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CommonTate

GW2 Reshade CommonTate preset

Apr 24th, 2017
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  1. KeyAdaptiveSharpen=0,0,0,0
  2. KeyBloomAndLensFlares=0,0,0,0
  3. KeyLumaSharpen=0,0,0,0
  4. KeyDaltonize=0,0,0,0
  5. KeyAmbientLight=0,0,0,0
  6. KeyGP65CJ042DOF=0,0,0,0
  7. KeyDeband=0,0,0,0
  8. KeyClarity=0,0,0,0
  9. KeyCartoon=0,0,0,0
  10. KeyBorder=0,0,0,0
  11. KeyTonemap=0,0,0,0
  12. KeyColourfulness=0,0,0,0
  13. KeyCA=0,0,0,0
  14. KeyMode3=0,0,0,0
  15. KeyColorMatrix=0,0,0,0
  16. KeySMAA=0,0,0,0
  17. KeyTechnicolor2=0,0,0,0
  18. KeyAdvancedCRT=0,0,0,0
  19. KeyCurves=0,0,0,0
  20. KeyKNearestNeighbors=0,0,0,0
  21. KeyNonLocalMeans=0,0,0,0
  22. KeyRingDOF=0,0,0,0
  23. KeyMagicDOF=0,0,0,0
  24. KeyMatsoDOF=0,0,0,0
  25. KeyFilmGrain=0,0,0,0
  26. KeyFilmGrain2=0,0,0,0
  27. KeyMXAO=0,0,0,0
  28. KeyMartyMcFlyDOF=0,0,0,0
  29. KeyDPX=0,0,0,0
  30. KeyEmphasize=0,0,0,0
  31. KeyFilmicPass=0,0,0,0
  32. KeyMode1=0,0,0,0
  33. KeyMode2=0,0,0,0
  34. KeyMotionBlur=0,0,0,0
  35. KeyFXAA=0,0,0,0
  36. KeyGaussianBlur=0,0,0,0
  37. KeyHDR=0,0,0,0
  38. KeyVibrance=0,0,0,0
  39. KeyHighPassSharp=0,0,0,0
  40. KeyLevels=0,0,0,0
  41. KeyHQ4X=0,0,0,0
  42. KeyLiftGammaGain=0,0,0,0
  43. KeyLightDoF_AutoFocus=0,0,0,0
  44. KeyLightDoF_Far=0,0,0,0
  45. KeyLightDoF_Near=0,0,0,0
  46. KeyTechnicolor=0,0,0,0
  47. KeyLUT=0,0,0,0
  48. KeyMonochrome=0,0,0,0
  49. KeyReflectiveBumpmapping=0,0,0,0
  50. KeyTint=0,0,0,0
  51. KeyTiltShift=0,0,0,0
  52. KeySurfaceBlur=0,0,0,0
  53. KeyVignette=0,0,0,0
  54. Techniques=BloomAndLensFlares,Curves,HDR,LumaSharpen,Tonemap,Clarity,Colourfulness
  55.  
  56. [Border.fx]
  57. border_width=0.000000,1.000000
  58. border_ratio=2.350000
  59. border_color=0.700000,0.000000,0.000000
  60.  
  61. [Clarity.fx]
  62. ClarityRadius=3.000000
  63. ClarityBlendMode=2.000000
  64. ClarityOffset=2.000000
  65. ClarityDarkIntensity=0.400000
  66. ClarityBlendIfDark=50.000000
  67. ClarityBlendIfLight=205.000000
  68. ClarityViewBlendIfMask=0.000000
  69. ClarityStrength=0.400000
  70. ClarityLightIntensity=0.000000
  71. ClarityViewMask=0.000000
  72.  
  73. [HQ4X.fx]
  74. s=1.500000
  75. k=-1.100000
  76. mx=1.000000
  77. max_w=0.750000
  78. min_w=0.030000
  79. lum_add=0.330000
  80.  
