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  1. sector 4
  2. UnityEngine.Debug:Log(Object)
  3. Casino:Spin(Boolean)
  4. UnityEngine.UI.Button:OnPointerClick(PointerEventData)
  5. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
  6. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  7. UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
  8. UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
  9. UnityEngine.EventSystems.TouchInputModule:Process()
  10. BaseWindow:OnInvisible()
  11. UnityEngine.EventSystems.EventSystem:Update()
  12.  
  13. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  14.  
  15. Send profile UserID:899, data: {"profileData":{"questsData":{"quests":[{"id":"QuestCasino","conditions":"{\"type\":\"Casino\",\"value\":3}","day":-1},{"id":"QuestOccupyCountry","conditions":"{\"type\":\"OccupyCountry\",\"value\":1}","day":-1}]},"completedTutorials":[70],"inAppData":{"inApps":[]},"achievementsData":{}},"publicProfileData":{"name":""}}
  16. UnityEngine.Debug:Log(Object)
  17. Facebook.Unity.AccessToken:.ctor(String, String, DateTime, IEnumerable`1, Nullable`1)
  18. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  19. ServerDataController:LateUpdate()
  20.  
  21. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  22.  
  23. Hmac sign string: /api/profile.setProfile{"profileData":{"questsData":{"quests":[{"id":"QuestCasino","conditions":"{\"type\":\"Casino\",\"value\":3}","day":-1},{"id":"QuestOccupyCountry","conditions":"{\"type\":\"OccupyCountry\",\"value\":1}","day":-1}]},"completedTutorials":[70],"inAppData":{"inApps":[]},"achievementsData":{}},"publicProfileData":{"name":""}}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
  24. UnityEngine.Debug:Log(Object)
  25. Facebook.Unity.AccessToken:.ctor(String, String, DateTime, IEnumerable`1, Nullable`1)
  26. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  27. ServerDataController:LateUpdate()
  28.  
  29. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  30.  
  31. Hmac sign: 08750a656d31e0712d4ceed736e74609f99be61786058d1c5f680b7818a1e2b6
  32. UnityEngine.Debug:Log(Object)
  33. ServerDataController:GetSHA256HashString(String)
  34. Facebook.Unity.AccessToken:.ctor(String, String, DateTime, IEnumerable`1, Nullable`1)
  35. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  36. ServerDataController:LateUpdate()
  37.  
  38. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  39.  
  40. 2017-06-06 16:23:50.293666 capture[6667:5986108] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
  41. Request set profile, code: 200,{"success":true}
  42. UnityEngine.Debug:Log(Object)
  43. Facebook.Unity.AccessToken:.ctor(String, String, DateTime, IEnumerable`1, Nullable`1)
  44.  
  45. (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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