Cinder Pup\nTurn 1+: Flame Breath until Reanimated Kraken Tentacle dies\n
  130. Sea Creatures Are Weird  (9)::21162AI:21182AE:0217GO:N:Strategy added by DragonAfterDark\nScript thanks to Hamadryad\n\nTurn 1: Bubble\nTurn 2-4: Stampede\nTurn 5+6: Frost Spit\nUndead: Stampede\nCorrupted Slime comes in\nTurn 1+2: Stampede continues\nTurn 3: Bubble\nTurn 4: Frost Spit\nTurn 5+: Stampede until Coastal Scuttler dies\nBring in your Inland Croaker\nTurn 1+: Ice Lance until Corrupted Slime dies\nReanimated Kraken Tentacle comes in\nTurn 1: Ice Tomb\nTurn 2: Call Blizzard\nTurn 3+: Ice Lance until Inland Croaker or Reanimated Kraken Tentacle dies\nBring in your Tundra Penguin\nTurn 1+: Ice Lance until Reanimated Kraken Tentacle dies\n
  131. Small Beginnings::1225G2:21233N:ZR1:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1: Deflection\nTurn 2-4: Rampage\nBreaker comes in\nTurn 1: Deflection\nTurn 2+: Blitz until Flayer Youngling dies\nBring in your Father Winter's Helper\nTurn 1: Gift of Winter's Veil\nTurn 2: Call Blizzard\nTurn 3: Ice Lance\nStickers comes in\nTurn 1+: Ice Lance until Call Blizzard is off CD\nTurn 2: Call Blizzard\nTurn 3: Gift of Winter's Veil\n
  132. Small Beginnings (10)::10141BB:111B8L:ZRA:N:Strategy added by Greeneggs\nAs several commenters mentioned, bring a strong 3rd pet in case Clockwork Gnome gets stunned. Runeforged Servitor, Anodized Robo Cub or Darkmoon Zeppelin all good choices.\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up - Scales dies - Breaker comes in\nTurn 4: Wind-Up\nTurn 5: Wind-Up\nIron Starlette dies - Bring in your Clockwork Gnome\nTurn 1: Build Turret\nTurn 2: Metal Fist\nTurn 3-5: Repair\nTurn 6: Build Turret - Breaker dies - Stickers comes in\nTurn 7: Metal Fist\nTurn 8: Metal Fist\nTurn 9: Build Turret\nTurn 10: Metal Fist - Stickers dies\nFinish off with 3rd pet if needed\n
  133. Small Beginnings (2)::1226140:2215HD:ZR2:N:Strategy added by Bruski#1762\nTwo common dragonkin pets strat.  TD script added.  In 4 rounds of testing never needed 3rd pet.  Please like if this works for you!\n\nTurn 1: Pass\nTurn 2: Ancient Blessing\nTurn 3+: Bite until Chrominius is under 463 HP facing Breaker\nTurn x: Surge of Power\nChrominius dies.  (note: even if Chrominius dies early, Nether Faerie Dragon should still be able to solo the last two pets)\nTurn 1: Moonfire\nTurn 2+: Arcane Blast until Breaker dies\nStickers comes in\nPrio 1: Life Exchange if Stickers is high HP.\nPrio 2: Moonfire\nPrio 3: Arcane Blast until Stickers dies\n
  134. Small Beginnings (3)::11271C8:12181GV:ZR3:N:Strategy added by DragonAfterDark\nTurn 1: Dodge\nTurn 2+3: Claw\nTurn 4+5: Ravage\nBreaker comes in\nTurn 1: Dodge this turn, or Claw until Dodge comes off CD\nTurn 2+: Ravage / Claw until Teroclaw Hatchling dies\nBring in your Sentinel's Companion\nTurn 1: Moonfire\nTurn 2: Soulrush\nTurn 3+: Peck until Breaker dies\nStickers comes in\nPriority 1: Moonfire to clear Cleansing Rain\nPriority 2: Soulrush on CD\nPriority 3: Peck until Sentinel's Companion or Stickers dies\nBring in your Flying pet\nAny standard attack will finish the fight\n
  135. Small Beginnings (4)::1116EF:2009DN:2018E8:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1+2: Shell Shield\nTurn 3-5: Snap\nTurn 6: Surge\nBreaker comes in\nTurn 1: Shell Shield\nTurn 2+: Surge until Spirit Crab dies\nBring in your Restless Shadeling\nTurn 1+: Arcane Blast until Breaker dies\nStickers comes in\nTurn 1+: Arcane Blast until Restless Shadeling dies\nBring in your Blighthawk\nTurn 1+2: Lift-Off\nTurn 3+: Slicing Wind until Stickers dies\n