  81. [AdaptiveSharpen.fx]
  82. curve_height=1.000000
  83. L_compr_low=0.169000
  84. D_compr_low=0.253000
  85. curveslope=0.400000
  86. L_overshoot=0.003000
  87. D_overshoot=0.009000
  88. L_compr_high=0.337000
  89. D_compr_high=0.504000
  90. max_scale_lim=0.100000
  91. pm_p=0.750000
  92.  
  93. [AmbientLight.fx]
  94. alDebug=0.000000
  95. alAdaptBaseMult=1.000000
  96. alInt=10.150000
  97. AL_DirtTex=0.000000
  98. alThreshold=15.000000
  99. AL_Adaptation=1.000000
  100. alAdapt=0.700000
  101. AL_Dirt=1.000000
  102. alAdaptBaseBlackLvL=2.000000
  103. alLensThresh=0.500000
  104. AL_Vibrance=0.000000
  105. AL_Adaptive=0.000000
  106. alDirtInt=1.000000
  107. alDirtOVInt=1.000000
  108. alLensInt=2.000000
  109. AL_Lens=0.000000
  110.  
  111. [CRT.fx]
  112. Resolution=1.150000
  113. Gamma=2.400000
  114. Brightness=0.900000
  115. Curvature=0.000000
  116. MonitorGamma=2.200000
  117. ScanlineIntensity=2.000000
  118. ScanlineGaussian=1.000000
  119. CornerSize=0.010000
  120. CurvatureRadius=1.500000
  121. ViewerDistance=2.000000
  122. Angle=0.000000,0.000000
  123. Overscan=1.010000
  124. Oversample=1.000000
  125.  
  126. [Bloom.fx]
  127. bGodrayEnable=0.000000
  128. iBloomMixmode=0.000000
  129. fBloomSaturation=0.012000
  130. bAnamFlareEnable=0.000000
  131. fBloomThreshold=20.250000
  132. fBloomAmount=1.000000
  133. fLensdirtSaturation=2.000000
  134. fBloomTint=0.700000,0.800000,1.000000
  135. fLensdirtIntensity=0.400000
  136. bLensdirtEnable=0.000000
  137. fFlareLuminance=0.095000
  138. iLensdirtMixmode=1.000000
  139. fLensdirtTint=1.000000,1.000000,1.000000
  140. bLenzEnable=0.000000
  141. fAnamFlareThreshold=0.900000
  142. fAnamFlareWideness=2.400000
  143. fAnamFlareAmount=14.500000
  144. fAnamFlareCurve=1.200000
  145. fAnamFlareColor=0.012000,0.313000,0.588000
  146. fLenzIntensity=1.000000
  147. fLenzThreshold=0.800000
  148. bChapFlareEnable=0.000000
  149. fChapFlareTreshold=0.900000
  150. iChapFlareCount=15.000000
  151. fChapFlareDispersal=0.250000
  152. fChapFlareSize=0.450000
  153. fFlareIntensity=2.070000
  154. fChapFlareCA=0.000000,0.010000,0.020000
  155. fChapFlareIntensity=100.000000
  156. fGodrayDecay=0.990000
  157. fGodrayExposure=1.000000
  158. fGodrayWeight=1.250000
  159. fGodrayDensity=1.000000
  160. fGodrayThreshold=0.900000
  161. iGodraySamples=128.000000
  162. fFlareBlur=200.000000
  163. fFlareTint=0.137000,0.216000,1.000000
  164.  
  165. [ColorMatrix.fx]
  166. ColorMatrix_Red=0.817000,0.183000,0.000000
  167. ColorMatrix_Green=0.333000,0.667000,0.000000
  168. ColorMatrix_Blue=0.000000,0.125000,0.875000
  169. Strength=1.000000
  170.  
  171. [Cartoon.fx]
  172. Power=1.500000
  173. EdgeSlope=1.500000
  174.  
  175. [Sepia.fx]
  176. Tint=0.550000,0.430000,0.420000
  177. Strength=0.580000
  178.  
  179. [CA.fx]
  180. Shift=2.500000,-0.500000
  181. Strength=0.500000
  182.  
