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- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Rotate4 = Instance.new("Rotate")
- VehicleSeat5 = Instance.new("VehicleSeat")
- Part6 = Instance.new("Part")
- Rotate7 = Instance.new("Rotate")
- Part8 = Instance.new("Part")
- Rotate9 = Instance.new("Rotate")
- Part10 = Instance.new("Part")
- Rotate11 = Instance.new("Rotate")
- Model0.Name = "BTExport"
- Model0.Parent = mas
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(2.76512909, 2.95333862, -59.4257545, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.Position = Vector3.new(2.76512909, 2.95333862, -59.4257545)
- Part1.Size = Vector3.new(1, 7, 1)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(5.26512909, 6.95333862, -60.9257545, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part2.Position = Vector3.new(5.26512909, 6.95333862, -60.9257545)
- Part2.Size = Vector3.new(10, 1, 6)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(1.76512909, 6.45333862, -56.9257545, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part3.Orientation = Vector3.new(0, 90, 0)
- Part3.Position = Vector3.new(1.76512909, 6.45333862, -56.9257545)
- Part3.Rotation = Vector3.new(0, 90, 0)
- Part3.Size = Vector3.new(2, 4, 4)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.RightSurface = Enum.SurfaceType.Hinge
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Shape = Enum.PartType.Cylinder
- Rotate4.Parent = Part3
- Rotate4.C0 = CFrame.new(1, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Rotate4.C1 = CFrame.new(-3.5, -0.5, 3, -1, -0, -0, 0, 1, 0, -0, -0, -1)
- Rotate4.Part0 = Part3
- Rotate4.Part1 = Part2
- Rotate4.part1 = Part2
- VehicleSeat5.Parent = Model0
- VehicleSeat5.CFrame = CFrame.new(9.12855244, 7.45333862, -60.8646164, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- VehicleSeat5.Orientation = Vector3.new(0, -90, 0)
- VehicleSeat5.Position = Vector3.new(9.12855244, 7.45333862, -60.8646164)
- VehicleSeat5.Rotation = Vector3.new(0, -90, 0)
- VehicleSeat5.Size = Vector3.new(4, 1, 2)
- VehicleSeat5.Anchored = true
- VehicleSeat5.BottomSurface = Enum.SurfaceType.Smooth
- VehicleSeat5.TopSurface = Enum.SurfaceType.Smooth
- Part6.Parent = Model0
- Part6.CFrame = CFrame.new(8.26512909, 6.45333862, -64.9257507, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part6.Orientation = Vector3.new(0, -90, 0)
- Part6.Position = Vector3.new(8.26512909, 6.45333862, -64.9257507)
- Part6.Rotation = Vector3.new(0, -90, 0)
- Part6.Size = Vector3.new(2, 4, 4)
- Part6.Anchored = true
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.RightSurface = Enum.SurfaceType.Hinge
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Shape = Enum.PartType.Cylinder
- Rotate7.Parent = Part6
- Rotate7.C0 = CFrame.new(1, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Rotate7.C1 = CFrame.new(3, -0.5, -3, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Rotate7.Part0 = Part6
- Rotate7.Part1 = Part2
- Rotate7.part1 = Part2
- Part8.Parent = Model0
- Part8.CFrame = CFrame.new(8.26512909, 6.45333862, -56.9257545, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- Part8.Orientation = Vector3.new(0, 90, 0)
- Part8.Position = Vector3.new(8.26512909, 6.45333862, -56.9257545)
- Part8.Rotation = Vector3.new(0, 90, 0)
- Part8.Size = Vector3.new(2, 4, 4)
- Part8.Anchored = true
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.RightSurface = Enum.SurfaceType.Hinge
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Shape = Enum.PartType.Cylinder
- Rotate9.Parent = Part8
- Rotate9.C0 = CFrame.new(1, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Rotate9.C1 = CFrame.new(3, -0.5, 3, -1, -0, -0, 0, 1, 0, -0, -0, -1)
- Rotate9.Part0 = Part8
- Rotate9.Part1 = Part2
- Rotate9.part1 = Part2
- Part10.Parent = Model0
- Part10.CFrame = CFrame.new(1.76512909, 6.45333862, -64.9257507, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Part10.Orientation = Vector3.new(0, -90, 0)
- Part10.Position = Vector3.new(1.76512909, 6.45333862, -64.9257507)
- Part10.Rotation = Vector3.new(0, -90, 0)
- Part10.Size = Vector3.new(2, 4, 4)
- Part10.Anchored = true
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.RightSurface = Enum.SurfaceType.Hinge
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Shape = Enum.PartType.Cylinder
- Rotate11.Parent = Part10
- Rotate11.C0 = CFrame.new(1, 0, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Rotate11.C1 = CFrame.new(-3.5, -0.5, -3, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Rotate11.Part0 = Part10
- Rotate11.Part1 = Part2
- Rotate11.part1 = Part2
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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