  136. Small Beginnings (5)::221BEV:111691:1025115:N:Strategy added by DragonAfterDark\nFor slot 1 you need a Rabbit/Hare with more than 330 speed\n\nScript thanks to Fr0z3night\n\nTurn 1: Dodge\nTurn 2: Flurry\nTurn 3+4: Burrow\nTurn 5: Flurry\nTurn 6: Dodge\nTurn 7+: Flurry until Scales dies\nBreaker comes in\nTurn 1+2: Burrow\nTurn 3+: Flurry until Elfin Rabbit dies\nBring in your Scooter the Snail\nPriority 1: Dive when there is 1 round left on Headbutt and on CD for Stickers\nPriority 2: Keep Acidic Goo up\nPriority 3: Ooze Touch all else\nBring in your Darkmoon Hatchling\nTurn 1: Predatory Strike\nTurn 2+: Peck\n
  137. Small Beginnings (6)::21171I5:1228148:ZR6:N:Strategy added by DragonAfterDark\nTurn 1: Ethereal\nTurn 2: Headbutt\nTurn 3+4: Smash\nBreaker comes in\nTurn 1: Ethereal\nTurn 2+: Smash until Trunks dies\nBring in your Arcane Eye\nTurn 1-3: Mana Surge\nTurn 4+: Focused Beams until Breaker dies\nStickers comes in\nTurn 1: Drain Power\nTurn 2+: Focused Beams until Mana Surge comes off CD\nTurn 3+: Mana Surge\n
  138. Small Beginnings (7)::22241FE:22198E:212ADT:N:Strategy added by DragonAfterDark\nThe majority of the RNG is going to be with the Alemental needing to apply Explosive Brew on Breaker. \n\nMy Tiny Twister is a H/S breed, let me know if yours does/doesn&#039;t work. \n\nScript thanks to Moonie\n\nTurn 1: Barrel Toss\nTurn 2: Bubble\nTurn 3-5: Barrel Toss\nBreaker comes in\nTurn 1: Explosive Brew\nThis needs to be applied. If it isn't, the fight needs to be restarted\nTurn 2+: Pass until Stout Alemental dies\nBring in your Dark Phoenix Hatchling\nTurn 1: Immolate\nTurn 2: Conflagrate\nTurn 3: Laser\nStickers comes in\nTurn 1: Immolate\nTurn 2+: Laser until Dark Phoenix Hatchling dies (You probably won't get any of these hits, but it's there just in case someone is lucky)\nBring in your Tiny Twister\nTurn 1: Call Lightning\nTurn 2: Flyby\nTurn 3+: Wild Winds\n
  139. Small Beginnings (8)::21262A7:202822G:ZR8:N:Strategy added by Greeneggs\nBased on DragonAfterDark&#039;s strat for Vale Marmot, swapping out pet #2 for Warpstalker Runt.\n\nTurn 1: Leap\nTurn 2-3: Burrow\nTurn 4: Leap until Scales dies\nBreaker comes in\nTurn 1: Flurry\nTurn 2: Leap\nAlternate Flurry and Leap until Vale Marmot dies\nBring in your Warpstalker Runt\nTurn 1: Blinkstrike until Breaker dies\nStickers comes in\nTurn 1+: Comeback until Warpstalker Runt has more health than Stickers\nBlinkstrike until Warpstalker Runt dies\nBring in your Beast pet\nAny standard attack will finish the fight\n
  140. Small Beginnings (9)::12261HD:21271SE:121B66:N:Strategy added by Dustin#1753\nMy pets were:\nFen crab =H/H\nBenax=H/P\nPengu=S/B\n\nShell Shield\nShell Shield\nRip\nBlood in the Water\nRip\nShell Shield Scales Dies\nPass or Rip=You'll miss regardless\nRip Until your crab dies\nBring in your Benax\nPump\nPump\nMudslide As long as you don't get stunned here you win\nBenax dies with your next move-Just do whatever\nBring in your Pengu\nPeck Until you win the fight\n
