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TrinityEmperor

TrinityEmperor's Shit

Jan 18th, 2018
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  1. Custom Ki Skills ( Replaces Whis )
  2. Choose between Ki Wave, Ki Beam, Ki Sphere, Ki Barrage, Double Beams, etc.
  3. You can choose color, and stuff like Damage, Size, AOE ( The explosion / impact of the ki skill ), Speed ( Charge Time/Travel Speed ), and Ki Usage. You have 300 points that you can put into any of stats. A ki wave with 50 in all stats would be an absolutely basic kamehameha, so 50 is average. Having 0 in a stat would be under average, 100 is above average.
  4. Ex. 100 damage 100 size 100 AOE 0 others = Basically Final Flash, I guess. Very slow and high ki usage, but high damage and stuff.
  5. You can leave stats behind to reduce amount of zeni this would cost. Every 50 stats = 5k zeni. This'll make Whis more useful and fun. ( I want a bootleg god anger lul )
  6.  
  7. Prestige 1 Forms
  8. Monkeys - Full Power Ascended SSJ, replaced SSJ and FPSSJ, 70+ all including speed with no drain, lvl 100, gives as much ki as ssj
  9. Ningens - MAX Power, 25+ all except speed, Charge then G, doesn't need a timer, has no form cooldown, stackable, low ki drain add on, lvl 50, gives no ki
  10. Oversized things chi chi keeps in her drawers - 100% Power, 40+ all except speed, Charge then G with no timer or cooldown, stackable, ssj2 ki drain add on, lvl 150, gives no ki
  11. Slugs - Red-Eyed Form, 5+ all, **Reduces ki drain down a level ( ssj3 ki drain -> ssj2 etc. ), stackable, no cooldown, Charge -> G without timer or cooldown, no drain, lvl 30, gives no ki
  12. Jellybeans - Anger Suppression, 50+ resistance, charge -> g with no cooldown or timer, stackable, no drain, lvl 35
  13.  
  14. Prestige 3 Forms ( Must talk to NPCs or do special things. )
  15. Monkeys - SSJG Absorption, you talk to Goku, Vegeta, Gohan, Trunks, and Gotenks and do special quests for them. Must be lvl 270 minimum to do these quests. Once completed, you get SSJG Absorption. Your base literally gets a permanent 250+ all except hp and ki max. Unlocked at 270. This makes ssjb only 200+, and ssjbkkx10 400+. Also, when you use SSJG After SSJG Absorption, you get a ki max buff equal to ssjg, but cannot be used with no ki.
  16. Ningen - Limitless Potential ( credit to robobrad1 for form idea ), Gohan at lvl 165, and fight him. he's as strong as... Idk, a gorgolian copy and paste but Gohan model with big rock HP ( Level 165 vs gorgolian + big rock hp, ez ) Once done replaces mystic It's 3x your base stats with like basically no ki add on or drain. Has the shiniest aura you could ever make. Unlocked at 165, can be used with no ki.
  17. Overrsized things chi chi keeps in her drawers - Ultimate Evolution, talk to, like, Frieza at earth near his spaceship somewhere, and 1v1 him in his first form. Obvi weaker than namek frieza. none of your forms get ki drain. They basically becomes your new base form. Get 4th form ( 120+ all, 160+ ki dmg ) at lvl 200 for H keybind, gold gets .5 sec, and replace perfec gold with Golden 4th form (1 .5sec charge, same stats are perfec gold )
  18. Slugs - Planetary Fusion, you can speak to every namekian NPC at namek ( unless you haven't done their quest ) for 20+ free stats. I know right? Idk how many namekian NPCs are at namek, but like, you know. The total amount of stats you get shouldn't exceed like 500.
  19. Jellybeans - Self-Absorption, you get this at level 200 or so, and it basically perma-doubles your lvl 200 base stats. It doesn't double your base stats if you're, like, lvl 400 or something; no, only your lvl 200 stats. ( Lvl 200 base is 100 all, uses at lvl 400 with current base of 200 all, now gets 300+ all ) It's permanent.
