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Mar 21st, 2019
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  1. case CONDITION_INFIGHT:
  2. case CONDITION_DRUNK:
  3. case CONDITION_EXHAUST_WEAPON:
  4. case CONDITION_EXHAUST_COMBAT:
  5. case CONDITION_EXHAUST_HEAL:
  6. case CONDITION_MUTED:
  7. case CONDITION_CHANNELMUTEDTICKS:
  8. case CONDITION_YELLTICKS:
  9. case CONDITION_PACIFIED:
  10. case CONDITION_MANASHIELD:
  11. return new ConditionGeneric(_id, _type, _ticks, _buff, _subId);
  12. //newsummon
  13. case CONDITION_SUMMON:
  14. return new ConditionRegeneration(_id, _type, _ticks, _buff, _subId);
  15.  
  16. default:
  17. return nullptr;
  18. }
  19. }
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