  141. Snakes on a Terrace::ZR1:11141LT:21171B8:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nYour Grumpling is brought in\nTurn 1: Gift of Winter's Veil\nTurn 2+: Punish until Clubber is dead\nSquirt comes in\nTurn 1: Pass\nTurn 2: Mangle\nTurn 3-5: Punish\nTurn 6: Gift of Winter's Veil\nTurn 7: Pass\nTurn 8+: Punish until Grumpling or Squirt dies\nBring in your Hogs\nIf Squirt is still alive: Headbutt and Bite to finish him off\nFor Squeezer:\nTurn 1-3: Stampede \nTurn 4: Bite\nTurn 5: Headbutt\nFollow the above rotation until Squeezer dies
  142. Snakes on a Terrace (10)::121CAF:11181D7:111644:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nYour Moonshell Crab is brought in\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+: Arcane Slash until Clubber dies\nSquirt comes in\nTurn 1+: Arcane Slash until Moonshell Crab dies\nBring in your Darkmoon Turtle\nIf Squirt didn't do a second Dive on Moonshell Crab, Bite until Dive and then continue below\nTurn 1: Headbutt\nTurn 2+: Bite until Squirt dies\nSqueezer comes in\nTurn 1-3: Bite \nTurn 4: Healing Wave\nTurn 5: Headbutt\nTurn 6+: Bite until Darkmoon Turtle dies\nBring in your Magical Crawdad\nTurn 1: Whirlpool (If Squeezer's hp is 420 or below, skip this)\nTurn 2+: Snap\n
  143. Snakes on a Terrace (2)::11084H:122414D:1116140:N:Strategy added by DragonAfterDark\nTurn 1: Pass\nYour Nexus Whelpling is brought in\nTurn 1: Arcane Storm\nTurn 2+3: Mana Surge\nSquirt comes in\nTurn 1: Mana Surge continues\nTurn 2-4: Tail Sweep\nTurn 5+: Mana Surge\nBring in your Chrominius\nTurn 1+: Bite until Squirt dies\nSqueezer comes in\nTurn 1+: Bite through Squeezer's Bubble\nTurn 2: Howl\nTurn 3+4: Ravage\nTurn 5+: Bite until Squeezer dies\nBring in your Blue Dragonhawk Hatchling\nTurn 1: Rake\nTurn 2+: Claw\n
  144. Snakes on a Terrace (3)::212B1DP:22181GV:212C1DM:N:Strategy added by DragonAfterDark\nThe script runs turn 2 &amp; 3 against Squeezer as Ravage, but it doesn&#039;t matter because of Bubble\n\nTurn 1: Pass\nYour Sentinel's Companion is brought in\nTurn 1: Moonfire\nTurn 2+: Dark Talon until Soulrush will kill Clubber\nTurn 3: Soulrush\nSquirt comes in\nPriority 1: Moonfire on CD\nPriority 2: Soulrush on CD\nPriority 3: Dark Talon all else\nPass on Squirt's Dive when he's underwater\nBring in your Amberbarb Wasp\nTurn 1+2: Ravage\nSqueezer comes in\nTurn 1-3: Bite\nTurn 4: Focus\nTurn 5+6: Ravage\nTurn 7: Bite\nTurn 8+9: Ravage\nBring in your Bloodsting Wasp\nPriority 1: Ravage on CD\nPriority 2: Bite all else\n
  145. Snakes on a Terrace (4)::10091TD:0028GQ:ZR4:N:Strategy added by FeminaForte\nTurn 1+: Spam dreadful breath\n
  146. Snakes on a Terrace (5)::ZRA:11141BB:101714B:N:Strategy added by DragonAfterDark\nThe only combination of Iron Starlette and Robo Cub that won&#039;t work for the stun swap are:\nIron Starlette H/H and Anodized H/P, because the Cub will have 16 less hp than the Starlette. \n\nTurn 1: Pass\nYour Iron Starlette is brought in\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nSquirt comes in\nTurn 1: Wind-Up\nTurn 2: Powerball\nTurn 3: Supercharge\nTurn 4: Wind-Up\nTurn 5: Powerball\nSqueezer comes in\nTurn 1: Wind-Up\nTurn 2-3: Powerball to eat the Bubble\nTurn 4: Wind-Up\nBring in your Anodized Robo Cub\nTurn 1: Maul & on CD\nTurn 2+: Bite\n
