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- Kinshi Knight
- Promotes from Archer, Pegasus Knight, Nomad
- Wields Lances (A/C), Bows (A/C)
- Preferred Stats: SKL, SPD
- Promotion Bonuses: HP+1 STR +2 MAG +0 SKL +2 CON +3 LUC +1 DEF +0 RES +3 SPD +3 MOV 6
- Class skills:
- Amaterasu: At the start of each turn, passively heals all adjacent allies for 10% of their total Health.
- Ruler of the Skies: Hit +20 and avoid +10 against other flying units
- Kinshi ( works the same as Pegasus )
- Malig Knight
- Promotes from Wyvern Rider, Shaman, Fighter
- Wields Axes (A/C) OR Lances (A/C), Dark (A/C)
- Preferred Stats: STR, MAG
- Promotion Bonuses: HP+3 STR +2 MAG +1 SKL +1 CON +3 LUC +1 DEF +3 RES +1 SPD +1 MOV 6
- Class skills:
- Trample: +3 damage dealt against foot units.
- Savage Blow: SKL+.5 LUC chance to deal 20% of your attacking stat to the target and adjacent enemies after combat resolves when you initiate combat. This cannot reduce HP below 1.
- Wyvern
- Dread Fighter (needs a name change if yer gonna use it here)
- Promotes from Fighter, Bandit, Mage
- Wields Axes (A/C), Anima (A/C)
- Preferred Stats: STR, DEF
- Promotion Bonuses: HP+4, STR+3, MAG+1, SKL+0, CON+4, LUC+0, DEF+3, RES+3, SPD+1
- Class Skills:
- Aggressor: +3 damage when initating an attack
- Gains Counter. If Counter is already taken, add another free skill.
- Critical Eye
- Freelancer
- Promotes from Soldier, Monk/Nun
- Wields Lances (A/C), Light (A/C)
- Preferred Stats: HP, LUC
- Promotion Bonuses: HP+3, STR+2, MAG+1, SKL+2, CON+3, LUC+1, DEF+2, RES+1, SPD+2
- Class Skills:
- Quixotic: Increases hit rates for both opponent and user by 20%, and crit rates by 10%.
- Rend Heaven: Skill x 1.5% chance to add half of the enemy Strength ( if using a physical weapon ) or Magic ( if using a tome ) to total Damage dealt.
- Dark Knight
- Promotes from Cavalier, Scavenger
- Wields:
- Swords (B/C), Lances (B/C), Dark (B/C)
- Preferred Stats: MAG, STR
- Promotion Bonuses: HP +2, STR +2, MAG +3, SKL +0, CON +3, AID +3, LUC +0, DEF +2, RES +3, SPD +0, MOV 6 (+2)
- Class Skills:
- Horseback, Dismount
- Lifetaker: When this unit defeats an enemy, all overkill damage is regained as health.
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