  183. [Colourfulness.fx]
  184. colourfulness=0.100000
  185. lim_luma=0.700000
  186.  
  187. [Curves.fx]
  188. Mode=0.000000
  189. Formula=4.000000
  190. Contrast=0.130000
  191.  
  192. [SurfaceBlur.fx]
  193. BlurRadius=1.000000
  194. BlurOffset=1.000000
  195. BlurEdge=0.500000
  196. BlurStrength=1.000000
  197.  
  198. [Daltonize.fx]
  199. Type=0.000000
  200.  
  201. [Deband.fx]
  202. Threshold=0.004000
  203. Range=16.000000
  204. Iterations=1.000000
  205. Grain=0.006000
  206.  
  207. [Denoise.fx]
  208. NoiseLevel=0.150000
  209. LerpCoefficeint=0.800000
  210. WeightThreshold=0.030000
  211. CounterThreshold=0.050000
  212. GaussianSigma=50.000000
  213.  
  214. [DOF.fx]
  215. fADOF_ShapeCurvatureAmount=0.300000
  216. DOF_AUTOFOCUS=1.000000
  217. DOF_FARBLURCURVE=2.000000
  218. DOF_MOUSEDRIVEN_AF=0.000000
  219. fGPDOFBiasCurve=2.000000
  220. DOF_FOCUSPOINT=0.500000,0.500000
  221. fGPDOFChromaAmount=0.150000
  222. DOF_INFINITEFOCUS=1.000000
  223. DOF_MANUALFOCUSDEPTH=0.020000
  224. DOF_FOCUSSAMPLES=6.000000
  225. bADOF_ShapeApertureEnable=0.000000
  226. DOF_NEARBLURCURVE=1.600000
  227. DOF_FOCUSRADIUS=0.050000
  228. fRingDOFFringe=0.500000
  229. bGPDOFPolygonalBokeh=1.000000
  230. fGPDOFBrightnessMultiplier=2.000000
  231. DOF_BLURRADIUS=15.000000
  232. iRingDOFSamples=6.000000
  233. fADOF_BokehCurve=4.000000
  234. iRingDOFRings=4.000000
  235. fRingDOFThreshold=0.700000
  236. fGPDOFBrightnessThreshold=0.500000
  237. fRingDOFGain=27.000000
  238. bADOF_ShapeCurvatureEnable=0.000000
  239. fRingDOFBias=0.000000
  240. iMagicDOFBlurQuality=8.000000
  241. bADOF_ImageChromaEnable=0.000000
  242. fMagicDOFColorCurve=4.000000
  243. iGPDOFQuality=6.000000
  244. iGPDOFPolygonCount=5.000000
  245. fADOF_ShapeRotation=15.000000
  246. fADOF_ShapeChromaAmount=0.125000
  247. fGPDOFBias=10.000000
  248. bMatsoDOFChromaEnable=1.000000
  249. fADOF_SmootheningAmount=1.000000
  250. fMatsoDOFChromaPow=1.400000
  251. fMatsoDOFBokehCurve=8.000000
  252. iMatsoDOFBokehQuality=2.000000
  253. iADOF_ShapeQuality=17.000000
  254. fMatsoDOFBokehAngle=0.000000
  255. bADOF_RotAnimationEnable=0.000000
  256. fADOF_RotAnimationSpeed=2.000000
  257. fADOF_ShapeApertureAmount=0.010000
  258. fADOF_ShapeWeightAmount=1.000000
  259. bADOF_ShapeAnamorphEnable=0.000000
  260. fADOF_ShapeAnamorphRatio=0.200000
  261. bADOF_ShapeDistortEnable=0.000000
  262. fADOF_ShapeDistortAmount=0.200000
  263. fADOF_ShapeWeightCurve=4.000000
  264. bADOF_ShapeChromaEnable=0.000000
  265. bADOF_ShapeDiffusionEnable=0.000000
  266. fADOF_ShapeDiffusionAmount=0.100000
  267. bADOF_ShapeWeightEnable=0.000000
  268. iADOF_ShapeChromaMode=3.000000
  269. iADOF_ImageChromaHues=5.000000
  270. fADOF_ImageChromaCurve=1.000000
  271. fADOF_ImageChromaAmount=3.000000
  272.  