  147. Snakes on a Terrace (6)::2015115:111691:121A1FC:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nTurn 1: Pass\nYour Bush Chicken is brought in\nTurn 1: Swap to your Scooter the Snail\nTurn 2: Acidic Goo\nTurn 3+: Ooze Touch until Clubber dies\nSquirt comes in\nTurn 1+2: Dive\nTurn 3: Acidic Goo\nTurn 4+: Ooze Touch until Scooter the Snail dies\nBring in your Darkmoon Hatchling\nTurn 1-3: Flock (This might seem like a waste, but it allows you to get a Flock in-between Dive and Squirt using Shell Shield for SD. If Dive isn't up on the first round with Darkmoon Hatchling, Trample until it is and then Flock)\nTurn 4+: Trample\nSqueezer comes in\nTurn 1-3: Flock\nTurn 4+: Trample until Darkmoon Hatchling dies\nBring in your Bush Chicken\nTurn 1: Headbutt\nTurn 2: Rake\n
  148. Snakes on a Terrace (7)::ZR6:12191FK:1229151:N:Strategy added by DragonAfterDark\nMost oozes do well in place of Netherspawn, you just have to make sure that your third slot pet has as much or more health than your second slot pet so they are swapped in correctly by the first enemy battle pet.\n\nTurn 1: Pass\nClubber brings in your Netherspawn, Spawn of Netherspawn\nTurn 1: Expunge\nTurn 2+: Nether Blast until Clubber dies\nSquirt comes in\nTurn 1+2: Pass (Or try to Nether Blast. H/P Netherspawn has the same speed, so you'll either get lucky, or not hit him at all)\nNote:: I've been told the H/S Netherspawn is faster than Squirt, so feel free to attack on Turn 1 and pass Turn 2\nTurn 3: Expunge\nTurn 4+: Nether Blast until Netherspawn, Spawn of Netherspawn is dead\nBring in your Spectral Porcupette\nTurn 1+: Bite until Squirt dies\nTurn 2: Spirit Spikes after Squirt dives\nSqueezer comes in\nTurn 1-3: Bite\nTurn 4: Spectral Spine\nTurn 5+: Bite until Squeezer dies\n
  149. Snakes on a Terrace (8)::121312T:121C1OA:0229FT:N:Strategy added by DragonAfterDark\nReworked for a little more reliability. Squeezer kind of sucks with his bubble, heal, and extra damage on elementals. I apologize for anyone using the old strat. \n\nIsmara and Tia let me know the other breeds of Bog Beast worked just fine. Thank you both for your feedback! :)\n\nTurn 1: Pass\nYour Fetid Waveling is brought in\nTurn 1: Corrosion\nTurn 2: Ooze Touch\nTurn 3: Ooze Touch\nSquirt comes in\nTurn 1: Corrosion\nTurn 2: Healing Wave\nTurn 3+: Ooze Touch until Fetid Waveling dies\nIf you are below 400 hp on the round Healing Wave comes back up, use it, otherwise just Ooze Touch\nUnderwater: Pass\nBring in your Tiny Bog Beast\nTurn 1+2: Rampage\nSqueezer comes in\nTurn 1: Rampage continues\nTurn 2+: Leap until Rampage is up\nRampage\nBring in your Cinder Kitten\nTurn 1: Prowl only if Squeezer's health is above 744\nTurn 2+: Claw until Squeezer is dead\n
  150. Snakes on a Terrace (9)::ZR8:ZR8:011A219:N:Strategy added by Thordros#1784\nThis is a copy of morazor&#039;s extremely elegant strategy (https://www.wow-petguide.com/index.php?Strategy=2135), but with the Rematch string updated for Family Battler.\n\nTurn 1: Pass\nTurn 2: Bring in your Infernal Pyreclaw\nTurn 3: Great Sting\nTurn 4-7: Cleave\nTurn 8: Great Sting\nTurn 9+: Cleave until all enemy pets are defeated\n
  151. Strange Looking Dogs::2015Q3:202C11H:201BPL:N:Strategy added by Nevada#1436\nTurn 1: Backflip\nTurn 2+: Tongue Lash until Timbo dies\nBackflip during undead round\nPokey comes in\nTurn 1+: Tongue Lash until Hopling dies\nHopling dies\nBring in your Terky\nTurn 1+: Flank untill Pokey dies\nBurly Jr. comes in\nTurns 1-3: Stampede\nTurn 4+: Flank until Burly Jr. dies\nFeral Vermling incase of bad RNG. Always Backflip during undead round.\n