  20.  
  21. Prestige 5 Forms ( “Final Stand” Forms, for authenticity , all unlocked at level 500, and should replace ultra instinct. Absolute most OP forms up to 1000+, albeit more taxing than ssjbkk or UI could be )
  22. Saiyans - Final Stand: “Super Saiyan God Of Destruction Ki” ( SSJB is SSJ with god ki; SSJGoD is SSJ with GoD ki )
  23. 1000+ all and 1000+ dmg. It has **Double ssj3 ki and HP drain** with dark purple hair and aura. The HP drain should override the HP drain, and charging while in this form should just cancel out the drain. It should have a white “halo” behind it, like the halo when you use God Wrath or whatever it's called from Xenoverse 2.
  24. Humans - Final Stand: “God Kaioken x100” ( Kaioken is using ki to multiply one's strength; Add in god ki x100 )
  25. 900+ all, no ki drain, triple ssj3 HP drain, infinite ki. The amount of drain this should have should override regen, and a lvl 0 with a base 100 hp (standard) should run out of HP in 20 seconds with the form. It needs the look of the Death Gate ( from Naruto obvi ) Fiery red aura with a fire when charging like true anger, and glowing red eyes and particles going upwards.
  26. Frieza - Final Stand: “Diamond” ( Gold + God Ki )
  27. 700+ all, 1000+ ki dmg, 850+ speed. Turns u to a shiny boi with a teal aura. The drain should be triple ssj3 ki drain, where it'd run out in 20 seconds if a lvl 0 used it. You should gain a teal fire when charging, like true anger.
  28. Majins - Final Stand: “Dimensional Rage” ( So triggered u can rip thru dimensions )
  29. 700+ all, 1000+ resistance, 800+ melee.It has ssj3 ki and hp drain. Aesthetically, it should have True Anger particles and aura, with “steam” coming out whenever charging.
  30. Namekians - Final Stand: “Dragon Reincarnate” ( Namek were supposedly the origin of dragon balls before dbs, so, y'kno )
  31. 800+ all, triple ssj3 ki drain, has basically infinite ki, and gain Dragon-like features. Horns replace antenna, wings, a few spikes, and ofc the **awoke** eyes. Blueish-green aura + flashing yellow aura, and whenever u charge, you get a bright orange aura overlaid.
  32.  
  33. Race Specific techniques unlocked at different levels
  34.  
  35. Saiyan ( 25, 100, 200, 300 )
  36. - An automatic Zenkai boost which activates when under 20% health that gives them 15+ all stats other than hp and ki for about a min. A cooldown of 5 minutes after regening max hp again.
  37. - Final Spirit Cannon; A Big Bang Attack with only ~.5 second of start up.
  38. - Tyrant Lancer; An instant rush with no start up time. Has a distinct aura while rushing. Hold down to keep rushing with a maximum of 3 seconds, let go to fire a ki wave with demon flash damage. Tracking, decent penetration, dodgable
  39. - Lucora Gun; Justice flash but with two hands. Yes. Justice flash x2. Much more ki usage though, and can be fully blocked.
  40.  
  41. Human ( 25, 80, 100, 200 300 )
  42. - Solar Flare; A demon flash AoE technique that stuns the enemy for two seconds. Takes up as much ki as an evasive, regardless of form.
  43. - Super God Fist ( I know strong punch is in the game, but it's bad ); Basically recoome kick, but as fast as Strong Punch. Does as much damage as god slicer.
  44. - MAX Kamehameha; A kamehameha with light grenade AoE and block penetration. More ki usage. Yep.
  45. - Kaioken Meteor Crash; A red meteor crash that does more damage than the regular meteor crash. Like, about 1.5x more damage. However, for every hit you miss with it, you take some damage. For instance, missing a full Kaio Meteor would be like hitting yourself with a regular meteor crash.