  273. [DPX.fx]
  274. RGB_Curve=8.000000,8.000000,8.000000
  275. Strength=0.200000
  276. RGB_C=0.360000,0.360000,0.340000
  277. Contrast=0.100000
  278. Saturation=3.000000
  279. Colorfulness=2.500000
  280.  
  281. [Vignette.fx]
  282. Type=0.000000
  283. Ratio=1.000000
  284. Center=0.500000,0.500000
  285. Radius=2.000000
  286. Amount=-1.000000
  287. Slope=2.000000
  288.  
  289. [Emphasize.fx]
  290. ManualFocusDepth=0.026000
  291. FocusRangeDepth=0.010000
  292. FocusEdgeDepth=0.050000
  293. BlendColor=0.000000,0.000000,0.000000
  294. EffectFactor=0.900000
  295. BlendFactor=0.000000
  296.  
  297. [FilmGrain.fx]
  298. Intensity=0.500000
  299. Variance=0.400000
  300. Mean=0.500000
  301. SignalToNoiseRatio=6.000000
  302.  
  303. [FilmGrain2.fx]
  304. grainamount=0.050000
  305. coloramount=0.600000
  306. lumamount=1.000000
  307. grainsize=1.600000
  308.  
  309. [FilmicPass.fx]
  310. Strength=0.850000
  311. Linearization=0.500000
  312. Fade=0.400000
  313. Contrast=1.000000
  314. Bleach=0.000000
  315. Saturation=-0.150000
  316. RedCurve=1.000000
  317. GreenCurve=1.000000
  318. BlueCurve=1.000000
  319. BaseCurve=1.500000
  320. BaseGamma=1.000000
  321. EffectGamma=0.650000
  322. EffectGammaR=1.000000
  323. EffectGammaG=1.000000
  324. EffectGammaB=1.000000
  325. LumCoeff=0.212656,0.715158,0.072186
  326.  
  327. [FineSharp.fx]
  328. sstr=2.000000
  329. cstr=0.900000
  330. xstr=0.190000
  331. pstr=1.272000
  332. xrep=0.250000
  333. lstr=1.490000
  334.  
  335. [SMAA.fx]
  336. EdgeDetectionType=2.000000
  337. EdgeDetectionThreshold=0.001000
  338. MaxSearchSteps=65.000000
  339. MaxSearchStepsDiagonal=16.000000
  340. CornerRounding=20.000000
  341. DebugOutput=0.000000
  342.  
  343. [FXAA.fx]
  344. Subpix=0.250000
  345. EdgeThreshold=0.125000
  346. EdgeThresholdMin=0.000000
  347.  
  348. [GaussianBlur.fx]
  349. GaussianBlurRadius=1.000000
  350. GaussianBlurOffset=1.000000
  351. GaussianBlurStrength=0.300000
  352.  
  353. [HDR.fx]
  354. HDRPower=1.120000
  355. radius1=0.760000
  356. radius2=0.760000
  357.  
  358. [HighPassSharpen.fx]
  359. HighPassSharpRadius=1.000000
  360. HighPassSharpOffset=1.000000
  361. HighPassViewBlendIfMask=0.000000
  362. HighPassBlendIfDark=0.000000
  363. HighPassBlendMode=1.000000
  364. HighPassBlendIfLight=255.000000
  365. HighPassSharpStrength=0.400000
  366. HighPassDarkIntensity=1.000000
  367. HighPassLightIntensity=1.000000
  368. HighPassViewSharpMask=0.000000
  369.  
  370. [Levels.fx]
  371. BlackPoint=16.000000
  372. WhitePoint=235.000000
  373. HighlightClipping=0.000000
  374.  