  152. Strange Looking Dogs (10)::11141BB:22231T5:ZRA:N:Strategy added by DragonAfterDark\nScript thanks to Hamadryad#11634\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nUndead: Powerball\nPokey comes in\nTurn 1: Powerball\nTurn 2: Supercharge\nTurn 3+: Powerball until Pokey and Iron Starlette die\nBring in your Runeforged Servitor\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up\nTurn 4: Call Lightning (If Wind-Up killed Burly Jr., save this for Pokey)\nTurn 5+: Wind-Up until Undead Phase or Burly Jr. explodes\nUndead: Pass\n
  153. Strange Looking Dogs (2)::21152N:1126140:2107A0:N:Strategy added by DragonAfterDark\nThe re-work should take some of the RNG out of the fight.\n\nIf you use the Nether Faerie Dragon instead, it needs to be the S/S breed\n\nScript thanks to Prudentius\n\nPriority 1: Evanescence the round after Timbo applies Howl\nTurn 1: Moonfire and on CD\nTurn 2+: Arcane Blast until Timbo dies\nUndead: Evanescence (If you can)\nPokey comes in\nTurn 1+: Arcane Blast until dead\nBring in your Chrominius\nTurn 1+: Bite until Pokey Feigns Death\nBurly Jr. comes in\nTurn 1: Howl\nTurn 2: Surge of Power\nPokey comes in\nTurn 1+: Bite until Chrominius dies\nBring in your Lil' Tarecgosa\nTurn 1: Surge of Power\n
  154. Strange Looking Dogs (3)::21261RF:22171G7:10082AF:N:Strategy added by Jagûar\nTurn 1+2: Acidic Goo\nTurn 3: Slow and Steady - Timbo dies and resurrects. If he doesn't - restart fight.\nTurn 4: Absorb - Timbo dies\nPokey comes in\nTurn 5: Acidic Goo\nTurn 6-8: Absorb - Burly Jr. is swapped in\nTurn 9: Acidic Goo - Zoom dies\nBring in Pygmy Cow\nTurn 10: Chew\nTurn 11: Feed\nTurn 12: Burly Jr. dies\nWhere's the Beef?\nPokey comes back in\nTurn 13: Chew\nTurn 14: Swap in Giant Woodworm - Pokey dies and resurrects\nTurn 15: Skitter\nPokey dies\n
  155. Strange Looking Dogs (4)::101CMI:21181TP:12171TN:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1-3: Swarm\nTurn 4: Scratch\nUndead: Pass\nPokey comes in\nTurn 1+: Swarm until dead\nBring in your Bloodgazer Hatchling\nTurn 1+2: Falcosaur Swarm! (If your Mei Li Sparkler dies before Swarming on Pokey)\nTurn 3: Predatory Strike\nUndead: Pass\nBurly Jr. comes in\nTurn 1+2: Falcosaur Swarm!\nTurn 3: Savage Talon (If you can)\nBring in your Direbeak Hatchling\nTurn 1: Ironskin\nTurn 2: Predatory Strike\nTurn 3+: Falcosaur Swarm! to victory\n
  156. Strange Looking Dogs (5)::122AE7:212AJJ:11241FQ:N:Strategy added by DragonAfterDark\nTurn 1: Crouch\nTurn 2-4: Stampede\nTurn 5+: Scratch\nEnemy Undead: Crouch\nPokey comes in\nTurn 1+: Stampede until Blighted Squirrel dies\nBring in your Infected Squirrel\nTurn 1+: Stampede until Pokey dies or swaps\nEnemy Undead: Pass\nBurly Jr. comes in\nTurn 1+: Stampede until dead\nBring in your Frostwolf Ghostpup\nTurn 1+: Scratch until Burly Jr. dies or Corpse Explosions\nEnemy Undead: Pass\n
  157. Strange Looking Dogs (6)::112C3I:1124DU:1127GI:N:Strategy added by DragonAfterDark\nScript thanks to Thordros\n\nPriority 1: Keep Acidic Goo up\nPriority 2: Keep Corrosion up\nPriority 3: Ooze Touch all else\nPass during Undead Phases\n
  158. Strange Looking Dogs (7)::1216EC:112719O:1127136:N:Strategy added by DragonAfterDark\nScript thanks to Hamadryad\n\nTurn 1: Photosynthesis\nTurn 2: Poisoned Branch\nTurn 3+: Scratch\nUndead: Photosynthesis\nPokey comes in\nTurn 1: Poisoned Branch\nTurn 2+: Scratch until Ruby Sapling dies\nSometimes you can manage to kill Pokey, sometimes not. If Ruby Sapling dies before Pokey, just Brew Bolt until he either dies or Feigns Death\nBring in your Skunky Alemental\nPriority 1: Explosive Brew on Burly Jr. in round 1 against him\nTurn 1: Mudslide\nTurn 2+: Brew Bolt until Skunky Alemental dies. \nBring in your Pandaren Earth Spirit\nTurn 1: Mudslide\nIf needed:\nTurn 1: Rupture\nTurn 2+: Stone Shot\n