  46.  
  47. Frieza's Race ( 25, 75, 200 )
  48. - Death Wave; A weaker emperor's edge ( single square ) that has high block penetration.
  49. - Death Cannon; Death Beam, but Double Buster sized, and slightly more damage.
  50. - Emperor's Death Beam; Super Death Beam Barrage, where every death beam does as much damage as a normal death beam. Very high ki usage.
  51.  
  52. Namekians ( 25, 70, 270 )
  53. - Demon Hand; Stretch out your hand, grabbing the target, doing low damage and bringing them towards you regardless of block for a combo. Uses as much ki as an evasive, regardless of form. Travels half as fast a regular rush.
  54. - Masenko; A tribeam that takes no hp, and does more damage than double buster/tribeam, with very little ki usage. Not as much as death beam, tho. Good block penetration.
  55. - Demon Buster; Combo Barrage but with demon flash. Yup.
  56.  
  57. Majin ( 25, 85, 160, 200, 300 )
  58. - Ill Rain; Fire a large ki ball into the air that fires 3 smaller ki blasts, about as much damage as a burning attack, which tracks but not in mid-air. ( they don't follow, only auto aim )
  59. - Blitzkrieg; Death Beam Barrage, but yellow and 5 beams per second, 2 seconds.
  60. - Vanishing Ball; Buffed supernova. Mhm.
  61. - Teleporting Vanishing Ball; Warp Vanishing Ball. Much creativity
  62. - Chocolate Beam; Fire a quick, short ranged beam that turns the enemy into a chocolate bar for 2 seconds, stunning them and halving their resistances for any comboes. This takes up as much ki as a z vanish regardless of form.
  63.  
  64. ( robobrad1’s original idea )
  65. Charge styles. They change animation, basic stats, and add a special effect to charging.
  66. Here's three examples.
  67. Maximum charge, longer startup time, longer end time, start charging at max charge speed, increase to ~2x ordinary max charge speed. Take double damage while charging.
  68. Divinity Unleashed. Shorter startup, shorter end. Charge slower, but one second of charging adds 2 seconds of a buff that makes it so dealing damage restores ki.
  69. Full Powerup ( renamed due to human charge )
  70. Longer startup, longer end time. Charge slower, but while charging at full speed while at max ki, it adds to an orange bar that's over the blue bar. The orange bar does not drain at all, taking damage drains from that AS WELL, but, if there's enough orange bar for you to have some remaining after the hit, the hit does not stagger you.
  71. Race specific charge styles
  72. Human - MAX Charge; Slower charge rate, but high max charge rate. When charging at max ki, every second of charge increases all stats by 5+ except speed, it’s capped at ~35+ All, or whatever seems balanced. You get NO hitstun while in MAX. Lasts 30 sec after you stop charging. Everytime you get hit, MAX’s time limit is increased by ~2 sec
  73. Saiyan - Ascended Power; when at max ki and charging, make a dark blue ki bar that overlaps the original, and drains 1.5x as fast with form ki drain. the next skill you use is buffed by how much extra ki you have.
  74. Namekian - Demon Boost; Normal charge, however you can stack your ki bars twice. much ki max. much creative. Twice as much drain from forms, tho.
  75. Frieza - Emperor’s Aura; When you charge, lock onto your target. Has an effective range, though ( Not as long as the entire ranked arena. About 3/5 of its size ). Siphon off their ki into your own at 25% the rate of normal charge speed.
  76. Majin - Contained Wrath; When at max charge, keep charging to make a pink ki bar overlapping the original. Doesn't do anything until you press H and transfer that ki to HP. Can use full heal immediately after, if required.
  77.  