  375. [LUT.fx]
  376. fLUT_AmountChroma=1.000000
  377. fLUT_AmountLuma=1.000000
  378.  
  379. [LiftGammaGain.fx]
  380. RGB_Lift=1.000000,1.000000,1.000000
  381. RGB_Gamma=1.000000,1.000000,1.000000
  382. RGB_Gain=1.000000,1.000000,1.000000
  383.  
  384. [TiltShift.fx]
  385. Line=0.000000
  386. BlurMultiplier=10.000000
  387. Axis=0.000000
  388. Offset=0.000000
  389. BlurCurve=1.000000
  390.  
  391. [LightDoF.fx]
  392. fLightDoF_Width=5.000000
  393. fLightDoF_Amount=10.000000
  394. f2LightDoF_CA=0.000000,1.000000
  395. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  396. bLightDoF_UseCA=0.000000
  397. bLightDoF_AutoFocus=1.000000
  398. fLightDoF_AutoFocusSpeed=0.100000
  399. bLightDoF_UseMouseFocus=0.000000
  400. fLightDoF_ManualFocus=0.000000
  401.  
  402. [MXAO.fx]
  403. fMXAOAmbientOcclusionAmount=2.000000
  404. bMXAOIndirectLightingEnable=0.000000
  405. fMXAOIndirectLightingAmount=4.000000
  406. fMXAONormalBias=0.800000
  407. fMXAOIndirectLightingSaturation=1.000000
  408. iMXAOSampleCount=32.000000
  409. fMXAOSampleRadius=2.500000
  410. bMXAOSmartSamplingEnable=1.000000
  411. fMXAOSampleRandomization=1.000000
  412. bMXAOBackfaceCheckEnable=1.000000
  413. bMXAODebugViewEnable=0.000000
  414. fMXAOBlurSharpness=1.000000
  415. fMXAOBlurSteps=3.000000
  416.  
  417. [LumaSharpen.fx]
  418. sharp_strength=0.730000
  419. pattern=1.000000
  420. sharp_clamp=0.035000
  421. offset_bias=1.000000
  422. show_sharpen=0.000000
  423.  
  424. [Monochrome.fx]
  425. Coefficients=0.210000,0.720000,0.070000
  426. ColorSaturation=0.000000
  427.  
  428. [MotionBlur.fx]
  429. mbRecall=0.400000
  430. mbSoftness=1.000000
  431.  
  432. [RBM.fx]
  433. fRBM_BlurWidthPixels=100.000000
  434. iRBM_SampleCount=32.000000
  435. fRBM_LowerThreshold=0.100000
  436. fRBM_ReliefHeight=0.300000
  437. fRBM_ColorMask_Orange=1.000000
  438. fRBM_FresnelReflectance=0.300000
  439. fRBM_FresnelMult=0.500000
  440. fRBM_UpperThreshold=0.200000
  441. fRBM_ColorMask_Red=1.000000
  442. fRBM_ColorMask_Yellow=1.000000
  443. fRBM_ColorMask_Green=1.000000
  444. fRBM_ColorMask_Cyan=1.000000
  445. fRBM_ColorMask_Blue=1.000000
  446. fRBM_ColorMask_Magenta=1.000000
  447.  
  448. [Technicolor.fx]
  449. Power=4.000000
  450. RGBNegativeAmount=0.880000,0.880000,0.880000
  451. Strength=0.400000
  452.  
  453. [Technicolor2.fx]
  454. ColorStrength=0.200000,0.200000,0.200000
  455. Saturation=1.000000
  456. Brightness=1.000000
  457. Strength=1.000000
  458.  
  459. [Tonemap.fx]
  460. Gamma=1.000000
  461. Bleach=0.000000
  462. Defog=0.000000
  463. Exposure=-0.030000
  464. Saturation=0.050000
  465. FogColor=0.000000,0.000000,1.000000
  466.  
  467. [Vibrance.fx]
  468. Vibrance=0.500000
  469. VibranceRGBBalance=1.000000,1.000000,1.000000
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