  159. Strange Looking Dogs (8)::1129GB:112822A:112922B:N:Strategy added by DragonAfterDark\nAny beast pet with Chomp/Acidic Goo/Burrow will do. \n\nScript thanks to Thordros\n\nPriority for all pets:\nPriority 1: Keep Acidic Goo up\nPriority 2: Burrow on CD and with at least 2 rounds of Acidic Goo up\nPriority 3: Chomp all else\nPass during Undead Phases\n
  160. Strange Looking Dogs (9)::11271SE:ZR9:ZR9:N:Strategy added by Allialara#1494\nBenax is very strong here and will probably defeat both of the first two dogs on its own, leaving your remaining two pets to leisurely clean up. I used Gulp Froglet for this, but nearly any Aquatic pet should work. You probably won&#039;t even bring the third pet out.\n\nTD script courtesy of Thordros#1784 (https://www.wow-petguide.com/index.php?user=686).\n\nWarning:\nBased on the comments below, Mud Jumper (suggested alternative to Benax) will not be able to pull this off as written regardless of what breed you use. However, you can still win with Mud Jumper with some improvisation and more careful selection of your second and third pet.\n\nTurn 1: Mudslide\nTurn 2: Pump\nTurn 3: Water Jet\nTurn 4: Pump -- Timbo enters undead round\nTurn 5: Pump -- Timbo dies\nTurn 6: Mudslide\nTurn 7: Pump -- Pokey enters undead round\nTurn 8: Pump -- Pokey dies\nTurn 9: Pump\nTurn 10: Pass -- Benax dies\nBring in your Aquatic pet\nAny standard attack will finish the fight\n
  161. That’s a Big Carcass::2123145:1215G1:ZR1:N:Strategy added by DragonAfterDark\nScript thanks to Prudentius\n\nTurn 1+2: Lift-Off\nTurn 3: Flyby\nTurn 4+: Slicing Wind until Fungus dies\nMurray comes in\nTurn 1: Flyby\nTurn 2+3: Lift-Off\nTurn 4+: Slicing Wind until Harpy Youngling dies\nBring in your Qiraji Guardling\nUnder 439 hp: Reckless Strike\nOver 439 hp: Crush > Reckless Strike\nOld Blue comes in\nTurn 1: Sandstorm\nTurn 2: Reckless Strike\nTurn 3: Crush\nTurn 4: Reckless Strike\nTurn 5: Crush\n
  162. That’s a Big Carcass (10)::10141BB:020414Q:22031T5:N:Strategy added by Jagûar\nI haven&#039;t exactly added when most of your Mechanical pets dies and resurrects, but you should do just fine anyway. Continue.\n\nTurn 1: Wind-Up\nTurn 2: Supercharge\nTurn 3: Wind-Up - Fungus dies\nMurray comes in\nTurn 4+5: Wind-Up - Iron Starlette dies.\nBring in Sunreaver Micro-Sentry\nTurn 6+7: Haywire - Murray dies\nOld Blue comes in\nTurn 8: Swap in Runeforged Servitor\nTurn 9: Wind-Up\nTurn 10: Supercharge\nTurn 11: Wind-Up\nOld Blue dies\n
  163. That’s a Big Carcass (2)::222516J:11252N:ZR2:N:Strategy added by DragonAfterDark\nTurn 1+2: Lift-Off\nTurn 3+: Quills until Fungus dies\nMurray comes in\nTurn 1: Flyby\nTurn 2+: Quills until Lift-Off comes off CD. Sometimes Murray is unkind with his attack order, and he'll still have more than 1/2 health when he kills your Phoenix Hawk Hatchling\nTurn 3+4: Lift-Off if you can\nBring in your Sprite Darter Hatchling\nTurn 1: Cyclone\nTurn 2+: Slicing Wind until Murray dies\nOld Blue comes in\nPriority 1: Use Evanescence when Whirlpool has 1 round left\nPriority 2: Slicing Wind all else\nBring in your Dragonkin pet\nAny standard attack will finish the fight\n