  78. Super Big Bang Attack; As you charge it up, anyone who comes in contact with the ki sphere gets damaged like bbk, but not as much of a broken hitbox, blockable, and less damage, and also stuns. It auto-fires after 2 seconds so as not to be an infinite bbk. Its charge time is as fast as normal big bang attack, but its max size is twice as large. Its AoE is supernova level, and does twice as much damage as Big Bang Attack. Lvl 250
  79.  
  80. Spirit Sword from XV2. Lvl 260
  81.  
  82. Vanish Kick ( El Credito robobrad1 ); Dive kick, but when you've traveled a quarter of the total distance to your target, you vanish and teleport a quarter of the distance away from the target. ( some picture thing for reference )
  83. Start(0), 1 2 3 Target(4), teleport at 1, teleport to 3. Lvl 240 or sumthin
  84.  
  85. Dynamite Kick; A literal reskin of a normal punch. No ki usage, no extra damage, no extra delay, just an animation change. Lvl 1 req coz why not.
  86. Dynamite Kick ( Explosive ); Like regular Dynamite Kick, but 4 seconds after hitting, the target explodes with dirty fireworks x5 dmg or sumthin. Lvl 225
  87.  
  88. Big Bang Kamehameha x100; Big Bang Kamehameha, but has super thicc aoe, needs charge time, and does a lot of damage. Much ki usage.
  89.  
  90. Double Destructo Disk. Exactly how it sounds. Full destructo disc damage per disc.
  91.  
  92. Hexa Destructo Disc; Fire six disc that have the full power of a regular destructo disc each, block penetration and all. They all fire at once in a shotgun, with a very small cone. Like, a 30° cone.
  93.  
  94. Finishing Blow; A strike of revelation/final blow mix. Teleport behind your enemy and karate chop em in the neck. Can be blocked, faster start up than final blow, undodgable.
  95.  
  96. Maximum Cannon; Do a very quick barrage of punches, like Combo Barrage, then a high kick.
  97.  
  98. Heavenly Arrow; A purple-ish finish breaker with more damage and speed per shot, faster rate of fire
  99.  
  100. Instant Severance; Recoome Kick, but turn into a wave of purple ki. It is very fast, block breaks ofc, god slicer dmg, buet takes up a good amount of ki and has very small hitboxing
  101.  
  102. Split Finger Shot; Shoot out 5 ki blasts at once which track the enemy and does as much total damage as Pressure Gauge, which is a lot for 5 blasts. Can be blocked, takes up decent ki, fast.
  103.  
  104. Flash Bomber; It's like beam scatter, but with no start up, and fires each individual beam rapidfire with a wide spread. Uses as much ki as beam scatter.
  105.  
  106. Super Electric Strike; Charge up for about 1 second, then fire a very large wave of ki like Strong Kick, but 3x larger, travels forward, doesn't block break, green and lightningy. Uses medium ki. Damage is about twice as much as Destructo Disc, and above average block penetration.
  107.  
  108. Dead End Bullet; Like death beam barrage, but better in every way except ki usage. Has Tracking.
  109.  
  110. Dead End Rain; Fire a volley of ki blasts that, if they hit, have a large explosion effect. Like if every shot hits the ground, it'll have as many explosions as three dirty fireworks compressed. It has lower than average accuracy/tracking, but high damage.
  111.  
  112. "Branch Stats"
  113. Like a special stat that branches off a main stat. Melee would have two branch stats; Basic Combat and Melee Skills. Putting one into melee dmg would put one into both of these; doesn't change anything [ 100 melee dmg = 100 basic combat = 100 melee skills, nothing changes ] But if you put a stat point into, say, Basic Combat, you get 2 stat points into it instead of 1 in both basic combat and melee skills.
  114. like 100 stats into basic combat = 200 in basic combat = 2x basic combat dmg than if you put 100 into melee dmg
  115. Movement Speed/Punch rate, Form Drain/Ki Efficiency, Basic Combat Resistance/Melee Skill Resistance, etc
  116. nothing for ki dmg and resistance tho, coz like.. what would there be
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