  164. That’s a Big Carcass (3)::11141BR:11151J:1116CB:N:Strategy added by DragonAfterDark\nAs alternatives for slot 2 &amp; 3, I like to have Bloodbeak and Fruit Hunter (2,1,2) for both. Rain dance &gt; Nocturnal Strike &gt; Peck +\n\nScript thanks to Prudentius\n\nPriority 1: Decoy on CD\nPriority 2: Keep Hawk Eye up, unless it will not be beneficial, such as if you won't get another hit after using Hawk Eye\nPriority 3: Alpha Strike all else\n\nPriority for Senegal and Fledgling Buzzard:\nPriority 1: Keep Hawk Eye Active\nPriority 2: Lift-Off on CD\nPriority 3: Slicing Wind all else\n
  165. That’s a Big Carcass (4)::2018E8:12171IP:202C1IQ:N:Strategy added by DragonAfterDark\nScript thanks to Schlumpf\n\nTurn 1+2: Lift-Off\nTurn 3+: Slicing Wind until Fungus dies\nMurray comes in\nTurn 1+: Slicing Wind until Lift-Off comes off CD\nTurn 2+3: Lift-Off (Don't use if in Undead Phase, unless you'll come down during the undead phase)\nTurn 4+: Slicing Wind until Blighthawk dies\nBring in your Fragment of Anger\nIf Murray is under 463 hp: Soulrush\nIf not: Spiritfire Bolt > Soulrush\nOld Blue comes in\nTurn 1: Enrage\nTurn 2+: Spiritfire Bolt until Fragment of Anger dies\nSoulrush if it comes up off CD\nBring in your Fragment of Suffering\nTurn 1: Soulrush\nTurn 2+: Spiritfire Bolt\n
  166. That’s a Big Carcass (5)::101A1FC:1015115:10251F7:N:Strategy added by DragonAfterDark\nTurn 1-3: Flock\nTurn 4: Headbutt\nMurray comes in\nTurn 1: Flock (If you can, you might get lucky and he'll use Cleansing Rain first)\nBring in your Darkmoon Hatchling\nTurn 1-3: Flock\nTurn 4: Peck\nOld Blue comes in\nTurn 1+: Flock\nBring in your Lovebird Hatchling\nTurn 1: Predatory Strike\nTurn 2: Peck\n
  167. That’s a Big Carcass (6)::111B1L5:1018QD:ZR6:N:Strategy added by DragonAfterDark\nTurn 1: Evanescence\nTurn 2: Forboding Curse\nTurn 3+: Quills until Fungus dies\nMurray comes in\nTurn 1+: Evanescence when it comes up, Quills until it does\nTurn 2: Forboding Curse\nTurn 3+: Quills until Enchanted Pen dies\nBring in your Jade Owl\nTurn 1+2: Lift-Off\nTurn 3: Slicing Wind\nOld Blue comes in\nTurn 1+: Slicing Wind until Lift-Off comes off CD\nTurn 2+3: Lift-Off\nBring in your Magic pet\nAny standard attack will finish the fight\n
  168. That’s a Big Carcass (7)::121314R:2219GN:11161T7:N:Strategy added by DragonAfterDark\nRNG because Murray is not predictable in his turns, and Old Blue&#039;s aquatic attacks hurt against elementals\n\nTurn 1: Rip\nTurn 2: Blood in the Water\nTurn 3+4: Devour\nMurray comes in\nTurn 1: Rip\nSometimes you can get another Blood in the Water in\nBring in your Water Waveling\nTurn 1: Frost Shock\nTurn 2+: Ice Lance until Murray dies\nOld Blue comes in\nTurn 1: Geyser\nTurn 2: Frost Shock\nTurn 3+: Ice Lance until Water Waveling dies\nBring in your Winter Rageling\nPriority 1: Use Ice Barrier to block Whirlpool\nTurn 1: Slippery Ice\nTurn 2+: Ice Lance until Old Blue dies\n
  169. That’s a Big Carcass (8)::212515R:221414S:22181S2:N:Strategy added by DragonAfterDark\nTurn 1: Black Claw\nTurn 2+3: Hunting Party\nMurray comes in\nTurn 1: Black Claw\nTurn 2: Leap\nBring in your Zandalari Kneebiter\nTurn 1+2: Hunting Party\nOld Blue comes in\nTurn 1: Black Claw\nTurn 2+: Leap until Zandalari Kneebiter dies\nBring in your Lurking Owl Kitten\nTurn 1: Feathered Frenzy\nTurn 2+: Quills until Old Blue\n
  170. That’s a Big Carcass (9)::1207GO:22182AE:12252AU:N:Strategy added by Jagûar\nThough Tundra Penguin can easily be substituted for 2 other pets, I chose to use that pet, based on which of the 3 is most easy to aquire.\n\nTurn 1: Slippery Ice\nTurn 2-5: Peck - Fungus dies\nMurray comes in\nTurn 6: Slippery Ice - If Tundra Penguin dies before this turn I recommend that you restart fight, but it can be done without restarting.\nTurn 7: Tundra Penguin dies\nBring in Inland Croaker\nTurn 8: Ice Tomb\nTurn 9: Frost Nova\nT. 10+11: Ice Lance - Murray dies\nOld Blue comes in\nTurn 12: Ice Lance\nTurn 13: Any ability - Inland Croaker dies\nBring in Boghopper\nTurn 14: Croak\nT. 15+16: Pump - if Old Blue has around 360-365hp left, proceed to Turn 17\nTurn 17: Steam Vent\nOld Blue dies\n
  171. What’s the Buzz?::0216143:ZR1:ZR1:N:Strategy added by DragonAfterDark\nPriority 1: Keep Stoneskin up\nPriority 2: Deflection on the first Sting (Turn 11)\nPriority 3: Pass all else\n
  172. What’s the Buzz? (10)::022B17:ZRA:ZRA:N:Strategy added by DragonAfterDark\nTurn 1: Extra Plating\nTurn 2: Pass\nTurn 3-5: Repair\nTurn 6: Extra Plating\nTurn 7-10: Pass\nTurn 11: Extra Plating\nTurn 12+13: Pass\n
  173. What’s the Buzz? (2)::01161T4:ZR2:ZR2:N:Strategy added by DragonAfterDark\nTurn 1: Ironskin\nTurn 2-5: Pass\nTurn 6: Ancient Blessing\nTurn 7: Ironskin\nTurn 8+9: Pass\nTurn 10: Ancient Blessing\nTurn 11: Pass through all the Stings\n
  174. What’s the Buzz? (3)::011818N:ZR3:ZR3:N:Strategy added by DragonAfterDark\nTurn 1: Tranquility\nTurn 2: Ethereal\nTurn 3: Tranquility\nTurn 4: Pass\nRepeat steps 1-4\n
  175. What’s the Buzz? (4)::00181H6:ZR4:ZR4:N:Strategy added by Thordros#1784\nTurn 1: Any standard attack\nTurn 2: Drain Blood\nTurn 3-4: Pass\nTurn 5: Any standard attack\nTurn 6: Drain Blood\nTurn 7-8: Pass\nTurn 9: Any standard attack\nTurn 10: Drain Blood\nTurn 11: Pass\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  176. What’s the Buzz? (5)::2215N7:ZR5:ZR5:N:Strategy added by Thordros#1784\nTurn 1: Shell Shield\nTurn 2-3: Dive\nTurn 4: Absorb\nTurn 5: Shell Shield\nTurn 6-8: Absorb x3\nTurn 9: Shell Shield\nTurn 10-11: Dive\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  177. What’s the Buzz? (6)::202A1S0:ZR6:ZR6:N:Strategy added by DragonAfterDark\nPriority 1: Life Exchange when you get to 50% hp\nPriority 2: Absorb all else\nPriority 3: Pass when Stings are coming\nSometimes your Transmutant will not make it to the 3rd Sting, so just bring in your next Magic pet to eat the last sting. Script reflects pet change.\n
  178. What’s the Buzz? (7)::2016EC:ZR7:ZR7:N:Strategy added by DragonAfterDark\nPriority 1: Keep Photosynthesis up\nPriority 2: Ironbark all else\n
  179. What’s the Buzz? (8)::010C1OG:ZR8:ZR8:N:Strategy added by Thordros#1784\nTurn 1: Any standard attack\nTurn 2: Drain Blood\nTurn 3-4: Pass\nTurn 5: Any standard attack\nTurn 6: Drain Blood\nTurn 7-8: Pass\nTurn 9: Any standard attack\nTurn 10: Drain Blood\nTurn 11: Pass\nFris B. comes in\nTurn 12: Pass\nBusy B. comes in\nTurn 13: Pass\n
  180. What’s the Buzz? (9)::0114NA:ZR9:ZR9:N:Strategy added by DragonAfterDark\nTurn 1: Shell Shield\nTurn 2: Renewing Mists\nTurn 3+4: Pass\nTurn 5: Renewing Mists\nTurn 6: Shell Shield\nTurn 7: Pass\nTurn 8: Renewing Mists\nTurn 9: Pass\nTurn 10: Shell Shield\nTurn 11: Renewing Mists\nTurn 12+13: Pass through last 2 Stings\n
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